Here is my wishlist of skill lines I hope get added to the game. I want to encourage discussion on how they could be implemented and what the actives / passives could look like. These have probably been mentioned before, so feel free to link other threads discussing these. I've been paying since beta but was away from the game for a couple years, and have been back into it for a month now. I think these area all important lines to add to fill out missing character archetypes.
1) Mounted: We already have one skill that can be activated from a mount, Rapid Maneuver. I'd like to see mounts get their own single skillbar to slot certain skills to, so you don't need to manually put on Rapid Maneuver every time you mount up. Being able to use light/heavy attacks while mounted would be nice too. Imagine huge cavalry battles in Cyrodiil! The mounted skill line could include new abilities, or old class abilities could be revisited to be castable while mounted without the need for a new mounted skill line.
2) Unarmed: The ability to play as a monk or brawler would be nice. With no weapon equipped, your light/heavy attacks would default to this (although be weaker since you have no weapon equipped). The weapons would take the form of claws, brass knuckles, etc. Basic attacks would be punches, with active abilities being smashes, kicks, and counters.
3) One-handed and Focus: Similar to one-handed and shield, the focus would take the shield slot and be a new weapon type. Passive ability would convert melee slashes to scale off magicka instead of stamina. Light attacks would be weapon strikes, and heavy attacks would be focus ranged magic similar to destruction staff but with shorter range. Types of focus could be ice, fire, and lightning. Actives could consist of magic infused slashes and wards. I really want to see spellswords and melee magicka builds become a thing.
4) Polearm: Similar to two hander. 3 types would be spear, halberd, and scythe. For passives, spear would improve single target damage, halberd armor piercing and bonus damage to mounted enemies, and scythe AoE damage / splash damage on light/heavy attacks. Damage would be slightly lower than 2 hander, however range would be increased to keep a safer distance from the target. The polearm, along with one-handed and focus, could add a new playstyle of middle-ranged weapons falling between the melee and ranged weapons we already have.
Thoughts?