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Imperial City - What changes would you make if you could?

  • Sarannah
    Sarannah
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    Zer0_CooL wrote: »
    @Sarannah

    As far as i know, no one is camping sewer exits anymore. You an just queue for Cyrodiil go in hide somewhere and join campain. Then go back to IC. Its what most people do.
    No, i mean inside the IC... especially with events, there are many cloaked players just picking a chokepoint there. So players can't leave their base into the sewers safely.
    Edited by Sarannah on January 12, 2021 7:07AM
  • Megatto
    Megatto
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    I would turn both IC and Cyrodiil into PVE zones. Keep PVP in Battlegrounds and duels. Perhaps you could add some kind of castle siege mode to battlegrounds where players could use their siege weapons?
    Also the dark anchor above the White-Gold Tower would be gone (after you've completed the White-Gold Tower dungeon, for lore reasons or something idk)
    It'd also be cool if we could go between districts and zones without the screen fading to black/getting loading screens.

    I'd also change it so that, where you start the game would depend on which race you chose.

    If the game engine can't handle it then maybe consider making a new ESO, ZOS? One with a better engine that could support a bigger and more open world. And maybe the ability to fly on mounts like gryphons and cliff striders (I know some players don't like the idea of flying mounts in ESO, but just don't ride them if that's the case)

    ESO had so much potential but it's being held back by this crappy. cheap game engine.

    PS: Sure I could go and play WoW but the thing is, It's not The Elder Scrolls. Also the combat in WoW is not great compared to ESO's combat, in my opinion.

    PPS: I know I sidetracked hard here but this is a topic that I'm passionate about. I think ESO could've been soooo much better than what it is right now. If only Zenimax had chosen a better and more up-to-date engine. There are some things I like though, crafting and combat are a couple of those things.
    Remove loot boxes or riot
  • StarOfElyon
    StarOfElyon
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    Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...

    ...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.

    @ZOS_GinaBruno please pass idea onto team, thanks :)

    Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.

    I love both aspects of the game. I guess the best analogy I can come up with is this:

    Boxers love to fight. But what if he also likes to read? Now put him in a library with some of the most fascinating reading material available and send a bunch of people there to pick fights with him. I'm sure he would be more than happy to fight in the parking lot where there's nothing else there that he wants.

    Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.

    Look I know catering to long term player retention isn't as big of a priority as it once was. I get that the game has changed with time but if they even remotely care about maintaining any of this base they would understand why they should absolutely not do this.

    It's a huge slap in the face of pvpers. Look we don't ask for much. All we want at this point is for the content we have to work and for combat to be relatively bug free and balanced somewhat well.

    If you guys want to come in and do the five quests in the zones your more than welcome to slot some impen and come on in but it's a PvP zone. But if you don't want PvP, go to Elswyer, Skyrim, Morrwind, Summerset or one of the other dozen dlc zones that are free of PVP.

    It was made an arena, just like the library in my analogy. The point was that it didn't have to be an arena but it flew over your head. Obviously, I would like more quests there than there already is. The dailies get boring.

    I understand the love for pvp. I like both PVE and PVP, like I said. I know that PVP does work though, especially in Battle Grounds. So for the PVP side: make more Battle Grounds. For the PVE side: make more quests in Cyrodil and Imperial City.

    The only downside to this is that zerglings will be without the safety of numbers. But that's not my problem.
  • Vostorn
    Vostorn
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    I would ad a daily quest where you must kill (or help kill) a few players with rewards as good as all daily writs.

    Daily quest with high reward, high risk, hard to solo but lots of fun could make IC crowded again.
  • bluebird
    bluebird
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    Sarannah wrote: »
    Zer0_CooL wrote: »
    @Sarannah
    As far as i know, no one is camping sewer exits anymore. You an just queue for Cyrodiil go in hide somewhere and join campain. Then go back to IC. Its what most people do.
    No, i mean inside the IC... especially with events, there are many cloaked players just picking a chokepoint there. So players can't leave their base into the sewers safely.
    So true. Last IC event, I got my tickets through WGT alone because of this. I took my PvE-only flower-in-my-hair self through dungeons for the WHOLE event. Then, when it was over, I decided to go to vault and spend some of the keystones I accumulated, so I exit AD base, SNEAK towards the dungeon entrance, and 2 meters in I see a detected eye pop up above me and a DC nightblade ganks me.

    It was hilarious that I managed to avoid PVP for the whole event, but then the first minute I enter at the end, I get slaughtered. It was a great reminder of why I avoided IC in the first place. At least I had no Tel Var on me so they literally killed a PvE player with 0 currency which was at least some consolation. :lol:
  • Weesacs
    Weesacs
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    Remove all the OP werewolfs
    Breton Templar
    PS5 - EU - DC
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    1) Increase difficulty of bosses back to IC launch levels.
    2) Apply upstairs reward scaling to sewers too.
    3) Remove ladders from spawn to districts
    4) Prevent teleportation if you have tel'var's (to cyro/bg/dungeon/back to spawn via stone) - Death porting would still work at a cost of 50% of your tel'var

    Edited by Izanagi.Xiiib16_ESO on January 12, 2021 4:06PM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • SgtNuttzmeg
    SgtNuttzmeg
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    Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...

    ...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.

    @ZOS_GinaBruno please pass idea onto team, thanks :)

    Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.

    I love both aspects of the game. I guess the best analogy I can come up with is this:

    Boxers love to fight. But what if he also likes to read? Now put him in a library with some of the most fascinating reading material available and send a bunch of people there to pick fights with him. I'm sure he would be more than happy to fight in the parking lot where there's nothing else there that he wants.

    Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.

    Look I know catering to long term player retention isn't as big of a priority as it once was. I get that the game has changed with time but if they even remotely care about maintaining any of this base they would understand why they should absolutely not do this.

    It's a huge slap in the face of pvpers. Look we don't ask for much. All we want at this point is for the content we have to work and for combat to be relatively bug free and balanced somewhat well.

    If you guys want to come in and do the five quests in the zones your more than welcome to slot some impen and come on in but it's a PvP zone. But if you don't want PvP, go to Elswyer, Skyrim, Morrwind, Summerset or one of the other dozen dlc zones that are free of PVP.

    It was made an arena, just like the library in my analogy. The point was that it didn't have to be an arena but it flew over your head. Obviously, I would like more quests there than there already is. The dailies get boring.

    I understand the love for pvp. I like both PVE and PVP, like I said. I know that PVP does work though, especially in Battle Grounds. So for the PVP side: make more Battle Grounds. For the PVE side: make more quests in Cyrodil and Imperial City.

    The only downside to this is that zerglings will be without the safety of numbers. But that's not my problem.

    Okay if you guys get imperial city, I want Sunspire converted into a PvP queue in mini zone. It makes as much sense as that. Think of it like this. When you want to do PvE content you have many choices; dungeons, trials, public dungeons, overland bosses, delves, quests, fishing, crafting, dolmans and more. There is a lot of diversity in the areas you can do content, what the content is and the difficulty. With PvP we have four options: BGs, imperial city, Cyrodil and duals. That's it. We have a fraction of the content and a lot of us enjoy diversity. We don't always want to do a BG, sometimes we want to fight a zerg, and sometimes we want to fights bosses while fighting enemies too. Further allowing PvP in the zones does not create a gate for PvE players. You can still do them. Most of them are far away from the majority of the fighting. So no this is a terrible idea that would only drive more players away from an already dying part of the community.
    Legions of Mordor Core

    Cold0neFTBs
  • Urzigurumash
    Urzigurumash
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    Leaderboards, some sort of Emperorship (Mayorship?) when all flags are held by one Alliance, and maybe a new flag in the Barathrum Centrata, claimable after you defeat the Apparition.

    Edited by Urzigurumash on January 12, 2021 7:51PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Eedat
    Eedat
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    I dont know tbh. I avoid that area because of the crazy disparity you put yourself at. You have some people who have to at least partially be geared and slotted for PvE then others in full PvP setup looking to gank at a double advantage. They get the element of surprise, the advantage of being full PvP spec, and god forbid you're already fighting something else when they decide to gank. Oh, and they can risk absolutely nothing by ganking you.

    The whole area is inherently unfair and blatantly caters to trash players looking for every advantage they can possibly get in a fight for free.

    Probably why IC is pretty much dead. Fun concept, but in practice is straight garbage.
  • Artim_X
    Artim_X
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    1) All daily quest givers should be in the ladder room or the default turn in areas in the base (place they spawn in base after quest completion.

    Reasoning: I hate having to travel through multiple loading screens just to pick up every single daily.

    2) Allow players to spawn at any district after death regardless of district ownership.

    Reasoning: Keep IC combat very active and nonstop.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Faiza
    Faiza
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    Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...

    ...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.

    @ZOS_GinaBruno please pass idea onto team, thanks :)

    Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.

    I love both aspects of the game. I guess the best analogy I can come up with is this:

    Boxers love to fight. But what if he also likes to read? Now put him in a library with some of the most fascinating reading material available and send a bunch of people there to pick fights with him. I'm sure he would be more than happy to fight in the parking lot where there's nothing else there that he wants.

    Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.

    Look I know catering to long term player retention isn't as big of a priority as it once was. I get that the game has changed with time but if they even remotely care about maintaining any of this base they would understand why they should absolutely not do this.

    It's a huge slap in the face of pvpers. Look we don't ask for much. All we want at this point is for the content we have to work and for combat to be relatively bug free and balanced somewhat well.

    If you guys want to come in and do the five quests in the zones your more than welcome to slot some impen and come on in but it's a PvP zone. But if you don't want PvP, go to Elswyer, Skyrim, Morrwind, Summerset or one of the other dozen dlc zones that are free of PVP.

    It was made an arena, just like the library in my analogy. The point was that it didn't have to be an arena but it flew over your head. Obviously, I would like more quests there than there already is. The dailies get boring.

    I understand the love for pvp. I like both PVE and PVP, like I said. I know that PVP does work though, especially in Battle Grounds. So for the PVP side: make more Battle Grounds. For the PVE side: make more quests in Cyrodil and Imperial City.

    The only downside to this is that zerglings will be without the safety of numbers. But that's not my problem.

    Okay if you guys get imperial city, I want Sunspire converted into a PvP queue in mini zone. It makes as much sense as that. Think of it like this. When you want to do PvE content you have many choices; dungeons, trials, public dungeons, overland bosses, delves, quests, fishing, crafting, dolmans and more. There is a lot of diversity in the areas you can do content, what the content is and the difficulty. With PvP we have four options: BGs, imperial city, Cyrodil and duals. That's it. We have a fraction of the content and a lot of us enjoy diversity. We don't always want to do a BG, sometimes we want to fight a zerg, and sometimes we want to fights bosses while fighting enemies too. Further allowing PvP in the zones does not create a gate for PvE players. You can still do them. Most of them are far away from the majority of the fighting. So no this is a terrible idea that would only drive more players away from an already dying part of the community.


    This doesn't make any sense at all. There is already PvE in Imperial City that most players don't get to do because of the PvP. There's no PvP in Sunspire.

    As someone who does both, you really can't just say "Further allowing PvP in the zones does not create a gate for PvE players. You can still do them". The gate is PvP. You don't PvE because you find it boring, PvP is actually an emotionally distressing activity for a lot of players. It goes beyond just not being fun, in the sense that something doesn't interest you.

    And no, sadly, they don't have the option of just ignoring PvP to do the Imperial City because you and I know very well that PvErs are clear, bright and easy targets for tel var farmers. If you're alone, not geared, not prepared, on the downwind faction etc even just doing the dailies can be an hours long ordeal. Given it's small size and the fact that you're almost always in close quarters Imp City is also way more punishing than Cyrodiil for players who just want to do the quests.

    So yes, I do understand why people are asking for a PvE Imp City.
  • Thechuckage
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    Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...

    ...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.

    @ZOS_GinaBruno please pass idea onto team, thanks :)

    Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.

    I love both aspects of the game. I guess the best analogy I can come up with is this:

    Boxers love to fight. But what if he also likes to read? Now put him in a library with some of the most fascinating reading material available and send a bunch of people there to pick fights with him. I'm sure he would be more than happy to fight in the parking lot where there's nothing else there that he wants.

    Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.

    Look I know catering to long term player retention isn't as big of a priority as it once was. I get that the game has changed with time but if they even remotely care about maintaining any of this base they would understand why they should absolutely not do this.

    It's a huge slap in the face of pvpers. Look we don't ask for much. All we want at this point is for the content we have to work and for combat to be relatively bug free and balanced somewhat well.

    If you guys want to come in and do the five quests in the zones your more than welcome to slot some impen and come on in but it's a PvP zone. But if you don't want PvP, go to Elswyer, Skyrim, Morrwind, Summerset or one of the other dozen dlc zones that are free of PVP.

    It was made an arena, just like the library in my analogy. The point was that it didn't have to be an arena but it flew over your head. Obviously, I would like more quests there than there already is. The dailies get boring.

    I understand the love for pvp. I like both PVE and PVP, like I said. I know that PVP does work though, especially in Battle Grounds. So for the PVP side: make more Battle Grounds. For the PVE side: make more quests in Cyrodil and Imperial City.

    The only downside to this is that zerglings will be without the safety of numbers. But that's not my problem.

    Okay if you guys get imperial city, I want Sunspire converted into a PvP queue in mini zone. It makes as much sense as that. Think of it like this. When you want to do PvE content you have many choices; dungeons, trials, public dungeons, overland bosses, delves, quests, fishing, crafting, dolmans and more. There is a lot of diversity in the areas you can do content, what the content is and the difficulty. With PvP we have four options: BGs, imperial city, Cyrodil and duals. That's it. We have a fraction of the content and a lot of us enjoy diversity. We don't always want to do a BG, sometimes we want to fight a zerg, and sometimes we want to fights bosses while fighting enemies too. Further allowing PvP in the zones does not create a gate for PvE players. You can still do them. Most of them are far away from the majority of the fighting. So no this is a terrible idea that would only drive more players away from an already dying part of the community.

    How does an extra instance of a zone (which is the only reasonable approach) of a PVE only IC hurt the PVP crowd? If there were separate instances of the entire world map for pvp, free for all or alliance based and it didn't touch the current instances.....nothing would be lost.
    Taking away IC, yes would be wrong. Making a copy of the zone, even tweaking the new copy, only hurts gankers.
  • katanagirl1
    katanagirl1
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    Megatto wrote: »
    I would turn both IC and Cyrodiil into PVE zones. Keep PVP in Battlegrounds and duels. Perhaps you could add some kind of castle siege mode to battlegrounds where players could use their siege weapons?
    Also the dark anchor above the White-Gold Tower would be gone (after you've completed the White-Gold Tower dungeon, for lore reasons or something idk)
    It'd also be cool if we could go between districts and zones without the screen fading to black/getting loading screens.

    I'd also change it so that, where you start the game would depend on which race you chose.

    If the game engine can't handle it then maybe consider making a new ESO, ZOS? One with a better engine that could support a bigger and more open world. And maybe the ability to fly on mounts like gryphons and cliff striders (I know some players don't like the idea of flying mounts in ESO, but just don't ride them if that's the case)

    ESO had so much potential but it's being held back by this crappy. cheap game engine.

    PS: Sure I could go and play WoW but the thing is, It's not The Elder Scrolls. Also the combat in WoW is not great compared to ESO's combat, in my opinion.

    PPS: I know I sidetracked hard here but this is a topic that I'm passionate about. I think ESO could've been soooo much better than what it is right now. If only Zenimax had chosen a better and more up-to-date engine. There are some things I like though, crafting and combat are a couple of those things.

    Please, no!

    PvP is very different in IC and Cyrodiil compared to Battlegrounds. I don’t even duel, that’s just for players who stand around in Riften all day long.

    I hate Battlegrounds because it’s full of sorcs and sorc pets and too much running for stam builds. By the time your team starts working together well the game is over.

    Don’t advocate taking away any of our options just because you don’t like them or do not do them.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Vevvev
    Vevvev
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    Allow us to use the passageway and visit the Drake of Blades. I know she's socially awkward but I'd like to talk to her again, and of course see the Dragonfire room again!
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Hotdog_23
    Hotdog_23
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    Michae wrote: »
    I like IC as it is although I'm not big on pvp. Still, I'm there at least once a week. I don't really care about Tel Var anymore as I already got all the collections rewards and I don't really need to farm for runes and alchemy bags. Still I get it that gankers cause much grief and all the high risk - high reward explainers forget that gankers don't really risk anything. They can sit there with zero Tel Var, find some sucker to kill and then teleport to Cyro with all the loot.
    So I'd change two things:
    - Make it so you can't teleport to Cyrodiil when you're in IC, at least when you're outside of your alliance base. So no more cheating and getting away with someone elses Tel Var without a fight. You got the goods, you have to defend them till you get to your base.
    - Make the amount of Tel Var you get from other players dependable on the multiplier you got, so the more you have on you, the more you get. That way it'll really be high risk - high reward play everyone praises instead of bullying farmers with specific glass cannon builds that can't really manage any IC boss.

    If we're talking about something new then I'd love to see the aftermath of the whole IC fiasco. How it's rebuilt, who rules it etc. Although I get that would be in conflict with current IC so I doubt we'll get to see it.

    Only problem with this is what is stopping a group camping out at a base to kill the solo player trying to get back to base and taking their Tel Var stones. Sure, in a perfect world someone would be there to challenge the base campers, but we are not in a perfect world.

    Plus, for the love of GOD let us pick up all dailies in base and not have to go thru the extra load screens to pick them all up.

    Stay safe and have fun :)
  • barney2525
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    It needs a place to relax and eat pizza


    :#
  • Kalik_Gold
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    Put back in the zone door from Cyro to IC... It has been cheapened and now IC is a port to banker/merchant, and exit back to overland grinding.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Jeremy
    Jeremy
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    Chrysa1is wrote: »
    I've felt for a while that i'd love to see the Imperial City restored back to normal and act as an awesome new hub with some cool content that we don't already have in the game.

    I know as far as the game story goes, its highly likely to stay the same way because there's alot tied to the current state of the Imperial City and the Sewers (achievements, dungeons etc). Which is fine btw.

    But if you could completely rewrite the Imperial City and change it to something else? What would you do to it?

    Id love to see it become a restored city, with a working Arena District for 1v1 2v2 3v3 4v4 matches. You can bet and watch from the sides and it'd be good to learn and watch people fight, and have rewards linked to your victories and have leaderboards etc.

    If spell crafting arrives, it'd be sweet to make use of the Arcane University for that.

    Loads of guild traders and/or this auction house that people want. In the Market District.

    Which ever faction holds the Emperor title could give benefits to those members for things they do in the city, further reduced discount on repairs, things that cost tel var (new way to earn tel var btw), things that cost AP etc.

    Just a few ideas. What about anyone else? If you wouldn't change anything, by the gods, it is important that you let us know.

    I think they should just remove the whole Tel Var mechanic. Allowing players to steal currency from others just discourages players from doing the content.

    I also think they should add a campaign reward system to Imperial City (similar to how they do with Cyrodil). That might encourage more people to go there as well.
    Edited by Jeremy on January 13, 2021 7:11PM
  • Jaraal
    Jaraal
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    Imperial City is fine the way it is.

    I hated PvP when I first had to go there, too. But rather than avoid it for fear of dying, I personed up and got better, and enjoyed the available content. It's sad that people choose to avoid one of the best quest lines in the game! I enjoy the challenge of PvPvE, and there are Battlegrounds for those who don't want to PvE, and lots of PvE for those who don't want to PvP.

    I do agree that it would be better if you could respawn at the base in the District you died in, rather than in another District or in the sewers. It would encourage more PvP if you could quickly get back into the fight and support your team, or seek revenge on your killer. And going up and down ladders six times and zoning 12 times before you can efficiently drop down into the Districts to run your dailies is a real PITA and should be streamlined.




    Vevvev wrote: »
    Allow us to use the passageway and visit the Drake of Blades. I know she's socially awkward but I'd like to talk to her again, and of course see the Dragonfire room again!
    Since the Dragonfire is the only thing keeping Oblivion away from Nirn, and we are entering a year of Oblivion invasion, I fear for her safety. Of course, ZOS has a history of changing the TES lore on the fly, so it would not surprise me at all if she's not involved or no mention is made of her in the upcoming story.


    Edited by Jaraal on January 13, 2021 9:23PM
  • Tandor
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    Turn it into a PvE zone (perhaps accessed through a Oblivion gate to another time period if need be), offer quests that help rebuild the city and have a daily's in each area that you can do...

    ...for example the Arena can be transformed into a mini-arena game that has waves of combatants to see how far you can get, increasingly gets harder and harder but rewards get better and better.

    @ZOS_GinaBruno please pass idea onto team, thanks :)

    Why is everybody so obsessed with turning what little PvP we have left into PvE zones? Surely you guys have enough zones. You get four new ones a year. We haven't gotten a new one since Imperial City.

    You got Battlegrounds and Duelling, both of which were specifically asked for.

    PvPers also lobby for more open PvP in PvE zones so I don't see anything unreasonable in others lobbying for more PvE in PvP zones - apart from which the popular suggestion is for a PvE instance of IC, not turning IC into a PvE zone. The point is that it was designed as a mixed PvP/PvE zone and it's generally agreed that that doesn't work for anyone, a lot of PvPers don't like it being mixed as well as PvErs, so it makes sense to separate the two playstyles out and make it a PvP zone for PvPers and a PvE zone for PvEers. The only losers would be those PvPers whose idea of getting their jollies is to gank ill-equipped PvEers who don't fight back, and frankly their opinions don't interest me - and won't interest the more mature and committed PvPers.
    Edited by Tandor on January 13, 2021 8:37PM
  • Starlight_Whisper
    Starlight_Whisper
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    Sell invisible potions at npc vendor
  • Silaf
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    I don't want to sound like a crying baby but being attacked in the sewers when my armor is damaged from nowere by a hidden fully pvp repaired player is unfair.
    I'm fine to lose my talvar stone but at least give us a fair fight.

    Stealth should be forbidden in the sewers and armor should not degrade. Nightblades should be able to enter stealth only in conbat since it is part of their way to fight.

    I know it's not ideal for nightblades but i don't know how to remove stealth in the sewers witout penalizing them. Maybe give the player some sort of message "an enemy is nerby" or similar.

    You shoulden't be able to resurrect other players in imperial city.

    And werewolves are completly broken.
    Eedat wrote: »
    I dont know tbh. I avoid that area because of the crazy disparity you put yourself at. You have some people who have to at least partially be geared and slotted for PvE then others in full PvP setup looking to gank at a double advantage. They get the element of surprise, the advantage of being full PvP spec, and god forbid you're already fighting something else when they decide to gank. Oh, and they can risk absolutely nothing by ganking you.

    The whole area is inherently unfair and blatantly caters to trash players looking for every advantage they can possibly get in a fight for free.

    Probably why IC is pretty much dead. Fun concept, but in practice is straight garbage.

    Diden't read. This comment is perfect.
    Edited by Silaf on January 13, 2021 11:19PM
  • NyassaV
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    If I have 10k Tel Var and someone who has none kills me they shouldn't get half. If someone has 10k and I have 10k and they kill me then yes I should loose half. It doesn't feel good how when the person who takes your Tel Var risked nothing at all.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Faiza
    Faiza
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    NyassaV wrote: »
    If I have 10k Tel Var and someone who has none kills me they shouldn't get half. If someone has 10k and I have 10k and they kill me then yes I should loose half. It doesn't feel good how when the person who takes your Tel Var risked nothing at all.

    ? How can you know how much tel var the person who killed you had

    Also, to be fair, tel var can be banked for this reason
  • Pauwer
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    I only really play pvp, which is why i don't like ic. Because i'm always solo there and the bosses take some time to kill and some hero always comes and snipes me or something when i'm killing a boss. I wish there was a full pvp version and full pve version of ic. Somehow.
  • renne
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    Pauwer wrote: »
    I only really play pvp, which is why i don't like ic. Because i'm always solo there and the bosses take some time to kill and some hero always comes and snipes me or something when i'm killing a boss. I wish there was a full pvp version and full pve version of ic. Somehow.

    They need to change how aggro works in IC when you're fighting bosses/NPCs, because it's some garbage that cowards
    sorry I mean gankers and snipers ;) can kill you but not draw any aggro from the boss/NPC at all because it's all on you.
  • erio
    erio
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    Delete werewolfs
  • Jusey1
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    Then he shouldn't be reading in an arena. Your analogy doesn't really make sense.

    No, it makes complete sense because I think you're forgetting the fact that the Imperial City zone has actual story quests and missions that would be of interest to PvE players while Cyrodiil does not (Cyrodiil is completely focus on PvP with extremely minor and pointless PvE content). Imperial City didn't got that treatment though and thus there is a strong interest in it from within the PvE community of the game.

    I totally support the idea of a PvE version of the IC myself, as long as the normal version of it is still there for people interested in it.
  • Girl_Number8
    Girl_Number8
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    IC is already really good as it is imo

    There definitely should never be an Empy for such a small fighting area with such a pittance of resources. It is not a worthy challenge in anyway.

    The tel are the reward there, as it is. With that in mind ZoS should offer new rewards and a new polymorph to be available.

    The new items should cost a large amount of tel but also require you to complete multiple new grindy quests. During the quests, you would need to hold a certain amount of tel, increasing the risk reward system.

    The risk of losing Tel was always the interesting part of IC, not to mention, it’s unique atmosphere as well.


    It should always stay a PvP zone. There are already an abundance of PvE areas but not for PvP.
    Edited by Girl_Number8 on January 15, 2021 8:57PM
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