Suggestion: Overhaul the game's loot system to only drop what our character's have points in.

  • redspecter23
    redspecter23
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    I think the only gear pieces that are really troublesome to grind are weapons. Typically body pieces can be farmed within a few runs of dungeons and weapons could take 50+ runs (don't ask me how I know).

    I guess what I'm getting at is that there are 2 tiers to rarity in many ways. Body pieces which many people can acquire very easily and weapons which can take ages to acquire if you ever get the proper ones you're looking for.

    Since weapons generally only drop once per dungeon off the end boss and occasionally in chests, it creates a massive bottleneck that has become much more apparent since the introduction of the stickerbook system.

    I'd say that's where the main issue is. The length of time it can take to pick up either specific weapons or many various weapons can be prohibitively long, especially if the content is long. Fungal 1 is a 5 minute run for a weapon drop. Maelstrom Arena is a 40+ minute run for one weapon (non arena weapon) and there are twice as many sets and no group sharing. That makes Maelstrom Arena about 60 times longer to grind than Fungal 1 if you want a specific non arena weapon.

    If there are sets locked behind grinds like this that are extremely useful, you are put at the mercy of RNG on a massive scale in order to complete a set. I think that sort of grind is unacceptable. I'm not sure that the type of smart loot system proposed here is 100% the right way to go about it. If my farm toon is a mag toon, there is no way to farm specifically stam dps gear for an alt without also having mag gear in the pool. If I want to have a tank spec on my toon, I may be punished for doing that by diluting my loot pool if I don't need tank gear. What if I want Advancing Yokeda from Hel Ra, but Tzogvin from Frostvault? I'd have to swap skill points around between runs to maximize my drop chances or have alts set up specifically for certain types of farming. You could find it troublesome to find tanks for Sanctum Ophidia. They may want to farm Vicious Ophidian and not want to dilute their chances.

    What I'm getting at is that finding a way to filter down what you pull isn't inherently a bad idea, but tying it to weapon skill lines would be. Even something simple like a dropdown menu for preferred loot would work better. Just add it to your character sheet under your title. It could still cause issues for drop chance balance in some situations but I think you would need to remove the system from the weapon skills as a first step.
  • Katahdin
    Katahdin
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    Katahdin wrote: »
    @tmbrinks
    @Daemons_Bane
    @Icy_Waffles
    @AcadianPaladin
    @Tandor
    @tmbrinks
    @sarahthes
    @Bucky_13
    @Oreyn_Bearclaw

    Please re-read the post and pay close attention to the part I have now bolded because it was overlooked by so many.

    You'd still be able to farm gear for your alts with your main by spending a single point in the desired weapon/armor class. Since you're farming with your mains I'm sure you can spare a single point. This change would actually make farming for your alts easier.

    Read the post, understand what you are saying.

    I agree with others posting here.

    NO
    BAD IDEA

    Well at least you know that you're saying no to getting loot faster with the same character.

    I play a couple of characters more than others, they happen to be both stam DPS characters

    What you are saying is unless I invest skill points into yet another line I wont get any mag or tank gear for my other characters. So if I always play tank in trials, Ill never get DPS or healer appropriate gear and cant further develop or gear those characters unless I invest skill points. Sorry but this is the dumbest idea ever imo. Id rather use my skill points for other more interesting things. Now I get gear that might be usable by characters other than the one I am playing and thats just fine by me. I can trade with others for other gear if I want to.
    Edited by Katahdin on January 11, 2021 9:01PM
    Beta tester November 2013
  • erio
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    Nty
  • mairwen85
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    But I want to complete my sticker book :disappointed:
  • PizzaCat82
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    How about the dungeons should drop tokens (or we can deconstruct for tokens) and 5 or 10 (depending on the dungeon) we can buy what we need from the undaunted guys.
  • zvavi
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    Please re-read the post and pay close attention to the part I have now bolded because it was overlooked by so many.

    You'd still be able to farm gear for your alts with your main by spending a single point in the desired weapon/armor class. Since you're farming with your mains I'm sure you can spare a single point. This change would actually make farming for your alts easier.

    Reread? Your skill point "solution" doesn't make any better, most of my alts (that I regularly run dungeons with) don't even have the skill lines unlocked(or the skill points to spare), and hell will I respec every single time I need a specific piece.

    Additionally, like talesof2cities mentioned, sticker book exists, and your idea will make completion of it much harder.
  • Faiza
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    This doesn't really remove the RNG though does it?

    So let's say I want a flame staff, okay, so you've removed 2h from my loot pool, but there's still a chance I could run an instance 100000 times and only get lightning staves.
  • renne
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    Absolutely not. I'm not wasting skill points just so I can do what I can already do.
  • Bucky_13
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    Please re-read the post and pay close attention to the part I have now bolded because it was overlooked by so many.

    You'd still be able to farm gear for your alts with your main by spending a single point in the desired weapon/armor class. Since you're farming with your mains I'm sure you can spare a single point. This change would actually make farming for your alts easier.

    I read it fine the first time thank you, my answer still stands. Also, it's REALLY annoying when you tag us like that, please don't do that again.
  • renne
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    Bucky_13 wrote: »

    Please re-read the post and pay close attention to the part I have now bolded because it was overlooked by so many.

    You'd still be able to farm gear for your alts with your main by spending a single point in the desired weapon/armor class. Since you're farming with your mains I'm sure you can spare a single point. This change would actually make farming for your alts easier.

    I read it fine the first time thank you, my answer still stands. Also, it's REALLY annoying when you tag us like that, please don't do that again.

    Not to mention you literally addressed what he found it necessary to tag you about.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Great idea.
    So if I want a catalyst lightning staff for my healer, I'd have the highest chance to get it if I put points only in the destruction staff skill tree. I'm sure the rest of my random group will be happy about a healer who is intentionally not using a healing staff o:)
  • gatekeeper13
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    That would be a nice change. But not exclusively based on points, more likely with a higher chance.

    I ran vMA 4 times in a row.... Got 4 x Restoration staff of Glory. Dont know how that makes any sense...
  • Waseem
    Waseem
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    No
  • LalMirchi
    LalMirchi
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    I'm sorry but I do not agree with this suggestion.
  • Nairinhe
    Nairinhe
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    I see one more problem with this idea: for example, I have a resto/resto light armor healer. That means I would get light armor and resto staves only. Gear up and fill sticker book for those lightning fast (actually, no, but ok).
    And what then? Then it becomes kind of pointless for me to run this healer, because any gear drop for them I already have. I'm starting to actually miss out on loot way, way earlier than I normally would. Doesn't sound fun at all.
  • tmbrinks
    tmbrinks
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    Bucky_13 wrote: »

    Please re-read the post and pay close attention to the part I have now bolded because it was overlooked by so many.

    You'd still be able to farm gear for your alts with your main by spending a single point in the desired weapon/armor class. Since you're farming with your mains I'm sure you can spare a single point. This change would actually make farming for your alts easier.

    I read it fine the first time thank you, my answer still stands. Also, it's REALLY annoying when you tag us like that, please don't do that again.

    I know, I had to turn off the notifications temporarily when I get pinged, since every response to that post I get another notification. I haven't figured out if there's a way to disable it for just this post.
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  • zvavi
    zvavi
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    tmbrinks wrote: »
    Bucky_13 wrote: »

    Please re-read the post and pay close attention to the part I have now bolded because it was overlooked by so many.

    You'd still be able to farm gear for your alts with your main by spending a single point in the desired weapon/armor class. Since you're farming with your mains I'm sure you can spare a single point. This change would actually make farming for your alts easier.

    I read it fine the first time thank you, my answer still stands. Also, it's REALLY annoying when you tag us like that, please don't do that again.

    I know, I had to turn off the notifications temporarily when I get pinged, since every response to that post I get another notification. I haven't figured out if there's a way to disable it for just this post.

    Delete the tag when quoting someone else that tagged, forum courtesy, I always do that.
  • josiahva
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    No. I farm all sorts of pieces with all sorts of characters, I shouldnt have to spend skillpoints to "unlock" certain drops....the whole concept is horrible
    Edited by josiahva on January 12, 2021 5:31PM
  • Princess_Kassiopeia
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    ...//... So let's say I have a tank that ONLY has points in heavy armor and 1h and shield for armor and weapon skill lines. With this change I should only get 1h weapons, shields, and heavy armor. If I decided I wanted to collect other armor or weapon types all I'd need to do is put a single point into those skill lines. Or just trade with my group members...//...

    This is good food for thought but.. you mentioned the grinding..... monsters taking bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after before they die.

    I would like to see a more intellectual if not "worked for" set of achievements BEFORE we "QUALIFY" to take on certain beasts far more than is currently demanded.

    That is to say (for instance of example)
    in order to kill BOSS (A)
    you need to have achieved a high rating in Quest (1)
    and perhaps (1b)
    discovered secret item (2)
    out of a random suite of 4 obtainable...
    of a certain level,
    have travelled (x) many miles across (x) number of domains and countries......
    are wearing armour type (X) specifically to fight Boss (A) and etc etc...

    This way if you achieved these things and enjoyed all the adventures along the way and all their variations and diverisites SO MUCH THE BETTER.... the achievement of being able to qualify for a match with Boss (Q) would feel SO MUCH BETTER.....
    than going Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang for 73 minutes..... inanely waiting for it to die.

    The tollerance and perseverance for this (like getting all the bits for the Ebon Dwarven Wolf) would make the variety of experience so much richer than the mundanities currently at high levels.


    But then what would I know. I'm just a Princess and very out of touch with lower Society and underlings.

    "All young girls think they are Princesses. Life teaches that we have to also be warriors."
    Menelaus, king of Sparta and his wife, Helen of Troy.
  • sarahthes
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    If loot only dropped in lines you had skill points in, new toons for new players would be absolutely hooped.
  • Nairinhe
    Nairinhe
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    ...//... So let's say I have a tank that ONLY has points in heavy armor and 1h and shield for armor and weapon skill lines. With this change I should only get 1h weapons, shields, and heavy armor. If I decided I wanted to collect other armor or weapon types all I'd need to do is put a single point into those skill lines. Or just trade with my group members...//...

    This is good food for thought but.. you mentioned the grinding..... monsters taking bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after bang after before they die.

    I would like to see a more intellectual if not "worked for" set of achievements BEFORE we "QUALIFY" to take on certain beasts far more than is currently demanded.

    That is to say (for instance of example)
    in order to kill BOSS (A)
    you need to have achieved a high rating in Quest (1)
    and perhaps (1b)
    discovered secret item (2)
    out of a random suite of 4 obtainable...
    of a certain level,
    have travelled (x) many miles across (x) number of domains and countries......
    are wearing armour type (X) specifically to fight Boss (A) and etc etc...

    This way if you achieved these things and enjoyed all the adventures along the way and all their variations and diverisites SO MUCH THE BETTER.... the achievement of being able to qualify for a match with Boss (Q) would feel SO MUCH BETTER.....
    than going Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang Bang for 73 minutes..... inanely waiting for it to die.

    The tollerance and perseverance for this (like getting all the bits for the Ebon Dwarven Wolf) would make the variety of experience so much richer than the mundanities currently at high levels.


    But then what would I know. I'm just a Princess and very out of touch with lower Society and underlings.

    1. Hell no.
    2. This is off topic
  • itscompton
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    No offense to OP but this isn't a viable option as many have already pointed out and this thread should be closed.
  • Starlock
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    I think the only gear pieces that are really troublesome to grind are weapons. Typically body pieces can be farmed within a few runs of dungeons and weapons could take 50+ runs (don't ask me how I know).

    I guess what I'm getting at is that there are 2 tiers to rarity in many ways. Body pieces which many people can acquire very easily and weapons which can take ages to acquire if you ever get the proper ones you're looking for.

    Since weapons generally only drop once per dungeon off the end boss and occasionally in chests, it creates a massive bottleneck that has become much more apparent since the introduction of the stickerbook system.

    I'd say that's where the main issue is.

    Yup. There's also issues with transmute crystal sourcing for some player demographics, but setting that aside, the loot pool for weapon drops in particular is rough, especially for group content. I don't doubt that the developers were aware of this fact when they designed this system, as well as the issues with transmute sourcing. From what they analyzed of whatever data they have, the call was made not to change things much just yet. There may be some adjustments in the future, but nothing on the order of what the OP proposes.
  • kargen27
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    Katahdin wrote: »
    Katahdin wrote: »
    @tmbrinks
    @Daemons_Bane
    @Icy_Waffles
    @AcadianPaladin
    @Tandor
    @tmbrinks
    @sarahthes
    @Bucky_13
    @Oreyn_Bearclaw

    Please re-read the post and pay close attention to the part I have now bolded because it was overlooked by so many.

    You'd still be able to farm gear for your alts with your main by spending a single point in the desired weapon/armor class. Since you're farming with your mains I'm sure you can spare a single point. This change would actually make farming for your alts easier.

    Read the post, understand what you are saying.

    I agree with others posting here.

    NO
    BAD IDEA

    Well at least you know that you're saying no to getting loot faster with the same character.

    I play a couple of characters more than others, they happen to be both stam DPS characters

    What you are saying is unless I invest skill points into yet another line I wont get any mag or tank gear for my other characters. So if I always play tank in trials, Ill never get DPS or healer appropriate gear and cant further develop or gear those characters unless I invest skill points. Sorry but this is the dumbest idea ever imo. Id rather use my skill points for other more interesting things. Now I get gear that might be usable by characters other than the one I am playing and thats just fine by me. I can trade with others for other gear if I want to.

    You did kind of mention it but this really throws a wrench in things when trying to help a guild member get gear. I usually go in on my healer for equipment runs so I would be no help to stam based characters. A lot of the time I have all the gear I want/need so I am only there to share my drops.
    and then the parrot said, "must be the water mines green too."
  • LannStone
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    No, because we also sell and unravel loot we don't want to use, so why wouldn't you want all the loot you can get?
  • karekiz
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    Or you could just make a checkbox to say "I want Light / Medium / Heavy" drops with the ability to check more than one.

    Here is where OP falls apart.

    I am medium stamina user.
    I want crit.
    Where crit?
    AY Crit.
    AY is heavy.
    Edited by karekiz on January 13, 2021 4:07AM
  • Elissn
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    I agree that the current system involves too much grinding, but like everyone else here I don't like your idea

    Not everyone can spare skill points, you can't remove your main's gear from the pool when you no longer need it. And those who have many different alts with many different roles, want to fill out the sticker book completely, or want to farm all types of gear for other reasons see zero improvement while having to spend the most skill points.

    The better solution in my opinion would be to not change the loot system, but to make it a little smarter. Slightly increase the drop chances for pieces not yet in the sticker book while slightly reducing chances for everything that's already collected.
    For those who need more than one item or want to farm the set again rather than use transmute crystals for whatever reason, add the option to ignore collected parts to make them count as uncollected.
  • Spawniaq
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    No, I am using my main, fast and well dps character to farm stuff, also a thieve etc. why da hell do I wanna farm with low dps, slow characters... it’s MMORPG and Time Matters
    Edited by Spawniaq on January 13, 2021 9:30AM
    Ps4 / Eu
  • rpa
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    Best would be to let player pick the drop they want from a list of gear rewards for the task they completed but I think that would not be inconveniently medieval enough for this game.
  • Princess_Kassiopeia
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    ...//... The length of time it can take to pick up either specific weapons or many various weapons can be prohibitively long
    ...//... Fungal 1 is a 5 minute run for a weapon drop. Maelstrom Arena is a 40+ minute run for one weapon
    ...//...That makes Maelstrom Arena about 60 times longer to grind than Fungal 1
    ...//...I think that sort of grind is unacceptable.

    Perfectly on-topic, I'd say.
    Cut out the mundanity of "current aquirement rule" and add some varaertized alternates giving better satisfaction value and "more of an adventure to achieve" as opposed to
    1. Get toughest armour...
    2. Get most powerful food n potion...
    3. Gold out all kit
    4. Kill Boss........... eeevvveeennntttuuuaalllyyy....

    That is to say, spelling it out.... Qualify to take on Boss(A) (and even THEN you'll need some tact) otherwise you cannot because you wont win because you don't meet the requirements for the battle.

    Intellectualize the process and cut out the bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang bang and you might find a more exciting and better fullfilled and variety-filled challenge-task in order to achieve.

    ESO is already half way there but I think in time this will be the eventuality anyway with the progressive evolution of computing and such capabilities.

    "All young girls think they are Princesses. Life teaches that we have to also be warriors."
    Menelaus, king of Sparta and his wife, Helen of Troy.
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