1. Replace Chudan with Kena or Velideth.
2. Try swapping Steed for Shadow (you can't have it all sorry, you should sacrifice some survivability for damage)
3. 81 in master at arms is overkill reduce it to 66 and put the points into physical penetration.
4. 61 in precise strikes is also overkill, go with something like 40 or 56 and put the points into physical pen (you have only 23% crit chance as a werewolf in heavy armor so better invest in pen)
Viewsfrom6ix wrote: »This looks like pvp build, especially with the resistant CP.
What kind of pve are you interested in and what role?
If dps role in dungeons or trials then you'll need to completely change your sets, attributes and cps. DPS role shouldn't really have any defensive sets and all attribute in stamina.
If overlands, don't bother changing.
In pve, crit is king for dps.
Daemons_Bane wrote: »Viewsfrom6ix wrote: »This looks like pvp build, especially with the resistant CP.
What kind of pve are you interested in and what role?
If dps role in dungeons or trials then you'll need to completely change your sets, attributes and cps. DPS role shouldn't really have any defensive sets and all attribute in stamina.
If overlands, don't bother changing.
In pve, crit is king for dps.
It is made for some PvP play too, since a WW is pretty good for distracting enemies while my team/friends do what they need to do.. so maybe the easiest solution is just to carry 2 sets, changing them around when I have to
What I am interested in, is simply some more damage for regular overland PvE play.. yes he can tank a World Boss with no issues, but killing it takes a long time
Viewsfrom6ix wrote: »Daemons_Bane wrote: »Viewsfrom6ix wrote: »This looks like pvp build, especially with the resistant CP.
What kind of pve are you interested in and what role?
If dps role in dungeons or trials then you'll need to completely change your sets, attributes and cps. DPS role shouldn't really have any defensive sets and all attribute in stamina.
If overlands, don't bother changing.
In pve, crit is king for dps.
It is made for some PvP play too, since a WW is pretty good for distracting enemies while my team/friends do what they need to do.. so maybe the easiest solution is just to carry 2 sets, changing them around when I have to
What I am interested in, is simply some more damage for regular overland PvE play.. yes he can tank a World Boss with no issues, but killing it takes a long time
I've never played WW, but the standard overland dps set for stam classes are hundings rage, briarheart with selene monster set.
Daemons_Bane wrote: »I would very much prefer to keep the 2 5 piece sets
Daemons_Bane wrote: »Maybe is too much built as a survivor tank.. but it's not rare to hear people complain about werewolves in PvP, saying that they are capable of both taking a lot of damage, AND dealing it out.. anyone got an idea of what those builds are then.?
Daemons_Bane wrote: »Maybe is too much built as a survivor tank.. but it's not rare to hear people complain about werewolves in PvP, saying that they are capable of both taking a lot of damage, AND dealing it out.. anyone got an idea of what those builds are then.?
You could try that wild hunt mythic ring, instead of the 2 piece monster set. Since you can't use a mount in WW.