Starlight_Whisper wrote: »The fact is you can skip mechics if dps us to high
Taleof2Cities wrote: »Starlight_Whisper wrote: »The fact is you can skip mechics if dps us to high
That doesn't apply across all content and playstyles though, @Starlight_Whisper ... though I think you're probably aware of that.
If you try to skip the enemy team's mechanics in Cyrodiil (without your team's healer) it's not going to end well.
Starlight_Whisper wrote: »The fact is you can skip mechics if dps us to high
Starlight_Whisper wrote: »The fact is you can skip mechics if dps us to high
many times you cant really skip mechanics in dlc dungeons, it is just that you dont feel them overlapping with correct focusing and enough dmg
edit: another question i have to you man, you expect content to become harder when you have more damage?
I don't really think that is the main issue. As others have said, this only really happen with really, really high DPS groups with the most recent content.
The main 2 problems with healing are:
1. Heals scale with offensive stats, so it is very easy for DPS to have great heals
2. Almost all damage in dungeons is either a one-shot or easily out-healed by the offensive scaled heals from the DPS.
It is hard to fix 1 without impacting solo PvP too much, but still. Make the healing portion that scale from offensive stats a lot smaller, and boost active healing choices like traits, Mundus and sets a lot stronger.
If you really cut healing power from Stamina/Magica and Spell/Weapon Power, and transfer that to The Ritual, Healing sets and Powered trait, healing for a lot becomes an active choice that every healer would make, but every DPS wouldn't, and they would all want a healer again since it wouldn't be so hard to out-heal non-one-shot damage.
To fix number 2, it is easy... Make the damage be more over time so players can react, but strong.
Too much damage in ESO is a one-shot that you can't really react to. So everyone just stacks DPS to skip those mechanics because, if you are not a tank, you are dead anyway. The other damage is just outhealed so passively with the regular heals that nobody even notices them.
As long as every DPS gets more powerful heals the more they increase their DPS stats, healers won't be needed. DPS now get healing for free just by passively investing in what they would invest in anyway. Make that an active choice of EITHER more DPS or more Healing and then this is fixed.
Starlight_Whisper wrote: »Starlight_Whisper wrote: »The fact is you can skip mechics if dps us to high
many times you cant really skip mechanics in dlc dungeons, it is just that you dont feel them overlapping with correct focusing and enough dmg
edit: another question i have to you man, you expect content to become harder when you have more damage?
Nah I except mechics to play out.
Starlight_Whisper wrote: »The fact is you can skip mechics if dps us to high
AcadianPaladin wrote: »As a healer, I'd like to see one shot mechanics go away. Very frustrating.
As far as spell power and magicka scaling both heals and damage, that is what makes my healer enjoyable. She has strong heals and can do enough damage to comfortably solo quest content. Be careful making healers choose between damage and heals. As much as I love healing, I'd retire from healing and become a dd. That is why I don't play my tank - overland/quest content is too tedious to be fun. I find tanks only fun in groups which is no where near half my play time. And I'm not going to run separate sets for differing content; I won't do that on my tank and would not do it on a healer. If it comes to that, again, I'll just throw in the towel and go solo-dps.
AcadianPaladin wrote: »As a healer, I'd like to see one shot mechanics go away. Very frustrating.
As far as spell power and magicka scaling both heals and damage, that is what makes my healer enjoyable. She has strong heals and can do enough damage to comfortably solo quest content. Be careful making healers choose between damage and heals. As much as I love healing, I'd retire from healing and become a dd. That is why I don't play my tank - overland/quest content is too tedious to be fun. I find tanks only fun in groups which is no where near half my play time. And I'm not going to run separate sets for differing content; I won't do that on my tank and would not do it on a healer. If it comes to that, again, I'll just throw in the towel and go solo-dps.
the1andonlyskwex wrote: »AcadianPaladin wrote: »As a healer, I'd like to see one shot mechanics go away. Very frustrating.
As far as spell power and magicka scaling both heals and damage, that is what makes my healer enjoyable. She has strong heals and can do enough damage to comfortably solo quest content. Be careful making healers choose between damage and heals. As much as I love healing, I'd retire from healing and become a dd. That is why I don't play my tank - overland/quest content is too tedious to be fun. I find tanks only fun in groups which is no where near half my play time. And I'm not going to run separate sets for differing content; I won't do that on my tank and would not do it on a healer. If it comes to that, again, I'll just throw in the towel and go solo-dps.
I probably wouldn't mind swapping gear if I were on PC and had a mod to handle it, but gear swapping on console isn't worth it (and the hassle of swapping gear is also one of the main reasons I don't PvP more than I do).
AcadianPaladin wrote: »I'm not sure there is a solution that will please everyone - or even close. Solo players comprise a large part of the the player base and that is their (and my) priority. If we can also hold our own and contribute to group activities, that is fine but not at the price of hurting solo.
To fully enjoy soloing, I build for survivability, sustain, damage - in that order. So I can go toe-to-toe with a WB, not run out casting juice (be it blue or green), heal myself when necessary and produce a comfortable 15-25k dps. Honestly, that comprises 90% of my play, even for my healer. I guess my point is, even though I don't PvP, I realize their needs need to be accounted for. So it is with group players. And so it is with solo players as well. If I need a group to heal me or keep the boss off me, I'll find another game.