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Which destro morphs?

Athan1
Athan1
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Which destruction staff morphs would you recommend for solo pve/dps?
Edited by Athan1 on January 4, 2021 10:38AM
Athan Atticus Imperial Templar of Shezarr

Best Answers

  • ESO_Nightingale
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    Athan1 wrote: »
    Which destruction staff morphs would you recommend for solo pve/dps?

    force pulse, either, reach, drain, either, elemental rage.
    Edited by ESO_Nightingale on January 4, 2021 1:36PM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Answer ✓
  • El_Borracho
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    I think Unstable Wall of Elements is a universal skill for all mag DPS builds.

    Really depends what you are doing. Solo overland? Anything goes. A VMA build? Probably want Ele Drain and Crushing Shock. Solo dungeons? Similar to a VMA build but I'd add Destructive Clench if you want to pull trash mobs quicker. Not necessary, though as everything will attack you anyway.

    I'd stay away from Impulse and the morphs. Not very good
    Answer ✓
  • jaws343
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    If you are running the spammable, always run Crushing Shock morph. The interrupt is far more valuable in most situations than a little extra damage.
    Answer ✓
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    jaws343 wrote: »
    If you are running the spammable, always run Crushing Shock morph. The interrupt is far more valuable in most situations than a little extra damage.

    Can't say I totally agree with this, but it's a fair point. It comes down to an interrupt vs splash damage. In PVP, I always choose crushing shock, but in PVE, I often go for Force Pulse.

    Two obvious things to point out if talking solo arenas. In VMA, CS can enrage the stage 7 boss, which is insta death for most beginners. The flipside is that in the minitour boss in Vateshran, CS is extremely handy. I also will run FP in some of my AOE setups for trials (almost always Ele Weapon on actual bosses).

    To OP: You probably wont use every skill in the line.
    -The crushing shock/FP debate is outlined above.
    -Unstable wall is more damage if properly mainted then Elemental Blockade, but the latter has a longer duration and for some people, this makes it easier to manage. Good uptime on blockade, is better than poor uptime on unstable.
    -Destructive Clench vs Reach, the reality is you may not use either of these. Really comes down to what you are using it for. If you want more damage, use reach. If you want some utility, use Clench depending on staff type.
    -Elemental Susceptibility vs Drain. In group play, you want drain for the minor magic steal, and its also likely what you want when solo as resources can be an issue. If you have another source of magic steal or your sustain is good, Susceptibility is nice because you can cast and forget. Both morphs are free.
    - Elemental Ring vs Pulsar, genearrly pulsar is the preffered PVE morph, although to be honest, neither skills sees a lot of use these days. Usually ring is used in places like PVP where you want to spam damage on a breach or something like that.
    - Elemental Rage vs Eye of the Storm. Rage is the typical PVE morph (does more damage and you cast at location). Works great on stacked trash pulls or bosses that dont move. Storm is the typical PVP Morph, because you can stay close to an enemy who would likely just walk out of the stationary Rage AOE. For solo'ing in PVE, you could probably make an argument for Storm if you do a lot of kiting.
    Answer ✓
  • idk
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    What skills you need really depend on what else you have.

    For a spammable, Crushing shock makes a good spam and is a great range interrupt. Force pulse does not do enough extra damage to be worth it for solo.

    Unstable Wall for a good AoE.

    The morph for Elemental Weakness is a personal choice between a small ammount of magic return or indefinite duration.
    Answer ✓
  • WrathOfInnos
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    On the topic of Crushing Shock vs Force Pulse, I’ll add that CS is significantly cheaper, and deals the same single target damage. I generally prefer it for solo content, and will switch to Force Pulse if I need more cleave in trials (where sustain support is given, and the splash happens more frequently from others’ status effects). Shock clench and Shock ring are both good AoE spammables.
    Answer ✓
  • jaws343
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    jaws343 wrote: »
    If you are running the spammable, always run Crushing Shock morph. The interrupt is far more valuable in most situations than a little extra damage.

    Can't say I totally agree with this, but it's a fair point. It comes down to an interrupt vs splash damage. In PVP, I always choose crushing shock, but in PVE, I often go for Force Pulse.

    Two obvious things to point out if talking solo arenas. In VMA, CS can enrage the stage 7 boss, which is insta death for most beginners. The flipside is that in the minitour boss in Vateshran, CS is extremely handy. I also will run FP in some of my AOE setups for trials (almost always Ele Weapon on actual bosses).

    To OP: You probably wont use every skill in the line.
    -The crushing shock/FP debate is outlined above.
    -Unstable wall is more damage if properly mainted then Elemental Blockade, but the latter has a longer duration and for some people, this makes it easier to manage. Good uptime on blockade, is better than poor uptime on unstable.
    -Destructive Clench vs Reach, the reality is you may not use either of these. Really comes down to what you are using it for. If you want more damage, use reach. If you want some utility, use Clench depending on staff type.
    -Elemental Susceptibility vs Drain. In group play, you want drain for the minor magic steal, and its also likely what you want when solo as resources can be an issue. If you have another source of magic steal or your sustain is good, Susceptibility is nice because you can cast and forget. Both morphs are free.
    - Elemental Ring vs Pulsar, genearrly pulsar is the preffered PVE morph, although to be honest, neither skills sees a lot of use these days. Usually ring is used in places like PVP where you want to spam damage on a breach or something like that.
    - Elemental Rage vs Eye of the Storm. Rage is the typical PVE morph (does more damage and you cast at location). Works great on stacked trash pulls or bosses that dont move. Storm is the typical PVP Morph, because you can stay close to an enemy who would likely just walk out of the stationary Rage AOE. For solo'ing in PVE, you could probably make an argument for Storm if you do a lot of kiting.

    Yeah, the one thing I don't do is even bother damaging the boss on Stage 7 when he is doing his interruptible mechanic. I'm far more likely to accidentally splash kill the mage keeping me safe than I am to do enough damage to the boss lol.

    But I personally like it for interrupts in dungeons as well, especially when you cannot always rely on being able to get within melee range or rely on teammates to get the interrupts.

    I actually do the opposite though and run FP in PVP, as the interrupt, while useful at times in PVP, is less useful than extra damage since the number of player source interruptible functions are limited.
  • WrathOfInnos
    WrathOfInnos
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    jaws343 wrote: »
    jaws343 wrote: »
    If you are running the spammable, always run Crushing Shock morph. The interrupt is far more valuable in most situations than a little extra damage.

    Can't say I totally agree with this, but it's a fair point. It comes down to an interrupt vs splash damage. In PVP, I always choose crushing shock, but in PVE, I often go for Force Pulse.

    Two obvious things to point out if talking solo arenas. In VMA, CS can enrage the stage 7 boss, which is insta death for most beginners. The flipside is that in the minitour boss in Vateshran, CS is extremely handy. I also will run FP in some of my AOE setups for trials (almost always Ele Weapon on actual bosses).

    To OP: You probably wont use every skill in the line.
    -The crushing shock/FP debate is outlined above.
    -Unstable wall is more damage if properly mainted then Elemental Blockade, but the latter has a longer duration and for some people, this makes it easier to manage. Good uptime on blockade, is better than poor uptime on unstable.
    -Destructive Clench vs Reach, the reality is you may not use either of these. Really comes down to what you are using it for. If you want more damage, use reach. If you want some utility, use Clench depending on staff type.
    -Elemental Susceptibility vs Drain. In group play, you want drain for the minor magic steal, and its also likely what you want when solo as resources can be an issue. If you have another source of magic steal or your sustain is good, Susceptibility is nice because you can cast and forget. Both morphs are free.
    - Elemental Ring vs Pulsar, genearrly pulsar is the preffered PVE morph, although to be honest, neither skills sees a lot of use these days. Usually ring is used in places like PVP where you want to spam damage on a breach or something like that.
    - Elemental Rage vs Eye of the Storm. Rage is the typical PVE morph (does more damage and you cast at location). Works great on stacked trash pulls or bosses that dont move. Storm is the typical PVP Morph, because you can stay close to an enemy who would likely just walk out of the stationary Rage AOE. For solo'ing in PVE, you could probably make an argument for Storm if you do a lot of kiting.

    Yeah, the one thing I don't do is even bother damaging the boss on Stage 7 when he is doing his interruptible mechanic. I'm far more likely to accidentally splash kill the mage keeping me safe than I am to do enough damage to the boss lol.

    But I personally like it for interrupts in dungeons as well, especially when you cannot always rely on being able to get within melee range or rely on teammates to get the interrupts.

    I actually do the opposite though and run FP in PVP, as the interrupt, while useful at times in PVP, is less useful than extra damage since the number of player source interruptible functions are limited.

    Force Pulse doesn’t have extra single target damage anymore. Crushing Shock was increased to be the same damage, with interrupt and lower cost. Force Pulse just has the chance of splash damage as its morph effect.
  • jaws343
    jaws343
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    jaws343 wrote: »
    jaws343 wrote: »
    If you are running the spammable, always run Crushing Shock morph. The interrupt is far more valuable in most situations than a little extra damage.

    Can't say I totally agree with this, but it's a fair point. It comes down to an interrupt vs splash damage. In PVP, I always choose crushing shock, but in PVE, I often go for Force Pulse.

    Two obvious things to point out if talking solo arenas. In VMA, CS can enrage the stage 7 boss, which is insta death for most beginners. The flipside is that in the minitour boss in Vateshran, CS is extremely handy. I also will run FP in some of my AOE setups for trials (almost always Ele Weapon on actual bosses).

    To OP: You probably wont use every skill in the line.
    -The crushing shock/FP debate is outlined above.
    -Unstable wall is more damage if properly mainted then Elemental Blockade, but the latter has a longer duration and for some people, this makes it easier to manage. Good uptime on blockade, is better than poor uptime on unstable.
    -Destructive Clench vs Reach, the reality is you may not use either of these. Really comes down to what you are using it for. If you want more damage, use reach. If you want some utility, use Clench depending on staff type.
    -Elemental Susceptibility vs Drain. In group play, you want drain for the minor magic steal, and its also likely what you want when solo as resources can be an issue. If you have another source of magic steal or your sustain is good, Susceptibility is nice because you can cast and forget. Both morphs are free.
    - Elemental Ring vs Pulsar, genearrly pulsar is the preffered PVE morph, although to be honest, neither skills sees a lot of use these days. Usually ring is used in places like PVP where you want to spam damage on a breach or something like that.
    - Elemental Rage vs Eye of the Storm. Rage is the typical PVE morph (does more damage and you cast at location). Works great on stacked trash pulls or bosses that dont move. Storm is the typical PVP Morph, because you can stay close to an enemy who would likely just walk out of the stationary Rage AOE. For solo'ing in PVE, you could probably make an argument for Storm if you do a lot of kiting.

    Yeah, the one thing I don't do is even bother damaging the boss on Stage 7 when he is doing his interruptible mechanic. I'm far more likely to accidentally splash kill the mage keeping me safe than I am to do enough damage to the boss lol.

    But I personally like it for interrupts in dungeons as well, especially when you cannot always rely on being able to get within melee range or rely on teammates to get the interrupts.

    I actually do the opposite though and run FP in PVP, as the interrupt, while useful at times in PVP, is less useful than extra damage since the number of player source interruptible functions are limited.

    Force Pulse doesn’t have extra single target damage anymore. Crushing Shock was increased to be the same damage, with interrupt and lower cost. Force Pulse just has the chance of splash damage as its morph effect.

    Right. I like having that extra splash damage in PVP over the interrupt. And vice versa in PVE.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    jaws343 wrote: »
    jaws343 wrote: »
    jaws343 wrote: »
    If you are running the spammable, always run Crushing Shock morph. The interrupt is far more valuable in most situations than a little extra damage.

    Can't say I totally agree with this, but it's a fair point. It comes down to an interrupt vs splash damage. In PVP, I always choose crushing shock, but in PVE, I often go for Force Pulse.

    Two obvious things to point out if talking solo arenas. In VMA, CS can enrage the stage 7 boss, which is insta death for most beginners. The flipside is that in the minitour boss in Vateshran, CS is extremely handy. I also will run FP in some of my AOE setups for trials (almost always Ele Weapon on actual bosses).

    To OP: You probably wont use every skill in the line.
    -The crushing shock/FP debate is outlined above.
    -Unstable wall is more damage if properly mainted then Elemental Blockade, but the latter has a longer duration and for some people, this makes it easier to manage. Good uptime on blockade, is better than poor uptime on unstable.
    -Destructive Clench vs Reach, the reality is you may not use either of these. Really comes down to what you are using it for. If you want more damage, use reach. If you want some utility, use Clench depending on staff type.
    -Elemental Susceptibility vs Drain. In group play, you want drain for the minor magic steal, and its also likely what you want when solo as resources can be an issue. If you have another source of magic steal or your sustain is good, Susceptibility is nice because you can cast and forget. Both morphs are free.
    - Elemental Ring vs Pulsar, genearrly pulsar is the preffered PVE morph, although to be honest, neither skills sees a lot of use these days. Usually ring is used in places like PVP where you want to spam damage on a breach or something like that.
    - Elemental Rage vs Eye of the Storm. Rage is the typical PVE morph (does more damage and you cast at location). Works great on stacked trash pulls or bosses that dont move. Storm is the typical PVP Morph, because you can stay close to an enemy who would likely just walk out of the stationary Rage AOE. For solo'ing in PVE, you could probably make an argument for Storm if you do a lot of kiting.

    Yeah, the one thing I don't do is even bother damaging the boss on Stage 7 when he is doing his interruptible mechanic. I'm far more likely to accidentally splash kill the mage keeping me safe than I am to do enough damage to the boss lol.

    But I personally like it for interrupts in dungeons as well, especially when you cannot always rely on being able to get within melee range or rely on teammates to get the interrupts.

    I actually do the opposite though and run FP in PVP, as the interrupt, while useful at times in PVP, is less useful than extra damage since the number of player source interruptible functions are limited.

    Force Pulse doesn’t have extra single target damage anymore. Crushing Shock was increased to be the same damage, with interrupt and lower cost. Force Pulse just has the chance of splash damage as its morph effect.

    Right. I like having that extra splash damage in PVP over the interrupt. And vice versa in PVE.

    Ha. One of my guilty pleasures is interrupting people trying to res someone. It's also really nice when trying to solo a resource with all the healers that channel.
    jaws343 wrote: »
    jaws343 wrote: »
    If you are running the spammable, always run Crushing Shock morph. The interrupt is far more valuable in most situations than a little extra damage.

    Can't say I totally agree with this, but it's a fair point. It comes down to an interrupt vs splash damage. In PVP, I always choose crushing shock, but in PVE, I often go for Force Pulse.

    Two obvious things to point out if talking solo arenas. In VMA, CS can enrage the stage 7 boss, which is insta death for most beginners. The flipside is that in the minitour boss in Vateshran, CS is extremely handy. I also will run FP in some of my AOE setups for trials (almost always Ele Weapon on actual bosses).

    To OP: You probably wont use every skill in the line.
    -The crushing shock/FP debate is outlined above.
    -Unstable wall is more damage if properly mainted then Elemental Blockade, but the latter has a longer duration and for some people, this makes it easier to manage. Good uptime on blockade, is better than poor uptime on unstable.
    -Destructive Clench vs Reach, the reality is you may not use either of these. Really comes down to what you are using it for. If you want more damage, use reach. If you want some utility, use Clench depending on staff type.
    -Elemental Susceptibility vs Drain. In group play, you want drain for the minor magic steal, and its also likely what you want when solo as resources can be an issue. If you have another source of magic steal or your sustain is good, Susceptibility is nice because you can cast and forget. Both morphs are free.
    - Elemental Ring vs Pulsar, genearrly pulsar is the preffered PVE morph, although to be honest, neither skills sees a lot of use these days. Usually ring is used in places like PVP where you want to spam damage on a breach or something like that.
    - Elemental Rage vs Eye of the Storm. Rage is the typical PVE morph (does more damage and you cast at location). Works great on stacked trash pulls or bosses that dont move. Storm is the typical PVP Morph, because you can stay close to an enemy who would likely just walk out of the stationary Rage AOE. For solo'ing in PVE, you could probably make an argument for Storm if you do a lot of kiting.

    Yeah, the one thing I don't do is even bother damaging the boss on Stage 7 when he is doing his interruptible mechanic. I'm far more likely to accidentally splash kill the mage keeping me safe than I am to do enough damage to the boss lol.

    But I personally like it for interrupts in dungeons as well, especially when you cannot always rely on being able to get within melee range or rely on teammates to get the interrupts.

    I actually do the opposite though and run FP in PVP, as the interrupt, while useful at times in PVP, is less useful than extra damage since the number of player source interruptible functions are limited.

    Force Pulse doesn’t have extra single target damage anymore. Crushing Shock was increased to be the same damage, with interrupt and lower cost. Force Pulse just has the chance of splash damage as its morph effect.

    True story. This was one of those changes I missed in the patch notes when I was away from the game for a bit. I used to run FP in PVP as well, because it was more ST damage. I was kicking myself for not figuring it out sooner. Not nearly as big a deal as when I did the same thing after they changed power surge (could not figure out why my sorc was getting murdered), but that interrupt is nice in PVP.
    Edited by Oreyn_Bearclaw on January 5, 2021 5:01PM
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