cyberjanet wrote: »It comes up again and again in comments, people asking for a story mode for dungeons for people who don't want to speedrun through everything.
gatekeeper13 wrote: »I am 2 years in this game and still dont remember one single story from dungeons. Every time people where rushing to finish as if someone was chasing them.
gatekeeper13 wrote: »I am 2 years in this game and still dont remember one single story from dungeons. Every time people where rushing to finish as if someone was chasing them.
cyberjanet wrote: »It comes up again and again in comments, people asking for a story mode for dungeons for people who don't want to speedrun through everything.
And like most other reoccurring topics it is completely ignored by the powers that be. But since they saw it fit to "fix" Direfrost Keep's detour after years I wouldn't hold my breath.
gatekeeper13 wrote: »I am 2 years in this game and still dont remember one single story from dungeons. Every time people where rushing to finish as if someone was chasing them.
My default position on dungeons in MMOs is "What story?". Has been for years. There's just no possible way to understand what's going on unless you can solo it because you're probably going to have a hard time finding a group that will actually take the time to read the quest text.
There was a time in MMO history when the natural flow and difficulty of a dungeon would slow people down enough that you could at least get some idea of what's supposed to be going on. Now though it's as if the RPG part of MMORPG just doesn't even register with people. It's like everyone has decided that MMOs should be Diablo clones, where the game is simply about slaughtering as many enemies as fast as possible with godlike characters.
InaMoonlight wrote: »Think all of the ideas sound awesome, it would open whats pretty much a third of the game, for people who, like myself, prefer soloing and to whom a LARGE part of the story and explanations have previously simply been inaccessible, unless I felt like medicating for major anxiety attacks in advance.
But I've always missed a fun way to get transmute gems on my own, it seems weird that they're only tied to group-content and pvp (which is more or less group content unless one wants to get farmed lol)
Story mode discussion is actually pretty new and seems to have only popped up with transmute crystal changes. It only fixes a tiny sliver of the actual problem and for most of the changes suggested to make it happen still require a good amount of work. It is not a good solution to the dungeon problem.cyberjanet wrote: »It comes up again and again in comments, people asking for a story mode for dungeons for people who don't want to speedrun through everything. I can;t find a thread about it, so here is one.
The only way I could get behind a story mode is if that is all there is to it, the story. There should be no reward for it, not even the skill point you get for doing the quest. I genuinely mean all you can do is the equivalent of the quest so you can spend time understanding it.
Want the rewards and the skill point? Then do it on either normal or vet as it was meant to be done.
This is an MMO, its not a single player game, want a single player game? Then go play one
So a whole new tier of dungeon, for a dungeon you will run ONCE for the story ?
Or do you anticipate people running the same dungeon multiple times to here the same story over and over again ?
If its solo, then the rewards must be removed as the rewards are group content based.
You really think ZOS will spend time, and more importantly money, on something that for the large percentage of people will be ignored, or at best , run once ?
Anotherone773 wrote: »Story mode discussion is actually pretty new and seems to have only popped up with transmute crystal changes.
Anotherone773 wrote: »Story mode discussion is actually pretty new and seems to have only popped up with transmute crystal changes.cyberjanet wrote: »It comes up again and again in comments, people asking for a story mode for dungeons for people who don't want to speedrun through everything. I can;t find a thread about it, so here is one.
So there are a few threads, they die quickly though so obviously lack any forum support to keep them alive which is why i probably missed them.Anotherone773 wrote: »Story mode discussion is actually pretty new and seems to have only popped up with transmute crystal changes.
https://forums.elderscrollsonline.com/en/discussion/423339/story-mode
Other than it not being a recent discussion, you have more inaccuracies in your post.
I didn't say anything about speed runners. I said reward driven players which by what i am literally quoting you proven you are one. Not only did you prove you are one, but you also have proven that you have some of those very traits i even said in this paragraph. Even if your "playing devil's advocate" the reason why i have to explain below how your exact argument on which of the two sides is selfish is critically flawed and you actually prove my point instead of trying to prove your own.For example the assumption that the speedruners are the selfish ones. Let's assume you get into fg1, and have 3 speedruners with you. If they wait for your quest, and kill all the bosses, the dungeon will take at least twice as long. 1 person gets their aim, you, while the 3 speedruners, lost half their aim each, of running as fast as they can for crystals, ending up in a lost 1.5 of a person's aim(time(?)) worth.
Yes i saw that after i did a proper search. Being an active member of this forums, Steam forums, and Reddit, i have not seen story mode until recently. It must have always managed to die quickly and slip by me.Anotherone773 wrote: »Story mode discussion is actually pretty new and seems to have only popped up with transmute crystal changes.cyberjanet wrote: »It comes up again and again in comments, people asking for a story mode for dungeons for people who don't want to speedrun through everything. I can;t find a thread about it, so here is one.
The requests for story mode dungeons began back when Zos started the yearlong story design which weaves the story through the dungeons added that year. As such the requests began about three years ago.
Threads that everyone agree with die quickly. while those that stay on the frontpage are the ones that are controversial. the only exception are threads that people dont want to let go of, like the bosmer passives, i think they did great job keeping that one up as long as they could.Anotherone773 wrote: »So there are a few threads, they die quickly though so obviously lack any forum support to keep them alive which is why i probably missed them.
of course you didnt, because you assumed that people that rush are always driven by reward, which is essentially not true, i just chose to use a more accurate term.didn't say anything about speed runners.
They can do that quest only 18 times (even more if they create more characters). they can also abandon the quest at the end, and re-run it. additionally he can do other 50+ quests per zone. while the speedrunner can do only random normals for fast crystals. an equivalently inaccurate argument would be "They can always just run the quest later since they dont care how fast they complete content, unlike the speed runners that want crystals now" sounds stupid, right?that persons needs dont matter despite they can only do the quest once but you can get crystals every.single.day.
Reward driven players are impatient, aggressive, selfish, inconsiderate