The materials you get from collecting surveys will be 50% at the level of the character and 50% at their crafting skill in that profession.
The "number" of crafting materials you get will be the same regardless, so you can make the decision on what type of materials you want to pick up.
kringled_1 wrote: »The materials you get from collecting surveys will be 50% at the level of the character and 50% at their crafting skill in that profession.
The "number" of crafting materials you get will be the same regardless, so you can make the decision on what type of materials you want to pick up.
The number does slightly vary with the type of material, I think for example if I get maple it will be possible to get 8-14 logs in a node whereas it might be 12-18 with ruby ash. It's not a huge difference, but since I have low needs for anything but top level mats (and those are mostly satisfied by the random supplies in daily writs), I pick them up on a maxed out crafter.
kringled_1 wrote: »The materials you get from collecting surveys will be 50% at the level of the character and 50% at their crafting skill in that profession.
The "number" of crafting materials you get will be the same regardless, so you can make the decision on what type of materials you want to pick up.
The number does slightly vary with the type of material, I think for example if I get maple it will be possible to get 8-14 logs in a node whereas it might be 12-18 with ruby ash. It's not a huge difference, but since I have low needs for anything but top level mats (and those are mostly satisfied by the random supplies in daily writs), I pick them up on a maxed out crafter.
Thanks for the correction. I honestly thought there wasn't a difference in the numbers, but it's also been a long time since I've collected a survey on a non-max level crafter.
On max level, it's 18 or 20 logs per node. And can be "doubled" with the plentiful harvest CP passive to 38 or 40. AFAIK I've never gotten anything other than those 4 amounts.
FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
Me, for one.FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
Me, for one.FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
I've spent the last few days clearing stacks of 20 to 30 surveys for a single item type, zone by zone.
The easy ones are a short turnaround if a grid line is clse by, others are faster to just log out/in to reset every survey node.
Me, for one.FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
I've spent the last few days clearing stacks of 20 to 30 surveys for a single item type, zone by zone.
The easy ones are a short turnaround if a grid line is clse by, others are faster to just log out/in to reset every survey node.
I'm jealous if you can log out and back in in under 40 seconds... as that's the absolute longest "reset" I've found.
I had somebody do it once on one of the longer runs (Alchemy in Greenshade), and I got 3 full surveys collected in the time it took for them to log out and back in.
FlopsyPrince wrote: »Me, for one.FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
I've spent the last few days clearing stacks of 20 to 30 surveys for a single item type, zone by zone.
The easy ones are a short turnaround if a grid line is clse by, others are faster to just log out/in to reset every survey node.
I'm jealous if you can log out and back in in under 40 seconds... as that's the absolute longest "reset" I've found.
I had somebody do it once on one of the longer runs (Alchemy in Greenshade), and I got 3 full surveys collected in the time it took for them to log out and back in.
I am finding this is taking MUCH longer on the PS4 on either EU or NA lately. Hangs/crashes too often as well.
This is another reason to remove the need to jump through so many fake hoops for this. Anything that reduces server load for logging in/out would be good right?
FlopsyPrince wrote: »Me, for one.FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
I've spent the last few days clearing stacks of 20 to 30 surveys for a single item type, zone by zone.
The easy ones are a short turnaround if a grid line is clse by, others are faster to just log out/in to reset every survey node.
I'm jealous if you can log out and back in in under 40 seconds... as that's the absolute longest "reset" I've found.
I had somebody do it once on one of the longer runs (Alchemy in Greenshade), and I got 3 full surveys collected in the time it took for them to log out and back in.
I am finding this is taking MUCH longer on the PS4 on either EU or NA lately. Hangs/crashes too often as well.
This is another reason to remove the need to jump through so many fake hoops for this. Anything that reduces server load for logging in/out would be good right?
Running away to reset is the best option. it's shorter time wise than logging in and out.
And yes, I have add-ons that tell me where the survey is, but there is absolutely no add-on that tells me when it's reset, I don't think it even can exist. I've learned, through trial and error, where to go to reset the nodes the shortest distance. Most of them take around 15 seconds to reset on a horse with rapids. 18 seconds (9 seconds with rapids away and back) will reset about 95% of them... and you learn the others.
There is no "guessing" about it anymore. I wanted to know where to do to reset it, I figured it out, and now I know. No online source, no add-ons, just personal trial and error. So, it's exactly the same for everybody on every server.
(Also, the login server is separate from the gameplay server, so there is no effect on other's gameplay... it's why when you login to play on the EU server, you're still pinging the US, since they only have 1 login server, but the game server is in Germany)
FlopsyPrince wrote: »FlopsyPrince wrote: »Me, for one.FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
I've spent the last few days clearing stacks of 20 to 30 surveys for a single item type, zone by zone.
The easy ones are a short turnaround if a grid line is clse by, others are faster to just log out/in to reset every survey node.
I'm jealous if you can log out and back in in under 40 seconds... as that's the absolute longest "reset" I've found.
I had somebody do it once on one of the longer runs (Alchemy in Greenshade), and I got 3 full surveys collected in the time it took for them to log out and back in.
I am finding this is taking MUCH longer on the PS4 on either EU or NA lately. Hangs/crashes too often as well.
This is another reason to remove the need to jump through so many fake hoops for this. Anything that reduces server load for logging in/out would be good right?
Running away to reset is the best option. it's shorter time wise than logging in and out.
And yes, I have add-ons that tell me where the survey is, but there is absolutely no add-on that tells me when it's reset, I don't think it even can exist. I've learned, through trial and error, where to go to reset the nodes the shortest distance. Most of them take around 15 seconds to reset on a horse with rapids. 18 seconds (9 seconds with rapids away and back) will reset about 95% of them... and you learn the others.
There is no "guessing" about it anymore. I wanted to know where to do to reset it, I figured it out, and now I know. No online source, no add-ons, just personal trial and error. So, it's exactly the same for everybody on every server.
(Also, the login server is separate from the gameplay server, so there is no effect on other's gameplay... it's why when you login to play on the EU server, you're still pinging the US, since they only have 1 login server, but the game server is in Germany)
I normally do that now, but it can be really frustrating, especially for those of us who have not memorized each zone. I forget where the site was many times and waste a lot of time there. This is especially true when one spot may be unharvested, but in a hidden location (such as mostly buried in the ground) as happened to me last time.
No addons on consoles as we note, which is why the location information should also be in the game.
Though I will still argue against the need to ride away or do anything else to reset it. Even auto resetting it when you harvest the last node and have another survey for that location on you. That should be doable fairly quickly as well.
Me, for one.FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
I've spent the last few days clearing stacks of 20 to 30 surveys for a single item type, zone by zone.
The easy ones are a short turnaround if a grid line is clse by, others are faster to just log out/in to reset every survey node.
I'm jealous if you can log out and back in in under 40 seconds... as that's the absolute longest "reset" I've found.
I had somebody do it once on one of the longer runs (Alchemy in Greenshade), and I got 3 full surveys collected in the time it took for them to log out and back in.
Me, for one.FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
I've spent the last few days clearing stacks of 20 to 30 surveys for a single item type, zone by zone.
The easy ones are a short turnaround if a grid line is clse by, others are faster to just log out/in to reset every survey node.
I'm jealous if you can log out and back in in under 40 seconds... as that's the absolute longest "reset" I've found.
I had somebody do it once on one of the longer runs (Alchemy in Greenshade), and I got 3 full surveys collected in the time it took for them to log out and back in.
No, it wasn't as fast as that, but sometimes I get distracted by a couple nodes 'just a little further...' or have to do some fighting that slows me down.
I was in shadowfen last night, running the stop watch on my phone again (I do that pretty often to see how the login lag is going) and got 24 jewelry writs done in 28 minutes at a single location. I was catching up on reading the forum while I was waiting...
Me, for one.FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
I've spent the last few days clearing stacks of 20 to 30 surveys for a single item type, zone by zone.
The easy ones are a short turnaround if a grid line is clse by, others are faster to just log out/in to reset every survey node.
I'm jealous if you can log out and back in in under 40 seconds... as that's the absolute longest "reset" I've found.
I had somebody do it once on one of the longer runs (Alchemy in Greenshade), and I got 3 full surveys collected in the time it took for them to log out and back in.
No, it wasn't as fast as that, but sometimes I get distracted by a couple nodes 'just a little further...' or have to do some fighting that slows me down.
I was in shadowfen last night, running the stop watch on my phone again (I do that pretty often to see how the login lag is going) and got 24 jewelry writs done in 28 minutes at a single location. I was catching up on reading the forum while I was waiting...
And the shadowfen jewelry is in the top 5 most difficult/annoying ones to reset in the game.
kringled_1 wrote: »Me, for one.FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
I've spent the last few days clearing stacks of 20 to 30 surveys for a single item type, zone by zone.
The easy ones are a short turnaround if a grid line is clse by, others are faster to just log out/in to reset every survey node.
I'm jealous if you can log out and back in in under 40 seconds... as that's the absolute longest "reset" I've found.
I had somebody do it once on one of the longer runs (Alchemy in Greenshade), and I got 3 full surveys collected in the time it took for them to log out and back in.
No, it wasn't as fast as that, but sometimes I get distracted by a couple nodes 'just a little further...' or have to do some fighting that slows me down.
I was in shadowfen last night, running the stop watch on my phone again (I do that pretty often to see how the login lag is going) and got 24 jewelry writs done in 28 minutes at a single location. I was catching up on reading the forum while I was waiting...
And the shadowfen jewelry is in the top 5 most difficult/annoying ones to reset in the game.
Out of curiosity, where do the northern Elsweyr blacksmithing map and the one Wrothgar jewelry map (on the cliff near old Orsinium) rank on that list?
Shadowfen jewelry is definitely pretty annoying.
kringled_1 wrote: »Me, for one.FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
I've spent the last few days clearing stacks of 20 to 30 surveys for a single item type, zone by zone.
The easy ones are a short turnaround if a grid line is clse by, others are faster to just log out/in to reset every survey node.
I'm jealous if you can log out and back in in under 40 seconds... as that's the absolute longest "reset" I've found.
I had somebody do it once on one of the longer runs (Alchemy in Greenshade), and I got 3 full surveys collected in the time it took for them to log out and back in.
No, it wasn't as fast as that, but sometimes I get distracted by a couple nodes 'just a little further...' or have to do some fighting that slows me down.
I was in shadowfen last night, running the stop watch on my phone again (I do that pretty often to see how the login lag is going) and got 24 jewelry writs done in 28 minutes at a single location. I was catching up on reading the forum while I was waiting...
And the shadowfen jewelry is in the top 5 most difficult/annoying ones to reset in the game.
Out of curiosity, where do the northern Elsweyr blacksmithing map and the one Wrothgar jewelry map (on the cliff near old Orsinium) rank on that list?
Shadowfen jewelry is definitely pretty annoying.
Also both in the top 5
Worst 5 in the game to reset for me...
Elsweyr Blacksmithing (was a 24 second reset for me today when I timed it)
Wrothgar Jewelry
Shadowfen Jewelry
Malabal Tor Alchemy
Grahtwood Enchanting
kringled_1 wrote: »Me, for one.FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
I've spent the last few days clearing stacks of 20 to 30 surveys for a single item type, zone by zone.
The easy ones are a short turnaround if a grid line is clse by, others are faster to just log out/in to reset every survey node.
I'm jealous if you can log out and back in in under 40 seconds... as that's the absolute longest "reset" I've found.
I had somebody do it once on one of the longer runs (Alchemy in Greenshade), and I got 3 full surveys collected in the time it took for them to log out and back in.
No, it wasn't as fast as that, but sometimes I get distracted by a couple nodes 'just a little further...' or have to do some fighting that slows me down.
I was in shadowfen last night, running the stop watch on my phone again (I do that pretty often to see how the login lag is going) and got 24 jewelry writs done in 28 minutes at a single location. I was catching up on reading the forum while I was waiting...
And the shadowfen jewelry is in the top 5 most difficult/annoying ones to reset in the game.
Out of curiosity, where do the northern Elsweyr blacksmithing map and the one Wrothgar jewelry map (on the cliff near old Orsinium) rank on that list?
Shadowfen jewelry is definitely pretty annoying.
Also both in the top 5
Worst 5 in the game to reset for me...
Elsweyr Blacksmithing (was a 24 second reset for me today when I timed it)
Wrothgar Jewelry
Shadowfen Jewelry
Malabal Tor Alchemy
Grahtwood Enchanting
Grahtwood Enchanting is a pain to get to initially, but I haven't noticed resetting it to be difficult at all. If you head to the bigger island due south with the Alyeid ruins and hit the spot where (I believe) a chest spawns, then head back it should be reset. It's been awhile (6 months!) since I've done that one, but I think there's a route of shallow water that doesn't involve any swimming to reset it.
Unless my memory is failing me, this one only takes the 18-20 second round trip jaunt that's about standard.
FlopsyPrince wrote: »FlopsyPrince wrote: »Me, for one.FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
I've spent the last few days clearing stacks of 20 to 30 surveys for a single item type, zone by zone.
The easy ones are a short turnaround if a grid line is clse by, others are faster to just log out/in to reset every survey node.
I'm jealous if you can log out and back in in under 40 seconds... as that's the absolute longest "reset" I've found.
I had somebody do it once on one of the longer runs (Alchemy in Greenshade), and I got 3 full surveys collected in the time it took for them to log out and back in.
I am finding this is taking MUCH longer on the PS4 on either EU or NA lately. Hangs/crashes too often as well.
This is another reason to remove the need to jump through so many fake hoops for this. Anything that reduces server load for logging in/out would be good right?
Running away to reset is the best option. it's shorter time wise than logging in and out.
And yes, I have add-ons that tell me where the survey is, but there is absolutely no add-on that tells me when it's reset, I don't think it even can exist. I've learned, through trial and error, where to go to reset the nodes the shortest distance. Most of them take around 15 seconds to reset on a horse with rapids. 18 seconds (9 seconds with rapids away and back) will reset about 95% of them... and you learn the others.
There is no "guessing" about it anymore. I wanted to know where to do to reset it, I figured it out, and now I know. No online source, no add-ons, just personal trial and error. So, it's exactly the same for everybody on every server.
(Also, the login server is separate from the gameplay server, so there is no effect on other's gameplay... it's why when you login to play on the EU server, you're still pinging the US, since they only have 1 login server, but the game server is in Germany)
I normally do that now, but it can be really frustrating, especially for those of us who have not memorized each zone. I forget where the site was many times and waste a lot of time there. This is especially true when one spot may be unharvested, but in a hidden location (such as mostly buried in the ground) as happened to me last time.
No addons on consoles as we note, which is why the location information should also be in the game.
Though I will still argue against the need to ride away or do anything else to reset it. Even auto resetting it when you harvest the last node and have another survey for that location on you. That should be doable fairly quickly as well.
Once you are at a location just check out a path to leave and return on instead of winging it each time. That will probably help ensure you return to the same location.
Beyond that, I doubt Zos will consider any changes to collecting surveys as they do not want to risk creating a means to exploit them. Yes, there was a pretty big survey exploit.
Me, for one.FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
I've spent the last few days clearing stacks of 20 to 30 surveys for a single item type, zone by zone.
The easy ones are a short turnaround if a grid line is clse by, others are faster to just log out/in to reset every survey node.
I'm jealous if you can log out and back in in under 40 seconds... as that's the absolute longest "reset" I've found.
I had somebody do it once on one of the longer runs (Alchemy in Greenshade), and I got 3 full surveys collected in the time it took for them to log out and back in.
No, it wasn't as fast as that, but sometimes I get distracted by a couple nodes 'just a little further...' or have to do some fighting that slows me down.
I was in shadowfen last night, running the stop watch on my phone again (I do that pretty often to see how the login lag is going) and got 24 jewelry writs done in 28 minutes at a single location. I was catching up on reading the forum while I was waiting...
Even with doing it the long way (logging in and out), granted the Shadowfen jewelry is one that is at least plausible for doing that it's a pain to reset.
In those 28 minutes, you probably picked up about 3200 jewelry dust, which has a value of about 140 a piece on PC/NA... picked up about 450k worth of mats in 28 minutes.
There is no more efficient farming in the game.
Which is why I struggle to see how ZoS is going to change things to make it even more efficient for those of use who are in the niche of doing writs on dozens of characters a day.
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »Me, for one.FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
I've spent the last few days clearing stacks of 20 to 30 surveys for a single item type, zone by zone.
The easy ones are a short turnaround if a grid line is clse by, others are faster to just log out/in to reset every survey node.
I'm jealous if you can log out and back in in under 40 seconds... as that's the absolute longest "reset" I've found.
I had somebody do it once on one of the longer runs (Alchemy in Greenshade), and I got 3 full surveys collected in the time it took for them to log out and back in.
I am finding this is taking MUCH longer on the PS4 on either EU or NA lately. Hangs/crashes too often as well.
This is another reason to remove the need to jump through so many fake hoops for this. Anything that reduces server load for logging in/out would be good right?
Running away to reset is the best option. it's shorter time wise than logging in and out.
And yes, I have add-ons that tell me where the survey is, but there is absolutely no add-on that tells me when it's reset, I don't think it even can exist. I've learned, through trial and error, where to go to reset the nodes the shortest distance. Most of them take around 15 seconds to reset on a horse with rapids. 18 seconds (9 seconds with rapids away and back) will reset about 95% of them... and you learn the others.
There is no "guessing" about it anymore. I wanted to know where to do to reset it, I figured it out, and now I know. No online source, no add-ons, just personal trial and error. So, it's exactly the same for everybody on every server.
(Also, the login server is separate from the gameplay server, so there is no effect on other's gameplay... it's why when you login to play on the EU server, you're still pinging the US, since they only have 1 login server, but the game server is in Germany)
I normally do that now, but it can be really frustrating, especially for those of us who have not memorized each zone. I forget where the site was many times and waste a lot of time there. This is especially true when one spot may be unharvested, but in a hidden location (such as mostly buried in the ground) as happened to me last time.
No addons on consoles as we note, which is why the location information should also be in the game.
Though I will still argue against the need to ride away or do anything else to reset it. Even auto resetting it when you harvest the last node and have another survey for that location on you. That should be doable fairly quickly as well.
Once you are at a location just check out a path to leave and return on instead of winging it each time. That will probably help ensure you return to the same location.
Beyond that, I doubt Zos will consider any changes to collecting surveys as they do not want to risk creating a means to exploit them. Yes, there was a pretty big survey exploit.
I try to do that, but I get misfocused, especially if I harvest something on the way out or back and can get misdirected.
Would you have expected them to add multicrafting? The sticker book? They can and will do whatever they want. Making excuses will not make it more likely or help in any way. It still may not come, but we can still ask and perhaps the message will eventually get through!Me, for one.FlopsyPrince wrote: »Taleof2Cities wrote: »FlopsyPrince wrote: »I REALLY wish gathering multiples was easier. Yes you can work around it, but why waste time doing that when I could be playing the more interesting parts of the game?
If surveys aren't "interesting" just destroy them, @FlopsyPrince ... or reduce the number of writ dailies you're doing so they're not a blight on your inventory.
Every player has to decide what to do with their time in the game. Same goes for you.
You find surveys interesting? I am not going to "just delete them" since they have value when I can tolerate the extra work.
Though you fail to answer the question of WHY they have to be such a pain. Just multiply the rewards based on how many I have in my personal inventory and the problem would be solved!
Grinding for skyshards does get repetitive (as an alternative example), but at least I am killing things and running around. I don't have to figure exactly how far to run away for a reset (since that varies based on the survey spot) and wasting time with that.
Simple answer to why they're 'such a pain' is because games like this are made to occupy as much of your time as they can while creating as little 'new content' as possible. Your efficiency isn't a goal or priority for them.
The more time you spend doing the same repetitive mundane stuff = the less time you spend burning through new content, or getting burned out doing delves and combat in new areas that looks exactly like the delves and combat in old areas.
While I agree there is a grind, most of the players that think surveys are a pain are doing them on multiple characters and saving up the surveys until they are very time consuming to do all at once. Both are a choice.
I've spent the last few days clearing stacks of 20 to 30 surveys for a single item type, zone by zone.
The easy ones are a short turnaround if a grid line is clse by, others are faster to just log out/in to reset every survey node.
I'm jealous if you can log out and back in in under 40 seconds... as that's the absolute longest "reset" I've found.
I had somebody do it once on one of the longer runs (Alchemy in Greenshade), and I got 3 full surveys collected in the time it took for them to log out and back in.
No, it wasn't as fast as that, but sometimes I get distracted by a couple nodes 'just a little further...' or have to do some fighting that slows me down.
I was in shadowfen last night, running the stop watch on my phone again (I do that pretty often to see how the login lag is going) and got 24 jewelry writs done in 28 minutes at a single location. I was catching up on reading the forum while I was waiting...
Even with doing it the long way (logging in and out), granted the Shadowfen jewelry is one that is at least plausible for doing that it's a pain to reset.
In those 28 minutes, you probably picked up about 3200 jewelry dust, which has a value of about 140 a piece on PC/NA... picked up about 450k worth of mats in 28 minutes.
There is no more efficient farming in the game.
Which is why I struggle to see how ZoS is going to change things to make it even more efficient for those of use who are in the niche of doing writs on dozens of characters a day.
Why not? Quality of Life issues remain important. I am not sure how you get 450K from a few surveys in one zone. I don't see getting that even when I pile them up to 20 or so.
Wrothgar has one that you cannot run from without having to circle around and find the way/place to drop down again since it is on a rather small platform area on a cliff.
Yes, we will obviously live with it, but don't ask for anything if you want to take the "that's the way it is" approach. They should make NO improvements following that approach. It would be silly in my view, though not completely surprising.
Some solutions would be fairly simple here however, so some solution could happen with minimal coding/testing. (I say that after having written quite a bit of code in the past, many times for very large systems.)
I'm also not arguing from a "I wouldn't like this approach", it'd make it a hell of a lot easier for me to collect my surveys. I'm arguing from the "surveys are already the most efficient way of getting raw materials" and I struggle to see why they would improve it already when it's already the best.
The Wrothgar one, which I listed in my "difficult reset" list, still only takes 20 or so seconds to reset. Hop off the cliff, mount up, hit rapids and run around and back up. I usually try and pair it with the Alchemy one nearby though, so I'm doing a "half-loop" and getting 2 surveys collected each full loop.