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You can't heal other players of faction, only your group

Waseem
Waseem
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LooooooooooooooL
  • MajThorax
    MajThorax
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    Nothing new here :)
  • Waseem
    Waseem
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    The question is, how happy are you that your nearby faction ally is dying and you can't heal him😂
  • idk
    idk
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    Waseem wrote: »
    The question is, how happy are you that your nearby faction ally is dying and you can't heal him😂

    It is an amazing experience that we have alliances but we are limited in how much we can work together to accomplish goals for the alliance. The behavioral changes Zos was please with much have been having alliances work together in a seemingly dysfunctional manner and still accomplish goals.

    This must be the new foundation of teamwork.
  • Vevvev
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    I just drop a Blood Fountain and hope my ally activates the synergy. All I really can do because I don't really have space on my bars to do anything else since I'm not a dedicated healer. Proc meta has forced me to slot a ton of DoTs just to really deal reasonable damage, and I can't just use Radiating Regeneration a bunch of times like I used to be able to.

    Honestly I know they did it for performance and behavioral reasons, but it makes being a solo player that much harder. Only good news is I can use Rapid Regeneration and not worry about it going to someone else! :tongue:
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • LMFBA
    LMFBA
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    Because overlapping heals is a silly thing, if you wanna heal someone get in a group with them, its not hard!
  • Tryxus
    Tryxus
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    Waseem wrote: »
    The question is, how happy are you that your nearby faction ally is dying and you can't heal him😂

    Some of the most memorable moments I've had as a Cyrodiil healer were the ones where I saved the occasional lone player: the one tagging along with the group, a sieger who gets ganked by a NB, a solo player that's being teamed up on,...

    It may not make a big difference in the end but being there for other players, not only the ones in your group, and trying to make sure they have a good time as well while PvPing, that is what being a healer is all about, right?

    And right now, it doesn't feel good to be unable to help them :(
    Edited by Tryxus on January 2, 2021 5:22PM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • VaranisArano
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    LMFBA wrote: »
    Because overlapping heals is a silly thing, if you wanna heal someone get in a group with them, its not hard!

    Its kind of darkly amusing that if I want to heal the people standing around the same resource flag or repairing the same door/wall as me, I have to group up with them first.

    See, if one of them becomes the target of a bomber, I can't heal them, but I sure will get hit with the Vicious Death proc from their death.

    "If you wanna heal someone, get in a group with them, its not hard!"

    Yeah...not really how that one works in a faction-based PVP zone that's designed to produce informal and organic groups at important objectives.
  • Varana
    Varana
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    See, if one of them becomes the target of a bomber, I can't heal them, but I sure will get hit with the Vicious Death proc from their death.

    That is actually a "good" idea:

    AoE skills should only work on targets in the same group.

    I mean, the idea is just as "good" as healing affecting only grouped targets, so it evens out.
    The "change in behaviour" (people staying out of Cyrodiil) should be very beneficial to ZOS.
    Edited by Varana on January 2, 2021 8:21PM
  • Khajiitihaswares
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    Varana wrote: »
    See, if one of them becomes the target of a bomber, I can't heal them, but I sure will get hit with the Vicious Death proc from their death.

    That is actually a "good" idea:

    AoE skills should only work on targets in the same group.

    I mean, the idea is just as "good" as healing affecting only grouped targets, so it evens out.
    The "change in behaviour" (people staying out of Cyrodiil) should be very beneficial to ZOS.

    Pretty much what they did with healing I see no issue with that lol. Then people would understand the change was dumb.
  • Reaper_00
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    LMFBA wrote: »
    if you wanna heal someone get in a group with them, its not hard!

    Are you sure it isn't? Can you tell me the easy way to invite the 10 people who are about to die to a bomber to a group before they're dead?
    LMFBA wrote: »
    Because overlapping heals is a silly thing

    I know right! It'd be like if they allowed AOE damage abilities and DOTs to overlap! Ridiculous!

    Edited by Reaper_00 on January 2, 2021 9:57PM
  • Jaraal
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    LMFBA wrote: »
    Because overlapping heals is a silly thing, if you wanna heal someone get in a group with them, its not hard!

    Its kind of darkly amusing that if I want to heal the people standing around the same resource flag or repairing the same door/wall as me, I have to group up with them first.

    See, if one of them becomes the target of a bomber, I can't heal them, but I sure will get hit with the Vicious Death proc from their death.

    "If you wanna heal someone, get in a group with them, its not hard!"

    Yeah...not really how that one works in a faction-based PVP zone that's designed to produce informal and organic groups at important objectives.

    Couldn't haven said it any better.

    It makes you wonder if they even play their own game. I spend several hours a day in Cyrodiil, and have seen firsthand how the smaller groups and lack of healing changes have hurt gameplay..... especially for the solo and new players. So many frustrated newcomers are being driven away that I fear for the future of alliance versus alliance PvP. We need that new blood to replace the vets that retire or move on to other games. Unfortunate that ZOS likes these changes, but there's nothing we can do about it.
  • LMFBA
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    Reaper_00 wrote: »
    LMFBA wrote: »
    if you wanna heal someone get in a group with them, its not hard!

    Are you sure it isn't? Can you tell me the easy way to invite the 10 people who are about to die to a bomber to a group before they're dead?
    LMFBA wrote: »
    Because overlapping heals is a silly thing

    I know right! It'd be like if they allowed AOE damage abilities and DOTs to overlap! Ridiculous!

    Why the hell you wanna zerg? that is the problem with the game ball groups all over lapping heals....

    If you want to find a group in cyro, just learn how to solo successfully and people will notice your name and invite you... Its not hard!

    Damage needs to roll over or there would be no way of killing the 50 potatoes that no skill, light attack, proc set people to death!
    LMFBA wrote: »
    Because overlapping heals is a silly thing, if you wanna heal someone get in a group with them, its not hard!

    Its kind of darkly amusing that if I want to heal the people standing around the same resource flag or repairing the same door/wall as me, I have to group up with them first.

    See, if one of them becomes the target of a bomber, I can't heal them, but I sure will get hit with the Vicious Death proc from their death.

    "If you wanna heal someone, get in a group with them, its not hard!"

    Yeah...not really how that one works in a faction-based PVP zone that's designed to produce informal and organic groups at important objectives.

    If a bomber kills you with a 1 shot its your build or position thats the problem not whether you got a heal or not! when i solo i NEVER get killed by a bomber!
  • Waseem
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    Jaraal wrote: »
    LMFBA wrote: »
    Because overlapping heals is a silly thing, if you wanna heal someone get in a group with them, its not hard!

    Its kind of darkly amusing that if I want to heal the people standing around the same resource flag or repairing the same door/wall as me, I have to group up with them first.

    See, if one of them becomes the target of a bomber, I can't heal them, but I sure will get hit with the Vicious Death proc from their death.

    "If you wanna heal someone, get in a group with them, its not hard!"

    Yeah...not really how that one works in a faction-based PVP zone that's designed to produce informal and organic groups at important objectives.

    Couldn't haven said it any better.

    It makes you wonder if they even play their own game. I spend several hours a day in Cyrodiil, and have seen firsthand how the smaller groups and lack of healing changes have hurt gameplay..... especially for the solo and new players. So many frustrated newcomers are being driven away that I fear for the future of alliance versus alliance PvP. We need that new blood to replace the vets that retire or move on to other games. Unfortunate that ZOS likes these changes, but there's nothing we can do about it.

    This is what happens when you put the right man for the wrong job
  • AcadianPaladin
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    I play primarily a PvE healer. Though I'm quite comfortable and skilled in PvE, I am very casual when it comes to Cyrodiil. When I go there, I don't change out of my PvE gear or skills. Healing in Cyrodiil around keeps/resource capturing efforts on a casual basis used to be rather fun, helped earn some alliance skills and transmute gems. Given the recent changes to healing in Cyrodiil though, I won't be going there anymore.
    PC NA(no Steam), PvE, mostly solo
  • renne
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    I play primarily a PvE healer. Though I'm quite comfortable and skilled in PvE, I am very casual when it comes to Cyrodiil. When I go there, I don't change out of my PvE gear or skills. Healing in Cyrodiil around keeps/resource capturing efforts on a casual basis used to be rather fun, helped earn some alliance skills and transmute gems. Given the recent changes to healing in Cyrodiil though, I won't be going there anymore.

    THere's no room in 12 man groups for casual healers. I haven't been back since the change. Cyrodiil is only for sweaty PvPers/ball-groups now.
  • ArchMikem
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    LMFBA wrote: »
    Because overlapping heals is a silly thing, if you wanna heal someone get in a group with them, its not hard!

    We have a lot of fun spamming LFG in Zone for hours to deaf ears.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • kargen27
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    LMFBA wrote: »
    Reaper_00 wrote: »
    LMFBA wrote: »
    if you wanna heal someone get in a group with them, its not hard!

    Are you sure it isn't? Can you tell me the easy way to invite the 10 people who are about to die to a bomber to a group before they're dead?
    LMFBA wrote: »
    Because overlapping heals is a silly thing

    I know right! It'd be like if they allowed AOE damage abilities and DOTs to overlap! Ridiculous!

    Why the hell you wanna zerg? that is the problem with the game ball groups all over lapping heals....

    If you want to find a group in cyro, just learn how to solo successfully and people will notice your name and invite you... Its not hard!

    Damage needs to roll over or there would be no way of killing the 50 potatoes that no skill, light attack, proc set people to death!
    LMFBA wrote: »
    Because overlapping heals is a silly thing, if you wanna heal someone get in a group with them, its not hard!

    Its kind of darkly amusing that if I want to heal the people standing around the same resource flag or repairing the same door/wall as me, I have to group up with them first.

    See, if one of them becomes the target of a bomber, I can't heal them, but I sure will get hit with the Vicious Death proc from their death.

    "If you wanna heal someone, get in a group with them, its not hard!"

    Yeah...not really how that one works in a faction-based PVP zone that's designed to produce informal and organic groups at important objectives.

    If a bomber kills you with a 1 shot its your build or position thats the problem not whether you got a heal or not! when i solo i NEVER get killed by a bomber!

    I don't see a one shot from a bomber being mentioned. What was mentioned is the inability to heal a faction mate near you yet there is a chance that if that faction mate dies you will also die. If a player dies with Vicious Death on him group or not I am going to get damage from his death. Maybe I live maybe I don't. Point is since I can do nothing to keep him alive his death shouldn't impact me in any way. Sure let it hit anybody in his group but if I'm not grouped then Vicious Death on him shouldn't hit me.
    and then the parrot said, "must be the water mines green too."
  • ThreeXB
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    It's ok for players that are pvpers and are in actual pvp guilds and have no problem finding, joining or building groups. I do feel bad for healers that are new to pvp , new to game or just wanna try Cyrodiil
  • zvavi
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    i see no possible excuse for the game no letting you heal or get healed by allies. it is discouraging to go in as a solo not pvp specced player.
  • Godspeed
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    Jaraal wrote: »
    LMFBA wrote: »
    Because overlapping heals is a silly thing, if you wanna heal someone get in a group with them, its not hard!

    Its kind of darkly amusing that if I want to heal the people standing around the same resource flag or repairing the same door/wall as me, I have to group up with them first.

    See, if one of them becomes the target of a bomber, I can't heal them, but I sure will get hit with the Vicious Death proc from their death.

    "If you wanna heal someone, get in a group with them, its not hard!"

    Yeah...not really how that one works in a faction-based PVP zone that's designed to produce informal and organic groups at important objectives.

    Couldn't haven said it any better.

    It makes you wonder if they even play their own game. I spend several hours a day in Cyrodiil, and have seen firsthand how the smaller groups and lack of healing changes have hurt gameplay..... especially for the solo and new players. So many frustrated newcomers are being driven away that I fear for the future of alliance versus alliance PvP. We need that new blood to replace the vets that retire or move on to other games. Unfortunate that ZOS likes these changes, but there's nothing we can do about it.


    With enough negative feedback this change will be reverted.

    [snip]

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on January 3, 2021 3:23PM
  • Thevampirenight
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    There is a good reason for it, performance the thing is the servers can't calculate everything the players give out. In the various pvp play stytles. Healing does a lot of calculating, however they still have to address heal over times which Fengrush says is a bigger problem and one of the reasons why Ball Groups lag out the servers. The way they stack on one another needs to be addresesed. Keep the aoe heals to group only but one other thing Fengrush talked about was doing a middle ground thing by allowing single target heals to work outside of group.
    There is a reason why they put that in the change to healing and reduced group sizes.
    https://www.youtube.com/watch?v=LPj2eox5me8

    Fengrush has talked about this and its worth watching it.
    PC NA
    Please add Fangs to Vampires.
  • renne
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    Godspeed wrote: »
    With enough negative feedback this change will be reverted.

    They're not going to revert the changes. If they didn't revert the rapids change after all the negative feedback about that and the fact that it negatively affected WAY more people than the much smaller percentage of stam players who benefited from the change, we're right out of luck getting them revert this and let those of us who enjoy this playstyle get to do it again.
    There is a good reason for it, performance the thing is the servers can't calculate everything the players give out.

    They literally stated it had nothing to do with and made no significant changes to the performance, they just liked the "behavioural changes".
  • barney2525
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    So you are saying that if I am at a Dolmen or a Dragon, and as a templar I drop an area effect heal, it does nothing for anyone else anymore?

    :#
  • stefan.gustavsonb16_ESO
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    barney2525 wrote: »
    So you are saying that if I am at a Dolmen or a Dragon, and as a templar I drop an area effect heal, it does nothing for anyone else anymore?

    :#

    No, thankfully this change only affects Cyrodiil. Although, if you are at a dolmen in Cyrodiil, then yes.
  • Reaper_00
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    LMFBA wrote: »
    If you want to find a group in cyro, just learn how to solo successfully and people will notice your name and invite you... Its not hard!

    I think you'll find that that would be extremely hard if you are a healer!
    LMFBA wrote: »
    Damage needs to roll over or there would be no way of killing the 50 potatoes that no skill, light attack, proc set people to

    Sure, but that ball group of 50 potatoes can also just attack a single player with as many overlapping skills as they like, so why should that single player not be able to be healed by more than one healer? What if that single person is someone running a flag back to a home keep? You do know that Cyro is supposed to be alliance V alliance and not group V group right?

    In all other games that follow the class trinity structure the way to get around healers keeping an opposing player/group alive is to target the healers and coordinate to either kill them or disable them first then attack the rest of the group. This is the only game I've come across where the way to get around healers keeping an opposing player/group alive is to nerf the healer. Because who needs skills and tactics when you can just nerf it instead?
  • Waseem
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    renne wrote: »
    Godspeed wrote: »
    With enough negative feedback this change will be reverted.

    They're not going to revert the changes. If they didn't revert the rapids change after all the negative feedback about that and the fact that it negatively affected WAY more people than the much smaller percentage of stam players who benefited from the change, we're right out of luck getting them revert this and let those of us who enjoy this playstyle get to do it again.
    There is a good reason for it, performance the thing is the servers can't calculate everything the players give out.

    They literally stated it had nothing to do with and made no significant changes to the performance, they just liked the "behavioural changes".

    Rapid maneuver change to vigor is nothing in comparision to this game destructive feature
  • Jaraal
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    Waseem wrote: »
    renne wrote: »
    Godspeed wrote: »
    With enough negative feedback this change will be reverted.

    They're not going to revert the changes. If they didn't revert the rapids change after all the negative feedback about that and the fact that it negatively affected WAY more people than the much smaller percentage of stam players who benefited from the change, we're right out of luck getting them revert this and let those of us who enjoy this playstyle get to do it again.
    There is a good reason for it, performance the thing is the servers can't calculate everything the players give out.

    They literally stated it had nothing to do with and made no significant changes to the performance, they just liked the "behavioural changes".

    Rapid maneuver change to vigor is nothing in comparision to this game destructive feature

    And since performance has only gotten worse in Cyrodiil since the tests, don't be surprised if they decide to implement the three second aoe cooldown as well, as another futile attempt to keep up with the the declining server capability.


    Edited by Jaraal on January 3, 2021 12:09PM
  • Aurielle
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    LMFBA wrote: »
    Because overlapping heals is a silly thing, if you wanna heal someone get in a group with them, its not hard!

    "If you wanna heal someone, get in a group with them, its not hard!"

    Yeah...not really how that one works in a faction-based PVP zone that's designed to produce informal and organic groups at important objectives.

    Exactly. The current situation in Cyrodiil is at complete odds with the original design for the area. Limiting healing to group members only is a bizarre joke of a decision that has obviously had a minimal impact on performance.
  • Iki
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    Give us back the old Alliance War, this Ballgroup War sucks.
  • Starlock
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    barney2525 wrote: »
    So you are saying that if I am at a Dolmen or a Dragon, and as a templar I drop an area effect heal, it does nothing for anyone else anymore?

    :#

    No, thankfully this change only affects Cyrodiil. Although, if you are at a dolmen in Cyrodiil, then yes.

    They did also change a number of sets to work on group members only a while back too. This impacts all game modes in a most unfortunate way.
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