Sylvermynx wrote: »I was happy with the MW revisit. I'll be happy with the Oblivion one too (unless it's really going to be in Black Marsh - I have zero use for argonians). I wasn't happy with Greymoor, but The Reach is nice. Antiquities is great!
SeaGtGruff wrote: »Wait, that updated map shows Elsweyr as "Purchase Only Not in ESO Plus." I thought it had been demoted to a normal DLC months ago?
OtarTheMad wrote: »
LoL, I would love to see Black Marsh and expand on the current lore but that's just what I see people saying.
OtarTheMad wrote: »Different continent or planet? Well, that's not going to happen. Like someone else said... Yokuda is underwater, Atmora still has Atmorans on it (since Tiber hasn't migrated yet) but it is largely frozen over, Aldmeris is gone, and it sounds like Bethesda doesn't want Akavir released or touched at all so I doubt they would give ESO the green light. As for traveling in space... how can we justify that in the second era? Yeah... no.
The only thing I could see traveling to someday is that Sea Elf island but it's probably not very big. We only have so many areas left and honestly, from the sounds of the forums whining, it wouldn't matter when this idea would be released. It could be 2030 and the last ESO content and people would moan "really? Dagon and Oblivion rehash"... get over it... there are only so many big bads... some are bounds to repeat in Elder Scrolls games. They could have gone with another Daedric Prince I guess but Dagon is the most destructive out of the ones left not used in big DLC's... kind of makes sense he wouldn't just sit around and do nothing while Tamriel/Nirn is "weak".
As for lands, well, we don't have a ton left. Here's what I saw on the ESO game map: (not counting Daedric Planes)
1. Whiterun, The Pale and Winterhold left in Skyrim
2. Far east part of Morrowind (Necrom area), Blacklight part as well
3. A lot of Black Marsh
4. Area in between Gold coast Cyrodiil and pvp land, area between pvp and Black Marsh
5. Some part of land in between North and South Elsweyr
6. A good chunk of Hammerfell.
7. Solstheim
So you see it would be dumb to avoid an area that would spark conversations like this because you can do it with probably any of them...
1. Whiterun or any part of remaining Skyrim... return to Skyrim game
2. Morrowind parts remaining... return to Morrowind, even if these parts weren't in it
3. Black Marsh... boring argonians
4. any part of Cyrodiil... return to Oblivion
5. Part of Elsweyr that is left is small so, probably won't do done or it'll be tied to another land
6. any part of Hammerfell... leaning on TES 6 desire
7. Solstheim... return to Skyrim.
Dev's have said many many times they want to do the entire continent and even hinted Pyandinea is the first place they want to go after continent is done. Its only a guessing game the order it will all be in. We know they are currently doing expansions for provinces that have no expansion left or are not base game. So Cyrodil is next then its either blackmarsh or hammerfell. Then once the other one is done we will start going back to filling in areas that need stuff. Also they did say that stuff like Blackreach and other weird stuff could be done as well but will be its entire DLC as they had people who couldn't find blackreach (somehow?!?!) in western skyrim. Let's look at what's left.
In no particular order. 2 cyrodil year expansions, 2 black marsh years, 1 more skyrim, 2 morrowind expansions (I expect solsthiem will be in a morrowind year), 1 wood elf (falinesti), 1 wrothgar/reach one, 2 hammerfell years, and 1 khajit year. So that is easily a minimum of 12 years of continent and some of these will likely come in mixed years I expect the central Elsy year to have a deadric relam with it obviously or some sort of weird zone for dlc. On top of that fans are interested already in going back to black reach and clockwork city one last time before we have a big grand hurrah and set sail for Pyondinea.
When a developer who owns an IP allows another developer to work on a spin-off (in this case, Bethesda Softworks granting license to Zenimax Media use the Elder Scrolls IP to make an MMO), it isn't uncommon to see certain ideas be "off limits" because the developer who owns the IP wants to use those ideas for their flagship title. Utilizing inspiration from previous releases is more likely to get an OK than anything that intersects with the next big Elder Scrolls project. Granted, this may or may not be happening here, but it is something to keep in mind as a possibility.
Personally, I don't have a problem if they want to do something loosely related to Oblivion, especially if one of the zone maps is a plane of oblivion. The fact that we haven't had a content expansion where a plane of oblivion is a significant, explorable zone is really quite odd. The only thing that came close to that since the base game is Clockwork City, which is a fantastic piece of work for how unique and distinct it is. It's time for a zone of oblivion to be an explorable zone. Past time. Whether that's the Deadlands or something else doesn't much matter to me.
Thevampirenight wrote: »OtarTheMad wrote: »Different continent or planet? Well, that's not going to happen. Like someone else said... Yokuda is underwater, Atmora still has Atmorans on it (since Tiber hasn't migrated yet) but it is largely frozen over, Aldmeris is gone, and it sounds like Bethesda doesn't want Akavir released or touched at all so I doubt they would give ESO the green light. As for traveling in space... how can we justify that in the second era? Yeah... no.
The only thing I could see traveling to someday is that Sea Elf island but it's probably not very big. We only have so many areas left and honestly, from the sounds of the forums whining, it wouldn't matter when this idea would be released. It could be 2030 and the last ESO content and people would moan "really? Dagon and Oblivion rehash"... get over it... there are only so many big bads... some are bounds to repeat in Elder Scrolls games. They could have gone with another Daedric Prince I guess but Dagon is the most destructive out of the ones left not used in big DLC's... kind of makes sense he wouldn't just sit around and do nothing while Tamriel/Nirn is "weak".
As for lands, well, we don't have a ton left. Here's what I saw on the ESO game map: (not counting Daedric Planes)
1. Whiterun, The Pale and Winterhold left in Skyrim
2. Far east part of Morrowind (Necrom area), Blacklight part as well
3. A lot of Black Marsh
4. Area in between Gold coast Cyrodiil and pvp land, area between pvp and Black Marsh
5. Some part of land in between North and South Elsweyr
6. A good chunk of Hammerfell.
7. Solstheim
So you see it would be dumb to avoid an area that would spark conversations like this because you can do it with probably any of them...
1. Whiterun or any part of remaining Skyrim... return to Skyrim game
2. Morrowind parts remaining... return to Morrowind, even if these parts weren't in it
3. Black Marsh... boring argonians
4. any part of Cyrodiil... return to Oblivion
5. Part of Elsweyr that is left is small so, probably won't do done or it'll be tied to another land
6. any part of Hammerfell... leaning on TES 6 desire
7. Solstheim... return to Skyrim.
Dev's have said many many times they want to do the entire continent and even hinted Pyandinea is the first place they want to go after continent is done. Its only a guessing game the order it will all be in. We know they are currently doing expansions for provinces that have no expansion left or are not base game. So Cyrodil is next then its either blackmarsh or hammerfell. Then once the other one is done we will start going back to filling in areas that need stuff. Also they did say that stuff like Blackreach and other weird stuff could be done as well but will be its entire DLC as they had people who couldn't find blackreach (somehow?!?!) in western skyrim. Let's look at what's left.
In no particular order. 2 cyrodil year expansions, 2 black marsh years, 1 more skyrim, 2 morrowind expansions (I expect solsthiem will be in a morrowind year), 1 wood elf (falinesti), 1 wrothgar/reach one, 2 hammerfell years, and 1 khajit year. So that is easily a minimum of 12 years of continent and some of these will likely come in mixed years I expect the central Elsy year to have a deadric relam with it obviously or some sort of weird zone for dlc. On top of that fans are interested already in going back to black reach and clockwork city one last time before we have a big grand hurrah and set sail for Pyondinea.
Oh that is just one of the worst excuses they ever made, one you had to go to Blackreach in both the Chapter and the Reach Dlc. It was not optional, those that didn't know about it aka didn't do the storyline or the content they made. Rich Lambert really has to come up with better excuses for not doing something. It was not just some optional thing as it was in Skyrim. It was a main storyline requirement in this years storyline. My guess the real reason is how they did that zone within the same zone. I'm guessing there were issues with programing that in. My guess is they don't want to do programing like that in the same zone again.
Blue_Radium wrote: »Rehashing the single-player Oblivion would be overhauling Cyrodiil and making it a partial PvE zone, somehow. We aren't revisiting iconic TES: Oblivion locations. A mainline game being called Oblivion doesn't make ESO content set in Oblivion recycled nostalgia bait.
Worlds - Plural.They’ll be joined by ESO’s Creative Director Rich Lambert and other special guests from the ESO development team to talk about the Gates of Oblivion’s new worlds, challenges, systems, and adventures—all coming in 2021!
omegatay_ESO wrote: »I know some love the lizards, but there voices drive me nuts. The content we have is enough in my opinion.
You don't understand how MMO's work do you?
OtarTheMad wrote: »
LoL, I would love to see Black Marsh and expand on the current lore but that's just what I see people saying.
Vvardenfell had a little bit of stuff related to the failed Nerevarine, but still mostly a completely different story.
OtarTheMad wrote: »
LoL, I would love to see Black Marsh and expand on the current lore but that's just what I see people saying.
Then why did YOU say it?
Black marsh getting finished and connecting Shadowfen + Murkmire would be amazing as far as I'm concerned.
VaranisArano wrote: »Vvardenfell had a little bit of stuff related to the failed Nerevarine, but still mostly a completely different story.
The majority of Vvardenfell's main quest was spoiled to Oblivion and back if you played TES 3.1. Obviously Vivec has plot armor and isn't going to die.
2. Obviously Clockwork City has plot armor and is going to be okay.
3. Obviously Baar Dau doesn't fall and wipe out the city. Plot armor.
4. Obviously we don't get a Nerevarine centuries ahead of schedule. Prophecy plot armor.
5. Obviously Chodala is gonna fail - he's one of the fallen Incarnates we meet in the Cave of the Incarnates.
Clockwork City had similar problems - at least there we got a vastly expanded version of a zone that was at best a long dungeon in the Tribunal DLC...but I never once felt concerned that Sotha Sil or the Clockwork City were ever in serious danger. They have "this person/location appears in future games" style plot armor.
As a player who recently played through TES3 before playing ESO's Morrowind, I found the Chapter's drama around Vivec's powers fading and Baar Dau falling to be manufactured and hollow.
My concern with seeing the same locations as in future games is that when ESO's storylines lean hard on "Oh, no, this iconic location/person is going to be destroyed! You must rush to save them!!!" to produce the energy of their climax, they get badly undercut when I'm like "No it doesn't, ZOS, I've been here in future games. There's no rush. It'll be fine."
Leaning too hard into nostalgia constrains the storytelling and makes immersion harder in the actual story. That's especially true when ZOS tries to do apocalyptic storytelling in an iconic location. We all know it survived.
(And I don't think its any accident that my favorite of ZOS' DLC, Orsinium, isn't apocalyptic. ESO can tell fantastic stories without repeating iconic locations or threatening to destroy the world.)
Finedaible wrote: »VaranisArano wrote: »Vvardenfell had a little bit of stuff related to the failed Nerevarine, but still mostly a completely different story.
The majority of Vvardenfell's main quest was spoiled to Oblivion and back if you played TES 3.1. Obviously Vivec has plot armor and isn't going to die.
2. Obviously Clockwork City has plot armor and is going to be okay.
3. Obviously Baar Dau doesn't fall and wipe out the city. Plot armor.
4. Obviously we don't get a Nerevarine centuries ahead of schedule. Prophecy plot armor.
5. Obviously Chodala is gonna fail - he's one of the fallen Incarnates we meet in the Cave of the Incarnates.
Clockwork City had similar problems - at least there we got a vastly expanded version of a zone that was at best a long dungeon in the Tribunal DLC...but I never once felt concerned that Sotha Sil or the Clockwork City were ever in serious danger. They have "this person/location appears in future games" style plot armor.
As a player who recently played through TES3 before playing ESO's Morrowind, I found the Chapter's drama around Vivec's powers fading and Baar Dau falling to be manufactured and hollow.
My concern with seeing the same locations as in future games is that when ESO's storylines lean hard on "Oh, no, this iconic location/person is going to be destroyed! You must rush to save them!!!" to produce the energy of their climax, they get badly undercut when I'm like "No it doesn't, ZOS, I've been here in future games. There's no rush. It'll be fine."
Leaning too hard into nostalgia constrains the storytelling and makes immersion harder in the actual story. That's especially true when ZOS tries to do apocalyptic storytelling in an iconic location. We all know it survived.
(And I don't think its any accident that my favorite of ZOS' DLC, Orsinium, isn't apocalyptic. ESO can tell fantastic stories without repeating iconic locations or threatening to destroy the world.)
I had a similar opinion regarding the Summerset storyline. Summerset story was great, but the fact that ESO is taking place in a past era just made all of Nocturnal's threats of destroying and reconstructing Nirn feel hollow and empty. This is why I think they should stay away from 'save the world' ploys (which seems to be the case again with Gates of Oblivion) and focus on less established aspects of lore like they did with Orsinium. It is kinda cool to see certain things as they were in the past like Barilzar in Vvaardenfell before he created his famous ring and becoming a lich, but the main storyline of Vvaardenfell felt like treaded ground because the future has already been established.
VaranisArano wrote: »Vvardenfell had a little bit of stuff related to the failed Nerevarine, but still mostly a completely different story.
The majority of Vvardenfell's main quest was spoiled to Oblivion and back if you played TES 3.1. Obviously Vivec has plot armor and isn't going to die.
2. Obviously Clockwork City has plot armor and is going to be okay.
3. Obviously Baar Dau doesn't fall and wipe out the city. Plot armor.
4. Obviously we don't get a Nerevarine centuries ahead of schedule. Prophecy plot armor.
5. Obviously Chodala is gonna fail - he's one of the fallen Incarnates we meet in the Cave of the Incarnates.
Clockwork City had similar problems - at least there we got a vastly expanded version of a zone that was at best a long dungeon in the Tribunal DLC...but I never once felt concerned that Sotha Sil or the Clockwork City were ever in serious danger. They have "this person/location appears in future games" style plot armor.
As a player who recently played through TES3 before playing ESO's Morrowind, I found the Chapter's drama around Vivec's powers fading and Baar Dau falling to be manufactured and hollow.
My concern with seeing the same locations as in future games is that when ESO's storylines lean hard on "Oh, no, this iconic location/person is going to be destroyed! You must rush to save them!!!" to produce the energy of their climax, they get badly undercut when I'm like "No it doesn't, ZOS, I've been here in future games. There's no rush. It'll be fine."
Leaning too hard into nostalgia constrains the storytelling and makes immersion harder in the actual story. That's especially true when ZOS tries to do apocalyptic storytelling in an iconic location. We all know it survived.
(And I don't think its any accident that my favorite of ZOS' DLC, Orsinium, isn't apocalyptic. ESO can tell fantastic stories without repeating iconic locations or threatening to destroy the world.)
VaranisArano wrote: »Vvardenfell had a little bit of stuff related to the failed Nerevarine, but still mostly a completely different story.
The majority of Vvardenfell's main quest was spoiled to Oblivion and back if you played TES 3.1. Obviously Vivec has plot armor and isn't going to die.
2. Obviously Clockwork City has plot armor and is going to be okay.
3. Obviously Baar Dau doesn't fall and wipe out the city. Plot armor.
4. Obviously we don't get a Nerevarine centuries ahead of schedule. Prophecy plot armor.
5. Obviously Chodala is gonna fail - he's one of the fallen Incarnates we meet in the Cave of the Incarnates.
Clockwork City had similar problems - at least there we got a vastly expanded version of a zone that was at best a long dungeon in the Tribunal DLC...but I never once felt concerned that Sotha Sil or the Clockwork City were ever in serious danger. They have "this person/location appears in future games" style plot armor.
As a player who recently played through TES3 before playing ESO's Morrowind, I found the Chapter's drama around Vivec's powers fading and Baar Dau falling to be manufactured and hollow.
My concern with seeing the same locations as in future games is that when ESO's storylines lean hard on "Oh, no, this iconic location/person is going to be destroyed! You must rush to save them!!!" to produce the energy of their climax, they get badly undercut when I'm like "No it doesn't, ZOS, I've been here in future games. There's no rush. It'll be fine."
Leaning too hard into nostalgia constrains the storytelling and makes immersion harder in the actual story. That's especially true when ZOS tries to do apocalyptic storytelling in an iconic location. We all know it survived.
(And I don't think its any accident that my favorite of ZOS' DLC, Orsinium, isn't apocalyptic. ESO can tell fantastic stories without repeating iconic locations or threatening to destroy the world.)
I have played Morrowind many times before ESO and personally did not find the story to be the same, HOWEVER I do agree that a lot of Vvardenfell's story was a bit hollow - but I found that for different reasons - because I just didn't find the writing of that chapter in any way enthralling.
I get that we know Tamriel survives. Of course it does, we've seen it. So, what is the solution? Avoid Daedric Prince arcs that threaten the world or indeed any existential threats to Tamrel? Again, I would surprisingly okay with that, maybe have quests for the Daedra that are smaller and more personal involving their artefacts etc - The Mage's Guild quest with Sheogorath was quite fun in places.
I would also heartily welcome more DLC like Orsinium - the writing of that DLC was fabulous. Smaller, more political stories would be heartily welcome, but I wonder how long that would keep people interested with the game if it were just small stories like that as players do, by and large, enjoy a big, world ending threat. Perhaps a balance? We know that Tamriel will survive, but perhaps that's where the willing suspension of disbelief kicks in if the story is well written enough?
Balance may be key.
VaranisArano wrote: »Vvardenfell had a little bit of stuff related to the failed Nerevarine, but still mostly a completely different story.
The majority of Vvardenfell's main quest was spoiled to Oblivion and back if you played TES 3.1. Obviously Vivec has plot armor and isn't going to die.
2. Obviously Clockwork City has plot armor and is going to be okay.
3. Obviously Baar Dau doesn't fall and wipe out the city. Plot armor.
4. Obviously we don't get a Nerevarine centuries ahead of schedule. Prophecy plot armor.
5. Obviously Chodala is gonna fail - he's one of the fallen Incarnates we meet in the Cave of the Incarnates.
Clockwork City had similar problems - at least there we got a vastly expanded version of a zone that was at best a long dungeon in the Tribunal DLC...but I never once felt concerned that Sotha Sil or the Clockwork City were ever in serious danger. They have "this person/location appears in future games" style plot armor.
As a player who recently played through TES3 before playing ESO's Morrowind, I found the Chapter's drama around Vivec's powers fading and Baar Dau falling to be manufactured and hollow.
My concern with seeing the same locations as in future games is that when ESO's storylines lean hard on "Oh, no, this iconic location/person is going to be destroyed! You must rush to save them!!!" to produce the energy of their climax, they get badly undercut when I'm like "No it doesn't, ZOS, I've been here in future games. There's no rush. It'll be fine."
Leaning too hard into nostalgia constrains the storytelling and makes immersion harder in the actual story. That's especially true when ZOS tries to do apocalyptic storytelling in an iconic location. We all know it survived.
(And I don't think its any accident that my favorite of ZOS' DLC, Orsinium, isn't apocalyptic. ESO can tell fantastic stories without repeating iconic locations or threatening to destroy the world.)
I have played Morrowind many times before ESO and personally did not find the story to be the same, HOWEVER I do agree that a lot of Vvardenfell's story was a bit hollow - but I found that for different reasons - because I just didn't find the writing of that chapter in any way enthralling.
I get that we know Tamriel survives. Of course it does, we've seen it. So, what is the solution? Avoid Daedric Prince arcs that threaten the world or indeed any existential threats to Tamrel? Again, I would surprisingly okay with that, maybe have quests for the Daedra that are smaller and more personal involving their artefacts etc - The Mage's Guild quest with Sheogorath was quite fun in places.
I would also heartily welcome more DLC like Orsinium - the writing of that DLC was fabulous. Smaller, more political stories would be heartily welcome, but I wonder how long that would keep people interested with the game if it were just small stories like that as players do, by and large, enjoy a big, world ending threat. Perhaps a balance? We know that Tamriel will survive, but perhaps that's where the willing suspension of disbelief kicks in if the story is well written enough?
Balance may be key.
My suggestion for that would require ZOS to change up content release in order to better pace the imminent danger with the smaller stories.
Daedric War Story Arc was good for this reason. It had both Large and Small stories in a neat three part arc. Morrowind, Clockwork City, and Summerset.
If ZOS were to do three zones released in a year (one larger and the other two smaller) then they would need more and/or larger teams working on this.
And yes it would have to be one year because that was the sweet spot for maintaining player attention in the narrative arc.
Blue_Radium wrote: »Rehashing the single-player Oblivion would be overhauling Cyrodiil and making it a partial PvE zone, somehow. We aren't revisiting iconic TES: Oblivion locations. A mainline game being called Oblivion doesn't make ESO content set in Oblivion recycled nostalgia bait.
I agree with this. We are quick to jump on Skingrad and Dagon but imo many are ignoring a lot of other clues and hints about what else there could be.
Hints that indicate the next Chapter will heavily involve Argonians.
1. Argonian Companion is either representative of the player or is a character representative of his home - either way that indicates Black Marsh
How does this tie in to Dagon, the Daedric Prince of Chaos & Destruction? Peryite is the Prince of Natural Order - a perfect counterpoint to Dagon. Two Princes that represent two constant forces in Black Marsh, Chaos and Nat
This is not to dismiss Skingrad as a possibility but to point out that there is actually a lot that could be happening and assuming that this will just be a re-skin of the Oblivion game seems a bit premature when even the little information available indicates more than that assumption.
-End
I have played Morrowind, Oblivion, and Skyrim...Very simple question I wonder what hardcore fanatics or devs will justifity the fact of Oblivion themed xpack is coming and that Western Skyrim with insane similarity or original Elder Scrolls V skyrim which came in 2011, anyway