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Is it Time for Below 50 Dungeon Queues?

  • idk
    idk
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    No
    how hard is it to start out by typing.. I need to do quests?

    people hardly say hi anymore and expect other to know they need quest?

    well, hu.. its litteraly in the description

    And people below level 50 can, and are, just as rude so the idea would not solve that issue either.

    If an under 50 dungeon queue would actually eliminate the things mentioned then it would be worth considering. In fact, it does nothing to isolate new players from experienced players or players rushing ahead.

    The GF is not designed to put together the "proper group" that seems to be desired as it is meant to assemble a random group of players that are available in the queue. I suggest forming your own group to get the "proper group" desired.
  • Faiza
    Faiza
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    Yes
    Belegnole wrote: »
    So you would force low level players not to have mentors in dungeons?

    Yeah, no one is mentoring though. They are verbally abusing players they feel are too slow, using the votekick system to kick players with quests or who are low level/low cp, or just speeding ahead at a rate that the rest of the group can't keep up with and locking them out of the content.

    Then these same people get on the forums and wonder why they're in groups with people who don't know the mechanics, haven't got good and can't pull their weight. 🙄
  • Faiza
    Faiza
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    Yes
    I'm just not going to equip Wild Hunt and Coward's gear on my low level alts to keep up with tryhards with big egos.
    Belegnole wrote: »
    So you would force low level players not to have mentors in dungeons?

    Also, people who do help and explain still can. On their under 50 characters.
  • spartaxoxo
    spartaxoxo
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    No
    People will naturally want to go through things as quickly and efficiently as possible because they have to do the random normals multiple times per day to get the transmute crystals they need for their gear.

    If someone wants the group to slow down for their quest, they should communicate as such. Otherwise they should just learn how to sprint/roll dodge/heal/shield, two things they should be learning before entering dungeons anyway.

    A lot of times when they encounter powerful high level characters they aren't mad, they are impressed. And sometimes will ask for build and game play advice so that their characters can get that strong. Others will just want to work out how to get that strong on their own and start researching guides.
    Edited by spartaxoxo on December 26, 2020 11:57PM
  • idk
    idk
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    No
    Faiza wrote: »
    I'm just not going to equip Wild Hunt and Coward's gear on my low level alts to keep up with tryhards with big egos.
    Belegnole wrote: »
    So you would force low level players not to have mentors in dungeons?

    Also, people who do help and explain still can. On their under 50 characters.

    But the suggestion would change a thing. It is not like Zos restricts the same players from running ahead if they are on a sub-50 toon. They will do what they want to regardless of the level of character they are on.
  • Nairinhe
    Nairinhe
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    No
    Nairinhe wrote: »
    [snip] quote formatting is all f'd up xD

    yup, and they lose interest and leave and never get to see what eso has to offer.
    Thats not how you make a good impression on new players. you might not care, but its good for the game to make new players feel welcomed.

    Ok, then, what makes you think that sub-50 queue full with full CP rushing sub-50 toons would make a good impression?

    the rush would definitely be slower 100%.
    Low level gear, mostly training gear + not every skill unlocked.
    I'm on my 18th char now. Don't tell me that you have the same dps with a level 40 char and an actuall 810cp+ because i'm not buying it xD
    Wouldn't stop people from skipping whatever they can skip and leaving the group before you can turn the quest in.
  • Anotherone773
    Anotherone773
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    Other
    That would not solve anything. Instead, there should be a check box in the DF where you can select to run as competitive or advanced. If you are looking for speed runs, quick pledges, or care about how good your group mates are then you select advanced and you get paired with like minded players. The rest of us will run in the default which would be more for casual players, "weekenders", people who want to do the quest or like to loot a bit. People who don't know mechanics and don't want to "study" them prior to the run, etc.

    I think dividing us that way will remove some of the toxicity and encourage more people to queue for dungeons which will make up for the split queues.

    I also think there should be a setting for DF in which you can check to be put into a "roleless" group. One in which do not require you to pick a role or to have a role. It is understood that in these groups that you have to be able to fend for yourself in terms of healing and tanking to a degree, which most experienced people who just want to do fast runs can do.

    I know it will slow down the queue speed some, but i rather have a pleasant experience than a 60 sec queue that is filled with a toxic 30 plus min run. I would queue for dungeons a lot more often if they were less toxic and i know many people that feel the same way actually. So a better experience would boost number of people wanting to do dungeons.
  • Faiza
    Faiza
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    Yes
    idk wrote: »
    Faiza wrote: »
    I'm just not going to equip Wild Hunt and Coward's gear on my low level alts to keep up with tryhards with big egos.
    Belegnole wrote: »
    So you would force low level players not to have mentors in dungeons?

    Also, people who do help and explain still can. On their under 50 characters.

    But the suggestion would change a thing. It is not like Zos restricts the same players from running ahead if they are on a sub-50 toon. They will do what they want to regardless of the level of character they are on.
    spartaxoxo wrote: »
    People will naturally want to go through things as quickly and efficiently as possible because they have to do the random normals multiple times per day to get the transmute crystals they need for their gear.

    If someone wants the group to slow down for their quest, they should communicate as such. Otherwise they should just learn how to sprint/roll dodge/heal/shield, two things they should be learning before entering dungeons anyway.

    A lot of times when they encounter powerful high level characters they aren't mad, they are impressed. And sometimes will ask for build and game play advice so that their characters can get that strong. Others will just want to work out how to get that strong on their own and start researching guides.

    I'm not buying this even the slighest. No one is impressed by toxic behavior, and you shouldn't be queuing into normals with the intention of 'impressing" other players.

    If you want to show off, do it in vet. If anything, you if actually just wanted to get through the dungeon quickly, you should be happy to queue with players your own level and skill who are also looking to do that, and not low level characters who are there for completion and quests.
  • ThePedge
    ThePedge
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    Other
    Problem is there are equal rewards for Daily Random Normal and Daily Random Vet.

    Since the change I know players who could solo any normal dungeon, very quickly, run random normals on multiple characters just for transmutes.
  • ThePedge
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    ZOS needs to think harder about how to encourage experienced players to be good neighbours. FFXIV has a kudos system: https://ffxiv.consolegameswiki.com/wiki/Player_Commendation

    Gate mounts and transmutes behind that and you'd see a lot more mentoring.

    Oh BTW. a friend of mine that didn't enjoy the low level dungeons because of all the elitism thats going in noob content is actually now playing FFXIV. so.. hu.. yeah, theres that

    That system would actually be awesome.
    Way better solution than "Newbs need to find themselves a group and not use queue" logic

    If your friend found a good guild, they might still be playing ESO. You seem to have this idea that with enough rules and restrictions you can change human nature to suit your idea of queue perfection. Even if you did accomplish that, it would be perfect for you. You should have enough evidence already in this thread that your idea of what's right is not similar to what many other people want. Suggesting that because it's a change you want and everyone else should also want that is naive. People play the game differently. It would be impossible to design a queue system that allows for that sort of flexibility, however, when you form your own group, you remove the need for the system to design something you want. You have full control. Why expect a game system to be able to do that for you?

    Tbh the poll shows that people clearly don't want below 50 queues. But that doesn't mean they are happy with the faking that's going on. Its a flawed poll and should have another option maybe.

    The only thing i would expect is using the queue the way devs intended it to be used.
    The queue clearly lets you know that you can't have 2 healers, or 2 tanks, or more than 2 DDs. everyone bypassing that is not doing it as it was intended.

    If people used vote kick to deal with fake roles, then eventually, people would stop queueing as a fake role. I do my part and kick fake tanks even if I know we can win with them faking.

    To be honest that only gives a reason for an Under 50 queue imo.

    At no point in time do I want to queue and get a healer. But Under 50s do.

    There are a very few bosses having a healing is useful for, and they are all in Veteran DLC dungeons, maybe even only Hard Modes of those.
  • Taleof2Cities
    Taleof2Cities
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    No
    Looks like the “no’s” have it ... next topic?

    Seriously though, you can’t split the queue without making wait times longer for everyone.
  • Anotherone773
    Anotherone773
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    Other
    Looks like the “no’s” have it ... next topic?

    Seriously though, you can’t split the queue without making wait times longer for everyone.
    Note: I dont agree with the level 50 split as it would solve nothing splitting it that way.

    As i mentioned in my post, i am fine with longer queues if my run is more pleasant and has less toxicity. I think people get to hung up on "must.have.short.queue!" and that is literally cutting on their nose in spite of their face. Its the toxicity we experience because everyone is grouped together in DF and there is a large variance of people and some of those people feel the need to lash out at others if they are not accommodated that actually make dungeons less appealing.

    I haven't done any dungeon that was made in the last 2 years. When i played Wow and Rift i would do 10-20 dungeons a week. Now if i do 3 it is a good week. I love dungeon running but the people in this game have completely ruined it for me. I cannot stand how toxic they make it and how serious they take doing them. They literally turn it into a job and suck all the joy out of it.

    I have been cussed out several times, on normal, for not looking up the mechanics of a boss in a random DF dungeon. I don't want to learn how to do it from watching someone else play. That is not how i play games and i don't find watching someone else play video games to be enjoyable at all. I like to experience it, not copy someone else.

    Since i almost always either play a tank or heals in a dungeon that means those people are going to either wait longer in queue or they are going to get fake tanks and healers because some other DPS got tired of waiting in queue and decided to queue as a tank or healer.

    So giving us some options such as casual or advanced/speed options would take some of those toxic players out. I would enjoy dungeons more so i would do queue more and make up for the split queues and everyone would be a lot happier and less toxic.


  • Thechuckage
    Thechuckage
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    Other
    The idea for a story mode of dungeons that has been floated a few times on the boards is a semi-decent solution. Let the new (or even old) players see the story, get the quest done.

    No matter how you break up the que, people are still going to be jerks. Attempting to slap rules on it until they play nice wont work out in the end.
  • spartaxoxo
    spartaxoxo
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    No
    Faiza wrote: »
    idk wrote: »
    Faiza wrote: »
    I'm just not going to equip Wild Hunt and Coward's gear on my low level alts to keep up with tryhards with big egos.
    Belegnole wrote: »
    So you would force low level players not to have mentors in dungeons?

    Also, people who do help and explain still can. On their under 50 characters.

    But the suggestion would change a thing. It is not like Zos restricts the same players from running ahead if they are on a sub-50 toon. They will do what they want to regardless of the level of character they are on.
    spartaxoxo wrote: »
    People will naturally want to go through things as quickly and efficiently as possible because they have to do the random normals multiple times per day to get the transmute crystals they need for their gear.

    If someone wants the group to slow down for their quest, they should communicate as such. Otherwise they should just learn how to sprint/roll dodge/heal/shield, two things they should be learning before entering dungeons anyway.

    A lot of times when they encounter powerful high level characters they aren't mad, they are impressed. And sometimes will ask for build and game play advice so that their characters can get that strong. Others will just want to work out how to get that strong on their own and start researching guides.

    I'm not buying this even the slighest. No one is impressed by toxic behavior, and you shouldn't be queuing into normals with the intention of 'impressing" other players.

    If you want to show off, do it in vet. If anything, you if actually just wanted to get through the dungeon quickly, you should be happy to queue with players your own level and skill who are also looking to do that, and not low level characters who are there for completion and quests.

    It's not toxic behavior to do a run quickly. And I have not only never been kicked from a group for running quickly, I have had people ask me for build advice so they could do the same. I am not queuing to normals to impress anyone, it's a side effect of being semi-decent at the game. I queue into random normals for the 10 transmute crystals.

    It's really wild to me that you think that. The toxic one, imo, is the one demanding people waste hours of their life each week purely so you don't have to form your own group for a less efficient run because you want to experience the story or enjoy a slower run.

    I have never played another MMO like this one where this is considered toxic behavior. Most other ones expect to have a fast run if they see a high level and nobody spends time discussing how to do an easy dungeon. They just get it over with on both sides. Less arguing, easier to do.
    Edited by spartaxoxo on December 27, 2020 7:25AM
  • huntgod_ESO
    huntgod_ESO
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    No
    I appreciate you feel this is a problem, but the thing to turn on players is far more likely a 30+ minute queue for a dungeon than getting in the dungeon and someone being a ***.

    Your "solution" exacerbates the issue with queue times.

    I still say the best solution for queue times is remove grouping restrictions and not forcing the triangle on folks. If you don't want a random dungeon and a random group, form your own from chat or your guild.

    They definitely need to funnel people to guilds more quickly and effectively as a good guild is what makes this game playable and enjoyable.

    This "solution" doesn't actually address the issue and makes other serious issues worse.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • MerguezMan
    MerguezMan
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    No
    I do agree there should be more strict conditions to enter a veteran dungeon.
    I don't mind carrying people in normal dungeons, as far as they're trying to fulfill their role.

    Lately for normal random dungeons, I've been tanking in my pvp outfit, with "only" 20+k health.
    I have enough damage to solo vanilla dungeons, so poor dds are not a blocking point

    Side notes before someone would call me "fake tank":
    - My sustain set does heal the team, assuming they are close enough.
    - My skills provide team buffs, enemies debuffs, health and synergies.
    - I do taunt. I burn more resources than I can generate by spamming "inner fire". I assume the healer, or my teammates will provide fuel for that. I can't taunt nor block infinitely without resources.
    - If you're running ahead and take aggro, I assume you know what you're doing, and don't expect me to taunt 10 enemies instantly.

    IMO, "under lv50" queue is not needed, but some tutorial, do/don't list of things would help.
    1) Don't go in naked or starved.
    We just stepped in that dungeon full of monsters with random teammates. We expect others to be fully geared, even in sub-optimal gear, and to have their own food and potions. If you seek charity, go to cities, not in monsters lairs.
    2) Slot synergies.
    Why wouldn't you ? And I don't blame only "fake healers" here. Don't be selfish, that extra synergy will give resources, and in the end that synergy skill is more useful than another, even if on paper the other thing you slotted has more damage.
    3) Don't run ahead (and die alone, most of the time)
    You're with a group, nobody said anything about skipping trash mobs, why run away ? Those monsters won't die by themselves, but they may die faster if we stick together. Also, even if you're not so far away, mind your group's AoEs, that monster will die faster into group effects than in a corner of the room.
    4) Know where is the best spot
    By default, your tank should be ahead of the group, facing his teammates (monsters turning their back to others), and your healer should be behind the group, everyone front of him. Sometimes things get messy. Don't go between the tank and the mobs, you may take heavy damage. Stay front of your healer, he can't help you when you hide behind his back. Don't run in the middle of a fight, the monsters running after you would be harder to target : block or dodge.
    5) You can slot heals, roots, stuns and chains.
    Nobody will blame you for negating enemy damage, or grouping mobs around the tank. As long as you're not using a taunt skill, things should be easier. Also, I've never heard a healer blaming dds for healing themselves. On the opposite end of the spectrum, being a healer or tank doesn't mean you shouldn't deal damage at all, nobody will blame you for killing monsters.
    6) Say what you expect.
    First, say "hello", then you may speak with teammates. You may be here for a quest, your teammates can't see it if they've done it already. And yes, sometimes they don't know that dungeon mechanics, or even game mechanics. Blaming people for not doing something they were never told to rarely helps (ofc, if you're in veteran setting, people are supposed to know what they're doing).
  • SammyKhajit
    SammyKhajit
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    Just have a speed run dungeon queue for the “elite” players. X amount of minutes for vet etc and if they don’t complete on time, automatic kick out.

    That should keep them happy.

    Also, please give a story mode option for those of us who actually want to enjoy the dialogues.
  • svendf
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    ZOS needs to think harder about how to encourage experienced players to be good neighbours. FFXIV has a kudos system: https://ffxiv.consolegameswiki.com/wiki/Player_Commendation

    Gate mounts and transmutes behind that and you'd see a lot more mentoring.

    Oh BTW. a friend of mine that didn't enjoy the low level dungeons because of all the elitism thats going in noob content is actually now playing FFXIV. so.. hu.. yeah, theres that

    That system would actually be awesome.
    Way better solution than "Newbs need to find themselves a group and not use queue" logic

    If your friend found a good guild, they might still be playing ESO. You seem to have this idea that with enough rules and restrictions you can change human nature to suit your idea of queue perfection. Even if you did accomplish that, it would be perfect for you. You should have enough evidence already in this thread that your idea of what's right is not similar to what many other people want. Suggesting that because it's a change you want and everyone else should also want that is naive. People play the game differently. It would be impossible to design a queue system that allows for that sort of flexibility, however, when you form your own group, you remove the need for the system to design something you want. You have full control. Why expect a game system to be able to do that for you?

    You can´t solve these issues by telling people to join a guild - many are all ready in a guild. Guilds are infact very much overrated and most know it.

    People doing these run in norm dungeons is part of a guild themself and not able to make people join in on some of these asocial speedevents, so they que on there own.

    I would say asking people to join a guild to solve this problem is an insult to many. It should never be mandatory to join a guild in ESO,, just because some want to play nice and intented.

    This "joiin a guil" is very outdated and brings nothng, but support for those who make it very hard for people to enjoy ESO as intented.
  • karekiz
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    nukk3r wrote: »
    Imagine being a vet player, creating a new toon and being stuck in a sub-50 dungeon with people who installed the game yesterday.

    Imagine not PLing to 50 in a couple hours as a vet player.
  • svendf
    svendf
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    ThePedge wrote: »
    ZOS needs to think harder about how to encourage experienced players to be good neighbours. FFXIV has a kudos system: https://ffxiv.consolegameswiki.com/wiki/Player_Commendation

    Gate mounts and transmutes behind that and you'd see a lot more mentoring.

    Oh BTW. a friend of mine that didn't enjoy the low level dungeons because of all the elitism thats going in noob content is actually now playing FFXIV. so.. hu.. yeah, theres that

    That system would actually be awesome.
    Way better solution than "Newbs need to find themselves a group and not use queue" logic

    If your friend found a good guild, they might still be playing ESO. You seem to have this idea that with enough rules and restrictions you can change human nature to suit your idea of queue perfection. Even if you did accomplish that, it would be perfect for you. You should have enough evidence already in this thread that your idea of what's right is not similar to what many other people want. Suggesting that because it's a change you want and everyone else should also want that is naive. People play the game differently. It would be impossible to design a queue system that allows for that sort of flexibility, however, when you form your own group, you remove the need for the system to design something you want. You have full control. Why expect a game system to be able to do that for you?

    Tbh the poll shows that people clearly don't want below 50 queues. But that doesn't mean they are happy with the faking that's going on. Its a flawed poll and should have another option maybe.

    The only thing i would expect is using the queue the way devs intended it to be used.
    The queue clearly lets you know that you can't have 2 healers, or 2 tanks, or more than 2 DDs. everyone bypassing that is not doing it as it was intended.

    If people used vote kick to deal with fake roles, then eventually, people would stop queueing as a fake role. I do my part and kick fake tanks even if I know we can win with them faking.

    To be honest that only gives a reason for an Under 50 queue imo.

    At no point in time do I want to queue and get a healer. But Under 50s do.

    There are a very few bosses having a healing is useful for, and they are all in Veteran DLC dungeons, maybe even only Hard Modes of those.

    Regarding healer ? That seems a solutions for you and maybe it´s better for you to have that "additional" dd with you - on my dd´s I don´t need that additional dd.

    Leave healer´s alone and come to terms whith the fact, that even player´s over lvl 50 and max cp can do very well with a healer in their group and that is how it should be.

    Playing together with a support or support roles. It eigther make you a worse or better player.

    So ? What do you want ? All healers out of the game so you can speedrun norms ? In your answere it seems you want to be all over the place and support everything. Supporting the "vote kick" supporters don´t help any, because it don´t work that well. It works if you are three friends and you get a fake or a runner, but not if this fake or runner have a "friend" with them - we all know that. So why pull it up as a solution as it is working well, because it isn´t.

    These fake and runners is having a real good laugh and can´t blame them
    Edited by svendf on December 27, 2020 6:22PM
  • Starlight_Whisper
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    No
    I usually have a proper group, but I play tank or healer 99 percent of the time.

    But the biggest problem is we need more dps slots in dungeons or promote healing and tanking more.
  • Starlight_Whisper
    Starlight_Whisper
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    No
    idk wrote: »
    how hard is it to start out by typing.. I need to do quests?

    people hardly say hi anymore and expect other to know they need quest?

    well, hu.. its litteraly in the description

    And people below level 50 can, and are, just as rude so the idea would not solve that issue either.

    If an under 50 dungeon queue would actually eliminate the things mentioned then it would be worth considering. In fact, it does nothing to isolate new players from experienced players or players rushing ahead.

    The GF is not designed to put together the "proper group" that seems to be desired as it is meant to assemble a random group of players that are available in the queue. I suggest forming your own group to get the "proper group" desired.

    It also creates the problem of old players not being able to learn something new without judgement.
  • nukk3r
    nukk3r
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    No
    karekiz wrote: »
    nukk3r wrote: »
    Imagine being a vet player, creating a new toon and being stuck in a sub-50 dungeon with people who installed the game yesterday.

    Imagine not PLing to 50 in a couple hours as a vet player.

    PLing, and getting like 5 skills leveled and no psijics/mages/fighters. Quality.
  • svendf
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    I usually have a proper group, but I play tank or healer 99 percent of the time.

    But the biggest problem is we need more dps slots in dungeons or promote healing and tanking more.

    Then you need harder dungeons. Three or four dds do more damage than two, just so we are over that disscution.

    Where do this end up ? lol
  • Nairinhe
    Nairinhe
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    No
    karekiz wrote: »
    nukk3r wrote: »
    Imagine being a vet player, creating a new toon and being stuck in a sub-50 dungeon with people who installed the game yesterday.

    Imagine not PLing to 50 in a couple hours as a vet player.

    I'm that vet player who would rather have fun leveling new char over a couple of weeks learning the build I'm making, than mindlessly, joylessly grind to lvl 50. I also don't mind being grouped with new players, especially if I can help them. Maybe, I'm just not vet enough?
  • svendf
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    svendf wrote: »
    I usually have a proper group, but I play tank or healer 99 percent of the time.

    But the biggest problem is we need more dps slots in dungeons or promote healing and tanking more.

    Then you need harder dungeons. Three or four dds do more damage than two, just so we are over that disscution.

    Where do this end up ? lol

    I do agreen on more support for tanks and healers, but you will still have these, who will push for more dps and we don´t need this and that role in this and that type of content lol
    Edited by svendf on December 27, 2020 6:37PM
  • redspecter23
    redspecter23
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    No
    svendf wrote: »
    ZOS needs to think harder about how to encourage experienced players to be good neighbours. FFXIV has a kudos system: https://ffxiv.consolegameswiki.com/wiki/Player_Commendation

    Gate mounts and transmutes behind that and you'd see a lot more mentoring.

    Oh BTW. a friend of mine that didn't enjoy the low level dungeons because of all the elitism thats going in noob content is actually now playing FFXIV. so.. hu.. yeah, theres that

    That system would actually be awesome.
    Way better solution than "Newbs need to find themselves a group and not use queue" logic

    If your friend found a good guild, they might still be playing ESO. You seem to have this idea that with enough rules and restrictions you can change human nature to suit your idea of queue perfection. Even if you did accomplish that, it would be perfect for you. You should have enough evidence already in this thread that your idea of what's right is not similar to what many other people want. Suggesting that because it's a change you want and everyone else should also want that is naive. People play the game differently. It would be impossible to design a queue system that allows for that sort of flexibility, however, when you form your own group, you remove the need for the system to design something you want. You have full control. Why expect a game system to be able to do that for you?

    You can´t solve these issues by telling people to join a guild - many are all ready in a guild. Guilds are infact very much overrated and most know it.

    People doing these run in norm dungeons is part of a guild themself and not able to make people join in on some of these asocial speedevents, so they que on there own.

    I would say asking people to join a guild to solve this problem is an insult to many. It should never be mandatory to join a guild in ESO,, just because some want to play nice and intented.

    This "joiin a guil" is very outdated and brings nothng, but support for those who make it very hard for people to enjoy ESO as intented.

    You use this phrase "as intended" as if all players do things the same way. This is not the case. People enjoy things differently and the queue does not separate based on play style. Fast players can get annoyed by slow players and slow players can get annoyed by fast players and "fast" and "slow" are also both relative terms in this case. You can't simply state that all players should run things X way and expect people to all just get on board with that.

    This is why I always suggest friends and guildies. You have actual control over who you play with this way without expecting an automated system to read each individual mind concerning playstyle. You do the choosing and can accept or deny anyone you want. Why would you want to give up this complete control to an automated system, then complain the system isn't doing things the way you want is mind boggling.
    Edited by redspecter23 on December 27, 2020 7:31PM
  • Colecovision
    Colecovision
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    Let us queue for a random with 1-3 players who don't want a traditional group of 4. Or even queue for 4 random players who all agree to play with whoever shows up regardless of roles. The limitations of having rewards tied to a traditional group that many of us don't even want is the problem. Fix that.
  • spartaxoxo
    spartaxoxo
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    No
    karekiz wrote: »
    nukk3r wrote: »
    Imagine being a vet player, creating a new toon and being stuck in a sub-50 dungeon with people who installed the game yesterday.

    Imagine not PLing to 50 in a couple hours as a vet player.

    Where's the fun in that?

    @karekiz
  • etchedpixels
    etchedpixels
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    Yes
    Far simpler would be to fix the stupid dungeon finder two dd, healer, tank requirement for random normal/veteran then the folks who don't actually need to group could just go solo their random normal in peace and everyone would be happier.

    For everything else you can just walk into a dungeon, for your crystals you gotta group and we all suffer as a result.

    Another fix would be to make random vet dungeons give more crystals than normal (eg 5 for normal, 10 for normal dlc, 15 for vet) so they go play in the right dungeon.


    Too many toons not enough time
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