RottingAlien wrote: »gamergirldk wrote: »how hard is it to start out by typing.. I need to do quests?
people hardly say hi anymore and expect other to know they need quest?
well, hu.. its litteraly in the description
So you would force low level players not to have mentors in dungeons?
Wouldn't stop people from skipping whatever they can skip and leaving the group before you can turn the quest in.RottingAlien wrote: »RottingAlien wrote: »[snip] quote formatting is all f'd up xD
yup, and they lose interest and leave and never get to see what eso has to offer.
Thats not how you make a good impression on new players. you might not care, but its good for the game to make new players feel welcomed.
Ok, then, what makes you think that sub-50 queue full with full CP rushing sub-50 toons would make a good impression?
the rush would definitely be slower 100%.
Low level gear, mostly training gear + not every skill unlocked.
I'm on my 18th char now. Don't tell me that you have the same dps with a level 40 char and an actuall 810cp+ because i'm not buying it xD
But the suggestion would change a thing. It is not like Zos restricts the same players from running ahead if they are on a sub-50 toon. They will do what they want to regardless of the level of character they are on.
spartaxoxo wrote: »People will naturally want to go through things as quickly and efficiently as possible because they have to do the random normals multiple times per day to get the transmute crystals they need for their gear.
If someone wants the group to slow down for their quest, they should communicate as such. Otherwise they should just learn how to sprint/roll dodge/heal/shield, two things they should be learning before entering dungeons anyway.
A lot of times when they encounter powerful high level characters they aren't mad, they are impressed. And sometimes will ask for build and game play advice so that their characters can get that strong. Others will just want to work out how to get that strong on their own and start researching guides.
redspecter23 wrote: »RottingAlien wrote: »redspecter23 wrote: »RottingAlien wrote: »Recapitated wrote: »ZOS needs to think harder about how to encourage experienced players to be good neighbours. FFXIV has a kudos system: https://ffxiv.consolegameswiki.com/wiki/Player_Commendation
Gate mounts and transmutes behind that and you'd see a lot more mentoring.
Oh BTW. a friend of mine that didn't enjoy the low level dungeons because of all the elitism thats going in noob content is actually now playing FFXIV. so.. hu.. yeah, theres that
That system would actually be awesome.
Way better solution than "Newbs need to find themselves a group and not use queue" logic
If your friend found a good guild, they might still be playing ESO. You seem to have this idea that with enough rules and restrictions you can change human nature to suit your idea of queue perfection. Even if you did accomplish that, it would be perfect for you. You should have enough evidence already in this thread that your idea of what's right is not similar to what many other people want. Suggesting that because it's a change you want and everyone else should also want that is naive. People play the game differently. It would be impossible to design a queue system that allows for that sort of flexibility, however, when you form your own group, you remove the need for the system to design something you want. You have full control. Why expect a game system to be able to do that for you?
Tbh the poll shows that people clearly don't want below 50 queues. But that doesn't mean they are happy with the faking that's going on. Its a flawed poll and should have another option maybe.
The only thing i would expect is using the queue the way devs intended it to be used.
The queue clearly lets you know that you can't have 2 healers, or 2 tanks, or more than 2 DDs. everyone bypassing that is not doing it as it was intended.
If people used vote kick to deal with fake roles, then eventually, people would stop queueing as a fake role. I do my part and kick fake tanks even if I know we can win with them faking.
Note: I dont agree with the level 50 split as it would solve nothing splitting it that way.Taleof2Cities wrote: »Looks like the “no’s” have it ... next topic?
Seriously though, you can’t split the queue without making wait times longer for everyone.
But the suggestion would change a thing. It is not like Zos restricts the same players from running ahead if they are on a sub-50 toon. They will do what they want to regardless of the level of character they are on.spartaxoxo wrote: »People will naturally want to go through things as quickly and efficiently as possible because they have to do the random normals multiple times per day to get the transmute crystals they need for their gear.
If someone wants the group to slow down for their quest, they should communicate as such. Otherwise they should just learn how to sprint/roll dodge/heal/shield, two things they should be learning before entering dungeons anyway.
A lot of times when they encounter powerful high level characters they aren't mad, they are impressed. And sometimes will ask for build and game play advice so that their characters can get that strong. Others will just want to work out how to get that strong on their own and start researching guides.
I'm not buying this even the slighest. No one is impressed by toxic behavior, and you shouldn't be queuing into normals with the intention of 'impressing" other players.
If you want to show off, do it in vet. If anything, you if actually just wanted to get through the dungeon quickly, you should be happy to queue with players your own level and skill who are also looking to do that, and not low level characters who are there for completion and quests.
redspecter23 wrote: »RottingAlien wrote: »Recapitated wrote: »ZOS needs to think harder about how to encourage experienced players to be good neighbours. FFXIV has a kudos system: https://ffxiv.consolegameswiki.com/wiki/Player_Commendation
Gate mounts and transmutes behind that and you'd see a lot more mentoring.
Oh BTW. a friend of mine that didn't enjoy the low level dungeons because of all the elitism thats going in noob content is actually now playing FFXIV. so.. hu.. yeah, theres that
That system would actually be awesome.
Way better solution than "Newbs need to find themselves a group and not use queue" logic
If your friend found a good guild, they might still be playing ESO. You seem to have this idea that with enough rules and restrictions you can change human nature to suit your idea of queue perfection. Even if you did accomplish that, it would be perfect for you. You should have enough evidence already in this thread that your idea of what's right is not similar to what many other people want. Suggesting that because it's a change you want and everyone else should also want that is naive. People play the game differently. It would be impossible to design a queue system that allows for that sort of flexibility, however, when you form your own group, you remove the need for the system to design something you want. You have full control. Why expect a game system to be able to do that for you?
redspecter23 wrote: »RottingAlien wrote: »redspecter23 wrote: »RottingAlien wrote: »Recapitated wrote: »ZOS needs to think harder about how to encourage experienced players to be good neighbours. FFXIV has a kudos system: https://ffxiv.consolegameswiki.com/wiki/Player_Commendation
Gate mounts and transmutes behind that and you'd see a lot more mentoring.
Oh BTW. a friend of mine that didn't enjoy the low level dungeons because of all the elitism thats going in noob content is actually now playing FFXIV. so.. hu.. yeah, theres that
That system would actually be awesome.
Way better solution than "Newbs need to find themselves a group and not use queue" logic
If your friend found a good guild, they might still be playing ESO. You seem to have this idea that with enough rules and restrictions you can change human nature to suit your idea of queue perfection. Even if you did accomplish that, it would be perfect for you. You should have enough evidence already in this thread that your idea of what's right is not similar to what many other people want. Suggesting that because it's a change you want and everyone else should also want that is naive. People play the game differently. It would be impossible to design a queue system that allows for that sort of flexibility, however, when you form your own group, you remove the need for the system to design something you want. You have full control. Why expect a game system to be able to do that for you?
Tbh the poll shows that people clearly don't want below 50 queues. But that doesn't mean they are happy with the faking that's going on. Its a flawed poll and should have another option maybe.
The only thing i would expect is using the queue the way devs intended it to be used.
The queue clearly lets you know that you can't have 2 healers, or 2 tanks, or more than 2 DDs. everyone bypassing that is not doing it as it was intended.
If people used vote kick to deal with fake roles, then eventually, people would stop queueing as a fake role. I do my part and kick fake tanks even if I know we can win with them faking.
To be honest that only gives a reason for an Under 50 queue imo.
At no point in time do I want to queue and get a healer. But Under 50s do.
There are a very few bosses having a healing is useful for, and they are all in Veteran DLC dungeons, maybe even only Hard Modes of those.
RottingAlien wrote: »gamergirldk wrote: »how hard is it to start out by typing.. I need to do quests?
people hardly say hi anymore and expect other to know they need quest?
well, hu.. its litteraly in the description
And people below level 50 can, and are, just as rude so the idea would not solve that issue either.
If an under 50 dungeon queue would actually eliminate the things mentioned then it would be worth considering. In fact, it does nothing to isolate new players from experienced players or players rushing ahead.
The GF is not designed to put together the "proper group" that seems to be desired as it is meant to assemble a random group of players that are available in the queue. I suggest forming your own group to get the "proper group" desired.
Starlight_Whisper wrote: »I usually have a proper group, but I play tank or healer 99 percent of the time.
But the biggest problem is we need more dps slots in dungeons or promote healing and tanking more.
Starlight_Whisper wrote: »I usually have a proper group, but I play tank or healer 99 percent of the time.
But the biggest problem is we need more dps slots in dungeons or promote healing and tanking more.
Then you need harder dungeons. Three or four dds do more damage than two, just so we are over that disscution.
Where do this end up ? lol
redspecter23 wrote: »RottingAlien wrote: »Recapitated wrote: »ZOS needs to think harder about how to encourage experienced players to be good neighbours. FFXIV has a kudos system: https://ffxiv.consolegameswiki.com/wiki/Player_Commendation
Gate mounts and transmutes behind that and you'd see a lot more mentoring.
Oh BTW. a friend of mine that didn't enjoy the low level dungeons because of all the elitism thats going in noob content is actually now playing FFXIV. so.. hu.. yeah, theres that
That system would actually be awesome.
Way better solution than "Newbs need to find themselves a group and not use queue" logic
If your friend found a good guild, they might still be playing ESO. You seem to have this idea that with enough rules and restrictions you can change human nature to suit your idea of queue perfection. Even if you did accomplish that, it would be perfect for you. You should have enough evidence already in this thread that your idea of what's right is not similar to what many other people want. Suggesting that because it's a change you want and everyone else should also want that is naive. People play the game differently. It would be impossible to design a queue system that allows for that sort of flexibility, however, when you form your own group, you remove the need for the system to design something you want. You have full control. Why expect a game system to be able to do that for you?
You can´t solve these issues by telling people to join a guild - many are all ready in a guild. Guilds are infact very much overrated and most know it.
People doing these run in norm dungeons is part of a guild themself and not able to make people join in on some of these asocial speedevents, so they que on there own.
I would say asking people to join a guild to solve this problem is an insult to many. It should never be mandatory to join a guild in ESO,, just because some want to play nice and intented.
This "joiin a guil" is very outdated and brings nothng, but support for those who make it very hard for people to enjoy ESO as intented.