Hey all! Just wanted to post about my experience today to see if anyone else feels the same. If you are a fellow healer main who enjoys queuing as a pure healer occasionally for 4 man content then we should probably start a support group where we can talk amongst each other about how uneeded we are...
I queued with some people that I have done plenty of 4 man's with... One of the dps was wearing the ring of the pale order for all 3 vet pledge dungeons, and I had no idea how much it was going to bother me! I'm normally a patient and easy going teammate that just likes to heal my ass off honestly, but everytime the specific dps' health would drop low I'd be trying to burst them up and then realize that I'm wasting resources by doing so.
As a healer main who has been healing her ass off for a few years I am programmed to burst heal when I see that little blue health bar drop low. I don't pay attention to what my team's characters look like, I only care about their blue health bar. I experience brief euphoria when I see their health bars move like sound bars.
So because of how I am hard wired in my role after playing it for literally years I felt that my perception was being deceived by this ring of the pale order. I have no interests in trying to police what other people wear, but it was so jarring of an experience for me. There was plenty of times where the dps died because they had on the ring, where as if I could heal them they wouldn't have died. The teammate knows that I main heals, I've healed them in DLC hms etc, I even asked them if they were wearing it and they said "yes"...
My main complaint about the ring is that skills like breath of life, and radiating regeneration still hit the teammate who is wearing the ring... Even though the effect gets wasted entirely. That seems very unfair.
Don't get me wrong, I am happy for all of the solo players out there who can use this ring now. I am even happy for the competent DDs and tanks who get stuck with a not so competent healer.
I know that people have said hell no to the ring since day 1 on pts, but I have never had a bad experience until now and it really disoriented how I've been playing the game for many moons. As a healer main I feel lost and unsure of how to adapt to this item. Any suggestions would be appreciated!
VampireLordLover99 wrote: »This isn't an issue with just ring of the pale order. It stems all the way from the BS they're trying to do with vampire. Honestly, this whole 'can't be healed in a group' thing should NOT be in this game nor tied to an item, subclass, or otherwise.
That said, they could at least have the player's healthbar have a visual indicator as to when they're shutting themselves off from healing. Also thought it'd be cool if the HP bar was shrouded in some vampiric black/red mist or if it had a bat symbol on it that greyed the whole thing out.
I've also found that one shield resto staff ability works very nicely when running with someone who is a vamp/pale order user.
As a healer, DPS, and tank who has experimented with this ring and vampire extensively here is what you do.
Apply life steal to everything as healing via life steal no longer counts as healing coming from you but from the person doing the damage.
Synergies everywhere!!! Abilities like Energy Orb are very useful for bursting a vampire or Ring bearer up.
Boost their DPS! The more damage a person using the Ring of the Pale Order does the more they heal.
If you're using Spell Power Cure try to get ahold of the Olorime set instead as it's application of the Major Courage buff doesn't rely on actually doing any healing.
These are things I've learned over the months of testing. Hope they help.
VampireLordLover99 wrote: »This isn't an issue with just ring of the pale order. It stems all the way from the BS they're trying to do with vampire. Honestly, this whole 'can't be healed in a group' thing should NOT be in this game nor tied to an item, subclass, or otherwise.
That said, they could at least have the player's healthbar have a visual indicator as to when they're shutting themselves off from healing. Also thought it'd be cool if the HP bar was shrouded in some vampiric black/red mist or if it had a bat symbol on it that greyed the whole thing out.
I've also found that one shield resto staff ability works very nicely when running with someone who is a vamp/pale order user.
That's a good idea. If you are wearing the ring it should have a visual indicator and lock that player out from distracting the healer. I rarely play healer these days, but what the OP describes sounds extremely annoying.
So because of how I am hard wired in my role after playing it for literally years I felt that my perception was being deceived by this ring of the pale order. I have no interests in trying to police what other people wear, but it was so jarring of an experience for me. There was plenty of times where the dps died because they had on the ring, where as if I could heal them they wouldn't have died. The teammate knows that I main heals, I've healed them in DLC hms etc, I even asked them if they were wearing it and they said "yes"...
That's a good idea. If you are wearing the ring it should have a visual indicator and lock that player out from distracting the healer. I rarely play healer these days, but what the OP describes sounds extremely annoying.
As a healer, DPS, and tank who has experimented with this ring and vampire extensively here is what you do.
Apply life steal to everything as healing via life steal no longer counts as healing coming from you but from the person doing the damage.
Synergies everywhere!!! Abilities like Energy Orb are very useful for bursting a vampire or Ring bearer up.
Boost their DPS! The more damage a person using the Ring of the Pale Order does the more they heal.
If you're using Spell Power Cure try to get ahold of the Olorime set instead as it's application of the Major Courage buff doesn't rely on actually doing any healing.
These are things I've learned over the months of testing. Hope they help.
MirandaSharp wrote: »That's a good idea. If you are wearing the ring it should have a visual indicator and lock that player out from distracting the healer. I rarely play healer these days, but what the OP describes sounds extremely annoying.
-Yes, that's the least they can do if they want to allow this in group content. Make the health bar glowing red or something? Though I think most healers on PC use mods to get better health/stamina/magicka bars in the UI... Then at least open the API to the mod community so they can do a check on whether player is "healable" or not...
VampireLordLover99 wrote: »they could at least have the player's healthbar have a visual indicator as to when they're shutting themselves off from healing
ZOS , please GIVE pale a special VISUAL effect , just like EBON , ALKOSH !
We have to know who is running PALE !