dinokstrunz wrote: »considering that they had to adjust to working through pandemic in a hurry? (remember pandemic that is STILL going on and changed a lot of work to remote which can make communication within teams, let alone between different teams - much harder) pretty good all things considered. am I happy with performance of the game? no. but am I willing to cut them some slack given the circumstances? yes.
1. The problems with this game mostly stem back long before the global pandemic
2. Other MMOs remain unaffected by the switch up. I think people can expect small delays maybe a few weeks behind schedule
3. Communication would really be unaffected this it's so easy to stay in touch with other teams these days thanks to the digital age we find ourselves it so I really doubt this is a huge issue.
4. The worst part is that despite the changes ZoS is still the same old ZoS. Complete silence from its teams regarding the growing unrest in this game, the mountain of issues caused by poorly managed balance problems and of course the woeful game performance plaguing everyone from PvE to PvP. It's just the same old same old.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
dinokstrunz wrote: »considering that they had to adjust to working through pandemic in a hurry? (remember pandemic that is STILL going on and changed a lot of work to remote which can make communication within teams, let alone between different teams - much harder) pretty good all things considered. am I happy with performance of the game? no. but am I willing to cut them some slack given the circumstances? yes.
1. The problems with this game mostly stem back long before the global pandemic
2. Other MMOs remain unaffected by the switch up. I think people can expect small delays maybe a few weeks behind schedule
3. Communication would really be unaffected this it's so easy to stay in touch with other teams these days thanks to the digital age we find ourselves it so I really doubt this is a huge issue.
4. The worst part is that despite the changes ZoS is still the same old ZoS. Complete silence from its teams regarding the growing unrest in this game, the mountain of issues caused by poorly managed balance problems and of course the woeful game performance plaguing everyone from PvE to PvP. It's just the same old same old.
1. not to this degree,
2. false. even WoW, which people do so love to bring up - suffered multiple delays, reduced content and bugs that were worse then normal
3. you can talk via zoom or whatever, but there is a matter of personal rigs not being ready for workload, equipment in general being linked up on site, so its easier to refer to work done by others, vs remotely, where security becomes more of an issue just getting a zoom call going vs just walking over to a colleague's desk and being able to see immediately what's on their screen, etc.
4. its ZoS exacerbated. because they now have extra issues to deal with.
again - am I happy with how the game performs? not really. but do I think that they are genuinely trying to keep it together? yes.
dinokstrunz wrote: »dinokstrunz wrote: »considering that they had to adjust to working through pandemic in a hurry? (remember pandemic that is STILL going on and changed a lot of work to remote which can make communication within teams, let alone between different teams - much harder) pretty good all things considered. am I happy with performance of the game? no. but am I willing to cut them some slack given the circumstances? yes.
1. The problems with this game mostly stem back long before the global pandemic
2. Other MMOs remain unaffected by the switch up. I think people can expect small delays maybe a few weeks behind schedule
3. Communication would really be unaffected this it's so easy to stay in touch with other teams these days thanks to the digital age we find ourselves it so I really doubt this is a huge issue.
4. The worst part is that despite the changes ZoS is still the same old ZoS. Complete silence from its teams regarding the growing unrest in this game, the mountain of issues caused by poorly managed balance problems and of course the woeful game performance plaguing everyone from PvE to PvP. It's just the same old same old.
1. not to this degree,
2. false. even WoW, which people do so love to bring up - suffered multiple delays, reduced content and bugs that were worse then normal
3. you can talk via zoom or whatever, but there is a matter of personal rigs not being ready for workload, equipment in general being linked up on site, so its easier to refer to work done by others, vs remotely, where security becomes more of an issue just getting a zoom call going vs just walking over to a colleague's desk and being able to see immediately what's on their screen, etc.
4. its ZoS exacerbated. because they now have extra issues to deal with.
again - am I happy with how the game performs? not really. but do I think that they are genuinely trying to keep it together? yes.
1. No, a lot of the issues happening right now have happened before, when ZoS tries to fix them it's usually just paper over the cracks.
2. I played WoW for 7 years I can't remember there being a expansion release that wasn't riddled with bugs and other such annoyances. It was pretty much expected then as it was now.
3. I can't imagine ZoS developers or employees having terrible rigs at home, it's pretty much their job at the end of the day. I wouldn't be surprised if some of the work they did was already being done from home prior to the pandemic (such as artists). It would just seem strange if that was a case and would almost go down a ZoS screw up.
4. A lot of these "Issues" are of ZoS own doing.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
iGotBaited wrote: »How does working from home impact doing your job as a dev? Honest question.
They don't run into each other during work anymore. It always has to be scheduled an entire meeting even for the smallest of things because they just cannot discuss these things on the fly.
No offense to the first group, but that content is so easy that it doesn't matter if you have 500ms delay, your character positioning is off, weapon swap doesn't work, skills don't fire - you can clear it all just using normal attacks.
iGotBaited wrote: »How does working from home impact doing your job as a dev? Honest question.
They don't run into each other during work anymore. It always has to be scheduled an entire meeting even for the smallest of things because they just cannot discuss these things on the fly.
So telephones and internet do not work in US ?
oXI_Viper_IXo wrote: »Red_Feather wrote: »I liked the new systems.
Scrying, excavating, stickerbook are the ones I thinking of at the moment. They really did draw me back into all the game's zones.
Great stuff.
None of that has anything to do with performance though...
Honestly? Bad.
Overall, the story this year was meh and felt like a clone of Elsweyr. Zone design was nice and the sticker book was a decent addition, but overall the game is in a rough place. I don't PvP anymore so I have no comment to make there, but as far as PvE content goes, I haven't run a trial since shortly after Markarth launched. I think I attempted two and the first we didn't clear because the instance was bugging out and people were crashing. The second one I didn't clear since I crashed on final boss and didn't get back until after the trail was over. I have also crashed in dungeons (random trash pulls; I avoided Wayrest II and Fang Lair until they were fixed, and I won't touch Scalecaller Peak right now), and have crashed doing writs.
The game in its current state is frustrating. I feel like I'm missing out on a good chunk of content because of the crashing.
SidraWillowsky wrote: »1. Content-wise, Greymoor was awful, aside from the Antiquities system. It felt incredibly phoned-in, and I saw someone note a few weeks ago that it feels like the game is winding down. Hearing that both saddened me and made me realize that I've been feeling the same way. I don't care for the zone because I dislike Argonians, but Murkmire feels like the last decent content that we got.
2. I felt like player feedback was ignored in some critical cases. Markarth went live with some bugs that had been noted during WEEK ONE of the PTS cycle leading up to it. There is no excuse for those to have gone live.
3. The switch to bi-weekly updates. I don't know WHY this needed to be done (does anyone even USE Stadia?), but we went two full weeks after Markarth launched with the bugs I mentioned above, which made my character pretty difficult to play, since she's a mag DD who uses the skills that broke.
4. I've never had a crash to desktop ONCE in 2.5 years of ESO prior to Markarth going live. The update seems to have mostly fixed it, but it still happens sometimes.
5. Last, but for me most importantly, almost complete silence from ZOS regarding this stuff. I rarely see our Community Managers post on the forums there days; it's mostly admin editing posts and telling people to be nice or whatever.
To those saying to give them slack because we're in the middle of a pandemic- I get that. But that doesn't mean you can just abandon the people who are paying you. I've had some projects at work turned upside-down and inside-out because COVID-19 has disrupted everything, but at the end of the day we need to deliver what we promised to our clients. People have been understanding and we've worked to modify some aspects of projects that were affected by the pandemic, but that required communication with our clients. And after nine months especially, these things are generally expected to be worked out- timelines shifted, reports and analyses modified, working from home setups sorted out. There are still annoyances like trying to get onto a Zoom call when every child in your neighborhood is also trying to Zoom into their virtual classrooms, but jesus- if that happens, you COMMUNICATE WITH THE CLIENT and explain what happened. Accountability is everything. While not exactly "clients", we players are still paying customers and these issues should at least be acknowledged.
I've mentioned it before, but seriously- a little accountability goes a long way. I make plenty of mistakes at work, and 99% of the time things are fine after I send an email that includes: what happened, a non-whiny, non-blame-y explanation of WHY it happened, what I did to correct it, what I'll do moving forward to prevent it from happening again, and an apology for the inconvenience/issue.
That's all I want to hear!!!