* Undaunted Unweaver/Infiltrator/Noble Duelist: Heavy attack builds utilizing lightning staff is heavily overperforming and needs serious adjustments. Combine two of these sets with maelstrom lightning staff + offbalance debuff and you hit players for 6-8k A TICK in PvP. ZOS nerfed Sergeant Mail with the reasoning it provided too much burst potential with dual-wield heavy attacks (which was melee and dodgable btw, compared to lightning heavies which are ranged and can't be dodged) but for some reason it's fine for magicka when abused from ranged with very few options for counterplay??? Rework these sets to ONLY apply their damage bonus to the last tick of the lightning heavy attack.
Please don't destroy PvE in your anti-proc frenzy, thanks.
Please don't use PvE as an excuse to leave PvP in a total un-balanced mess, thanks. And my suggestion would still make those builds viable for PvE without being completely overtuned on PvP.
I fail to see the problem here. You couldn't kill him, but he couldn't kill you either.Like on Thursday I fought this one guy who was using the proc sets (Crimson included because of course) and I just couldn't kill him, yet at the same time he got close to almost killing me multiple times.Okay, THAT is problematic. Healing should not scale up with number of enemies like this.Back and forth this went for about 5 or so minutes before 6 people came to help, but his Crimson set scaled up its healing due to the extra people present. Eventually it took one good Fossilize from me and all of us dumping Ultimates + Executes on him before he finally fell. Its getting a bit ridiculous out there...
* Undaunted Unweaver/Infiltrator/Noble Duelist: Heavy attack builds utilizing lightning staff is heavily overperforming and needs serious adjustments. Combine two of these sets with maelstrom lightning staff + offbalance debuff and you hit players for 6-8k A TICK in PvP. ZOS nerfed Sergeant Mail with the reasoning it provided too much burst potential with dual-wield heavy attacks (which was melee and dodgable btw, compared to lightning heavies which are ranged and can't be dodged) but for some reason it's fine for magicka when abused from ranged with very few options for counterplay??? Rework these sets to ONLY apply their damage bonus to the last tick of the lightning heavy attack.
Please don't destroy PvE in your anti-proc frenzy, thanks.
Please don't use PvE as an excuse to leave PvP in a total un-balanced mess, thanks. And my suggestion would still make those builds viable for PvE without being completely overtuned on PvP.
PvE is not an excuse, it's just something that has to be considered, too.
Heavy attack builds specifically are the only variety in the light-attack-rotation meta in PvE, and I'd hate to see them go out the window again when they are barely viable as it is. Only giving the bonus to the last tick would do that for sure.
Fixing the proc meta while keeping the hands off PvE is not impossible, although tinkering with specific sets will never address the underlying issue imo, that proc sets give free damage to high defense builds. As long as proc sets don't scale, there will always be a new top proc dog, especially since Malacath.
relentless_turnip wrote: »I fail to see the problem here. You couldn't kill him, but he couldn't kill you either.Like on Thursday I fought this one guy who was using the proc sets (Crimson included because of course) and I just couldn't kill him, yet at the same time he got close to almost killing me multiple times.Okay, THAT is problematic. Healing should not scale up with number of enemies like this.Back and forth this went for about 5 or so minutes before 6 people came to help, but his Crimson set scaled up its healing due to the extra people present. Eventually it took one good Fossilize from me and all of us dumping Ultimates + Executes on him before he finally fell. Its getting a bit ridiculous out there...* Undaunted Unweaver/Infiltrator/Noble Duelist: Heavy attack builds utilizing lightning staff is heavily overperforming and needs serious adjustments. Combine two of these sets with maelstrom lightning staff + offbalance debuff and you hit players for 6-8k A TICK in PvP. ZOS nerfed Sergeant Mail with the reasoning it provided too much burst potential with dual-wield heavy attacks (which was melee and dodgable btw, compared to lightning heavies which are ranged and can't be dodged) but for some reason it's fine for magicka when abused from ranged with very few options for counterplay??? Rework these sets to ONLY apply their damage bonus to the last tick of the lightning heavy attack.
Please don't destroy PvE in your anti-proc frenzy, thanks.
Please don't use PvE as an excuse to leave PvP in a total un-balanced mess, thanks. And my suggestion would still make those builds viable for PvE without being completely overtuned on PvP.
PvE is not an excuse, it's just something that has to be considered, too.
Heavy attack builds specifically are the only variety in the light-attack-rotation meta in PvE, and I'd hate to see them go out the window again when they are barely viable as it is. Only giving the bonus to the last tick would do that for sure.
Fixing the proc meta while keeping the hands off PvE is not impossible, although tinkering with specific sets will never address the underlying issue imo, that proc sets give free damage to high defense builds. As long as proc sets don't scale, there will always be a new top proc dog, especially since Malacath.
They just need to scale exactly the same as an equivalent skill. So they can crit and have to be built up with offensive stats. So to do the damage they currently do you would need to couple them with new moon for example. This creates build diversity and forces players to make choices. Rather than being able to have 40k health with an over performing health scaling heal. Malacath would need no adjustment as you would make a choice between crit and the constant 25%.
This makes them more effective in PVE as well as you can stack crit👍
Unlike “nerf sorc” which is based on hurt feelings, the “crying” over these sets is reality based. The proc sets do high damage/healing or both (see the almost silly crimson twilight set) regardless of highest stat or weapon damage. So the meta is to use 2 of these sets and stack health because high magicka and stamina don’t matter. Regeneration doesn’t matter so you don’t have to worry about stam/mag regen. This makes builds that can be everything - high damage, high health, stacked mitigation. Little build variety results... Thus, pvp is broken in some of our opinions... you almost have to use these sets now or you won’t survive.
Agreed.
Like on Thursday I fought this one guy who was using the proc sets (Crimson included because of course) and I just couldn't kill him, yet at the same time he got close to almost killing me multiple times. The only reason I didn't outright die is because I kept my buffs and healing up, but no matter how much damage I threw his way it just didn't matter because eventually I had to go back to healing since his proc sets were dealing so much damage... and then he'd heal his 44k health back to full.
Back and forth this went for about 5 or so minutes before 6 people came to help, but his Crimson set scaled up its healing due to the extra people present. Eventually it took one good Fossilize from me and all of us dumping Ultimates + Executes on him before he finally fell. Its getting a bit ridiculous out there...
You bullies. Imagine complaining about zerging down someone who wasn't killing anyone. 😉
thegreat_one wrote: »Imagine not blocking Crimson
* Undaunted Unweaver/Infiltrator/Noble Duelist: Heavy attack builds utilizing lightning staff is heavily overperforming and needs serious adjustments. Combine two of these sets with maelstrom lightning staff + offbalance debuff and you hit players for 6-8k A TICK in PvP. ZOS nerfed Sergeant Mail with the reasoning it provided too much burst potential with dual-wield heavy attacks (which was melee and dodgable btw, compared to lightning heavies which are ranged and can't be dodged) but for some reason it's fine for magicka when abused from ranged with very few options for counterplay??? Rework these sets to ONLY apply their damage bonus to the last tick of the lightning heavy attack.
Please don't destroy PvE in your anti-proc frenzy, thanks.
Please don't use PvE as an excuse to leave PvP in a total un-balanced mess, thanks. And my suggestion would still make those builds viable for PvE without being completely overtuned on PvP.
PvE is not an excuse, it's just something that has to be considered, too.
Heavy attack builds specifically are the only variety in the light-attack-rotation meta in PvE, and I'd hate to see them go out the window again when they are barely viable as it is. Only giving the bonus to the last tick would do that for sure.
Fixing the proc meta while keeping the hands off PvE is not impossible, although tinkering with specific sets will never address the underlying issue imo, that proc sets give free damage to high defense builds. As long as proc sets don't scale, there will always be a new top proc dog, especially since Malacath.
Unlike “nerf sorc” which is based on hurt feelings, the “crying” over these sets is reality based. The proc sets do high damage/healing or both (see the almost silly crimson twilight set) regardless of highest stat or weapon damage. So the meta is to use 2 of these sets and stack health because high magicka and stamina don’t matter. Regeneration doesn’t matter so you don’t have to worry about stam/mag regen. This makes builds that can be everything - high damage, high health, stacked mitigation. Little build variety results... Thus, pvp is broken in some of our opinions... you almost have to use these sets now or you won’t survive.
They should just let proc sets scale with your other offensive stats to avoid this kind of thing, and possibly make them crit again so they can be an option for PvE too.
Of course they have to be rebalanced accordingly so they match the power of normal offensive sets, but given they spent ~2 years standardizing everything, that should be trivial.
Unlike “nerf sorc” which is based on hurt feelings, the “crying” over these sets is reality based. The proc sets do high damage/healing or both (see the almost silly crimson twilight set) regardless of highest stat or weapon damage. So the meta is to use 2 of these sets and stack health because high magicka and stamina don’t matter. Regeneration doesn’t matter so you don’t have to worry about stam/mag regen. This makes builds that can be everything - high damage, high health, stacked mitigation. Little build variety results... Thus, pvp is broken in some of our opinions... you almost have to use these sets now or you won’t survive.
They should just let proc sets scale with your other offensive stats to avoid this kind of thing, and possibly make them crit again so they can be an option for PvE too.
Of course they have to be rebalanced accordingly so they match the power of normal offensive sets, but given they spent ~2 years standardizing everything, that should be trivial.
I feel like you people asking for procs to scale based on stats have NO IDEA what you're actually asking for....
Think about it for a second. If they wanted to keep the sets even remotely competitive, and IF they they'd let procs crit and scale based on offensive stats, the sets would actually end up being way more catastrophic than they are now ( aka way more overpowered ).
I feel like you peeps just want procs out of the game entirely and this is like THE WORST approach, main power of proc sets lies within their ability to to give you FREE damage OFF THE GLOBAL COOLDOWN.
The only way to get out of this without ruining everything in the process is to simply apply caps and strict PVP rules that deal with numbers (that should not be happening).
relentless_turnip wrote: »Unlike “nerf sorc” which is based on hurt feelings, the “crying” over these sets is reality based. The proc sets do high damage/healing or both (see the almost silly crimson twilight set) regardless of highest stat or weapon damage. So the meta is to use 2 of these sets and stack health because high magicka and stamina don’t matter. Regeneration doesn’t matter so you don’t have to worry about stam/mag regen. This makes builds that can be everything - high damage, high health, stacked mitigation. Little build variety results... Thus, pvp is broken in some of our opinions... you almost have to use these sets now or you won’t survive.
They should just let proc sets scale with your other offensive stats to avoid this kind of thing, and possibly make them crit again so they can be an option for PvE too.
Of course they have to be rebalanced accordingly so they match the power of normal offensive sets, but given they spent ~2 years standardizing everything, that should be trivial.
I feel like you people asking for procs to scale based on stats have NO IDEA what you're actually asking for....
Think about it for a second. If they wanted to keep the sets even remotely competitive, and IF they they'd let procs crit and scale based on offensive stats, the sets would actually end up being way more catastrophic than they are now ( aka way more overpowered ).
I feel like you peeps just want procs out of the game entirely and this is like THE WORST approach, main power of proc sets lies within their ability to to give you FREE damage OFF THE GLOBAL COOLDOWN.
The only way to get out of this without ruining everything in the process is to simply apply caps and strict PVP rules that deal with numbers (that should not be happening).
Lol no they wouldn't... They would lower the base damage to that of an equivalent skill and let it scale exactly the same. Meaning proc would hit no harder than a spammable if they did burst damage for example. What this would provide is the inability to stack health without losing considerable damage. On this basis they could crit and actually be usable in PVE. And malacath would need know adjustment as it offers players a choice and forces them to make compromises to remain effective offensively and defensively...
If you think about it, it makes them more relevant in PVE, remain effective in PvP and creates greater build diversity.
* Undaunted Unweaver/Infiltrator/Noble Duelist: Heavy attack builds utilizing lightning staff is heavily overperforming and needs serious adjustments. Combine two of these sets with maelstrom lightning staff + offbalance debuff and you hit players for 6-8k A TICK in PvP. ZOS nerfed Sergeant Mail with the reasoning it provided too much burst potential with dual-wield heavy attacks (which was melee and dodgable btw, compared to lightning heavies which are ranged and can't be dodged) but for some reason it's fine for magicka when abused from ranged with very few options for counterplay??? Rework these sets to ONLY apply their damage bonus to the last tick of the lightning heavy attack.
Please don't destroy PvE in your anti-proc frenzy, thanks.
Please don't use PvE as an excuse to leave PvP in a total un-balanced mess, thanks. And my suggestion would still make those builds viable for PvE without being completely overtuned on PvP.
PvE is not an excuse, it's just something that has to be considered, too.
Heavy attack builds specifically are the only variety in the light-attack-rotation meta in PvE, and I'd hate to see them go out the window again when they are barely viable as it is. Only giving the bonus to the last tick would do that for sure.
Fixing the proc meta while keeping the hands off PvE is not impossible, although tinkering with specific sets will never address the underlying issue imo, that proc sets give free damage to high defense builds. As long as proc sets don't scale, there will always be a new top proc dog, especially since Malacath.
I get this is urgent to PvP players, but I don't think we have to tell PvE players to suck it up and live with nerfs to their playstyles, when solutions (like suggested in this thread) exist that accomodate both areas.* Undaunted Unweaver/Infiltrator/Noble Duelist: Heavy attack builds utilizing lightning staff is heavily overperforming and needs serious adjustments. Combine two of these sets with maelstrom lightning staff + offbalance debuff and you hit players for 6-8k A TICK in PvP. ZOS nerfed Sergeant Mail with the reasoning it provided too much burst potential with dual-wield heavy attacks (which was melee and dodgable btw, compared to lightning heavies which are ranged and can't be dodged) but for some reason it's fine for magicka when abused from ranged with very few options for counterplay??? Rework these sets to ONLY apply their damage bonus to the last tick of the lightning heavy attack.
Please don't destroy PvE in your anti-proc frenzy, thanks.
Please don't use PvE as an excuse to leave PvP in a total un-balanced mess, thanks. And my suggestion would still make those builds viable for PvE without being completely overtuned on PvP.
PvE is not an excuse, it's just something that has to be considered, too.
Heavy attack builds specifically are the only variety in the light-attack-rotation meta in PvE, and I'd hate to see them go out the window again when they are barely viable as it is. Only giving the bonus to the last tick would do that for sure.
Fixing the proc meta while keeping the hands off PvE is not impossible, although tinkering with specific sets will never address the underlying issue imo, that proc sets give free damage to high defense builds. As long as proc sets don't scale, there will always be a new top proc dog, especially since Malacath.
You need to consider the proportion of the impact of these sets on the gaming experience. These sets have a much higher impact on PvP than PvE: In PvP they lead to an imbalance, favoring specific builds and play styles, which leads to a very frustrating experience for many other players and people tending to look at other games. In PvE this is much less frustrating because everyone plays in co-op mode, and if you pull +-2k dps more or less that's really nothing of concern.
Besides, the original world and much of its content was designed already before these sets came up.
Suna_Ye_Sunnabe wrote: »If they do nerf proc sets, I hope it's only nerfed in pvp. They aren't too strong in pve, and I find some of them quite enjoyableI'm here petitioning separate balance for pve and pvp once again.
ZOS wants to close the skill gap by giving newer players a chance and now we see how it all turned out in the end.¯\_(ツ)_/¯
JayKwellen wrote: »ZOS wants to close the skill gap by giving newer players a chance and now we see how it all turned out in the end.¯\_(ツ)_/¯
@Kikazaru You mean like the new players still getting destroyed, and the experienced players figuring out how to use the "low APM" friendly sets to terrorize everyone, new and old alike?
Hmm, kind the exact thing anyone who's played this game for more than a few minutes could have expected isn't it? Interesting how ZOS didn't seem to be able to see this coming.
JayKwellen wrote: »ZOS wants to close the skill gap by giving newer players a chance and now we see how it all turned out in the end.¯\_(ツ)_/¯
@Kikazaru You mean like the new players still getting destroyed, and the experienced players figuring out how to use the "low APM" friendly sets to terrorize everyone, new and old alike?
Hmm, kind the exact thing anyone who's played this game for more than a few minutes could have expected isn't it? Interesting how ZOS didn't seem to be able to see this coming.
In my opinion, on top of the things suggested, the advantage of heavy armor vs. light armor is just too large. There should be a general slight damage output reduction and speed reduction when using HA pieces, and on the other end an increase for LA pieces.
Mancombe_Nosehair wrote: »What are these sets they are using?
Asking for a friend...
DTStormfox wrote: »There are multiple threats on these Forums stating that proc sets, especially damage proc sets, are way too powerful in Player vs. Player both in CP and no-CP.
When is this going to be addressed by the developers? When is this brainless meta of 'light attack = win' going to end?