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This proc set meta has to end

  • Sevn
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    Procs aren't going anywhere. So sick of this complaint. If you're new to ESO you get a pass. This isn't new, it's cyclical and it's high time you people adapted.

    The vast majority of this population is casual who do not mind being carried by gear because it allows them to participate and be good in content that they normally wouldn't be able to. They don't want to spend time gittin gud but they still want to be effective in combat so they have zero issue with a one button combat. Why should they, if they were interested in competitive play, they'd play a dedicated competitive game.

    Whether it's PvE or PvP content it's irrelevant, players still want to be good with minimum effort. That means by including these noob carrying sets in the new updates it will increase sales. That is what Zos is interested in first and foremost, but don't worry, they'll worry about balancing after they've sold their quota as they've done again and again and again and again.

    So suck it until the next "balance" update because they have shown you, year after year this how they operate. Or play a dedicated PvP game designed for competitive pvp which ESO is not. It is now nothing more than a supplementary piece to a much larger idea than whatever was advertised many years ago at launch.

    Edited by Sevn on December 13, 2020 2:03PM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • GreenhaloX
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    Ehh.. been playing for years and never follow any whatever folks are calling meta. Players die and rez in this game all the same no matter what build or title they are sporting.
  • Faulgor
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    Qbiken wrote: »
    Faulgor wrote: »
    Qbiken wrote: »
    * Undaunted Unweaver/Infiltrator/Noble Duelist: Heavy attack builds utilizing lightning staff is heavily overperforming and needs serious adjustments. Combine two of these sets with maelstrom lightning staff + offbalance debuff and you hit players for 6-8k A TICK in PvP. ZOS nerfed Sergeant Mail with the reasoning it provided too much burst potential with dual-wield heavy attacks (which was melee and dodgable btw, compared to lightning heavies which are ranged and can't be dodged) but for some reason it's fine for magicka when abused from ranged with very few options for counterplay??? Rework these sets to ONLY apply their damage bonus to the last tick of the lightning heavy attack.

    Please don't destroy PvE in your anti-proc frenzy, thanks.

    Please don't use PvE as an excuse to leave PvP in a total un-balanced mess, thanks. And my suggestion would still make those builds viable for PvE without being completely overtuned on PvP.

    PvE is not an excuse, it's just something that has to be considered, too.
    Heavy attack builds specifically are the only variety in the light-attack-rotation meta in PvE, and I'd hate to see them go out the window again when they are barely viable as it is. Only giving the bonus to the last tick would do that for sure.

    Fixing the proc meta while keeping the hands off PvE is not impossible, although tinkering with specific sets will never address the underlying issue imo, that proc sets give free damage to high defense builds. As long as proc sets don't scale, there will always be a new top proc dog, especially since Malacath.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • relentless_turnip
    relentless_turnip
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    Katlefiya wrote: »
    Vevvev wrote: »
    Like on Thursday I fought this one guy who was using the proc sets (Crimson included because of course) and I just couldn't kill him, yet at the same time he got close to almost killing me multiple times.
    I fail to see the problem here. You couldn't kill him, but he couldn't kill you either.
    Vevvev wrote: »
    Back and forth this went for about 5 or so minutes before 6 people came to help, but his Crimson set scaled up its healing due to the extra people present. Eventually it took one good Fossilize from me and all of us dumping Ultimates + Executes on him before he finally fell. Its getting a bit ridiculous out there...
    Okay, THAT is problematic. Healing should not scale up with number of enemies like this.
    Faulgor wrote: »
    Qbiken wrote: »
    Faulgor wrote: »
    Qbiken wrote: »
    * Undaunted Unweaver/Infiltrator/Noble Duelist: Heavy attack builds utilizing lightning staff is heavily overperforming and needs serious adjustments. Combine two of these sets with maelstrom lightning staff + offbalance debuff and you hit players for 6-8k A TICK in PvP. ZOS nerfed Sergeant Mail with the reasoning it provided too much burst potential with dual-wield heavy attacks (which was melee and dodgable btw, compared to lightning heavies which are ranged and can't be dodged) but for some reason it's fine for magicka when abused from ranged with very few options for counterplay??? Rework these sets to ONLY apply their damage bonus to the last tick of the lightning heavy attack.

    Please don't destroy PvE in your anti-proc frenzy, thanks.

    Please don't use PvE as an excuse to leave PvP in a total un-balanced mess, thanks. And my suggestion would still make those builds viable for PvE without being completely overtuned on PvP.

    PvE is not an excuse, it's just something that has to be considered, too.
    Heavy attack builds specifically are the only variety in the light-attack-rotation meta in PvE, and I'd hate to see them go out the window again when they are barely viable as it is. Only giving the bonus to the last tick would do that for sure.

    Fixing the proc meta while keeping the hands off PvE is not impossible, although tinkering with specific sets will never address the underlying issue imo, that proc sets give free damage to high defense builds. As long as proc sets don't scale, there will always be a new top proc dog, especially since Malacath.

    They just need to scale exactly the same as an equivalent skill. So they can crit and have to be built up with offensive stats. So to do the damage they currently do you would need to couple them with new moon for example. This creates build diversity and forces players to make choices. Rather than being able to have 40k health with an over performing health scaling heal. Malacath would need no adjustment as you would make a choice between crit and the constant 25%.

    This makes them more effective in PVE as well as you can stack crit👍
  • pod88kk
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    It's boring as fluff and the main reason I'm not going back to pvp.
  • Faulgor
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    Katlefiya wrote: »
    Vevvev wrote: »
    Like on Thursday I fought this one guy who was using the proc sets (Crimson included because of course) and I just couldn't kill him, yet at the same time he got close to almost killing me multiple times.
    I fail to see the problem here. You couldn't kill him, but he couldn't kill you either.
    Vevvev wrote: »
    Back and forth this went for about 5 or so minutes before 6 people came to help, but his Crimson set scaled up its healing due to the extra people present. Eventually it took one good Fossilize from me and all of us dumping Ultimates + Executes on him before he finally fell. Its getting a bit ridiculous out there...
    Okay, THAT is problematic. Healing should not scale up with number of enemies like this.
    Faulgor wrote: »
    Qbiken wrote: »
    Faulgor wrote: »
    Qbiken wrote: »
    * Undaunted Unweaver/Infiltrator/Noble Duelist: Heavy attack builds utilizing lightning staff is heavily overperforming and needs serious adjustments. Combine two of these sets with maelstrom lightning staff + offbalance debuff and you hit players for 6-8k A TICK in PvP. ZOS nerfed Sergeant Mail with the reasoning it provided too much burst potential with dual-wield heavy attacks (which was melee and dodgable btw, compared to lightning heavies which are ranged and can't be dodged) but for some reason it's fine for magicka when abused from ranged with very few options for counterplay??? Rework these sets to ONLY apply their damage bonus to the last tick of the lightning heavy attack.

    Please don't destroy PvE in your anti-proc frenzy, thanks.

    Please don't use PvE as an excuse to leave PvP in a total un-balanced mess, thanks. And my suggestion would still make those builds viable for PvE without being completely overtuned on PvP.

    PvE is not an excuse, it's just something that has to be considered, too.
    Heavy attack builds specifically are the only variety in the light-attack-rotation meta in PvE, and I'd hate to see them go out the window again when they are barely viable as it is. Only giving the bonus to the last tick would do that for sure.

    Fixing the proc meta while keeping the hands off PvE is not impossible, although tinkering with specific sets will never address the underlying issue imo, that proc sets give free damage to high defense builds. As long as proc sets don't scale, there will always be a new top proc dog, especially since Malacath.

    They just need to scale exactly the same as an equivalent skill. So they can crit and have to be built up with offensive stats. So to do the damage they currently do you would need to couple them with new moon for example. This creates build diversity and forces players to make choices. Rather than being able to have 40k health with an over performing health scaling heal. Malacath would need no adjustment as you would make a choice between crit and the constant 25%.

    This makes them more effective in PVE as well as you can stack crit👍

    I have a hunch ZOS considers procs fine precisely because they can't crit. Of course that's largely irrelevant in PvP due to crit resist / impen, and even more so since they added the Malacath mythic.
    So you end up with a situation where proc sets are great in PvP because their drawbacks aren't important, and useless in PvE where crits are essential. The very opposite of what you'd like to see ...
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • thegreat_one
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    Imagine not blocking Crimson
  • Vevvev
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    Indigogo wrote: »
    Vevvev wrote: »
    shimm wrote: »
    Unlike “nerf sorc” which is based on hurt feelings, the “crying” over these sets is reality based. The proc sets do high damage/healing or both (see the almost silly crimson twilight set) regardless of highest stat or weapon damage. So the meta is to use 2 of these sets and stack health because high magicka and stamina don’t matter. Regeneration doesn’t matter so you don’t have to worry about stam/mag regen. This makes builds that can be everything - high damage, high health, stacked mitigation. Little build variety results... Thus, pvp is broken in some of our opinions... you almost have to use these sets now or you won’t survive.

    Agreed.

    Like on Thursday I fought this one guy who was using the proc sets (Crimson included because of course) and I just couldn't kill him, yet at the same time he got close to almost killing me multiple times. The only reason I didn't outright die is because I kept my buffs and healing up, but no matter how much damage I threw his way it just didn't matter because eventually I had to go back to healing since his proc sets were dealing so much damage... and then he'd heal his 44k health back to full.

    Back and forth this went for about 5 or so minutes before 6 people came to help, but his Crimson set scaled up its healing due to the extra people present. Eventually it took one good Fossilize from me and all of us dumping Ultimates + Executes on him before he finally fell. Its getting a bit ridiculous out there...

    You bullies. Imagine complaining about zerging down someone who wasn't killing anyone. 😉

    Um.... I didn't mention it but before I got to fighting him he and his friend had killed up to 7 people. It was a 2vX and after his friend died he ran off and I chased after. The other allies stayed on the flag and tried to tell me not to chase.... I love chasing which is how the fight went down XD. The 5 minutes was how long it took for the people to find us fighting.
    Imagine not blocking Crimson

    . . . . . . . I feel like an idiot now. Thankyou for the counter as I forgot it heals based on damage done. Now we just got to pass this knowledge onto the zerglings.
    Edited by Vevvev on December 13, 2020 5:22PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • iksde
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    Faulgor wrote: »
    Qbiken wrote: »
    Faulgor wrote: »
    Qbiken wrote: »
    * Undaunted Unweaver/Infiltrator/Noble Duelist: Heavy attack builds utilizing lightning staff is heavily overperforming and needs serious adjustments. Combine two of these sets with maelstrom lightning staff + offbalance debuff and you hit players for 6-8k A TICK in PvP. ZOS nerfed Sergeant Mail with the reasoning it provided too much burst potential with dual-wield heavy attacks (which was melee and dodgable btw, compared to lightning heavies which are ranged and can't be dodged) but for some reason it's fine for magicka when abused from ranged with very few options for counterplay??? Rework these sets to ONLY apply their damage bonus to the last tick of the lightning heavy attack.

    Please don't destroy PvE in your anti-proc frenzy, thanks.

    Please don't use PvE as an excuse to leave PvP in a total un-balanced mess, thanks. And my suggestion would still make those builds viable for PvE without being completely overtuned on PvP.

    PvE is not an excuse, it's just something that has to be considered, too.
    Heavy attack builds specifically are the only variety in the light-attack-rotation meta in PvE, and I'd hate to see them go out the window again when they are barely viable as it is. Only giving the bonus to the last tick would do that for sure.

    Fixing the proc meta while keeping the hands off PvE is not impossible, although tinkering with specific sets will never address the underlying issue imo, that proc sets give free damage to high defense builds. As long as proc sets don't scale, there will always be a new top proc dog, especially since Malacath.

    yes I see there PVE as very bad exuse to not nerf them

    where in PVE these proc sets even dotn belong for your dps or any decent build, I was seeing so much bad, average and good players and literally nobody I have seen using proc sets in dungs, trial, doesn even matter if they was bad or good, I have seen nobody using them in PVE anyway except relequen which isn't even used in PVP lol
  • iksde
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    Foto1 wrote: »
    I like this meta. adapt or die

    and I dont like this meta and I hape this meta will die and you will need finally to learn to play, learn to use more than 1 button to be able to kill someone
  • Nyladreas
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    Faulgor wrote: »
    shimm wrote: »
    Unlike “nerf sorc” which is based on hurt feelings, the “crying” over these sets is reality based. The proc sets do high damage/healing or both (see the almost silly crimson twilight set) regardless of highest stat or weapon damage. So the meta is to use 2 of these sets and stack health because high magicka and stamina don’t matter. Regeneration doesn’t matter so you don’t have to worry about stam/mag regen. This makes builds that can be everything - high damage, high health, stacked mitigation. Little build variety results... Thus, pvp is broken in some of our opinions... you almost have to use these sets now or you won’t survive.

    They should just let proc sets scale with your other offensive stats to avoid this kind of thing, and possibly make them crit again so they can be an option for PvE too.
    Of course they have to be rebalanced accordingly so they match the power of normal offensive sets, but given they spent ~2 years standardizing everything, that should be trivial.

    I feel like you people asking for procs to scale based on stats have NO IDEA what you're actually asking for....

    Think about it for a second. If they wanted to keep the sets even remotely competitive, and IF they they'd let procs crit and scale based on offensive stats, the sets would actually end up being way more catastrophic than they are now ( aka way more overpowered ).

    I feel like you peeps just want procs out of the game entirely and this is like THE WORST approach, main power of proc sets lies within their ability to to give you FREE damage OFF THE GLOBAL COOLDOWN.

    The only way to get out of this without ruining everything in the process is to simply apply caps and strict PVP rules that deal with numbers (that should not be happening).
  • Adernath
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    In my opinion, on top of the things suggested, the advantage of heavy armor vs. light armor is just too large. There should be a general slight damage output reduction and speed reduction when using HA pieces, and on the other end an increase for LA pieces.
    Edited by Adernath on December 13, 2020 6:26PM
  • relentless_turnip
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    Nyladreas wrote: »
    Faulgor wrote: »
    shimm wrote: »
    Unlike “nerf sorc” which is based on hurt feelings, the “crying” over these sets is reality based. The proc sets do high damage/healing or both (see the almost silly crimson twilight set) regardless of highest stat or weapon damage. So the meta is to use 2 of these sets and stack health because high magicka and stamina don’t matter. Regeneration doesn’t matter so you don’t have to worry about stam/mag regen. This makes builds that can be everything - high damage, high health, stacked mitigation. Little build variety results... Thus, pvp is broken in some of our opinions... you almost have to use these sets now or you won’t survive.

    They should just let proc sets scale with your other offensive stats to avoid this kind of thing, and possibly make them crit again so they can be an option for PvE too.
    Of course they have to be rebalanced accordingly so they match the power of normal offensive sets, but given they spent ~2 years standardizing everything, that should be trivial.

    I feel like you people asking for procs to scale based on stats have NO IDEA what you're actually asking for....

    Think about it for a second. If they wanted to keep the sets even remotely competitive, and IF they they'd let procs crit and scale based on offensive stats, the sets would actually end up being way more catastrophic than they are now ( aka way more overpowered ).

    I feel like you peeps just want procs out of the game entirely and this is like THE WORST approach, main power of proc sets lies within their ability to to give you FREE damage OFF THE GLOBAL COOLDOWN.

    The only way to get out of this without ruining everything in the process is to simply apply caps and strict PVP rules that deal with numbers (that should not be happening).

    @Nyladreas no they wouldn't... I think you may have misunderstood the solution.
    They would lower the base damage to that of an equivalent skill and let it scale exactly the same. Meaning proc would hit no harder than a spammable if they did burst damage for example. Its damage would be dependant on your offensive stats. Meaning even if you coupled a proc set with new moon it could only hit as hard as dizzy swing for example. What this would provide is the inability to stack health without losing considerable damage. On this basis they could crit and actually be usable in PVE. And malacath would need no adjustment as it offers players a choice and forces them to make compromises to remain effective offensively and defensively...

    If you think about it, it makes them more relevant in PVE, remain effective in PvP and creates greater build diversity.
    Edited by relentless_turnip on December 13, 2020 6:43PM
  • Vevvev
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    Nyladreas wrote: »
    Faulgor wrote: »
    shimm wrote: »
    Unlike “nerf sorc” which is based on hurt feelings, the “crying” over these sets is reality based. The proc sets do high damage/healing or both (see the almost silly crimson twilight set) regardless of highest stat or weapon damage. So the meta is to use 2 of these sets and stack health because high magicka and stamina don’t matter. Regeneration doesn’t matter so you don’t have to worry about stam/mag regen. This makes builds that can be everything - high damage, high health, stacked mitigation. Little build variety results... Thus, pvp is broken in some of our opinions... you almost have to use these sets now or you won’t survive.

    They should just let proc sets scale with your other offensive stats to avoid this kind of thing, and possibly make them crit again so they can be an option for PvE too.
    Of course they have to be rebalanced accordingly so they match the power of normal offensive sets, but given they spent ~2 years standardizing everything, that should be trivial.

    I feel like you people asking for procs to scale based on stats have NO IDEA what you're actually asking for....

    Think about it for a second. If they wanted to keep the sets even remotely competitive, and IF they they'd let procs crit and scale based on offensive stats, the sets would actually end up being way more catastrophic than they are now ( aka way more overpowered ).

    I feel like you peeps just want procs out of the game entirely and this is like THE WORST approach, main power of proc sets lies within their ability to to give you FREE damage OFF THE GLOBAL COOLDOWN.

    The only way to get out of this without ruining everything in the process is to simply apply caps and strict PVP rules that deal with numbers (that should not be happening).

    Lol no they wouldn't... They would lower the base damage to that of an equivalent skill and let it scale exactly the same. Meaning proc would hit no harder than a spammable if they did burst damage for example. What this would provide is the inability to stack health without losing considerable damage. On this basis they could crit and actually be usable in PVE. And malacath would need know adjustment as it offers players a choice and forces them to make compromises to remain effective offensively and defensively...

    If you think about it, it makes them more relevant in PVE, remain effective in PvP and creates greater build diversity.

    While also making stat based sets more desirable as they'd buff the proc set(s) you bring along.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Adernath
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    Faulgor wrote: »
    Qbiken wrote: »
    Faulgor wrote: »
    Qbiken wrote: »
    * Undaunted Unweaver/Infiltrator/Noble Duelist: Heavy attack builds utilizing lightning staff is heavily overperforming and needs serious adjustments. Combine two of these sets with maelstrom lightning staff + offbalance debuff and you hit players for 6-8k A TICK in PvP. ZOS nerfed Sergeant Mail with the reasoning it provided too much burst potential with dual-wield heavy attacks (which was melee and dodgable btw, compared to lightning heavies which are ranged and can't be dodged) but for some reason it's fine for magicka when abused from ranged with very few options for counterplay??? Rework these sets to ONLY apply their damage bonus to the last tick of the lightning heavy attack.

    Please don't destroy PvE in your anti-proc frenzy, thanks.

    Please don't use PvE as an excuse to leave PvP in a total un-balanced mess, thanks. And my suggestion would still make those builds viable for PvE without being completely overtuned on PvP.

    PvE is not an excuse, it's just something that has to be considered, too.
    Heavy attack builds specifically are the only variety in the light-attack-rotation meta in PvE, and I'd hate to see them go out the window again when they are barely viable as it is. Only giving the bonus to the last tick would do that for sure.

    Fixing the proc meta while keeping the hands off PvE is not impossible, although tinkering with specific sets will never address the underlying issue imo, that proc sets give free damage to high defense builds. As long as proc sets don't scale, there will always be a new top proc dog, especially since Malacath.

    You need to consider the proportion of the impact of these sets on the gaming experience. These sets have a much higher impact on PvP than PvE: In PvP they lead to an imbalance, favoring specific builds and play styles, which leads to a very frustrating experience for many other players and people tending to look at other games. In PvE this is much less frustrating because everyone plays in co-op mode, and if you pull +-2k dps more or less that's really nothing of concern.

    Besides, the original world and much of its content was designed already before these sets came up.
  • Faulgor
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    Adernath wrote: »
    Faulgor wrote: »
    Qbiken wrote: »
    Faulgor wrote: »
    Qbiken wrote: »
    * Undaunted Unweaver/Infiltrator/Noble Duelist: Heavy attack builds utilizing lightning staff is heavily overperforming and needs serious adjustments. Combine two of these sets with maelstrom lightning staff + offbalance debuff and you hit players for 6-8k A TICK in PvP. ZOS nerfed Sergeant Mail with the reasoning it provided too much burst potential with dual-wield heavy attacks (which was melee and dodgable btw, compared to lightning heavies which are ranged and can't be dodged) but for some reason it's fine for magicka when abused from ranged with very few options for counterplay??? Rework these sets to ONLY apply their damage bonus to the last tick of the lightning heavy attack.

    Please don't destroy PvE in your anti-proc frenzy, thanks.

    Please don't use PvE as an excuse to leave PvP in a total un-balanced mess, thanks. And my suggestion would still make those builds viable for PvE without being completely overtuned on PvP.

    PvE is not an excuse, it's just something that has to be considered, too.
    Heavy attack builds specifically are the only variety in the light-attack-rotation meta in PvE, and I'd hate to see them go out the window again when they are barely viable as it is. Only giving the bonus to the last tick would do that for sure.

    Fixing the proc meta while keeping the hands off PvE is not impossible, although tinkering with specific sets will never address the underlying issue imo, that proc sets give free damage to high defense builds. As long as proc sets don't scale, there will always be a new top proc dog, especially since Malacath.

    You need to consider the proportion of the impact of these sets on the gaming experience. These sets have a much higher impact on PvP than PvE: In PvP they lead to an imbalance, favoring specific builds and play styles, which leads to a very frustrating experience for many other players and people tending to look at other games. In PvE this is much less frustrating because everyone plays in co-op mode, and if you pull +-2k dps more or less that's really nothing of concern.

    Besides, the original world and much of its content was designed already before these sets came up.
    I get this is urgent to PvP players, but I don't think we have to tell PvE players to suck it up and live with nerfs to their playstyles, when solutions (like suggested in this thread) exist that accomodate both areas.

    BTW, not everyone plays co-op all the time, lots of players play solo, and most also don't concern themselves with PvP.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • FENGRUSH
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    These proc sets causing issues are ge really irrelevant to pve. So theres no need to get angry and derail these threads with false concerns of pve.
  • Pixiepumpkin
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    If they do nerf proc sets, I hope it's only nerfed in pvp. They aren't too strong in pve, and I find some of them quite enjoyable :/ I'm here petitioning separate balance for pve and pvp once again.

    this is the only way to do it. games that leave pvp and pve the same always have issues with one or the other. only when they are made separately does balance happen.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • JayKwellen
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    Kikazaru wrote: »
    ZOS wants to close the skill gap by giving newer players a chance and now we see how it all turned out in the end.¯\_(ツ)_/¯

    @Kikazaru You mean like the new players still getting destroyed, and the experienced players figuring out how to use the "low APM" friendly sets to terrorize everyone, new and old alike?

    Hmm, kind the exact thing anyone who's played this game for more than a few minutes could have expected isn't it? Interesting how ZOS didn't seem to be able to see this coming.

  • Jaraal
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    JayKwellen wrote: »
    Kikazaru wrote: »
    ZOS wants to close the skill gap by giving newer players a chance and now we see how it all turned out in the end.¯\_(ツ)_/¯

    @Kikazaru You mean like the new players still getting destroyed, and the experienced players figuring out how to use the "low APM" friendly sets to terrorize everyone, new and old alike?

    Hmm, kind the exact thing anyone who's played this game for more than a few minutes could have expected isn't it? Interesting how ZOS didn't seem to be able to see this coming.

    Yeah, sets don't really close the skill gap. Someone who blocks, dodges, knows how to heal and cleanse, uses LOS and is just generally a better player will always have the advantage as long as all these sets and skills are available to everyone. What they DO do is allow low skill players to kill other low skill players faster and with less effort.
  • Kikazaru
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    JayKwellen wrote: »
    Kikazaru wrote: »
    ZOS wants to close the skill gap by giving newer players a chance and now we see how it all turned out in the end.¯\_(ツ)_/¯

    @Kikazaru You mean like the new players still getting destroyed, and the experienced players figuring out how to use the "low APM" friendly sets to terrorize everyone, new and old alike?

    Hmm, kind the exact thing anyone who's played this game for more than a few minutes could have expected isn't it? Interesting how ZOS didn't seem to be able to see this coming.

    Basically.

    Maybe not fresh off the tutorial, but low skilled players with a moderate understanding of the game. I can deal with them easily but they are more annoying than usual with the amount of extra damage I take from their proc sets.

    Fighting other players equally skilled as me with these sets? Completely different story.

    I know a very experienced player using a warden class that is taking advantage of this proc meta is a complete nightmare to deal with. :)
    Edited by Kikazaru on December 14, 2020 4:38AM
    Mizaru


    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Adernath wrote: »
    In my opinion, on top of the things suggested, the advantage of heavy armor vs. light armor is just too large. There should be a general slight damage output reduction and speed reduction when using HA pieces, and on the other end an increase for LA pieces.

    i agree to a degree, i personal think if you go ha your damage should be near enough nothing, but that would lead even more to a meta that most dont talk about4/8/ball groups/ zergs of 50 on 1 person, so only way to deal with this hidden or not spoken of meta, is to increase dps output in ha to offset this unspoken meta
    Main character dk - Vanikifar whitestrike
  • Josira
    Josira
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    What are these sets they are using?

    Asking for a friend...

    Crimson Twilight,Maybe mixed with Alchemist and Balr-somthing something(one of the Dlc Dungeon Sets,gives damage and pen based of ult used), But Crimson Twilight is usually one that is very popular nowdays
    Its likely either going to Next Patch A: nerfed into uselessness or B: ignored/slightly adjusted.

    I would say with how Zos determine 'hmmm is this thing overperforming' by doing their incredibly flawed way of looking at data and how many people are using it at the moment its probably A.
    (note: I dont actually know how they determine stuff like this im just bitter and nasty about their decision making,especially after the vampire rework)
    But in this case,yes. Crimson Twilight is overperforming.
    "BlooD FReNZy TicKS aLL thE BoXes of WhaT iT mEanS tO bE a VaMpiRe"
  • coj901
    coj901
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    I have a death recap of being hit be crimson 5 times by 5 different players. This is dumb
  • Ascarl
    Ascarl
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    Proc sets are rather underperforming in PVE.

    IMHO the only solution to address this would be different damage values for PVE and PVP (this does not only apply to proc sets).
  • Joy_Division
    Joy_Division
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    DTStormfox wrote: »
    There are multiple threats on these Forums stating that proc sets, especially damage proc sets, are way too powerful in Player vs. Player both in CP and no-CP.
    When is this going to be addressed by the developers? When is this brainless meta of 'light attack = win' going to end?

    They will address it and then in about a year release new sets and change combat mechanics to the base game that will once again make proc sets super strong, just like they did with the last two proc metas we've had.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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