I realized that the quests are REALLY cool.
...
The next thing I realized is...
I realized that the quests are REALLY cool.
...
The next thing I realized is...
You have realized some things, but you have failed to realize the main thing: this is not a MMO, this is Elder Scrolls Online. The huge percent of players is here for solo overland quests and quests only.
You can remove dungeons and trials, and I will not care at all (maybe I would even pay fot it). You remove overland quests, and this game is not worth playing any more.
Cirantille wrote: »I have no interest in making overland content vet.
I am a PvP player and if I am out of Cyrodiil, exploring Tamriel by myself, I am doing it to relax and be amazed by scenery & lore. Last thing I'd want a "challenge" while I'm chilling.
1) Yes, that's the main purpose of "Online" games.
- there is a social element completely absent in other TES games.
- we aren't getting immersed at our own pace in things, we are playing with other people at THEIR speed
- you have to keep us subscribed, which means you have to focus on REPEATABLE content.
1) Yes, but that's true in general for all RPGs. Many Skyrim/Oblivion/Morrowind players never even went through the main quest, and that was not a problem AFAIK.
- A certain percentage of players never even play a very large percentage of that content
- And even those who do play it, would very rarely play it more than once.
- A player interested in being OP literally has almost zero reason to touch any of that content (the rewards are junk, and the difficulty level is hysterical)
I realized that the quests are REALLY cool.
A lot of them involve very interesting locations, have interesting characters, and have decent if not very good voice acting, and very interesting stories.
The next thing I realized is...
ZoS puts their Energy in the Wrong Places
This isn't Oblivion or Skyrim. It's an MMO. Here is how that is relevant:
- there is a social element completely absent in other TES games.
- we aren't getting immersed at our own pace in things, we are playing with other people at THEIR speed
- you have to keep us subscribed, which means you have to focus on REPEATABLE content.
What I realized is that half of what is really interesting about the game is in "overland content." That sucks because
- A certain percentage of players never even play a very large percentage of that content
- And even those who do play it, would very rarely play it more than once.
- A player interested in being OP literally has almost zero reason to touch any of that content (the rewards are junk, and the difficulty level is hysterical)
If ZoS wanted to change their focus to make it more productive, I suggest they reverse their priorities
1: devote that vast majority of their creative and technical attention to the things people do OVER and OVER again. (Dungeons and Trials) - make them run smooth, get your best actors and stories, and most creative setting and ideas in THERE
2: Repurpose all the existing overland content by allowing zones to have VET INSTANCES where the difficulty and rewards are draaaaaaaastically higher.
Daemons_Bane wrote: »
I realized that the quests are REALLY cool.
A lot of them involve very interesting locations, have interesting characters, and have decent if not very good voice acting, and very interesting stories.
The next thing I realized is...
ZoS puts their Energy in the Wrong Places
This isn't Oblivion or Skyrim. It's an MMO. Here is how that is relevant:
- there is a social element completely absent in other TES games.
- we aren't getting immersed at our own pace in things, we are playing with other people at THEIR speed
- you have to keep us subscribed, which means you have to focus on REPEATABLE content.
What I realized is that half of what is really interesting about the game is in "overland content." That sucks because
- A certain percentage of players never even play a very large percentage of that content
- And even those who do play it, would very rarely play it more than once.
- A player interested in being OP literally has almost zero reason to touch any of that content (the rewards are junk, and the difficulty level is hysterical)
If ZoS wanted to change their focus to make it more productive, I suggest they reverse their priorities
1: devote that vast majority of their creative and technical attention to the things people do OVER and OVER again. (Dungeons and Trials) - make them run smooth, get your best actors and stories, and most creative setting and ideas in THERE
2: Repurpose all the existing overland content by allowing zones to have VET INSTANCES where the difficulty and rewards are draaaaaaaastically higher.
I realized that the quests are REALLY cool.
...
The next thing I realized is...
You have realized some things, but you have failed to realize the main thing: this is not a MMO, this is Elder Scrolls Online. The huge percent of players is here for solo overland quests and quests only.
You can remove dungeons and trials, and I will not care at all (maybe I would even pay fot it). You remove overland quests, and this game is not worth playing any more.
amm7sb14_ESO wrote: »I realized that the quests are REALLY cool.
...
The next thing I realized is...
You have realized some things, but you have failed to realize the main thing: this is not a MMO, this is Elder Scrolls Online. The huge percent of players is here for solo overland quests and quests only.
You can remove dungeons and trials, and I will not care at all (maybe I would even pay fot it). You remove overland quests, and this game is not worth playing any more.
I am the opposite.
As a huge fan of the mainline TES games (Morrowind, Oblivion, and Skyrim are my 3 favorite games of all time), the solo overland questing content in ESO is so mundane, tedious, and boring. I actively despise it, and it drove me away from the game for quite awhile until I came back and discovered dungeons, and then came back again and discovered trials.
I love that people are enjoying the overland content, and I certainly want it to be there for them to enjoy, but if this game's overland content was all it had, I would have been done with it after 2 weeks.
2: Repurpose all the existing overland content by allowing zones to have VET INSTANCES where the difficulty and rewards are draaaaaaaastically higher.