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What I Realized About the Game while not Really Being Able to do Trials and Dungeons...

Rudrani
Rudrani
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I realized that the quests are REALLY cool.

A lot of them involve very interesting locations, have interesting characters, and have decent if not very good voice acting, and very interesting stories.

The next thing I realized is...

ZoS puts their Energy in the Wrong Places

This isn't Oblivion or Skyrim. It's an MMO. Here is how that is relevant:
  1. there is a social element completely absent in other TES games.
  2. we aren't getting immersed at our own pace in things, we are playing with other people at THEIR speed
  3. you have to keep us subscribed, which means you have to focus on REPEATABLE content.

What I realized is that half of what is really interesting about the game is in "overland content." That sucks because
  1. A certain percentage of players never even play a very large percentage of that content
  2. And even those who do play it, would very rarely play it more than once.
  3. A player interested in being OP literally has almost zero reason to touch any of that content (the rewards are junk, and the difficulty level is hysterical)

If ZoS wanted to change their focus to make it more productive, I suggest they reverse their priorities

1: devote that vast majority of their creative and technical attention to the things people do OVER and OVER again. (Dungeons and Trials) - make them run smooth, get your best actors and stories, and most creative setting and ideas in THERE

2: Repurpose all the existing overland content by allowing zones to have VET INSTANCES where the difficulty and rewards are draaaaaaaastically higher.
  • Rudrani
    Rudrani
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    Sorry, I should have included PvP in with Dungeons and Trials as things people do OVER and OVER
  • Daemons_Bane
    Daemons_Bane
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    Here we go again it seems..
  • Olauron
    Olauron
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    Rudrani wrote: »
    I realized that the quests are REALLY cool.
    ...
    The next thing I realized is...

    You have realized some things, but you have failed to realize the main thing: this is not a MMO, this is Elder Scrolls Online. The huge percent of players is here for solo overland quests and quests only.

    You can remove dungeons and trials, and I will not care at all (maybe I would even pay fot it). You remove overland quests, and this game is not worth playing any more.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • UntilValhalla13
    UntilValhalla13
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    Olauron wrote: »
    Rudrani wrote: »
    I realized that the quests are REALLY cool.
    ...
    The next thing I realized is...

    You have realized some things, but you have failed to realize the main thing: this is not a MMO, this is Elder Scrolls Online. The huge percent of players is here for solo overland quests and quests only.

    You can remove dungeons and trials, and I will not care at all (maybe I would even pay fot it). You remove overland quests, and this game is not worth playing any more.

    I'm the opposite. Trials are all that I bother with, because the quests are all basically the same, year after year.
  • Daemons_Bane
    Daemons_Bane
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    I wish we could just stop these threads who wants to kill our overland content.. now they want to remove the designers, writers and developers.? Well *** no, why must my content die, just so that you can get what you want.?
  • Rudrani
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    who wants to kill your overland content? you already have 92 million tons of it, and its good stuff.
  • kargen27
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    I wouldn't mind if they put in a mechanism ( I've suggested food and drink that lowers instead of raises stats) that made overland more difficult. No better rewards though. Having a good fight should be reward enough.

    Vet zones are probably not a good idea. The world needs to feel populated and splitting the population might cause more seemingly empty zones.
    and then the parrot said, "must be the water mines green too."
  • Cirantille
    Cirantille
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    I have no interest in making overland content vet.

    I am a PvP player and if I am out of Cyrodiil, exploring Tamriel by myself, I am doing it to relax and be amazed by scenery & lore. Last thing I'd want a "challenge" while I'm chilling.
  • Rudrani
    Rudrani
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    Cirantille wrote: »
    I have no interest in making overland content vet.

    I am a PvP player and if I am out of Cyrodiil, exploring Tamriel by myself, I am doing it to relax and be amazed by scenery & lore. Last thing I'd want a "challenge" while I'm chilling.

    no problem. i am suggesting an option: set your group difficulty to vet, and when you travel to a wayshrine you are put in an instance scaled to 810cp.
  • Daemons_Bane
    Daemons_Bane
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    Rudrani wrote: »
    who wants to kill your overland content?

    You do, by wanting them to shift their attention, to instead work on the stuff that you think is better
    Edited by Daemons_Bane on December 11, 2020 8:31AM
  • MerguezMan
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    Those conclusions seem a bit biased.
    Rudrani wrote: »
    1. there is a social element completely absent in other TES games.
    2. we aren't getting immersed at our own pace in things, we are playing with other people at THEIR speed
    3. you have to keep us subscribed, which means you have to focus on REPEATABLE content.
    1) Yes, that's the main purpose of "Online" games.
    2) That is completely up to you. Nothing prevents you to have a solo session, and take it at your own pace, or group up with friends and tell them which pace you want.
    3) ZoS won't make much money out content you may repeat infinitely. There are plenty of repeatable content though, and that includes quest givers in each zone.
    Rudrani wrote: »
    1. A certain percentage of players never even play a very large percentage of that content
    2. And even those who do play it, would very rarely play it more than once.
    3. A player interested in being OP literally has almost zero reason to touch any of that content (the rewards are junk, and the difficulty level is hysterical)
    1) Yes, but that's true in general for all RPGs. Many Skyrim/Oblivion/Morrowind players never even went through the main quest, and that was not a problem AFAIK.
    2) At that point, I'd like to ask how many you think/mean exactly. ESO players are known to make alt characters, many RP around, so there is a large number of players going through main/non-repeatable quests with several characters. IDK how many 100% clear ESO's quests whith each character, but we are clearly not in the "one-time go and never go back" scenario you seem to describe.
    3) That is an online game, with efforts towards some kind of balance. Being OP is against the game's logic, and if you happen to get something truly OP, it will very likely be nerfed at some point. So indeed, a player interested in being OP will litterally have troubles sooner or later. A player interested in having a consistent build will have to go through various dungeons, overland content and other activities to level up, gather gear and collect upgrade materials. With dedicated drops, you may focus on some specific part of the world, but for xp and materials, you can go anywhere. On top of that, you do have to go everywhere to collect skill points, with each character.

    So,
    - Asking ZoS to focus on repeatable content may be a good idea, but that's counterproductive for ZoS' profit.
    - Asking ZoS to overhaul the full overland content to dungeons and trials difficulty and rewards would probably be counterproductive for ESO's players, as we would struggle to group up (see how long it takes to group up for a limited list of dungeons ? Imagine how things would turn if people have to group for everything ?)

    Also,
    As stated in your title, you're not able to do dungeons ? Most dungeons are completely soloable for veteran players, and some mechanics only require 2 players to go through the dungeon. Indeed, overland difficulty is a bit low, but that could be fixed with enemies scaling to player level, no need to add a separate instance on each zone.

    It seems you have (or had, until you started actually doing overland quests) a very restrictive view of what ESO is, and a biased opinion of what player community as a whole do in the game. IMO, you should probably step out of your usual comfort zone and see for yourself all aspects of ESO before jumping to conclusions and asking ZoS to change focus.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Rudrani wrote: »
    I realized that the quests are REALLY cool.

    A lot of them involve very interesting locations, have interesting characters, and have decent if not very good voice acting, and very interesting stories.

    The next thing I realized is...

    ZoS puts their Energy in the Wrong Places

    This isn't Oblivion or Skyrim. It's an MMO. Here is how that is relevant:
    1. there is a social element completely absent in other TES games.
    2. we aren't getting immersed at our own pace in things, we are playing with other people at THEIR speed
    3. you have to keep us subscribed, which means you have to focus on REPEATABLE content.

    What I realized is that half of what is really interesting about the game is in "overland content." That sucks because
    1. A certain percentage of players never even play a very large percentage of that content
    2. And even those who do play it, would very rarely play it more than once.
    3. A player interested in being OP literally has almost zero reason to touch any of that content (the rewards are junk, and the difficulty level is hysterical)

    If ZoS wanted to change their focus to make it more productive, I suggest they reverse their priorities

    1: devote that vast majority of their creative and technical attention to the things people do OVER and OVER again. (Dungeons and Trials) - make them run smooth, get your best actors and stories, and most creative setting and ideas in THERE

    2: Repurpose all the existing overland content by allowing zones to have VET INSTANCES where the difficulty and rewards are draaaaaaaastically higher.

    On the other and doing the same thing over and over again is really boring
  • Calm_Fury
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    I would bet the vast majority of the actual ESO players (not the forum players) do overland quests a lot more frequently than dungeons/trials.

    There is a very obvious explanation why ESO is still growing and adding players while the endgame performance (both PvE and PvP) has been going downhill for years: people that do those content are a likely a minority.

    I've came to know a handful of players that have never set foot inside of a trial. Tried maybe 1 or 2 dungeons. Never really went to Cyrodiil or Imperial City. And still have thousand of hours invested in the game.

    I think ZOS knows this by now. They won't really focus on endgame PvE or PvP because this would affect only a small percentage of the actual playerbase (again, not just players that frequent the forums).

    ESO is becoming more and more a casual game. This trend has been happening for years now.
    Edited by Calm_Fury on December 11, 2020 10:36PM
  • zvavi
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    Rudrani wrote: »
    who wants to kill your overland content?

    You do, by wanting them to shift their attention, to instead work on the stuff that you think is better

    The ones who work on code and balance are different than the ones working on story. So making sure more people can enjoy the story will not mean less story for you.
  • Nomadic_Atmoran
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    lol. They should reverse their priorities for a smaller portion of the playerbase because you discovered you were missing out on content by ignoring said content? And not only should they put that energy into repeatable content but content that regularly gets ignored because everyone is in a rush for the rewards.....
    Edited by Nomadic_Atmoran on December 11, 2020 10:56PM
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • Iccotak
    Iccotak
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    Rudrani wrote: »
    I realized that the quests are REALLY cool.

    A lot of them involve very interesting locations, have interesting characters, and have decent if not very good voice acting, and very interesting stories.

    The next thing I realized is...

    ZoS puts their Energy in the Wrong Places

    This isn't Oblivion or Skyrim. It's an MMO. Here is how that is relevant:
    1. there is a social element completely absent in other TES games.
    2. we aren't getting immersed at our own pace in things, we are playing with other people at THEIR speed
    3. you have to keep us subscribed, which means you have to focus on REPEATABLE content.

    What I realized is that half of what is really interesting about the game is in "overland content." That sucks because
    1. A certain percentage of players never even play a very large percentage of that content
    2. And even those who do play it, would very rarely play it more than once.
    3. A player interested in being OP literally has almost zero reason to touch any of that content (the rewards are junk, and the difficulty level is hysterical)

    If ZoS wanted to change their focus to make it more productive, I suggest they reverse their priorities

    1: devote that vast majority of their creative and technical attention to the things people do OVER and OVER again. (Dungeons and Trials) - make them run smooth, get your best actors and stories, and most creative setting and ideas in THERE

    2: Repurpose all the existing overland content by allowing zones to have VET INSTANCES where the difficulty and rewards are draaaaaaaastically higher.

    People have been saying this for ages and I wholeheartedly agree with you

    Overland Story content is easy because it can only be done once and thus there is no reason to really expand on the mechanics - it is a huge issue with the main story campaign bosses, especially when considering that they now hype up main antagonists for a whole year before you get to fight them. It is a waste of resources to not do anything further with those encounters because they could be truly epic.
  • zvavi
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    Dungeon quests are already colorful and very interesting. Try doing them slowly on a new character.
  • amm7sb14_ESO
    amm7sb14_ESO
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    Olauron wrote: »
    Rudrani wrote: »
    I realized that the quests are REALLY cool.
    ...
    The next thing I realized is...

    You have realized some things, but you have failed to realize the main thing: this is not a MMO, this is Elder Scrolls Online. The huge percent of players is here for solo overland quests and quests only.

    You can remove dungeons and trials, and I will not care at all (maybe I would even pay fot it). You remove overland quests, and this game is not worth playing any more.

    I am the opposite.

    As a huge fan of the mainline TES games (Morrowind, Oblivion, and Skyrim are my 3 favorite games of all time), the solo overland questing content in ESO is so mundane, tedious, and boring. I actively despise it, and it drove me away from the game for quite awhile until I came back and discovered dungeons, and then came back again and discovered trials.

    I love that people are enjoying the overland content, and I certainly want it to be there for them to enjoy, but if this game's overland content was all it had, I would have been done with it after 2 weeks.
  • FrancisCrawford
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    Dungeon characters and stories are underappreciated now because it's rare to take the time to experience them.
  • VaranisArano
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    Hmmm. You just now started doing quests. You think ZOS should abandon new questing content in favor of the dungeons, trials, and arenas.

    Hmmm. Somehow, you don't seem like a member of the target audience who made the "year long story arc" ZOS' main method of releasing content. That would be questers, new players interested in jumping straight into the Chapter, and casual dungeon runners.

    Trials serve the least number of PVEers. Overland quests serve the most PVEers. The math of where ZOS is going to seek profit and sales is pretty obvious.
  • Calm_Fury
    Calm_Fury
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    Olauron wrote: »
    Rudrani wrote: »
    I realized that the quests are REALLY cool.
    ...
    The next thing I realized is...

    You have realized some things, but you have failed to realize the main thing: this is not a MMO, this is Elder Scrolls Online. The huge percent of players is here for solo overland quests and quests only.

    You can remove dungeons and trials, and I will not care at all (maybe I would even pay fot it). You remove overland quests, and this game is not worth playing any more.

    I am the opposite.

    As a huge fan of the mainline TES games (Morrowind, Oblivion, and Skyrim are my 3 favorite games of all time), the solo overland questing content in ESO is so mundane, tedious, and boring. I actively despise it, and it drove me away from the game for quite awhile until I came back and discovered dungeons, and then came back again and discovered trials.

    I love that people are enjoying the overland content, and I certainly want it to be there for them to enjoy, but if this game's overland content was all it had, I would have been done with it after 2 weeks.

    I like the quests, but once you know the basics about the game, they become way too easy.

    And it is not that i want a challenge, but to follow a story line, you end up spending 90% of your time in dialogs and 10% actually doing stuff because everything dies so easily. To me, it feels more like an interactive movie than a game. I end up abandoning a lot of quests midway because of that.
  • Rehdaun
    Rehdaun
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    You are right. The quests are really goo...

    Blue screen awwww :'(
  • Zephiran23
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    When you are doing overland content you are free to do it as you please.

    Want to charge through and get your skill points and move on - go right ahead.

    Listen to all the npc dialogue at each step, also a valid way to play. Most of the npc's standing around have extra things to say, not just those with arrows above their heads.

    Stop and take screenshots every time you turn a corner - also acceptable.

    Want to play a non-meta build, go ahead, some content might actually be a challenge.

    All of those need to have depth, for the sake of the story, for replayability - alts are a thing in this game, you aren't playing as Geralt etc and because they form the basis of why other content is nearby in 4 or more player dungeons.

    In that group content, the 1st time you encounter it is probably not going to be the 1st time for everyone else, unless you are exclusively progressing as a guild etc. Anything that slows people down, e.g. extended monologues gets more tedious each time you run that dungeon. Putting more time into that side of dungeons is not a good investment, unless they are going to include a storymode option so you know why there are 4 minibosses and a local warlord at this location.

    Masses of recorded speech isn't going to impress people trying for veteran and hardmode achievements. Waiting around for example WOW's Ragnaros speech every time you ran MC didn't really improve the final encounter. It was fine the 1st time in there, not so much after a few months.

    Adding more mechanics to the fights is going to get a mixed reaction and is probably a large part of why most players aren't running around in perfected versions of gear.

    Investing in making sure those dungeons run smoothly is a separate issue.
  • omegatay_ESO
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    OP, There is already so many mmo's out there that come pretty close to what your talking about. Go play one of them, please.
    I love eso the way it is, even with the bugs, and hope it never goes in crazy directions, like WoW for example.
  • Rudrani
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    I learned something today... aparently most of the players are not "endgamers"

    Seems weird to me, because when I walk around, say, Mournhold... 1 out of 10 players at least has a Dro-Mathra or Sanc.Silver skin.

    Maybe its the time of day I log in (I live in Japan)?
    Maybe its the zones I tend to be in (near Undaunted Tents, usually)
  • RazielSR
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    The main problem for this game is and always was pvp.

    And that they should update all of the old world textures plus change all the mountains (distant ones) because they look awful.
  • AyaDark
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    I learn something today !
    I realize that earth is not flat ! It is rectangle with triangle in center, powered with eggplunt.

    So eggplunts are flat ! Not earth, it is but it is a rectangle !

    (It is not)
    Edited by AyaDark on December 15, 2020 9:37AM
  • Nairinhe
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    You know what happens with actors and stories in group content? They get ignored and rushed past.
  • Scardan
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    Rudrani wrote: »
    2: Repurpose all the existing overland content by allowing zones to have VET INSTANCES where the difficulty and rewards are draaaaaaaastically higher.

    Difficult content should not have better rewards. You already reward yourself with desired challenge, why should you become better items then me, who likes playing on normal difficulty? Forcing me to go into difficult content to become that better rewards, pissing me off with that system and absolutely bore me, forcing me to quit.
    Let's be extremely precise in our use of terms.
  • spartaxoxo
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    Moving all the quests to dungeons and trials is an incredibly bad idea. That content, by the very nature of it being grinded, is something people aren't going to listen or want to listen to the quest.
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