Chests do not stay unlooted for a week, 5 hours or even more than 20 minutes. And there are literally no out of the way chests. Chest farmers know where the chests are, and if they are in a zone worth farming, it would be rare for a chest to to go untouched.
Chests and Treasure chests are fine. In fact, they provide some of the most profitable gear farming in the game. Just because you don't find value in them doesn't mean they are not valuable.
redspecter23 wrote: »I like the idea of very occasionally getting a gold quality piece, but I'm not sure I like the idea of it being tied to time. The kind of community hostility that would create wouldn't be good for the game. Players camping hard to find chests, then yelling at others that open it, claiming they needed "just a bit longer" to ensure quality loot. I can't see it turning out well socially.
hexentb16_ESO wrote: »Chests do not stay unlooted for a week, 5 hours or even more than 20 minutes. And there are literally no out of the way chests. Chest farmers know where the chests are, and if they are in a zone worth farming, it would be rare for a chest to to go untouched.
Chests and Treasure chests are fine. In fact, they provide some of the most profitable gear farming in the game. Just because you don't find value in them doesn't mean they are not valuable.
There's always that one guy...
Maybe you're on pc and things are just different there but on Xbox at least everything you just said was untrue. Including that part about me thinking chest aren't valuable. They certainly are valuable and the gear within can be sold for a pretty penny. However thats really all they're good for. Chests are really lame right now because thats all we do. We loot them then sell them to a merchant or guild trader. Chests should be special. They should make us think "oh this is really good maybe I should keep it". Not "oh look more stuff I don't want"
Just because the chest are profitable doesn't mean they're meaningful.
Just because you don't want the stuff doesn't mean everyone else doesn't.
What Zos did with treasure maps via Antiquities made them useful. The treasure maps for many zones can provide leads that grant one of several ancient armor motifs for those who have antiquities. Before that change, they had such little value. Now it is probably not easy to find them. Basically why @AlnilamE & @Husan have offered to take yours if you do not want them.hexentb16_ESO wrote: »Chests do not stay unlooted for a week, 5 hours or even more than 20 minutes. And there are literally no out of the way chests. Chest farmers know where the chests are, and if they are in a zone worth farming, it would be rare for a chest to to go untouched.
Chests and Treasure chests are fine. In fact, they provide some of the most profitable gear farming in the game. Just because you don't find value in them doesn't mean they are not valuable.
There's always that one guy...
Maybe you're on pc and things are just different there but on Xbox at least everything you just said was untrue. Including that part about me thinking chest aren't valuable. They certainly are valuable and the gear within can be sold for a pretty penny. However thats really all they're good for. Chests are really lame right now because thats all we do. We loot them then sell them to a merchant or guild trader. Chests should be special. They should make us think "oh this is really good maybe I should keep it". Not "oh look more stuff I don't want"
Just because the chest are profitable doesn't mean they're meaningful.
Seems there is more than one guy. Everything @jaws343 said is accurate. Chests, regular chests, will despawn after someone interacts with them and this behaves the same way on every server for every platform. It does not matter if the chest is in a group instance such as a trial or out in the open world. They are also correct that players who farm heavily learn where chests are. On my Xbox account when I played there, and on PC before I started using add-ons for this, I farmed the same zone over and over and ended up memorizing where nodes spawned.Just because you don't want the stuff doesn't mean everyone else doesn't.
In the end, @renne here speaks the truth.
hexentb16_ESO wrote: »
hexentb16_ESO wrote: »
Not necessarily bad, but rather... odd? Shouldn't a chest containing something that valuable require... I don't know... some sort of additional gameplay element? The only fixed sources of gold gear drops in the game require something special, you know? Just finding it in some overland chest would feel wrong.
Frankly, I'd just be happy with them adding dwemer frames and transmute crystals.
hexentb16_ESO wrote: »What Zos did with treasure maps via Antiquities made them useful. The treasure maps for many zones can provide leads that grant one of several ancient armor motifs for those who have antiquities. Before that change, they had such little value. Now it is probably not easy to find them. Basically why @AlnilamE & @Husan have offered to take yours if you do not want them.hexentb16_ESO wrote: »Chests do not stay unlooted for a week, 5 hours or even more than 20 minutes. And there are literally no out of the way chests. Chest farmers know where the chests are, and if they are in a zone worth farming, it would be rare for a chest to to go untouched.
Chests and Treasure chests are fine. In fact, they provide some of the most profitable gear farming in the game. Just because you don't find value in them doesn't mean they are not valuable.
There's always that one guy...
Maybe you're on pc and things are just different there but on Xbox at least everything you just said was untrue. Including that part about me thinking chest aren't valuable. They certainly are valuable and the gear within can be sold for a pretty penny. However thats really all they're good for. Chests are really lame right now because thats all we do. We loot them then sell them to a merchant or guild trader. Chests should be special. They should make us think "oh this is really good maybe I should keep it". Not "oh look more stuff I don't want"
Just because the chest are profitable doesn't mean they're meaningful.
Seems there is more than one guy. Everything @jaws343 said is accurate. Chests, regular chests, will despawn after someone interacts with them and this behaves the same way on every server for every platform. It does not matter if the chest is in a group instance such as a trial or out in the open world. They are also correct that players who farm heavily learn where chests are. On my Xbox account when I played there, and on PC before I started using add-ons for this, I farmed the same zone over and over and ended up memorizing where nodes spawned.Just because you don't want the stuff doesn't mean everyone else doesn't.
In the end, @renne here speaks the truth.
Finally a disagreeing comment I like. Thank you for putting that work into that comment.
Renne and I are both correct. Many want the stuff many don't thats why the stuff in the chests sells so easily. But that easy money doesn't elevate the chests beyond meaningless junk to be farmed. I really don't think the reasons in the comments so far are valid reasons to not make an improvement to the game. Sure the chests are "okay" but they could be better. Eso was "okay" out of beta and I really enjoyed it but I'm glad ZOS still tried to make it better.
I have camped chests before out of curiosity. Some of them really do go hours without despawning or being touched. Once I sat around a master chest while waiting for a dungeon Q to pop. Did 6 dungeons and that chest was never touched.
Mettaricana wrote: »Loot rewards need to be better i think gold gear drops need to be added to all content and chests especially master locks since if your not a crafter or node farmer or writwhore you'll never see an alloy having atleast a random chance for bosses or chests to randomly drop a gold peice of gear would be amazing also chest gold coin rewards need a 1000% buff i mean to be honest a chest in the wilderness should be like opening a chest in zelda getting something good! Not heres some pocket change some npc left behind with some toilet paper and a map on it
Mettaricana wrote: »Loot rewards need to be better i think gold gear drops need to be added to all content and chests especially master locks since if your not a crafter or node farmer or writwhore you'll never see an alloy having atleast a random chance for bosses or chests to randomly drop a gold peice of gear would be amazing also chest gold coin rewards need a 1000% buff i mean to be honest a chest in the wilderness should be like opening a chest in zelda getting something good! Not heres some pocket change some npc left behind with some toilet paper and a map on it
But then you'd have to limit it to having only one chest spawned per zone at a time.
katanagirl1 wrote: »I am farming chests but you make it sound like a bad thing. I’m trying to get the Elsweyr and Western Skyrim paintings, and I’ve been farming since Greymoor dropped. Still don’t have them all. You can’t just check the ones you happen to pass by and hope to get anything. You have to open lots of chests.
I do think Master level chests need some improvement. I used to have my pulse quicken at the thought of getting something good from them, but it’s always the same gold as other chests I think, plus one blue item I will decon and one purple item I will also decon, and maybe a few other unexciting items,
Something really needs to be done about half looted chests, though. During my last run of about 30 minutes nearly half of them had already been looted. It only takes one player to ruin your day.
hexentb16_ESO wrote: »
Not necessarily bad, but rather... odd? Shouldn't a chest containing something that valuable require... I don't know... some sort of additional gameplay element? The only fixed sources of gold gear drops in the game require something special, you know? Just finding it in some overland chest would feel wrong.
Frankly, I'd just be happy with them adding dwemer frames and transmute crystals.
I agree that overland chests are far too common for gold gear to drop from them, even master chests. They also do not offer a challenge worthy of gold gear.