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2 part Treasure chest suggestion.

hexentb16_ESO
hexentb16_ESO
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Treasure chests are kind of lame. The ones in dungeons and trials are okay I guess but buried treasures and the chests that lay about in the overworld suck.

Here are two suggestions.

1. Make the loot from buried treasures MUCH better so more players don't just trash their treasure maps when we're not farming leads.

2. Make the treasure chests laying around the overworld increase the quality or amount of loot they contain the longer they remain unlooted by a factor that increases with lock quality.

So lets say you find a simple chest in a totally obscure and nearly impossible to reach section of the map that hasn't been looted in a week. Bam! You got yourself a golden gear piece! Or 5x the loot.

And if you find a master chest that is in a commonly traveled area it may contain a gold gear piece or 5x the loot in only 5hours.

I think this change would be self regulating too. The more people try to farm chests the worse the loot will be. Because the loot won't be that good for farmers they'll do it less because it won't be worth their time.

I feel the way the chests are now they're not much better than some rando's forgotten junk box left to gather dust in their attic. I feel that treasure chests should be more meaningful.

If you guys have any alternative ideas feel free to leave them in the comments.
  • AlnilamE
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    If you are on PC-NA and want to trash your treasure maps, please mail them to @AlnilamE instead.

    Thank you!
    The Moot Councillor
  • redspecter23
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    I like the idea of very occasionally getting a gold quality piece, but I'm not sure I like the idea of it being tied to time. The kind of community hostility that would create wouldn't be good for the game. Players camping hard to find chests, then yelling at others that open it, claiming they needed "just a bit longer" to ensure quality loot. I can't see it turning out well socially.
  • jaws343
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    Chests do not stay unlooted for a week, 5 hours or even more than 20 minutes. And there are literally no out of the way chests. Chest farmers know where the chests are, and if they are in a zone worth farming, it would be rare for a chest to to go untouched.

    Chests and Treasure chests are fine. In fact, they provide some of the most profitable gear farming in the game. Just because you don't find value in them doesn't mean they are not valuable.
  • Husan
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    If you are on PC-EU and want to trash your treasure maps, please mail them to @Husan instead.

    Thank you!


    also thank you @AlnilamE B)
  • hexentb16_ESO
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    jaws343 wrote: »
    Chests do not stay unlooted for a week, 5 hours or even more than 20 minutes. And there are literally no out of the way chests. Chest farmers know where the chests are, and if they are in a zone worth farming, it would be rare for a chest to to go untouched.

    Chests and Treasure chests are fine. In fact, they provide some of the most profitable gear farming in the game. Just because you don't find value in them doesn't mean they are not valuable.

    There's always that one guy...

    Maybe you're on pc and things are just different there but on Xbox at least everything you just said was untrue. Including that part about me thinking chest aren't valuable. They certainly are valuable and the gear within can be sold for a pretty penny. However thats really all they're good for. Chests are really lame right now because thats all we do. We loot them then sell them to a merchant or guild trader. Chests should be special. They should make us think "oh this is really good maybe I should keep it". Not "oh look more stuff I don't want"

    Just because the chest are profitable doesn't mean they're meaningful.
  • renne
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    Just because you don't want the stuff doesn't mean everyone else doesn't.
  • hexentb16_ESO
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    I like the idea of very occasionally getting a gold quality piece, but I'm not sure I like the idea of it being tied to time. The kind of community hostility that would create wouldn't be good for the game. Players camping hard to find chests, then yelling at others that open it, claiming they needed "just a bit longer" to ensure quality loot. I can't see it turning out well socially.

    Oh you're right about the toxicity that'll be created. But the toxic players will be toxic any possible chance they get regardless. Anything from dying once to a proc set to the most subtle of changes set them into action. I don't think the toxic players are grounds enough to disqualify potential improvements to the game but I respect your post for considering the impact they would have.
  • hexentb16_ESO
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    renne wrote: »
    Just because you don't want the stuff doesn't mean everyone else doesn't.

    So you think possibly getting gold gear in overworld chest is a bad idea?
  • hexentb16_ESO
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    Guys maybe "Change is bad" comments aren't the best way to contest someone's suggestion. There are loads more constructive ways that you could go about it. Ways that won't make someone want to match your confrontational way of thinking.
  • idk
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    What Zos did with treasure maps via Antiquities made them useful. The treasure maps for many zones can provide leads that grant one of several ancient armor motifs for those who have antiquities. Before that change, they had such little value. Now it is probably not easy to find them. Basically why @AlnilamE & @Husan have offered to take yours if you do not want them.
    jaws343 wrote: »
    Chests do not stay unlooted for a week, 5 hours or even more than 20 minutes. And there are literally no out of the way chests. Chest farmers know where the chests are, and if they are in a zone worth farming, it would be rare for a chest to to go untouched.

    Chests and Treasure chests are fine. In fact, they provide some of the most profitable gear farming in the game. Just because you don't find value in them doesn't mean they are not valuable.

    There's always that one guy...

    Maybe you're on pc and things are just different there but on Xbox at least everything you just said was untrue. Including that part about me thinking chest aren't valuable. They certainly are valuable and the gear within can be sold for a pretty penny. However thats really all they're good for. Chests are really lame right now because thats all we do. We loot them then sell them to a merchant or guild trader. Chests should be special. They should make us think "oh this is really good maybe I should keep it". Not "oh look more stuff I don't want"

    Just because the chest are profitable doesn't mean they're meaningful.

    Seems there is more than one guy. Everything @jaws343 said is accurate. Chests, regular chests, will despawn after someone interacts with them and this behaves the same way on every server for every platform. It does not matter if the chest is in a group instance such as a trial or out in the open world. They are also correct that players who farm heavily learn where chests are. On my Xbox account when I played there, and on PC before I started using add-ons for this, I farmed the same zone over and over and ended up memorizing where nodes spawned.

    renne wrote: »
    Just because you don't want the stuff doesn't mean everyone else doesn't.

    In the end, @renne here speaks the truth.
  • hexentb16_ESO
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    idk wrote: »
    What Zos did with treasure maps via Antiquities made them useful. The treasure maps for many zones can provide leads that grant one of several ancient armor motifs for those who have antiquities. Before that change, they had such little value. Now it is probably not easy to find them. Basically why @AlnilamE & @Husan have offered to take yours if you do not want them.
    jaws343 wrote: »
    Chests do not stay unlooted for a week, 5 hours or even more than 20 minutes. And there are literally no out of the way chests. Chest farmers know where the chests are, and if they are in a zone worth farming, it would be rare for a chest to to go untouched.

    Chests and Treasure chests are fine. In fact, they provide some of the most profitable gear farming in the game. Just because you don't find value in them doesn't mean they are not valuable.

    There's always that one guy...

    Maybe you're on pc and things are just different there but on Xbox at least everything you just said was untrue. Including that part about me thinking chest aren't valuable. They certainly are valuable and the gear within can be sold for a pretty penny. However thats really all they're good for. Chests are really lame right now because thats all we do. We loot them then sell them to a merchant or guild trader. Chests should be special. They should make us think "oh this is really good maybe I should keep it". Not "oh look more stuff I don't want"

    Just because the chest are profitable doesn't mean they're meaningful.

    Seems there is more than one guy. Everything @jaws343 said is accurate. Chests, regular chests, will despawn after someone interacts with them and this behaves the same way on every server for every platform. It does not matter if the chest is in a group instance such as a trial or out in the open world. They are also correct that players who farm heavily learn where chests are. On my Xbox account when I played there, and on PC before I started using add-ons for this, I farmed the same zone over and over and ended up memorizing where nodes spawned.

    renne wrote: »
    Just because you don't want the stuff doesn't mean everyone else doesn't.

    In the end, @renne here speaks the truth.

    Finally a disagreeing comment I like. Thank you for putting that work into that comment.

    Renne and I are both correct. Many want the stuff many don't thats why the stuff in the chests sells so easily. But that easy money doesn't elevate the chests beyond meaningless junk to be farmed. I really don't think the reasons in the comments so far are valid reasons to not make an improvement to the game. Sure the chests are "okay" but they could be better. Eso was "okay" out of beta and I really enjoyed it but I'm glad ZOS still tried to make it better.

    I have camped chests before out of curiosity. Some of them really do go hours without despawning or being touched. Once I sat around a master chest while waiting for a dungeon Q to pop. Did 6 dungeons and that chest was never touched.
  • kargen27
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    The chests need to be balanced with the rest of the game. Sure it would be nice if an occasional gold item dropped from a chest but given how rare golden drops are through the rest of the game the chances of that happening would need to be miniscule to keep balance.
    So long as there is a market for what the chests drop they are not meaningless.

    With antiquities and now the sticker book maps to chests in certain zones can bring a decent amount of gold.
    and then the parrot said, "must be the water mines green too."
  • katanagirl1
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    I am farming chests but you make it sound like a bad thing. I’m trying to get the Elsweyr and Western Skyrim paintings, and I’ve been farming since Greymoor dropped. Still don’t have them all. You can’t just check the ones you happen to pass by and hope to get anything. You have to open lots of chests.

    I do think Master level chests need some improvement. I used to have my pulse quicken at the thought of getting something good from them, but it’s always the same gold as other chests I think, plus one blue item I will decon and one purple item I will also decon, and maybe a few other unexciting items,

    Something really needs to be done about half looted chests, though. During my last run of about 30 minutes nearly half of them had already been looted. It only takes one player to ruin your day.
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  • Starlock
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    renne wrote: »
    Just because you don't want the stuff doesn't mean everyone else doesn't.

    So you think possibly getting gold gear in overworld chest is a bad idea?

    Not necessarily bad, but rather... odd? Shouldn't a chest containing something that valuable require... I don't know... some sort of additional gameplay element? The only fixed sources of gold gear drops in the game require something special, you know? Just finding it in some overland chest would feel wrong.

    Frankly, I'd just be happy with them adding dwemer frames and transmute crystals.
  • idk
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    Starlock wrote: »
    renne wrote: »
    Just because you don't want the stuff doesn't mean everyone else doesn't.

    So you think possibly getting gold gear in overworld chest is a bad idea?

    Not necessarily bad, but rather... odd? Shouldn't a chest containing something that valuable require... I don't know... some sort of additional gameplay element? The only fixed sources of gold gear drops in the game require something special, you know? Just finding it in some overland chest would feel wrong.

    Frankly, I'd just be happy with them adding dwemer frames and transmute crystals.

    I agree that overland chests are far too common for gold gear to drop from them, even master chests. They also do not offer a challenge worthy of gold gear.
  • AlnilamE
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    idk wrote: »
    What Zos did with treasure maps via Antiquities made them useful. The treasure maps for many zones can provide leads that grant one of several ancient armor motifs for those who have antiquities. Before that change, they had such little value. Now it is probably not easy to find them. Basically why @AlnilamE & @Husan have offered to take yours if you do not want them.
    jaws343 wrote: »
    Chests do not stay unlooted for a week, 5 hours or even more than 20 minutes. And there are literally no out of the way chests. Chest farmers know where the chests are, and if they are in a zone worth farming, it would be rare for a chest to to go untouched.

    Chests and Treasure chests are fine. In fact, they provide some of the most profitable gear farming in the game. Just because you don't find value in them doesn't mean they are not valuable.

    There's always that one guy...

    Maybe you're on pc and things are just different there but on Xbox at least everything you just said was untrue. Including that part about me thinking chest aren't valuable. They certainly are valuable and the gear within can be sold for a pretty penny. However thats really all they're good for. Chests are really lame right now because thats all we do. We loot them then sell them to a merchant or guild trader. Chests should be special. They should make us think "oh this is really good maybe I should keep it". Not "oh look more stuff I don't want"

    Just because the chest are profitable doesn't mean they're meaningful.

    Seems there is more than one guy. Everything @jaws343 said is accurate. Chests, regular chests, will despawn after someone interacts with them and this behaves the same way on every server for every platform. It does not matter if the chest is in a group instance such as a trial or out in the open world. They are also correct that players who farm heavily learn where chests are. On my Xbox account when I played there, and on PC before I started using add-ons for this, I farmed the same zone over and over and ended up memorizing where nodes spawned.

    renne wrote: »
    Just because you don't want the stuff doesn't mean everyone else doesn't.

    In the end, @renne here speaks the truth.

    Finally a disagreeing comment I like. Thank you for putting that work into that comment.

    Renne and I are both correct. Many want the stuff many don't thats why the stuff in the chests sells so easily. But that easy money doesn't elevate the chests beyond meaningless junk to be farmed. I really don't think the reasons in the comments so far are valid reasons to not make an improvement to the game. Sure the chests are "okay" but they could be better. Eso was "okay" out of beta and I really enjoyed it but I'm glad ZOS still tried to make it better.

    I have camped chests before out of curiosity. Some of them really do go hours without despawning or being touched. Once I sat around a master chest while waiting for a dungeon Q to pop. Did 6 dungeons and that chest was never touched.

    My reasons to farm chests:
    1. Get tresure maps
    2. Get the "all loot table"' leads for specific zones
    3. Get set items for the sticker book
    4. Get the "Loot 1000 Chests" achievement on alts
    5. Level Legerdemain
    6. Get stuff to vendor/sell/decon

    Chests are already good enough that many people farm them, particularly in certain zones where desirable sets drop. If you make them better than they already are, how are you going to compensate in the rest of the game?
    The Moot Councillor
  • Mettaricana
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    Loot rewards need to be better i think gold gear drops need to be added to all content and chests especially master locks since if your not a crafter or node farmer or writwhore you'll never see an alloy having atleast a random chance for bosses or chests to randomly drop a gold peice of gear would be amazing also chest gold coin rewards need a 1000% buff i mean to be honest a chest in the wilderness should be like opening a chest in zelda getting something good! Not heres some pocket change some npc left behind with some toilet paper and a map on it
  • AlnilamE
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    Loot rewards need to be better i think gold gear drops need to be added to all content and chests especially master locks since if your not a crafter or node farmer or writwhore you'll never see an alloy having atleast a random chance for bosses or chests to randomly drop a gold peice of gear would be amazing also chest gold coin rewards need a 1000% buff i mean to be honest a chest in the wilderness should be like opening a chest in zelda getting something good! Not heres some pocket change some npc left behind with some toilet paper and a map on it

    But then you'd have to limit it to having only one chest spawned per zone at a time.
    The Moot Councillor
  • Mettaricana
    Mettaricana
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    AlnilamE wrote: »
    Loot rewards need to be better i think gold gear drops need to be added to all content and chests especially master locks since if your not a crafter or node farmer or writwhore you'll never see an alloy having atleast a random chance for bosses or chests to randomly drop a gold peice of gear would be amazing also chest gold coin rewards need a 1000% buff i mean to be honest a chest in the wilderness should be like opening a chest in zelda getting something good! Not heres some pocket change some npc left behind with some toilet paper and a map on it

    But then you'd have to limit it to having only one chest spawned per zone at a time.

    Says who?
  • Olauron
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    This idea is bad, because it promotes bad gameplay. Imagine you see a chest in the overland. You have no idea about its age, but you want to maximize your rewards. So you... wait. And wait. And wait even more. Doing nothing except looking for other players to open the chest just before it is in danger. Is it fun and engaging activity? No. it is even worse than grind.
    The Three Storm Sharks, episode 8 released on january the 8th.
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    and in the darkness bind them.
  • twev
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    I am farming chests but you make it sound like a bad thing. I’m trying to get the Elsweyr and Western Skyrim paintings, and I’ve been farming since Greymoor dropped. Still don’t have them all. You can’t just check the ones you happen to pass by and hope to get anything. You have to open lots of chests.

    I do think Master level chests need some improvement. I used to have my pulse quicken at the thought of getting something good from them, but it’s always the same gold as other chests I think, plus one blue item I will decon and one purple item I will also decon, and maybe a few other unexciting items,

    Something really needs to be done about half looted chests, though. During my last run of about 30 minutes nearly half of them had already been looted. It only takes one player to ruin your day.

    I've gotten normal gold and a single mundane generic green armor or weapon out of enough master chests I had to unlock to stop being excited about the possibility of something good being inside one just because it's a master chest.

    I dont bother with them anymore unless I'm on a toon still leveling legerdemain.
    I'll leave them for someone else who might be lvling up skills at that point.

    Chests in general ought to be a lot more rare, and at least a little more useful from the point of view of 'harder to get' stuff.
    Chests at this point aren't special, they're usually about as rewarding as any other node from a utility point of view.
    I'm not saying that items inside ought to be gold set items, I'm OK with improving green set items if they're a better set piece, but chests in general contain too much stuff that I can get just looting trashmobs that I'm killing anyway

    Now, if you want to discuss thieves troves being hardly worth the effort most of the time (and they are), I'd be happy to see them become rare and worthwhile.
    Why in the world would thieves bother to trove a handful of garbage in one for the game to label it a 'trove' is beyond me, but the thrill has long since passed.

    ETA: a point I hadn't make clear.
    Edited by twev on December 10, 2020 4:55PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • redspecter23
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    idk wrote: »
    Starlock wrote: »
    renne wrote: »
    Just because you don't want the stuff doesn't mean everyone else doesn't.

    So you think possibly getting gold gear in overworld chest is a bad idea?

    Not necessarily bad, but rather... odd? Shouldn't a chest containing something that valuable require... I don't know... some sort of additional gameplay element? The only fixed sources of gold gear drops in the game require something special, you know? Just finding it in some overland chest would feel wrong.

    Frankly, I'd just be happy with them adding dwemer frames and transmute crystals.

    I agree that overland chests are far too common for gold gear to drop from them, even master chests. They also do not offer a challenge worthy of gold gear.

    As a counter to that, the golden vendor offers no challenge either, but provides gold versions of overland gear. The vendor is the very definition of ease of access. The only barrier is the gold to buy them. If the golden vendor didn't exist, I could see the argument to keep overland gold items as upgrade only. As a system already exists to allow you to swap gold for legendary jewels, I can't see the harm in potentially putting them into overland and dungeon chests.

    How they would drop and at what rate would need to be looked at very closely to ensure it's not broken. I still disagree that it should be related to how long the chest has been left alone, but there could be various triggers added. It would probably be at a rate so low that you might as well go farming Aetheric Ciphers instead, but even the chance of it happening is something that would be in the back of your mind while farming. The chance to hit that big gold jackpot. It's how loot boxes work and the same logic could be applied to the in game equivalent of chests.
  • VoxAdActa
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    > Why in the world would thieves bother to trove a handful of garbage in one for the game to label it a 'trove' is beyond me, but the thrill has long since passed.


    "Oh boy! Five stolen lockpicks and a handful of chalk! I'd better put that with my 16gp and my Coldharbor treasure map, in a secret hidden spot where nobody will find it!"
    Edited by VoxAdActa on December 10, 2020 7:18PM
  • renne
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    renne wrote: »
    Just because you don't want the stuff doesn't mean everyone else doesn't.

    So you think possibly getting gold gear in overworld chest is a bad idea?

    Yes.
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