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Magicka overload

Wintermist
Wintermist
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It seems to me that all "class" specializations are Magicka based, where only the weapon skills are Stamina based. Why not add some class specializations that are actually stamina based too?

If you want to play as a non magicka character you're basically limited to just the very few skills you get from the weapon skills. It doesn't feel varied at all when you do battle as a stamina character.
  • Wintermist
    Wintermist
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    Guess I'm the only one who has a problem with this lol
  • Valethar
    Valethar
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    I've noticed that it seems to be a bit weighted in that direction as well.
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  • Lenthas
    Lenthas
    Yes this is indeed an issue, but its a core issue.

    "Spellcasters" (all who base their builds around magicka only) are at a huge advantage, they can use stamina to break cc or just simply run.

    While those who want to use their weapons as a source of damage and their magicka as backup are royally screwed.

    The only true way is to cap both stats at max level, until then, choose a path or mix both stats.
  • SuperScrubby
    SuperScrubby
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    The only solace you have is that with enchants in this game you can easily get a lot of stam, hp, or magicka. But sadly it is as you point out with caster based players getting the most benefit.
  • Reignskream
    Reignskream
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    Yup seems that way at OP. As a DK i have more magicka than anything.
  • Wintermist
    Wintermist
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    Game might as well ask you what type of Mage you are lol. If you want to make use of your Stamina, you have to look at the normal weapons skills and everyone always have access to those, but not everyone wants to be a spellcaster. It's really a weird dedign I think.
  • Laura
    Laura
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    it feels right to me I think. I can't really see how they could do it any other way and have stamina work like elder scrolls.
  • Domander
    Domander
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    You could always look at it as having 2 resource pools instead of 1, maybe some benefit to that.
  • Schmackei
    Schmackei
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    If you are making a pure magika build, you are limited to half the attacking resource that you would have if using stamina based skills too.

    I know that any class with the use of distruction or healing staffs is limited to no stamina skills on their bars, but that only means that their ability to attack is halved.

    The way that you make and trait your characters is all based around how you want to play it and what build best suits your style, if you feel that you aren't getting enough out of just a pure magika build, then use different weapons and add stamina attacks into your rotation.

    This I feel is working as intended. Either you base all or none of your skills on magika, or you don't, Same with stamina, you are easily able to make a pure stamina build that uses no magika, this will not gimp your progression, just make you appreciate how to balance your use of this resource a little more.
    SCHMACKEI - < Drunken Baѕtards >
    - The Ebonheart Pact - US
    - Khajiit Nightblade
  • SeñorCinco
    SeñorCinco
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    The real issue is having the majority of your attribute points automatically allocated for you with no control over that, at each level up. They force you to be a mix.

    They should allow the player full control, of how those points are distributed.

    However, IIRC... being an Altmer allows for a magicka sided character, as you can convert Stamina into Magicka.
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  • Schmackei
    Schmackei
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    The real issue is having the majority of your attribute points automatically allocated for you with no control over that, at each level up. They force you to be a mix.

    They should allow the player full control, of how those points are distributed.
    I am sorry, I do not understand. You have complete control over where you put your skill points and your attribute points.
    You pick if you want points into Magika, Health or Stamina. You also Pick if you want to put points into Class, Weapon, Armor, Guild, World, Alliance and Crafting.
    Your complete control over your point allocation is already yours.

    If you are referring to native/passive increases on your 3 main resources (magika, Health, Stamina). That is just silly, as the resources are passively increased and not designed to be manipulated, you couldn't change this in Skyrim, or any other MMO that I think I have played, they are just a passive increase based on your level. To allow someone the ability to take all passive points out of these would lead to further issues of people making characters completely stacked with magika and no health.
    Edited by Schmackei on April 23, 2014 4:25AM
    SCHMACKEI - < Drunken Baѕtards >
    - The Ebonheart Pact - US
    - Khajiit Nightblade
  • Wintermist
    Wintermist
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    What I mean is that all classes, have the 3 subclasses, all unique to that class. Yet they're all based on using Magicka as a resource. I don't see why atleast some of the warrior classes and also the nightblade class has a subclass based on stamina, focusing not on spells but on actual physical abilities.
    Edited by Wintermist on April 23, 2014 7:11AM
  • SeñorCinco
    SeñorCinco
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    Schmackei wrote: »
    I am sorry, I do not understand. You have complete control over where you put your skill points and your attribute points.
    You pick if you want points into Magika, Health or Stamina. You also Pick if you want to put points into Class, Weapon, Armor, Guild, World, Alliance and Crafting.
    Your complete control over your point allocation is already yours.

    If you are referring to native/passive increases on your 3 main resources (magika, Health, Stamina). That is just silly, as the resources are passively increased and not designed to be manipulated, you couldn't change this in Skyrim, or any other MMO that I think I have played, they are just a passive increase based on your level. To allow someone the ability to take all passive points out of these would lead to further issues of people making characters completely stacked with magika and no health.
    Let me break it down. At each level up the game aytomatically allocates 20 points into each of the three attributes. Then it allows you to place either 10 points into M or S.. or 15 points into health.

    Not sure what you are talking about passive points. Since you brought up Skyrim, it started you out with 100 in each and you could ONLY place points into one or the other with NO forced auto allocation from the game.

    What's silly, is forcing this on the player and not letting them have control of all of the points at each level increase.

    Not sure what other MMOS has to do with it. This is not like others and it wasn't meant to be.
    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

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