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Idea for a Stamina Destruction Staff

MindOfTheSwarm
MindOfTheSwarm
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I have thought for a long time that new arena weapons that have different elemental effects such as a Frost Bow or Shock 2 hander would be cool and for the longest while I though that Poison would be the logical choice for a Stamina Destro staff, but it felt weird and off. However, a Physical Destruction staff could work with its 'Element' being earth. Summoning mini quakes. Alternatively it could scale from Magicka and Spell Damage still but deal Physical Damage. A sort of Physical Damage based mage, although it might be hard with set options and CP.

(Insert Arena Name)

Ancient Earthen Staff:

Sand Storm:

Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 615 Physical Damage every 1 second for 7 seconds.

Earthen Rage:

Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 778 Physical Damage every 1 second for 7 seconds.
Earthen Rage blinds enemies in the area causing them to miss attacks 50% of the time.

Eye of the Storm: No Change.

Force Shock:

Focus all the kinetic energy in your staff and blast an enemy for 735 Physical Damage.

Crushing Shock: No Change.

Force Pulse:

Up to 2 nearby enemies will take 500 Physical Damage.

Tremor Wall:

Slam your staff down to create an elemental barrier in front of you, dealing 90 Physical Damage to enemies in the target area every 1 second. Tremor Wall slows enemies by 20% for 2 seconds on cast.

Tremor Blockade:

No Change.

Unstable Fissure:

After the wall expires it summons large pillars of earth that knock enemies in the air dealing 616 Physical Damage and stunning them for 3 seconds.

Destructive Touch:

Devastate enemy with spiky shards from your staff, dealing 3379 Physical Damage and causing them to bleed for 13515 Physical Damage over 10 seconds.

Destructive Clench:

Enemies hit are slowed by 60% for 2 seconds.

Destructive Reach:

No Change

Weakness to Elements and Susceptibility:

No Change:

Vigorous Drain:

Also applies Minor Staminasteal to the enemy for 23 seconds, causing you and your allies to restore 168 Stamina every 1 second when damaging them.

Impulse (Earthen Pulse):

Release a surge of elemental energy, dealing 615 Physical Damage to nearby enemies. Earthen Pulse sets enemies off balance.



Passives:

Rock Focus: Fully Charged Heavy Attacks stun enemies hit for 1 seconds.

Penetrating Magic: Your Destruction Staff abilities ignore 10% of the enemies Physical Resistance.

Overwhelming Force: Your Destruction Staff abilities have a 10% chance to apply Minor Maim to enemies hit.

Ancient Knowledge: Equipping this Earth Staff grants you 1500 Physical and Spell Resistance.

Destruction Expert: Killing an enemy with a Destruction Staff ability restores 3600 Stamina.
Edited by MindOfTheSwarm on December 1, 2020 1:58PM
  • UntouchableHunter
    UntouchableHunter
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    Give to magic a execute ability and you can have your elemental earth Stam staff 😁
  • Vevvev
    Vevvev
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    Give to magic a execute ability and you can have your elemental earth Stam staff 😁

    Flame Impulse says hello.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • kojou
    kojou
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    Vevvev wrote: »
    Give to magic a execute ability and you can have your elemental earth Stam staff 😁

    Flame Impulse says hello.

    "Fire Ring deals additional damage to Burning and low health enemies."

    I'm intrigued... How much and at what level of health? Show us how awesome this execute is.

    *Crickets*
    Edited by kojou on December 1, 2020 9:29PM
    Playing since beta...
  • Vevvev
    Vevvev
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    kojou wrote: »
    Vevvev wrote: »
    Give to magic a execute ability and you can have your elemental earth Stam staff 😁

    Flame Impulse says hello.

    "Fire Ring deals additional damage to Burning and low health enemies."

    I'm intrigued... How much and at what level of health? Show us how awesome this execute is.

    *Crickets*

    Not saying it's the best, but it exists.

    20201113212847_1.jpg
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • kojou
    kojou
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    That cost though... 3553... Ouch.
    Playing since beta...
  • Vevvev
    Vevvev
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    kojou wrote: »
    That cost though... 3553... Ouch.

    That is with stage 4 vampire's 12% cost increase. Pay not attention to it :P
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • UntouchableHunter
    UntouchableHunter
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    Vevvev wrote: »
    kojou wrote: »
    Vevvev wrote: »
    Give to magic a execute ability and you can have your elemental earth Stam staff 😁

    Flame Impulse says hello.

    "Fire Ring deals additional damage to Burning and low health enemies."

    I'm intrigued... How much and at what level of health? Show us how awesome this execute is.

    *Crickets*

    Not saying it's the best, but it exists.

    20201113212847_1.jpg

    Increase only for the additional damage.
    If they change it for overall damage we could consider it as a execute.
    Edited by UntouchableHunter on December 2, 2020 2:41PM
  • MindOfTheSwarm
    MindOfTheSwarm
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    Vevvev wrote: »
    kojou wrote: »
    Vevvev wrote: »
    Give to magic a execute ability and you can have your elemental earth Stam staff 😁

    Flame Impulse says hello.

    "Fire Ring deals additional damage to Burning and low health enemies."

    I'm intrigued... How much and at what level of health? Show us how awesome this execute is.

    *Crickets*

    Not saying it's the best, but it exists.

    20201113212847_1.jpg

    Increase only for the additional damage.
    If they change it for overall damage we could consider it as a execute.

    948 + 300% = 3792

    3792 + 6799 = 10591

    + 98% Crit Damage as an example = 20970

    Overall would be 30988 before any crit modifiers.

    with 98% Crit Damage it would be = 61356.

    Just some math for people to discuss, perhaps for a separate post discussing Pulsar viability as an execute.
  • MindOfTheSwarm
    MindOfTheSwarm
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    They could boost the additional damage modifier a little to about 500%. This would put it more in line with Killer's Blade and Impale. Having it closer to Whirling Blades would be the ideal place for it.
  • Xvorg
    Xvorg
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    Give to magic a execute ability and you can have your elemental earth Stam staff 😁

    Impale asks why would you want a execute on a staff.

    TBH executes on a destro staff will be as useless as impale
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • MindOfTheSwarm
    MindOfTheSwarm
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    Xvorg wrote: »
    Give to magic a execute ability and you can have your elemental earth Stam staff 😁

    Impale asks why would you want a execute on a staff.

    TBH executes on a destro staff will be as useless as impale

    True but its been done so why not talk about it.
  • kojou
    kojou
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    Vevvev wrote: »
    kojou wrote: »
    Vevvev wrote: »
    Give to magic a execute ability and you can have your elemental earth Stam staff 😁

    Flame Impulse says hello.

    "Fire Ring deals additional damage to Burning and low health enemies."

    I'm intrigued... How much and at what level of health? Show us how awesome this execute is.

    *Crickets*

    Not saying it's the best, but it exists.

    20201113212847_1.jpg

    Increase only for the additional damage.
    If they change it for overall damage we could consider it as a execute.

    948 + 300% = 3792

    3792 + 6799 = 10591

    + 98% Crit Damage as an example = 20970

    Overall would be 30988 before any crit modifiers.

    with 98% Crit Damage it would be = 61356.

    Just some math for people to discuss, perhaps for a separate post discussing Pulsar viability as an execute.

    I am having troubles understanding your math.

    I follow you with:

    948 + 300% = 3792

    3792 + 6799 = 10591

    and when calculating 98% I get where you have 20,970:

    10591 * 1.98 = 20,970

    but base crit is actually 50% before CP and other modifiers.

    10591 * 1.5 = 15,886.5

    You only get closer to 98% when you figure in CP, Minor Force, and other passives, and you can get a bit more with Minor Brittle and Major Force, but I don't understand how you are getting to 61,356.

    Even with that, a 10,591 tool tip at max execute is very pitiful. You might as well keep using a spammable and save the magicka. The only time you would do more damage than your spammable is at the last few % and at that point it is not worth slotting on your bar (unless I am completely misunderstanding something). IMO, It needs to get to at least 16K on the tool tip at 25% or it is not worth the space on the bar. The idea of an execute is that it should simplify our rotation (drop off less important DoTs and switch the spammable) and provide a surge of damage in the last bit of a fight otherwise you might as well slot another DoT instead.

    Playing since beta...
  • MindOfTheSwarm
    MindOfTheSwarm
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    kojou wrote: »
    Vevvev wrote: »
    kojou wrote: »
    Vevvev wrote: »
    Give to magic a execute ability and you can have your elemental earth Stam staff 😁

    Flame Impulse says hello.

    "Fire Ring deals additional damage to Burning and low health enemies."

    I'm intrigued... How much and at what level of health? Show us how awesome this execute is.

    *Crickets*

    Not saying it's the best, but it exists.

    20201113212847_1.jpg

    Increase only for the additional damage.
    If they change it for overall damage we could consider it as a execute.

    948 + 300% = 3792

    3792 + 6799 = 10591

    + 98% Crit Damage as an example = 20970

    Overall would be 30988 before any crit modifiers.

    with 98% Crit Damage it would be = 61356.

    Just some math for people to discuss, perhaps for a separate post discussing Pulsar viability as an execute.

    I am having troubles understanding your math.

    I follow you with:

    948 + 300% = 3792

    3792 + 6799 = 10591

    and when calculating 98% I get where you have 20,970:

    10591 * 1.98 = 20,970

    but base crit is actually 50% before CP and other modifiers.

    10591 * 1.5 = 15,886.5

    You only get closer to 98% when you figure in CP, Minor Force, and other passives, and you can get a bit more with Minor Brittle and Major Force, but I don't understand how you are getting to 61,356.

    Even with that, a 10,591 tool tip at max execute is very pitiful. You might as well keep using a spammable and save the magicka. The only time you would do more damage than your spammable is at the last few % and at that point it is not worth slotting on your bar (unless I am completely misunderstanding something). IMO, It needs to get to at least 16K on the tool tip at 25% or it is not worth the space on the bar. The idea of an execute is that it should simplify our rotation (drop off less important DoTs and switch the spammable) and provide a surge of damage in the last bit of a fight otherwise you might as well slot another DoT instead.

    6799 + 948 = 7747

    7747 + 300% = 30988

    30988 + 98% = 61356

    He was saying that the entire damage should be modified by 300%. 98% Crit was just an example.

    At 50% base it would be 46482

    This would make it the best execute in the game with its AoE component factored in.
  • FoolishOptimist
    FoolishOptimist
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    The execute function of Impulse only applies to the additional burning damage, not the base damage of the skill. It's barely considered an execute.

    It's also a little tone-deaf to request more stamina-based weapons when Magicka dps literally have a single weapon skill line.
    Edited by FoolishOptimist on December 4, 2020 11:01PM
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