Cygemai_Hlervu wrote: »I might be the only player who thinks this way, but I find thievery shameful, dishonorful and almost the most disgraceful thing. No matter if it is a game or real life - I think the very wish to take someone's property is shameful. I've never been a member neither of the Thieves Guild nor of the Dark Brotherhood in any of the ES games and each time I see someone breaking into someone's house, stealing things sneaking behind an NPC or murdering such an NPC for no reason other than robbing and skills development, I always feel the necessity either to kill the thug or at least to call the guards. Still none of those options are provided as if the developers would have been supporting such actions. None of those thugs commit those crimes because they starve or have no means to live, or because they are forced to do it by the game quest mechanics (i.e. ordinary quests like the one that required to break into a Covenant spy's house during the EP Main Quest line) - their crimes are not the retaliation to the criminal social environment that forces them to do so. These players own lands, houses, money, weapons and titles, they are not the lowest classes of their local societies - they all do it because they want to do it, can do it, it brings them money and they like it.
I don't think that thievery should be depicted that way in the game. Yes, it is the part of this world, but I think it should have never been made that attractive to some players if not for the majority of them. Sinister desires should be fought, not encouraged, be it in a game (any game - video game, board game, chess, whatever) or IRL. At least allowing us to engage a thief or an assassin into a combat on sight without "invitation to duel" (a duel? With a thief?.. Are they serious?..) or to call the guards would be an adequate measure for those who have an overwhelming desire to steal and kill those who did nothing bad to them. It is my opinion only and no appeals to things like "Man, it's a video game, not the real life!" will change it - such appeals sound like an exuse to me, they legalize those sinister desires to those players only because unlikd IRL stealing in a video game brings no responsibility. No responsibility - no concern - pleasure. And since a sanction is the only thing that stops people from commiting a crime, an action viewed as illegal by the very rules of that fictional world (yes, to those who haven't understood it yet - I don't speak of those Elsweyr and Valenwood customs in this post), then.. I doubt we'll be able to find common grounds. Don't join the Thieves Guild and the Dark Brotherhood mates, don't be thugs - you are much better than this. None of you were born thieves and assassins and the sinister desire to act like that, it is just the product of the environment you live in that effects your consciousness, that makes it somehow attractive to you. Fight it!
Cygemai_Hlervu wrote: »I might be the only player who thinks this way, but I find thievery shameful, dishonorful and almost the most disgraceful thing. No matter if it is a game or real life - I think the very wish to take someone's property is shameful. I've never been a member neither of the Thieves Guild nor of the Dark Brotherhood in any of the ES games and each time I see someone breaking into someone's house, stealing things sneaking behind an NPC or murdering such an NPC for no reason other than robbing and skills development, I always feel the necessity either to kill the thug or at least to call the guards. Still none of those options are provided as if the developers would have been supporting such actions. None of those thugs commit those crimes because they starve or have no means to live, or because they are forced to do it by the game quest mechanics (i.e. ordinary quests like the one that required to break into a Covenant spy's house during the EP Main Quest line) - their crimes are not the retaliation to the criminal social environment that forces them to do so. These players own lands, houses, money, weapons and titles, they are not the lowest classes of their local societies - they all do it because they want to do it, can do it, it brings them money and they like it.
I don't think that thievery should be depicted that way in the game. Yes, it is the part of this world, but I think it should have never been made that attractive to some players if not for the majority of them. Sinister desires should be fought, not encouraged, be it in a game (any game - video game, board game, chess, whatever) or IRL. At least allowing us to engage a thief or an assassin into a combat on sight without "invitation to duel" (a duel? With a thief?.. Are they serious?..) or to call the guards would be an adequate measure for those who have an overwhelming desire to steal and kill those who did nothing bad to them. It is my opinion only and no appeals to things like "Man, it's a video game, not the real life!" will change it - such appeals sound like an exuse to me, they legalize those sinister desires to those players only because unlikd IRL stealing in a video game brings no responsibility. No responsibility - no concern - pleasure. And since a sanction is the only thing that stops people from commiting a crime, an action viewed as illegal by the very rules of that fictional world (yes, to those who haven't understood it yet - I don't speak of those Elsweyr and Valenwood customs in this post), then.. I doubt we'll be able to find common grounds. Don't join the Thieves Guild and the Dark Brotherhood mates, don't be thugs - you are much better than this. None of you were born thieves and assassins and the sinister desire to act like that, it is just the product of the environment you live in that effects your consciousness, that makes it somehow attractive to you. Fight it!
holy *** this post was a wild ride! alright, let's try...
you've dissociated very far from the initial reason why thievery is morally wrong- taking away somebody's property. that somebody simply does not exist in a videogame. you are causing no causal harm to any entity capable of experiencing that harm. the majority of people are capable of realizing this, therefore even if irl they'd be very opposed to thievery- or murder for that matter, which you do all the time in videogames- in a game, their brains do not register the action as "stealing" or "murdering"; therefore the symbolic action of stealing or killing is simply not associated with anything from real life, there is nothing attractive to it. it's just a game mechanic that is associate with "winning" at the game.
the thieving system was the first thing that distracted me from the main quest when i started playing- i actually found it exciting! though of course, as i leveled up and started discovering other fun things to do which felt less of a waste of time, i left the thievery behind.
i'd like to enjoy that part of the game again now; though i feel like it would be a waste of time, which wouldn't be fun for me.
if you find it rewarding- talk to me about why, maybe it'll get me more excited for it!
also, what zones do you find best to steal in?
I love it
You can make ~20k Gold a day (maxed selling slots, destroy the white items and sell green / blue). And you can find furnishings (e.g. hand mirrors in Elsweyr) or motifs (e.g. Telvanni, Hlaalu, Redoran in Vvardenfell) and many more.
If you use the ring of the wild hunt, you can move faster even when sneaking. Thats helps a lot
20k a day doesn't sound like worth it to me. How long does it take you to steal all that?
I love it
You can make ~20k Gold a day (maxed selling slots, destroy the white items and sell green / blue). And you can find furnishings (e.g. hand mirrors in Elsweyr) or motifs (e.g. Telvanni, Hlaalu, Redoran in Vvardenfell) and many more.
If you use the ring of the wild hunt, you can move faster even when sneaking. Thats helps a lot
20k a day doesn't sound like worth it to me. How long does it take you to steal all that?
Cygemai_Hlervu wrote: »each time I see someone breaking into someone's house, stealing things sneaking behind an NPC or murdering such an NPC for no reason other than robbing and skills development, I always feel the necessity either to kill the thug or at least to call the guards.
SpiritofESO wrote: »I know exactly how much you can make and it ain't "millions."
Cygemai_Hlervu wrote: »each time I see someone breaking into someone's house, stealing things sneaking behind an NPC or murdering such an NPC for no reason other than robbing and skills development, I always feel the necessity either to kill the thug or at least to call the guards.
So you are willing to commit a worse crime (murder) to punish a lesser crime (stealing). I believe your moral outrage is misplaced.
Cygemai_Hlervu wrote: »Cygemai_Hlervu wrote: »snip
holy *** this post was a wild ride! alright, let's try...
you've dissociated very far from the initial reason why thievery is morally wrong- taking away somebody's property. that somebody simply does not exist in a videogame. you are causing no causal harm to any entity capable of experiencing that harm. the majority of people are capable of realizing this, therefore even if irl they'd be very opposed to thievery- or murder for that matter, which you do all the time in videogames- in a game, their brains do not register the action as "stealing" or "murdering"; therefore the symbolic action of stealing or killing is simply not associated with anything from real life, there is nothing attractive to it. it's just a game mechanic that is associate with "winning" at the game.
A- Yes, you are absolutely right, the symbolic action of stealing or killing is not associated with anything from real life
the brains of those players do not register the criminal acts they perform as such
B- these sinister desires to act like that should be innerly fought
this:Cygemai_Hlervu wrote: »So what, what do you disagree with?
Cygemai_Hlervu wrote: »I think that killing innocents and stealing from them is bad irrespectively of what exact harm such things cause
Cygemai_Hlervu wrote: »X- I completed the Seal of Three quest in Deshaan
X- I performed all the necessary things the lore and the game mechanics require for this
Z- it's not about storytelling
statements X contradict statement Z.Cygemai_Hlervu wrote: »X- I completed the Seal of Three quest in Deshaan
X- I performed all the necessary things the lore and the game mechanics require for this
Z- it's not about storytelling
Cygemai_Hlervu wrote: »You've got real problems with logic if you think that:statements X contradict statement Z.Cygemai_Hlervu wrote: »X- I completed the Seal of Three quest in Deshaan
X- I performed all the necessary things the lore and the game mechanics require for this
Z- it's not about storytelling
If you see no difference between the storytelling or backstory creation and completing quests and other goals in order to.. achieve something, [snip] Moreover that part you qouted was written not to you, but to Jaraal, who thought that I was speaking not of a punishment for a crime, but of a crime for a crime. [snip]
[snip] - by playing the roles of thieves and murderers. Yes, I play the role of an Ordinator. Well.. Unlike you I "play" it simply by wearing that armor only since I have no other options. I don't persecute anyone there just because of it, I don't do Ordinator-like things like saying "I'm watching you scums!" in the chat, etc., while you do perform things considered criminal by the in-game law and morality combined. It is you who are the active members of the Thieves Guild and Dark Brotherhood, you do it's tasks, you steal and murder those who did nothing wrong to you and you also know that those actions are considered both awful and criminal there. It is you who got immersed there, [snip]
Third, [snip] - I had several NPC whom I was talking to murdered in broad day-light right during my conversation with them, and still I could do nothing to slay down those criminals! [snip] You steal from someone or murder someone who are protected by the in-game law there - you are a thief and murderer. Period. You think I'm wrong - just perform that thing in front of a guard and he'll explain you everything much better then me trying to do it here.
Fourth, all I did in this thread initially was to post an alternative opinion among the thieves and murderers in order to make some of you think what you are doing and give up that activity. [snip] You may advocate your behaviour eternally by laying the blame back on me, [snip]
Cygemai_Hlervu wrote: »I might be the only player who thinks this way, but I find thievery shameful, dishonorful and almost the most disgraceful thing. No matter if it is a game or real life - I think the very wish to take someone's property is shameful. I've never been a member neither of the Thieves Guild nor of the Dark Brotherhood in any of the ES games and each time I see someone breaking into someone's house, stealing things sneaking behind an NPC or murdering such an NPC for no reason other than robbing and skills development, I always feel the necessity either to kill the thug or at least to call the guards. Still none of those options are provided as if the developers would have been supporting such actions. None of those thugs commit those crimes because they starve or have no means to live, or because they are forced to do it by the game quest mechanics (i.e. ordinary quests like the one that required to break into a Covenant spy's house during the EP Main Quest line) - their crimes are not the retaliation to the criminal social environment that forces them to do so. These players own lands, houses, money, weapons and titles, they are not the lowest classes of their local societies - they all do it because they want to do it, can do it, it brings them money and they like it.
I don't think that thievery should be depicted that way in the game. Yes, it is the part of this world, but I think it should have never been made that attractive to some players if not for the majority of them. Sinister desires should be fought, not encouraged, be it in a game (any game - video game, board game, chess, whatever) or IRL. At least allowing us to engage a thief or an assassin into a combat on sight without "invitation to duel" (a duel? With a thief?.. Are they serious?..) or to call the guards would be an adequate measure for those who have an overwhelming desire to steal and kill those who did nothing bad to them. It is my opinion only and no appeals to things like "Man, it's a video game, not the real life!" will change it - such appeals sound like an exuse to me, they legalize those sinister desires to those players only because unlikd IRL stealing in a video game brings no responsibility. No responsibility - no concern - pleasure. And since a sanction is the only thing that stops people from commiting a crime, an action viewed as illegal by the very rules of that fictional world (yes, to those who haven't understood it yet - I don't speak of those Elsweyr and Valenwood customs in this post), then.. I doubt we'll be able to find common grounds. Don't join the Thieves Guild and the Dark Brotherhood mates, don't be thugs - you are much better than this. None of you were born thieves and assassins and the sinister desire to act like that, it is just the product of the environment you live in that effects your consciousness, that makes it somehow attractive to you. Fight it!
I have never found it rewarding. I imagine had I gotten some cool loot or something I might feel different but my RNG seems to error on the side of always giving me junk. So meh.
TheImperfect wrote: »Cygemai_Hlervu wrote: »I might be the only player who thinks this way, but I find thievery shameful, dishonorful and almost the most disgraceful thing. No matter if it is a game or real life - I think the very wish to take someone's property is shameful. I've never been a member neither of the Thieves Guild nor of the Dark Brotherhood in any of the ES games and each time I see someone breaking into someone's house, stealing things sneaking behind an NPC or murdering such an NPC for no reason other than robbing and skills development, I always feel the necessity either to kill the thug or at least to call the guards. Still none of those options are provided as if the developers would have been supporting such actions. None of those thugs commit those crimes because they starve or have no means to live, or because they are forced to do it by the game quest mechanics (i.e. ordinary quests like the one that required to break into a Covenant spy's house during the EP Main Quest line) - their crimes are not the retaliation to the criminal social environment that forces them to do so. These players own lands, houses, money, weapons and titles, they are not the lowest classes of their local societies - they all do it because they want to do it, can do it, it brings them money and they like it.
I don't think that thievery should be depicted that way in the game. Yes, it is the part of this world, but I think it should have never been made that attractive to some players if not for the majority of them. Sinister desires should be fought, not encouraged, be it in a game (any game - video game, board game, chess, whatever) or IRL. At least allowing us to engage a thief or an assassin into a combat on sight without "invitation to duel" (a duel? With a thief?.. Are they serious?..) or to call the guards would be an adequate measure for those who have an overwhelming desire to steal and kill those who did nothing bad to them. It is my opinion only and no appeals to things like "Man, it's a video game, not the real life!" will change it - such appeals sound like an exuse to me, they legalize those sinister desires to those players only because unlikd IRL stealing in a video game brings no responsibility. No responsibility - no concern - pleasure. And since a sanction is the only thing that stops people from commiting a crime, an action viewed as illegal by the very rules of that fictional world (yes, to those who haven't understood it yet - I don't speak of those Elsweyr and Valenwood customs in this post), then.. I doubt we'll be able to find common grounds. Don't join the Thieves Guild and the Dark Brotherhood mates, don't be thugs - you are much better than this. None of you were born thieves and assassins and the sinister desire to act like that, it is just the product of the environment you live in that effects your consciousness, that makes it somehow attractive to you. Fight it!
OK I agree with you in principle up to a point but I do steal in game and kill. However I would NEVER steal or kill in real life under any circumstances except perhaps real starvation situations for theft of food but even then I would first try to find another way, like working or begging. Only in the most extreme survival circumstances but then I would find a way to pay it back if it was ever necessary which I doubt it would be.
Cygemai_Hlervu wrote: »they were thinking "This is a fiction world so I can be the one here whom I can't be IRL!
they have such thoughts and a desire to escape from it into a fiction world in order to spend their time not being themselves or being a darker part of themselves
Cygemai_Hlervu wrote: »I play this game not to escape my own reality, but to see how would I have acted in another one being myself, to see what role the game provides suits me best and what choices would I have made if I were there.
Cygemai_Hlervu wrote: »PvP Enforcer system, whereby players could hunt down and attack criminals with bounties while in a PvE zone
Cygemai_Hlervu wrote: »@Muttsmutt, I have to apologize if you have treated my reply to you as an offending one. I did not intend to tell anything rude to you - you see it in my initial post there. I treated your reply to me as a mockery, so I had to react properly. But now I see you haven't abused me again as I was expecting it, so that gives me a sign that you are possibly a better person than I thought of you. Thank you and have a good day too.
Cygemai_Hlervu wrote: »Cygemai_Hlervu wrote: »each time I see someone breaking into someone's house, stealing things sneaking behind an NPC or murdering such an NPC for no reason other than robbing and skills development, I always feel the necessity either to kill the thug or at least to call the guards.
So you are willing to commit a worse crime (murder) to punish a lesser crime (stealing). I believe your moral outrage is misplaced.
No, no crime for a crime, of course. I completed the Seal of Three quest in Deshaan, thus Almalexia named me a Hand of Almalexia after saving her High Fane in Mournhold, thus I became an Ordinator. Then I fought much in PvP and obtained a full set of the Militant Ordinator Motif 49 armor. Then I perfromed a big work to pick up correct dyes and to dye it right and finally wrote A Guide to Join the Ordinators Faction in ESO to help all those who wish to play an Ordinator too. As it is written in the Guide to Liturgical Vestments by High Ordinator Vermethys - "At this point, any action of the Ordinator is protected by divine mandate. So long as she wears the mask, the Ordinator is considered a faultless hand of the Three, and is authorized to commit any martial action deemed necessary to protect the True Faith".
Since the Ordinators also enforce the civil order and state law, and since I performed all the necessary things the lore and the game mechanics require for this, I'm fully authorized to judge and kill any thief or assassin performing a crime on sight both in Morrowind and abroad (like High Ordinator Danys) and it should not be treated as a crime, but as a punishment for those who commit it. As you see it, it's not about storytelling or some "backstory" inventing. And it is surely not a "worse crime (murder) to punish a lesser crime (stealing)" thing.
I see that you have not mentioned that "or at least to call the guards" part I wrote for purpose having focused on that "kill" thing instead. "Moral outrage".. I see your disrespect and mockery, Jaraal.. Too bad we won't make friends.