And the good thing is this works not only for random resources in the zone, but also for the resources from crafting surveys.You gather mats based on two criteria;
1. Your character's level, and
2. The Rank for the crafting skill in the profession in question.
So, you can end up with 50% mats based on level, and 50% mats based on the crafting skill Rank.
An 810CP without any crafting Rank will gather 50% top tier and 50% bottom tier.
stefan.gustavsonb16_ESO wrote: »(TL;DR: "kids these days" )
I was here when the materials were specific to each leveled zone, and you had to go to a ridiculously humiliating "VR zone" (or, later, to the even more humiliating group-only Craglorn) to gather any of the highest tier materials. A group of three trash mobs or critters would slaughter you in that zone if you weren't top level, geared to the teeth and prepared for a tough fight. Back then, you needed to be badass to gather ore. Only flowers could be picked safely in low level zones, because alchemy materials are not leveled. The current system may not be perfect, but at least it's much, much better.
Daemons_Bane wrote: »Your friend could also start deconstructing all the gear that he loot.. that would supply you with more than enough mats
You gather mats based on two criteria;
1. Your character's level, and
2. The Rank for the crafting skill in the profession in question.
So, you can end up with 50% mats based on level, and 50% mats based on the crafting skill Rank.
An 810CP without any crafting Rank will gather 50% top tier and 50% bottom tier.
This is the "how" it works part; example:
An 810CP with full Rank in a given craft skill will gather 100% of the top-tier crafting mat for that profession.
Have your friend do the mats gathering as that will at least get you the mats required. Your friend is allowed to participate in the gathering of the necessary mats. This solves the problem.
I hope both the explanation and solution offered are helpful.
etchedpixels wrote: »The problem range is between level 50 and CP 160. There it is very hard to find stocks of guild store materials because most people who are at level 50 cp 0 get to cp 160 fairly fast and anyone who has a second toon jumps straight from 49 to 50 + their current CP level so you can't have a second toon to collect mats in that range on your account.
SteveyP777 wrote: »Hey everyone,
Thank you very much for your suggestions - definitely some things in there I didn't realise. I suppose I still feel these are 'workarounds' for a fundamental issue that would be easy to fix in-game HOWEVER having said that, please don't see that as a criticism; it is my own quirky pet-peeve and I'll get over it!
Plus, there's a lot in the above I was unaware of and I reckon it'll be a non-issue once I try applying some of those suggestions so thank you all for your help, as always the help on this forum is second to none!
Cheers,
SteveyP777.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
If you could just convert the highest Material to lower ones that would result into a flooding of the market with low level mats. Since the logical step would be the higher material is worth more than the low level, so you take 1 higher material and get maybe 10 lower materials. The other way around no one would use that, since it is not worth it, so you could stick without being ablee to transfer. A 1 to 1 can't be done either, because items on lower level cost less materials.
I have literally thousands (nearly tens of thousands) of each of those "low-level" mats, simply from the extra rewards from doing daily writs. I have zero use for them personally, since all my characters are way above CP 160. I've tried selling them in my guild stores, but they are slow moving and take up sales slots, so I just let them pile up in my craft bag.
When somebody in zone asks for a low level material because they're crafting, or doing writs or what not, I take and mail then a stack of the material, not asking a thing for it.
the reason it works this way now, vs how it used to work (with mats being distributed by zone, so you could only find certain mats in certain zones and NOWHERE ELSE) is because it actualy made farming mats harder not easier. right now, you can keep your crafting at a level you need and get mats you need from every other node. before, I used to run around for ages, just to find a few nodes of the materials I needed and hoping that someone else doesn't get to them first.
this system as strange as it may sound to you, is far more flexible, both while leveling AND at max level.
P.S. I'm sorry if it was mentioned before, but in case it wasn't. doing crafting writs also awards mats and they are usually split between mats of your current level and random lower level mats. do them daily enough and you end up with more mid to lower level mats than you know what you can do with.
SteveyP777 wrote: »I have literally thousands (nearly tens of thousands) of each of those "low-level" mats, simply from the extra rewards from doing daily writs. I have zero use for them personally, since all my characters are way above CP 160. I've tried selling them in my guild stores, but they are slow moving and take up sales slots, so I just let them pile up in my craft bag.
When somebody in zone asks for a low level material because they're crafting, or doing writs or what not, I take and mail then a stack of the material, not asking a thing for it.
That's actually helpful because I keep reminding myself I'm *new* at this game. So my worry that I'm in a deficit of low level mats may actually just be a very short-term concern - based on what you're saying, low level mats are extremely likely to come my way and in the long run, you're implying I'm going to have so many I won't know what to do with them!
That's actually reassuring so thanks - I'm assuming this is a short-term issue
If you could just convert the highest Material to lower ones that would result into a flooding of the market with low level mats. Since the logical step would be the higher material is worth more than the low level, so you take 1 higher material and get maybe 10 lower materials. The other way around no one would use that, since it is not worth it, so you could stick without being ablee to transfer. A 1 to 1 can't be done either, because items on lower level cost less materials.
Since this is really only a problem people have with outfitting lower level alts I doubt it would result in any kind of "flooding" of the market with low level materials. Like you say, higher level materials is worth more than lower level materials, so no one would use this technique to make money.
Even at 1:1 it would be a loss of value to anyone except for those who don't want to create new alts at various levels just to have a supply of low level materials.
One Tamriel created this strange issue, I see no problem in people being able to convert materials downward:
- the amount of time farming is exactly the same either way;
- no one in their right mind is going to farm high level materials to convert it downward at a loss in value;
- if we are concerned about that happening you can change the ratio so that you get fewer low level materials from each high level materials
It's really a win-win.
If you could just convert the highest Material to lower ones that would result into a flooding of the market with low level mats. Since the logical step would be the higher material is worth more than the low level, so you take 1 higher material and get maybe 10 lower materials. The other way around no one would use that, since it is not worth it, so you could stick without being ablee to transfer. A 1 to 1 can't be done either, because items on lower level cost less materials.
Since this is really only a problem people have with outfitting lower level alts I doubt it would result in any kind of "flooding" of the market with low level materials. Like you say, higher level materials is worth more than lower level materials, so no one would use this technique to make money.
Even at 1:1 it would be a loss of value to anyone except for those who don't want to create new alts at various levels just to have a supply of low level materials.
One Tamriel created this strange issue, I see no problem in people being able to convert materials downward:
- the amount of time farming is exactly the same either way;
- no one in their right mind is going to farm high level materials to convert it downward at a loss in value;
- if we are concerned about that happening you can change the ratio so that you get fewer low level materials from each high level materials
It's really a win-win.
Not much point creating a conversion system tbh. You could just cut the extra step and allow crafting any level of gear using the highest level material. Just need to adjust crafting cost accordingly (or not since the cost is already increasing with level regardless of material...). The next step after that would be getting rid of all low level mats since they got made redundant. Honestly that would be great, there is no point to have dozens of variants that have very limited usability. (There are opinions that gear should not even have a level at all, since everything is scaled to cp160 anyway)
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
There already is ...SteveyP777 wrote: »WHY is there no mechanic in the game that enables you to CHOOSE what level mats you are wanting to gather out in the world?
SteveyP777 wrote: »I have literally thousands (nearly tens of thousands) of each of those "low-level" mats, simply from the extra rewards from doing daily writs. I have zero use for them personally, since all my characters are way above CP 160. I've tried selling them in my guild stores, but they are slow moving and take up sales slots, so I just let them pile up in my craft bag.
When somebody in zone asks for a low level material because they're crafting, or doing writs or what not, I take and mail then a stack of the material, not asking a thing for it.
That's actually helpful because I keep reminding myself I'm *new* at this game. So my worry that I'm in a deficit of low level mats may actually just be a very short-term concern - based on what you're saying, low level mats are extremely likely to come my way and in the long run, you're implying I'm going to have so many I won't know what to do with them!
That's actually reassuring so thanks - I'm assuming this is a short-term issue
stefan.gustavsonb16_ESO wrote: »(TL;DR: "kids these days" )
I was here when the materials were specific to each leveled zone, and you had to go to a ridiculously humiliating "VR zone" (or, later, to the even more humiliating group-only Craglorn) to gather any of the highest tier materials. A group of three trash mobs or critters would slaughter you in that zone if you weren't top level, geared to the teeth and prepared for a tough fight. Back then, you needed to be badass to gather ore. Only flowers could be picked safely in low level zones, because alchemy materials are not leveled. The current system may not be perfect, but at least it's much, much better.
If you could just convert the highest Material to lower ones that would result into a flooding of the market with low level mats. Since the logical step would be the higher material is worth more than the low level, so you take 1 higher material and get maybe 10 lower materials. The other way around no one would use that, since it is not worth it, so you could stick without being ablee to transfer. A 1 to 1 can't be done either, because items on lower level cost less materials.
Since this is really only a problem people have with outfitting lower level alts I doubt it would result in any kind of "flooding" of the market with low level materials. Like you say, higher level materials is worth more than lower level materials, so no one would use this technique to make money.
Even at 1:1 it would be a loss of value to anyone except for those who don't want to create new alts at various levels just to have a supply of low level materials.
One Tamriel created this strange issue, I see no problem in people being able to convert materials downward:
- the amount of time farming is exactly the same either way;
- no one in their right mind is going to farm high level materials to convert it downward at a loss in value;
- if we are concerned about that happening you can change the ratio so that you get fewer low level materials from each high level materials
It's really a win-win.
Not much point creating a conversion system tbh. You could just cut the extra step and allow crafting any level of gear using the highest level material. Just need to adjust crafting cost accordingly (or not since the cost is already increasing with level regardless of material...). The next step after that would be getting rid of all low level mats since they got made redundant. Honestly that would be great, there is no point to have dozens of variants that have very limited usability. (There are opinions that gear should not even have a level at all, since everything is scaled to cp160 anyway)