Last vVatershran fight is a DPS check and that is utter BS!

  • Jeremy
    Jeremy
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    Jeremy wrote: »
    erio wrote: »
    It’s a 10k DPS check, @fred4 ... 10k DPS.

    If you can’t do 10k DPS in veteran content, it’s time to review your build.

    You know that it's not that simple. This kind of post is unhelpful.

    Yes, you need 10k DPS in theory, but in reality you have about 10 seconds before the adds have corralled you into a tiny circle and you're stuck with a ton of adds on top of you. Even if you manage to get one down at this point, it's very difficult to exit the circle without accidentally touching the chain. This is compounded by the fact that it's almost impossible to focus single-target skills on one add because you constantly have other adds blocking you.

    The shade spawn is apparently based on the boss's health, so what I would do now that I know this (I didn't when I first completed it) is to get close to the outside edge of the arena when her health is getting to that point. As soon as the shades spawn, pick the closest one and hit it with your ultimate and then apply as many dots as you can. You cannot rely on a spammable here, at least reliably, so the name of the game is early burst damage and then dots.

    They sit like 3 meters apart and wait for like 5 seconds before they kill you. You just walk forward afterwards.

    When the adds draw closer to the middle it can be very problematic because you have less room to maneuver. Let's say if a goliath spawns and blocks you from being able to move... then you're dead basically. I believe that's what the poster is referring too. Not to mention the damage can become quite insane if it becomes concentrated, especially if a flame spinner is up.

    So unless you want to rely on luck I believe it's necessary to be able to kill the shade comfortably before they reach the middle and pin you in. I wont' believe this fight is possible with 10k DPS until I see it with my own eyes.

    You can always roll dodge through the enemy if it blocks the hole you open in the tether. This happens to me nearly every time. Generally a colossus will step in the hole. I already have shade tab targeted so when it goes down I roll through colossus. Keep that in mind for other content as well. Sometimes it helps to roll through an enemy instead of always to the side or away from them. It’s going to consume stamina yes, but if the alternative is death...

    I'm talking about if the adds stack up behind you and prevent you from being able to move backwards while the shades close
    in toward the center. With only 10k DPS that is going to happen because you're going to have a pile of adds on you while you're pecking on the shade and a roll in any direction just means instant death. I really just don't believe low DPS is feasible on this fight.

    Like I said, I'll have to see someone do this fight with 10k DPS with my own two eyes before I believe it. haha
    Edited by Jeremy on November 27, 2020 9:13PM
  • spartaxoxo
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    fred4 wrote: »
    x
    Moonsorrow wrote: »
    If it goes tight on DPS, like not having expensive ultimate ready and/or tight on resources with lots of adds surrounding you, when the Void tries to come for you.. you can use DK Leap to go over the Tether and be totally safe outside it and continue burning the boss. Just target a chained colossus as an example at the edge of the arena so you Leap over the tether to that enemy.

    You can also use NB Shade like that, leave Shade on the edge, let the tether go over it, then port to Shade, all teh safespace in the world being outside tether and just killing boss. :joy:
    I had not seen this fight until today. Now that you mention it, I read someone else talking about this. In fact my first instinct was to jump the tether and I was annoyed the visuals don't match the mechanics, because it seems you clear the tether when you jump, but of course you die anyway. Thanks for the tip.

    Don't jump right away because there's an aoe outside of the tether when the tether first spawns. It stops when they get closer to the center.
  • Tsar_Gekkou
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    I suck at dps and got Sprit Slayer after a couple of tries. You don't need tons of dps. If you have tons of dps then you can just burn the boss and then do the same for portals, but if your dps is lower, you'll need to focus the adds for a bit so you don't get overwhelmed. Just tab target a shade and use something that puts penetration on it and you should be good.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Jeremy
    Jeremy
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    I suck at dps and got Sprit Slayer after a couple of tries. You don't need tons of dps. If you have tons of dps then you can just burn the boss and then do the same for portals, but if your dps is lower, you'll need to focus the adds for a bit so you don't get overwhelmed. Just tab target a shade and use something that puts penetration on it and you should be good.

    You may not need tons of DPS. But you definitely need more than 10k. I would say 15~20k DPS bare minimum to do this fight without getting an aneurysm. And the closer to 20k the better.
    Edited by Jeremy on November 27, 2020 9:51PM
  • Avoranti
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    Honestly. Boss fights in this game are inconsistent. For instance, a vdungeon boss sometimes becomes super OP, attacks become erratic, more frequent and mechanics fail. Also seems like the more times you wipe and retry the harder it gets.
  • Stahlor
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    Yes, please make it easier, that every PVP character can clear it by only spamming dizzying swing and executioner. They want the weapons to start complaining about them in PVP, that we can start nerfing them as soon as possible...
  • pod88kk
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    fred4 wrote: »
    I got through everything, even the tedious Minotaur fight, pretty easily in the end. I'm on my PvP stam DK

    Think I found your problem mate
  • UntilValhalla13
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    What's the phrase that PVPers like to use? "Sounds like a L2P issue."
  • itscompton
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    This fight is all about pace if you're not some monster DPS. You want to burn the boss so it brings out the archer/mage and voriplasm before the tether ads which are on a timer but not so fast that it also calls a Colossus.
    When the first two ads come out focus the voriplasm then work on the archer/mage, leaving off if the tether ads spawn to kill one of them, at that point nothing should be in the way.
    Then burn the boss again to get the voriplasm, archer/mage, and a Colossus to spawn as quickly as possible. Focus the voriplasm and then Colossus at that point to get them out of the way before the tether ads spawn.
    Fight them near an edge so if you don't finish the Colossus off in time you can run across the arena and get in a tether ads face, once you're out ahead of it the Colossus attacks from behind instead of blocking and AOE's put down for the tether ad should finish it off.
    Then you just basically keep repeating that pattern. I rarely focus the boss unless I want a Colossus to spawn, it just catches AOE damage and goes down eventually.
    Once you find the right pace for bringing out the ads and dealing with them before the tether comes out it gets easy. Until the fire caster gets added after the red portal, f that guy.
  • fred4
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    For what it's worth, I completed the arena on my magplar. One big factor was to do the arenas in the right order and get the buffs. For my magplar that resulted in almost 50K magicka and 33K health.

    I have not completed it on any other character (yet). I cannot imagine how you would complete the last fight without a ton of AOE, especially when all the adds are out towards the end. More AOE = more damage = more healing from Pale Order. The Corrosive Armor trick works, but is so passive. You can't beat DPS. Sometimes I ended up having cleared other adds when the shade circle came. Burning down a shade was easy in that case. At other times tons of stuff got in the way. I could not see how you would burn a shade without an AOE-centric build in that case. I usually withheld my destro ult for that.

    This seems like a big difference to vMA. You can do very well with a single-target build in that arena. Even in round 4 of the ice level you don't need a lot. The closest thing to the shade circle is not being able to burn or bash a troll in the ice stage, because it's surrounded by other monsters. That happens rarely. In vVateshran, with the wrong build, it happens all the time.
  • LadyLethalla
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    Moonsorrow wrote: »
    If it goes tight on DPS, like not having expensive ultimate ready and/or tight on resources with lots of adds surrounding you, when the Void tries to come for you.. you can use DK Leap to go over the Tether and be totally safe outside it and continue burning the boss. Just target a chained colossus as an example at the edge of the arena so you Leap over the tether to that enemy.

    You can also use NB Shade like that, leave Shade on the edge, let the tether go over it, then port to Shade, all teh safespace in the world being outside tether and just killing boss. :joy:

    Can you do the WW pounce thingy ouside the tether?
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Moonsorrow
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    Moonsorrow wrote: »
    If it goes tight on DPS, like not having expensive ultimate ready and/or tight on resources with lots of adds surrounding you, when the Void tries to come for you.. you can use DK Leap to go over the Tether and be totally safe outside it and continue burning the boss. Just target a chained colossus as an example at the edge of the arena so you Leap over the tether to that enemy.

    You can also use NB Shade like that, leave Shade on the edge, let the tether go over it, then port to Shade, all teh safespace in the world being outside tether and just killing boss. :joy:

    Can you do the WW pounce thingy ouside the tether?

    Have not done it on WW, so not sure about that. I have a feeling it would work since Pounce jump if timed from the proper range atleast in animation looks it would act like Leap. Try it and report here if it works? :)

    Did farm vVateshran so intensively for couple weeks to get all the goodies and achievements from there, so not been back in a while. RNG with certain drops was not lucky for me, as usual. :D
  • Sergykid
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    if 10k dps sounds too unrealistic for you, then 15k or 20k dps can be your new target. Also, 20k dps is very easily achievable with any basic pvp build. If u wanna do vet content, then at least give ur interest in how you play. Otherwise, just use non perfected weapon from normal version, for a 20k dps goal the difference will be insignificant to you anyway.
    -PC EU- / battlegrounds on my youtube
  • SidraWillowsky
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    fred4 wrote: »
    For what it's worth, I completed the arena on my magplar. One big factor was to do the arenas in the right order and get the buffs. For my magplar that resulted in almost 50K magicka and 33K health.

    I have not completed it on any other character (yet). I cannot imagine how you would complete the last fight without a ton of AOE, especially when all the adds are out towards the end. More AOE = more damage = more healing from Pale Order. The Corrosive Armor trick works, but is so passive. You can't beat DPS. Sometimes I ended up having cleared other adds when the shade circle came. Burning down a shade was easy in that case. At other times tons of stuff got in the way. I could not see how you would burn a shade without an AOE-centric build in that case. I usually withheld my destro ult for that.

    This seems like a big difference to vMA. You can do very well with a single-target build in that arena. Even in round 4 of the ice level you don't need a lot. The closest thing to the shade circle is not being able to burn or bash a troll in the ice stage, because it's surrounded by other monsters. That happens rarely. In vVateshran, with the wrong build, it happens all the time.

    Congrats! And re. AOE: yep, it's pretty key here both for that final fight and for getting the most bang for your buck from the PO ring. Using that with warden's Arctic Blast is what did it for me, since it's a great heal that deals a lot of damage- when I get boxed in by the chained adds, it does insanely strong healing with the ring and is perfect for damage output because there are adds surrounding me.
  • Muttsmutt
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    a DPS check in a vet arena isn't unreasonable, but
    it's almost impossible to focus single-target skills on one add because you constantly have other adds blocking you.

    this, this is unreasonable.
    if not for this abhorrent and infuriating fact, it would be fine.
    PC-EU // UNDEAD
  • Joy_Division
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    fred4 wrote: »
    For what it's worth, I completed the arena on my magplar. One big factor was to do the arenas in the right order and get the buffs. For my magplar that resulted in almost 50K magicka and 33K health.

    I have not completed it on any other character (yet). I cannot imagine how you would complete the last fight without a ton of AOE, especially when all the adds are out towards the end. More AOE = more damage = more healing from Pale Order. The Corrosive Armor trick works, but is so passive. You can't beat DPS. Sometimes I ended up having cleared other adds when the shade circle came. Burning down a shade was easy in that case. At other times tons of stuff got in the way. I could not see how you would burn a shade without an AOE-centric build in that case. I usually withheld my destro ult for that.

    This seems like a big difference to vMA. You can do very well with a single-target build in that arena. Even in round 4 of the ice level you don't need a lot. The closest thing to the shade circle is not being able to burn or bash a troll in the ice stage, because it's surrounded by other monsters. That happens rarely. In vVateshran, with the wrong build, it happens all the time.

    The last fight gets considerably easier once you know the mechanic.

    For what it's worth, you're right in that the basic design of this fight is a huge DPS check. If you burn the void mini-bosses (when you go through the portal) fast, the main boss has only like 30% health when you come back and thus can skip the ring / trap mechanic completely, have only 1 shade annoying you with it's 9K slams and just makes the whole fight a piece of cake. I would also do the red / lava portal last (the one with the flame spinner mages) because they are much more dangerous than the other adds.

    As far as your PvP stam DK, my advice is not to bang your head against the wall. You (now) know ZOS made this fight a glorified DPS check, so while you could do it with practice, why put yourself through that? If it's your main and you want the achievement, slot some PvE gear and put ground AoEs like caltrops and volley (perhaps if you have the master 2H, I'd imagine brawler might work well on that last fight since you'll shield through all the damage and it gets around the poor tab targeting system in ESO)
    Edited by Joy_Division on December 19, 2020 3:23PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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