Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »
3k daily few times a day is a lot. Imagine respecting between dungeons, every single time. That's easily over 50k a week. Which is over 2 million yearly. Doable? Ye. Worth it? Hell no. Especially since even with add-ons all these resets are way too much work to actually enjoy overland. Refer to one of the previous posters explaining how making yourself weaker doesn't make the bosses more enjoyable.
I get 10-12k from one vet trial run, and that's just from Undaunted Plunder.. so I feel fairly safe when I say that there's no problem paying.. regarding the extra "work" as you call it, try and remember how much extra "work" would be added for thousands of people, if they up the difficulty to suit a few players who are too good to want to downgrade themselves a bit
When did I ever ask for content to be made harder? Most ask for an optional difficulty increase. optional. All your, and op's argument about why it shouldn't be made harder are invalid because you are not even arguing our request. But an imaginary request you made up for us.
To be fair, the majority of your side if the group still forget to use the word optional.. so we're both to blame here.. if you are in the optional camp, my biggest concern is splitting up the players
But do players really team up for landscape content anyway? Outside of World Bosses and Dolmen like activities there is really no reason to group up on this game. So I don't see splitting up the players to be much of an issue.
Perhaps they could put World Bosses, Dragons and other such activities into a separate phase of their own where players can converge? That would probably be a good idea to do anyway.
I see people asking for help for all sorts of stuff, quests included.. so I would still be against splitting up people unless we have no other choice
Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »Daemons_Bane wrote: »
3k daily few times a day is a lot. Imagine respecting between dungeons, every single time. That's easily over 50k a week. Which is over 2 million yearly. Doable? Ye. Worth it? Hell no. Especially since even with add-ons all these resets are way too much work to actually enjoy overland. Refer to one of the previous posters explaining how making yourself weaker doesn't make the bosses more enjoyable.
I get 10-12k from one vet trial run, and that's just from Undaunted Plunder.. so I feel fairly safe when I say that there's no problem paying.. regarding the extra "work" as you call it, try and remember how much extra "work" would be added for thousands of people, if they up the difficulty to suit a few players who are too good to want to downgrade themselves a bit
When did I ever ask for content to be made harder? Most ask for an optional difficulty increase. optional. All your, and op's argument about why it shouldn't be made harder are invalid because you are not even arguing our request. But an imaginary request you made up for us.
To be fair, the majority of your side if the group still forget to use the word optional.. so we're both to blame here.. if you are in the optional camp, my biggest concern is splitting up the players
But do players really team up for landscape content anyway? Outside of World Bosses and Dolmen like activities there is really no reason to group up on this game. So I don't see splitting up the players to be much of an issue.
Perhaps they could put World Bosses, Dragons and other such activities into a separate phase of their own where players can converge? That would probably be a good idea to do anyway.
I see people asking for help for all sorts of stuff, quests included.. so I would still be against splitting up people unless we have no other choice
They could add a grouping tool for players to ask for help that would be visible across all instances. That might could work. Would probably be an improvement over the current system also.