UntilValhalla13 wrote: »I'm curious what class you made and what content exactly you were running? Stam does force you to be more raid aware, but I can't say that I've ever been CCed that frequently, or ran out of resources to that degree.
Grandchamp1989 wrote: »vSG
Grandchamp1989 wrote: »vSG
dont take as stone garden as a reference, it is very, very, very melee unfriendly, i swear to god i have no idea how that thing left the drawing table. just like vIR is *** if u r running warden (netch purging a mechanic u need to use).
the others you mentioned are fine as melee.
Grandchamp1989 wrote: »Recently I wanted to try something new so I did something I hadn't done since I began playing...
I made a Stam DD for PvE.
Usually I play Mag characters and if your healer is decent sustain isn't really an issue.
Mag rotation feels smooth to me and responsive (when zos server isn't frying itself).
You got some nice long range to do your rotation (unless you're a jab wielding magtemplar of course lol)
Then I went for Stam and holy molly.... It was like playing the game on "hard" lol.
A few of my oberservations:
1. Every 2 second you have to break your rotation because the tank rotate the boss or there's giant AOE's under him.
2. You got so little reaction time to being clubbered
3. This one i really noticable - when you're up close you tend to get CC'd a lot! This not only drains your primary ressource, but when you're low on it you can't break free
4. Mag you can pop a nice skill that gives you shield based on max magicka, Stam you have to morph a weapon skill into it (2h, AOE) giving up damage
5. Spammable is beyond clunky, unresponsive and delayed for 2h and Bow. Sometimes they even get stuck in animation for a second or so ruining the flow of a rotation
6. This might just be me but I have to incorperate a lot more sustain options in my build like incorporating heavy attacking into my rotation, consuming soul trap or using a sustain set.
They say Stam is easier to sustain.. I find it harder, not sure why. Maybe I sprint too much.
I get that Stam now does 10% more light attack dmg this patch, and this is only fair.
But holy... I completed Vet Maelstrom on Mag and then on Stam... It was night and day.
They say before you pass judgement walk a mile in someone else's shoes.
I just walked with the Stamina crowd.
For End Game stamina players, kudos.
Grandchamp1989 wrote: »Grandchamp1989 wrote: »vSG
dont take as stone garden as a reference, it is very, very, very melee unfriendly, i swear to god i have no idea how that thing left the drawing table. just like vIR is *** if u r running warden (netch purging a mechanic u need to use).
the others you mentioned are fine as melee.
Are Stone Watchers (DOM) with their red AOE ring a problem? I always see melee guys go down to it when I play tank lol.
Also Scalecaller I'm not looking forward to with the giant AOE on the ogre's etc.
I dunno I'm still learning how Stam works.
Joinovikova wrote: »Grandchamp1989 wrote: »Recently I wanted to try something new so I did something I hadn't done since I began playing...
I made a Stam DD for PvE.
Usually I play Mag characters and if your healer is decent sustain isn't really an issue.
Mag rotation feels smooth to me and responsive (when zos server isn't frying itself).
You got some nice long range to do your rotation (unless you're a jab wielding magtemplar of course lol)
Then I went for Stam and holy molly.... It was like playing the game on "hard" lol.
A few of my oberservations:
1. Every 2 second you have to break your rotation because the tank rotate the boss or there's giant AOE's under him.
2. You got so little reaction time to being clubbered
3. This one i really noticable - when you're up close you tend to get CC'd a lot! This not only drains your primary ressource, but when you're low on it you can't break free
4. Mag you can pop a nice skill that gives you shield based on max magicka, Stam you have to morph a weapon skill into it (2h, AOE) giving up damage
5. Spammable is beyond clunky, unresponsive and delayed for 2h and Bow. Sometimes they even get stuck in animation for a second or so ruining the flow of a rotation
6. This might just be me but I have to incorperate a lot more sustain options in my build like incorporating heavy attacking into my rotation, consuming soul trap or using a sustain set.
They say Stam is easier to sustain.. I find it harder, not sure why. Maybe I sprint too much.
I get that Stam now does 10% more light attack dmg this patch, and this is only fair.
But holy... I completed Vet Maelstrom on Mag and then on Stam... It was night and day.
They say before you pass judgement walk a mile in someone else's shoes.
I just walked with the Stamina crowd.
For End Game stamina players, kudos.
Mag rotation feels smooth to me and responsive.. now with current ranged LA feature ? ?
Grandchamp1989 wrote: »Recently I wanted to try something new so I did something I hadn't done since I began playing...
A few of my oberservations:
1. Every 2 second you have to break your rotation because the tank rotate the boss or there's giant AOE's under him.
2. You got so little reaction time to being clubbered
3. This one i really noticable - when you're up close you tend to get CC'd a lot! This not only drains your primary ressource, but when you're low on it you can't break free
[/i]
Grandchamp1989 wrote: »Recently I wanted to try something new so I did something I hadn't done since I began playing...
I made a Stam DD for PvE.
Usually I play Mag characters and if your healer is decent sustain isn't really an issue.
Mag rotation feels smooth to me and responsive (when zos server isn't frying itself).
You got some nice long range to do your rotation (unless you're a jab wielding magtemplar of course lol)
Then I went for Stam and holy molly.... It was like playing the game on "hard" lol.
A few of my oberservations:
1. Every 2 second you have to break your rotation because the tank rotate the boss or there's giant AOE's under him.
2. You got so little reaction time to being clubbered
3. This one i really noticable - when you're up close you tend to get CC'd a lot! This not only drains your primary ressource, but when you're low on it you can't break free
4. Mag you can pop a nice skill that gives you shield based on max magicka, Stam you have to morph a weapon skill into it (2h, AOE) giving up damage
5. Spammable is beyond clunky, unresponsive and delayed for 2h and Bow. Sometimes they even get stuck in animation for a second or so ruining the flow of a rotation
6. This might just be me but I have to incorperate a lot more sustain options in my build like incorporating heavy attacking into my rotation, consuming soul trap or using a sustain set.
They say Stam is easier to sustain.. I find it harder, not sure why. Maybe I sprint too much.
I get that Stam now does 10% more light attack dmg this patch, and this is only fair.
But holy... I completed Vet Maelstrom on Mag and then on Stam... It was night and day.
They say before you pass judgement walk a mile in someone else's shoes.
I just walked with the Stamina crowd.
For End Game stamina players, kudos.
Grandchamp1989 wrote: »
5. Spammable is beyond clunky, unresponsive and delayed for 2h and Bow. Sometimes they even get stuck in animation for a second or so ruining the flow of a rotation
This is my main pain point with melee playstyleMelee attacks have an issue with landing, not just in PvE but in PvP as well. You'll be trying to weave with your spammable, but your character will be caught in a weird dance of light attacking, without casting the skill, instead. It's very frustrating.
They are OP tho. This patch you only need 3 dps skills (trap, volley and jabs). That's just 2 long lasting DoTs and a spammable. So you have 7 flexible skill slots. (can easily run a ranged spammable on backbar for moments where melee is too risky)"But stamplar does 100k dmg on dummy just by spamming jabs! It's op!"
-literally everyone not playing stamina
You are probably still getting used to stam dd playstyle, considering you've been a mag dd main until now. It's gonna get a lot easier when your stam rotation becomes muscle memory. Unfortunately a few fights in the game is very melee unfriendly, but others should be fine.This is my main pain point with melee playstyleMelee attacks have an issue with landing, not just in PvE but in PvP as well. You'll be trying to weave with your spammable, but your character will be caught in a weird dance of light attacking, without casting the skill, instead. It's very frustrating.It's because of positional desyncs and it gets worse with higher ping. You can see the "target out of range" message every time this happens.
They are OP tho. This patch you only need 3 dps skills (trap, volley and jabs). That's just 2 long lasting DoTs and a spammable. So you have 7 flexible skill slots. (can easily run a ranged spammable on backbar for moments where melee is too risky)"But stamplar does 100k dmg on dummy just by spamming jabs! It's op!"
-literally everyone not playing stamina
Jabs is AoE and have a range of 8 meters which is kinda ridiculous for a melee skill. And jabs don't require you to be within range of a target to cast so it's immune to positional desync problems.[/
Not OP.
Grandchamp1989 wrote: »Recently I wanted to try something new so I did something I hadn't done since I began playing...
I made a Stam DD for PvE.
Usually I play Mag characters and if your healer is decent sustain isn't really an issue.
Mag rotation feels smooth to me and responsive (when zos server isn't frying itself).
You got some nice long range to do your rotation (unless you're a jab wielding magtemplar of course lol)
Then I went for Stam and holy molly.... It was like playing the game on "hard" lol.
A few of my oberservations:
1. Every 2 second you have to break your rotation because the tank rotate the boss or there's giant AOE's under him.
2. You got so little reaction time to being clubbered
3. This one i really noticable - when you're up close you tend to get CC'd a lot! This not only drains your primary ressource, but when you're low on it you can't break free
4. Mag you can pop a nice skill that gives you shield based on max magicka, Stam you have to morph a weapon skill into it (2h, AOE) giving up damage
5. Spammable is beyond clunky, unresponsive and delayed for 2h and Bow. Sometimes they even get stuck in animation for a second or so ruining the flow of a rotation
6. This might just be me but I have to incorperate a lot more sustain options in my build like incorporating heavy attacking into my rotation, consuming soul trap or using a sustain set.
They say Stam is easier to sustain.. I find it harder, not sure why. Maybe I sprint too much.
I get that Stam now does 10% more light attack dmg this patch, and this is only fair.
But holy... I completed Vet Maelstrom on Mag and then on Stam... It was night and day.
They say before you pass judgement walk a mile in someone else's shoes.
I just walked with the Stamina crowd.
For End Game stamina players, kudos.
Grandchamp1989 wrote: »Recently I wanted to try something new so I did something I hadn't done since I began playing...
I made a Stam DD for PvE.
Usually I play Mag characters and if your healer is decent sustain isn't really an issue.
Mag rotation feels smooth to me and responsive (when zos server isn't frying itself).
You got some nice long range to do your rotation (unless you're a jab wielding magtemplar of course lol)
Then I went for Stam and holy molly.... It was like playing the game on "hard" lol.
A few of my oberservations:
1. Every 2 second you have to break your rotation because the tank rotate the boss or there's giant AOE's under him.
2. You got so little reaction time to being clubbered
3. This one i really noticable - when you're up close you tend to get CC'd a lot! This not only drains your primary ressource, but when you're low on it you can't break free
4. Mag you can pop a nice skill that gives you shield based on max magicka, Stam you have to morph a weapon skill into it (2h, AOE) giving up damage
5. Spammable is beyond clunky, unresponsive and delayed for 2h and Bow. Sometimes they even get stuck in animation for a second or so ruining the flow of a rotation
6. This might just be me but I have to incorperate a lot more sustain options in my build like incorporating heavy attacking into my rotation, consuming soul trap or using a sustain set.
They say Stam is easier to sustain.. I find it harder, not sure why. Maybe I sprint too much.
I get that Stam now does 10% more light attack dmg this patch, and this is only fair.
But holy... I completed Vet Maelstrom on Mag and then on Stam... It was night and day.
They say before you pass judgement walk a mile in someone else's shoes.
I just walked with the Stamina crowd.
For End Game stamina players, kudos.
Welcome to the club.
The whole game is melee unfriendly
Try playing the Maelstrom Arena, try going into the portals in Cloudrest. Almost every content in the game is easier if you just range attack it, plainly easier.
In the Vault Umbrage (vMA) you need to attack the boss but at the same time stay away from the exploding plants :'D which most of the time are near the boss :'D needless to say as a ranged Mag you just find your safe spot and attack from there.
There's countless examples of how melee is plainly dumb in this game and you mentioned lots of them.
Alcast and many streamers made a meme of Mag classes, they create 1bar builds that can do vet dungeons like butter and are not only easier but more effectiveit's just a broken system
...but I just love playing stamina, I think it goes down to the personal preferences. I like dodging things, bashing the enemy and realise that my stamina has gone (while Mag player can run out of magicka and still have emergency stamina for dodging/running).
As a tiny sidenote, you should never sprint during combat, is the first instinct you have to stop since it will stop regenerating your stamina
Good luck, you'll need it!
Second sidenote:
I hope you didn't choose a stamina DK...in that case you have my condolences
Grandchamp1989 wrote: »Grandchamp1989 wrote: »vSG
dont take as stone garden as a reference, it is very, very, very melee unfriendly, i swear to god i have no idea how that thing left the drawing table. just like vIR is *** if u r running warden (netch purging a mechanic u need to use).
the others you mentioned are fine as melee.
Are Stone Watchers (DOM) with their red AOE ring a problem? I always see melee guys go down to it when I play tank lol.
Also Scalecaller I'm not looking forward to with the giant AOE on the ogre's etc.
I dunno I'm still learning how Stam works.