Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

My dream eso: Every player would be able to achieve all this game has to offer, a seamless game...

Recent
Recent
✭✭✭✭✭
I believe games should and could be fairer to those who invest their money into them.
I would have easy mode, intermediate leading almost seamlessly into vet ...each stage with lots of opportunity for training so by the time players reach vet they know their class, combat and different types of fight mechanics.

Rather than this huge abyss from normal to hm vet vma vet trials etc ....no possability for a natural enjoyable progression...its a jolting stop after normal trials
You become completely dependant on big guilds to train you and they insist you do it their way....every guild looks the same. Wear this, do this, play this , parse this

Why cant we train ourselves? Why must we be forced to join egoccentric guilds in order for us to progress in our play? If we could move through different stages more fluidly then we could be confident in our own ability to master our class...we could pug vets more confidently too ...here is where normals and vet trial finder and vdsa group finder would fit in nicely. We could have a solo instance where we could test our parses and get some badge as we progress so we could use vet dungeon finder .

My dream is for everyone to feel that their dream to progress is possible if they want it.
Edited by Recent on November 23, 2020 6:46AM
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    I think the path of progression is available for the most part but unfortunately the game doesn't provide a guide to navigate that path.

    So players will do hours of only questing but not doing any dungeons as they level. By the time they are max level (level 50 CP 160) they are not ready for challenges because they didn't play the dungeons which would have given them a path of steady progression as they completed more of them.

    Personally it was not until the Group Finder came that I really got into dungeons. It was a relief to be able to hop right in with no issue or having to find someone to help.
    It was Selene's Web and from there I was hooked. I consulted other players and online guides. I started from the first dungeon and worked my way up. That made me confident in my ability to perform well in the normal Trial and even a Veteran instance (just barely) so I intend to better my build and go at it again.

    My point being ZOS could do better to encourage players to step outside the questing bubble, like Battlegrounds in PvP. Simple team - no overbearing Army, makes it way easier to work your way in PvP.
  • Mindcr0w
    Mindcr0w
    ✭✭✭✭✭
    ✭✭
    Recent wrote: »
    I would have easy mode, intermediate leading almost seamlessly into vet

    This is pretty much what the game provides if you take on the content in the order it came out.

    If you hit 160 then immediately try to do vet Frostvault you are going to have a bad time. If you do the base game dungeons on normal, then vet, then the dlc dungeons on normal, then vet it is going to feel a lot smoother.

    Same with trials. You don't jump into vSS. You start on normal Crags, then do vet Crags. Then things like nCR0, then +1, then +2, then +3, then tackle vet, etc.

    The game does a terrible job in teaching you how to play your class during leveling, I will grant you that, but a path for progressing through end game content is pretty well presented if you pay attention.
    Edited by Mindcr0w on November 23, 2020 7:06AM
  • Malkiv
    Malkiv
    ✭✭✭✭✭
    Mindcr0w wrote: »
    The game does a terrible job in teaching you how to play your class during leveling, I will grant you that, but a path for progressing through end game content is pretty well presented if you pay attention.

    I do agree that there needs to be a little more information available, but "how to play your class" changes between roles, content, and meta. At some point, people just need to read all the passive and active skill descriptions and put the pieces together themselves for whatever it is that they're doing.

    Though, it would be a huge help if - in the skill screen - skills someone purchased would highlight passive and other skills that buff them. Or even just being able to see an entire skill tree with all the morphs so you can actually plan ahead. That's the kind of newb-friendly stuff we need.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • hafgood
    hafgood
    ✭✭✭✭✭
    Whatever happened to people putting in time and effort to learn to play? There is too much i want to do Godslayer today on my level 45 templar using a hybrid build and white gear.

    I do agree the jump from normal to vet can be quite extreme and would like to see a normal hard mode introduced, same boss mechs as vet but the boss halfway between normal and vet.

    Other than that? No. Take the time to learn the game, talk with other players, learn from other players.

    Join guilds that will help - and they do exist - in the one guild I'm in we do our best to prepare players for hard content, we don't necessarily do it all but we will prepare players for vet trials, so that if they want they can join a trials guild and meet their requirements. And of course a trial guild wants yoi to complete it their way, they know it works, and will teach you that method so that you can join them in their runs. Don't expect to join a vet trial and do what you want, the trial will fail which leaves everyone annoyed
  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    You *can* train yourself: you can train in the game's combat and your class, by doing solo content: vMA is excellent for this. You can train in your role and in the mechanics of group content by doing PUGs: they might be frustrating, but if you emerge victorious with PUGs, then it will be a breeze with organized groups. For harder content, you will need an organized group, but you can still train by yourself beforehand by reading guides on HM mechanics, and what build works well for each fight. ESO logs is another good resource, as you can check up which gear people wear in given fights. I agree that the game does not prepare you adequately for anything, but I desagree that there isn't a natural progression; it's just that people jump to trials, or DLC dungeons, without ever having researched mechanics, without even knowing how basic things like interrupting works. Nowadays there's a wealth of information available, if you want to improve by yourself, you absolutely can. Plus, 'egocentric guilds' is an inaccurate overgeneralisation: there's a great number of new player-centric guilds, which are friendly and train players slowly with no pressure.
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    Recent wrote: »
    I believe games should and could be fairer to those who invest their money into them.
    I would have easy mode, intermediate leading almost seamlessly into vet ...each stage with lots of opportunity for training so by the time players reach vet they know their class, combat and different types of fight mechanics.

    Rather than this huge abyss from normal to hm vet vma vet trials etc ....no possability for a natural enjoyable progression...its a jolting stop after normal trials
    You become completely dependant on big guilds to train you and they insist you do it their way....every guild looks the same. Wear this, do this, play this , parse this

    Why cant we train ourselves? Why must we be forced to join egoccentric guilds in order for us to progress in our play? If we could move through different stages more fluidly then we could be confident in our own ability to master our class...we could pug vets more confidently too ...here is where normals and vet trial finder and vdsa group finder would fit in nicely. We could have a solo instance where we could test our parses and get some badge as we progress so we could use vet dungeon finder .

    My dream is for everyone to feel that their dream to progress is possible if they want it.

    I agree that the gap between normal and vet is too big, but it has nothing to do with guilds. The only reason why you need to join a guild to progress through content is because you make more progress by practicing with the same people every time. You get to know these people, their strengths and weaknesses and help each other to achieve the goal. Dlc hardmodes require team synergy, and it's something you cannot do alone, and playing with a different group each time would also be detrimental to your progress.
    It's not that you can't practice on your own - of course you can, there's training dummies and solo arenas, and a lot of people like to solo dungeons and world bosses. You can even carry pugs (to some extent). But finding likeminded people and playing with them would greatly improve your experience, that's just how it is.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • AgaTheGreat
    AgaTheGreat
    ✭✭✭✭✭
    Guilds go out of their way to train people at all levels of the game and it's a good thing. It encourages group play, socialising, rewards ambitious people. If everything was available to everyone, this game would have been boring and lacked challenge. If you want to clear the hardest content in the game you need to be able to make contacts. If you want to be the best, you have to join the best - and that is true at all levels. What is the best for you is going to change as you gain more and more experience.
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • twev
    twev
    ✭✭✭✭✭
    ✭✭
    Equal opportunity is a good thing.

    Ensuring equal outcome is fraught with an effort-killing ennui.
    We can't all be captains and kings.
    It's some peoples job to be sitting on the curb cheering as the parade goes by.

    Learn to earn it.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    Edited by zvavi on November 23, 2020 12:27PM
  • Nezyr_Jezz
    Nezyr_Jezz
    ✭✭✭
    This game is vast. It's the most complicated mmo up to date with a limitless combinations of skills, gear, race, class and experience.

    that being said it's up to you to learn. finding guides on youtube, learning and working with other players on exploring the game is a part of the experience. It's not a 5 minute console game XD (pun intended) where you hop in and do a quickie.

    It's premise is "unfairness" because it values the commitment most.

    Besides getting trial or pvp gear is not that hard. Crunching the numbers is much harder.

    There are areas where you should be able to get some features quicker (riding skill, skyshards unlocks for acounts rather than character with crown store, gear farming and looting system [this one will be taken care of in time with collection system], crafting mastery, and some guild leveling) but in general it's about how smart you approach the issues at hand.

    Did you familiarize yourself with the mechanics? is your build up to standards? did you practice?

    As i said, its MASIVE MULTIPLAYER GAME which means that you will have to work in teams. And some things shjould be obtainable for only a handfull of people.
  • JKorr
    JKorr
    ✭✭✭✭✭
    ✭✭✭
    Recent wrote: »
    I believe games should and could be fairer to those who invest their money into them.
    I would have easy mode, intermediate leading almost seamlessly into vet ...each stage with lots of opportunity for training so by the time players reach vet they know their class, combat and different types of fight mechanics.

    Rather than this huge abyss from normal to hm vet vma vet trials etc ....no possability for a natural enjoyable progression...its a jolting stop after normal trials
    You become completely dependant on big guilds to train you and they insist you do it their way....every guild looks the same. Wear this, do this, play this , parse this

    Why cant we train ourselves? Why must we be forced to join egoccentric guilds in order for us to progress in our play? If we could move through different stages more fluidly then we could be confident in our own ability to master our class...we could pug vets more confidently too ...here is where normals and vet trial finder and vdsa group finder would fit in nicely. We could have a solo instance where we could test our parses and get some badge as we progress so we could use vet dungeon finder .

    My dream is for everyone to feel that their dream to progress is possible if they want it.

    Who exactly is forcing you to join egocentric guilds? If a guild isn't suited to how you want to play, drop it and find another. If you can't find a non-egocentric guild, why not start one so you make the rules and set the standards for behavior?
Sign In or Register to comment.