LightYagami wrote: »I heard a theory that in the old days, morph of class skill were mostly magicka based, so developers added various stamina weapons to compensate the lack of stam morphs.
During further development of the the game, more stamina morphs were added to class skills but they didn't add more magicka weapons.
AcadianPaladin wrote: »I'm aware of the Markarth DLC changes to ice staff but I would still like to see:
Healing staff focused on healing/support. We got this of course.
Destruction staves (ice, shock, fire) focused on killing stuff. Dump any/all tanking support.
Tanking staff. Designed from the ground up as a weapon to be used by tanks that provide a serious alternative to S&B. Heavy blocking, taunt, debuffs, even pull and CC abilities.
biminirwb17_ESO wrote: »A mag version of a shield would be nice, plus a one handed mag weapon to dual wield.
The game has a really poor design at launch since all class skills were magicka based leaving weapons skills the only worthy skills stam could use. Zos probably figured having multiple stam weapons to choose from covered up that significant oversight.
AcadianPaladin wrote: »I'm aware of the Markarth DLC changes to ice staff but I would still like to see:
Healing staff focused on healing/support. We got this of course.
Destruction staves (ice, shock, fire) focused on killing stuff. Dump any/all tanking support.
Tanking staff. Designed from the ground up as a weapon to be used by tanks that provide a serious alternative to S&B. Heavy blocking, taunt, debuffs, even pull and CC abilities.
AcadianPaladin wrote: »I'm aware of the Markarth DLC changes to ice staff but I would still like to see:
Healing staff focused on healing/support. We got this of course.
Destruction staves (ice, shock, fire) focused on killing stuff. Dump any/all tanking support.
Tanking staff. Designed from the ground up as a weapon to be used by tanks that provide a serious alternative to S&B. Heavy blocking, taunt, debuffs, even pull and CC abilities.
A rough idea but mabye a earth staff or something? I have no idea if the elder scrolls have Earth/stone magic in the lore but if they do they can use that.
maybe we can have fist weapons or something. then again... what are the chances of them creating a new weapon type and having to style that weapon 100+ times for all the motifs out there? I would say if there is one reason they would never ever release a new weapon is that in their minds the effort does not justify what they will earn back from it.
maybe we can have fist weapons or something. then again... what are the chances of them creating a new weapon type and having to style that weapon 100+ times for all the motifs out there? I would say if there is one reason they would never ever release a new weapon is that in their minds the effort does not justify what they will earn back from it.
Which is why the Alteration Staff and Rune skill lines people have been wanting are the best ways to go. Alteration staff doesn't require new staff skins and Runes are mostly just graphics as its essentially like Skyrim's magic system where you make a spell in your hand and use it.
MashmalloMan wrote: »I feel it this year.. New melee magicka weapon and/or spell crafting for the new Chapter incoming.
This year should be a new class (every 2 years based on previous chapters) however, both Ice Magic, Nature magic and Necromancy were missing from the base game and they're now available within Warden/Necromancer.
It only made sense that those classes would eventually be created given the very obvious gap in the 4 original classes (fire/shock/dark/light). Not to mention Warden was actually being worked on during Beta. Every magicka element is now covered and every distinct NPC has been created as a class(Druid/Ice Mage/Necromancer).
Had they made Wardens strictly nature magic, without the ice element, I'd actually expect this year to release an ice class.. but they didn't so I can't imagine what they think is necessary to make for a 7th class. While previous years had people usually agree upon 1 theme (Nature vs Ice vs Necromancy), this year, ideas like Bard and Monk have been tossed around which arguably don't need entire classes for and people aren't rallying behind. Bard could be a skill line and Monk just sounds like it could be a magicka melee weapon + templar.
Hedging my bets now
MashmalloMan wrote: »I feel it this year.. New melee magicka weapon and/or spell crafting for the new Chapter incoming.
This year should be a new class (every 2 years based on previous chapters) however, both Ice Magic, Nature magic and Necromancy were missing from the base game and they're now available within Warden/Necromancer.
It only made sense that those classes would eventually be created given the very obvious gap in the 4 original classes (fire/shock/dark/light). Not to mention Warden was actually being worked on during Beta. Every magicka element is now covered and every distinct NPC has been created as a class(Druid/Ice Mage/Necromancer).
Had they made Wardens strictly nature magic, without the ice element, I'd actually expect this year to release an ice class.. but they didn't so I can't imagine what they think is necessary to make for a 7th class. While previous years had people usually agree upon 1 theme (Nature vs Ice vs Necromancy), this year, ideas like Bard and Monk have been tossed around which arguably don't need entire classes for and people aren't rallying behind. Bard could be a skill line and Monk just sounds like it could be a magicka melee weapon + templar.
Hedging my bets now
Monk could even just be completed with unhanded weapon skill line that had benefits for mag & stam. Throw in a "Combat Focus" skill tree that grants Major Sorc/Brut. for X seconds, and you've got yourself a decent setup for monk on any class. Heck, make it so you can put runes in your hand instead in order to give your hands effects, like surrounding them in fire or lightning.
The most likely candidate for a new class (if we get one next year, which is doubtful) would be Battlemage, considering the extreme likelihood of going to Cyrodiil, but even that could simply be a new skill line similar to the Psijic, that focused more around hybridization and mixing the might of the sword and the spell. I had a thought recently that there's a chance of potentially seeing the Battlespire, which would certainly open up the possibility of different Oblivion realms, and would be a good introduction to Battlemages.