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A Craft Table Remedy for Housing (You Won't Like Most of It)

trackdemon5512
trackdemon5512
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So at some point the home crafting table issue will be addressed by ZOS. By which I mean the number of Attunable Craft Tables (ACTs) have become to great to place in homes while enjoying them for other uses. Too little space to fit them along with other furnishings and enjoy housing. I'm sure it's up there with the requests to increase furnishing limits and I would guarantee that it's much easier to consolidate the ACT system than increase home furnishing space. So what's the solution?

A new singular Attunable Craft Station (ACS), similar in build and utility to the current Transmutation/Reconstruction Station.

You're probably saying "Well duh, that's a simple solution and should have been done already" and you're right, it is a simple solution. But the problem doesn't lie in the station itself but reconciling it with the previous ACTs. I'm guessing that ZOS has been trying to do this for quite some time and due to the coding of ACTs can't "feed" the current ones into a new system. Too many convoluted checks and balances that make this cumbersome. So the second problem is how to address this?

The solution is probably entirely unpopular but in the end what will occur: you don't. You leave current ACTs as they are and instead they act as a "legacy" item much like Glass Motif Fragments, older version runestones, and Pre-CP unique weapons. They're left in the game, usable, but ultimately left behind by a better system/utility.

The ACS would function like furnishing spaces or more closely available bank slots. Upon purchase it will come with X amount of available slots for which you can add a crafting table set to. To unlock more slots beyond the original granted you would have to unlock them using an item purchased with Master Writ Vouchers or possibly with Crowns. You can master craft and unlock them for free over time as a master crafter or pay in real-life. And as more DLCs/Chapters come along ZOS would simply add more available spaces, same as it occasionally adds collectable furnishing spots or how it used to increase CP.

Now I know this would be unpopular with those who have spent untold hours amassing ACTs in their homes and now they can't be used with a new system. And yes, progress often requires sacrifice. But the boons would outweigh that negative for you get more home furnishing space not encumbered by 200+ tables. You get a system solidified for the future. You get a way to add tables beyond master writs vouchers (if the crown option was also implemented). And you get a reason to do and use master writs. Instead of tossing out all of these blue jewelry writs or selling off writs you won't do you now create a new reason for people to craft, excel, and engage in commerce with one another to add these stations in. And that's necessary because the amount of master writs needed to get every table now is so high that it turns people away from trying to collect and that's a problem in and of itself.

So those are my thoughts on it. I know it's all theory and supposition as well as that there are many that won't agree or hate the idea. Still please chime in constructively on what you think,
  • Guyle
    Guyle
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    Could make master attunable stations, where it acts like a collections system. Go into the interface for the station, has a consume/deconstruct/collection tab, where you consume an attuned crafting station and add the ability to craft that set to it. Would solve the problem of crafting stations overwhelming a house, not punish the ppl and guilds that went through the effort of collecting them all to date, free up space for ppl asking for a higher item limit, would be something that could be added to the voucher merchant, and they could embellish the stations a bit for a more epic look.
  • trackdemon5512
    trackdemon5512
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    Guyle wrote: »
    Could make master attunable stations, where it acts like a collections system. Go into the interface for the station, has a consume/deconstruct/collection tab, where you consume an attuned crafting station and add the ability to craft that set to it. Would solve the problem of crafting stations overwhelming a house, not punish the ppl and guilds that went through the effort of collecting them all to date, free up space for ppl asking for a higher item limit, would be something that could be added to the voucher merchant, and they could embellish the stations a bit for a more epic look.

    I’m sure that ZOS has looked at that repeatedly and tried the solution. It’s rather straightforward and yet the fact it hasn’t been done means there are definitely complications to it. At this point “feeding” older stations to a new station is likely out of the question.

    Like how older jewelry cannot be deconstructed, this isn’t a means to punish long time players but rather a way to move forward. You can still use your old sets but unfortunately you’ll have to utilize the new ACS going forward.

    And feeding is likely problematic because it’s an over complication. You’re now buying attunables, setting them to a particular set, and then feeding them to another station. And that wouldn’t just be for older sets but newer ones as well.

    As I said, make ACTs a legacy item so we can move on to the future. The cost of unlocking more spaces for a ACS can be decreased OR it can scale up much like how buying more and more bank/bag space increases.
  • Sylvermynx
    Sylvermynx
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    Eh, I think they don't do that "QOL Master Station" thing because of the money they'd lose. I look at the stations I want to have (because some of them are sets I get far too often for Master Writs - *waves at Clever Alchemist*) - and I grind my way to being able to get the stations for writs that are just TOO MUCH AGGRAVATION to get to as often as they drop.

    So far, I'm NOT spending crowns on attunables. But that's more me being a stubborn ***** than anything....
  • Hotdog_23
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    I like the idea of a master attunable station as much as the next person. We are a long way from really needing them.

    Homes have 700 slots and each station only takes 4 slots. 62 craftable set as of last update. 62x4=248 slots. Throw in alchemy, enchantment and provisioning station you up to 251. Say 60 slots for a stable flat surface to place tables on bring s to 311. Less then half the slots now.

    Of course, we want to decorate our homes/guild hall to look nice and this is what gets us in trouble with the 700 slots limit. But in theory we are years away from “needing” a master crafting station.

    My hope is that over time the housing limits gets increased since it’s the older console’s that are holding back the limit now. With the addition of the new console and time maybe ZOS will increase the limit to say 1000-1200.

    Be safe and have fun :)
  • Guyle
    Guyle
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    Guyle wrote: »
    Could make master attunable stations, where it acts like a collections system. Go into the interface for the station, has a consume/deconstruct/collection tab, where you consume an attuned crafting station and add the ability to craft that set to it. Would solve the problem of crafting stations overwhelming a house, not punish the ppl and guilds that went through the effort of collecting them all to date, free up space for ppl asking for a higher item limit, would be something that could be added to the voucher merchant, and they could embellish the stations a bit for a more epic look.

    I’m sure that ZOS has looked at that repeatedly and tried the solution. It’s rather straightforward and yet the fact it hasn’t been done means there are definitely complications to it. At this point “feeding” older stations to a new station is likely out of the question.

    Like how older jewelry cannot be deconstructed, this isn’t a means to punish long time players but rather a way to move forward. You can still use your old sets but unfortunately you’ll have to utilize the new ACS going forward.

    And feeding is likely problematic because it’s an over complication. You’re now buying attunables, setting them to a particular set, and then feeding them to another station. And that wouldn’t just be for older sets but newer ones as well.

    As I said, make ACTs a legacy item so we can move on to the future. The cost of unlocking more spaces for a ACS can be decreased OR it can scale up much like how buying more and more bank/bag space increases.

    I wouldn't say I'm sure that ZOS has looked into that unless you actually have some inside information that leads you to believe that. It would actually surprise me if ZOS has ever even thought for a second about what a solution to having too many attunables could be, let alone looked at it repeatedly and tried any solutions. As Hotdog_23 pointed out, we are a long way from really needing them, so why would ZOS spend a second thinking about a solution to a problem that is literal years away. Also, the idea of feeding them wouldn't be that complicated, they've made the new set collection system work, no reason the same couldn't be applied to something like that. The fact we have attunable stations that work period leads me to believe they could manage this. I mean, we upgrade armor, weapons, and jewelry with consumable materials, we have set collections that identify singular items out of thousands of others, I don't think it'd be too hard to create a new item that consumes specifically attuned craft stations. Honestly I would think your ACS and changing of older craft stations to be legacy would be more complicated, especially as it goes in the face of everything ZOS has been doing the last few years, the stardardizing of everything - sets, buffs, skills, etc. so having multiple older stations and a new singular one is a drastic course change. In all likelihood, ZOS will end up increasing the furnishing limit on houses before they institute either of our ideas lol.
  • trackdemon5512
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    @Guyle and @Hotdog_23 increasing furnishing limits goes well beyond just adding spaces and the capabilities of consoles/PCs. There have been expressed calculations that no systems can really handle it due to how flexible ZOS is with left you put anything anywhere and that they’re interactable.

    And we are at a tipping point already with crafting tables and ZOS knows that. Currently there are 50+ sets in the game meaning 200+ spots in dedicated homes are taken up by craft tables. This year alone 36 new tables were added to homes. This all adds up.

    Crafting tables hampering creativity in housing has long been a gripe and I assure you ZOS has taken notice because housing is a $$$$ maker. They absolutely cannot increase inventory space in homes for at least another 2-3 years so dealing with this issue is more likely to happen.
  • Taleof2Cities
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    A singular Attunable Craft Station has been mentioned quite a few times in the forums already.

    However, even if ZOS follows through with it, has anyone thought about how insanely expensive this game item might be?

    In other words, how much in writ vouchers or crowns would the "one table to rule them all" cost?
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