I think they should make it visible so that players know who they may be going up against.
Edit: Even Pokemon has a visible ranking system.
I think they should make it visible so that players know who they may be going up against.
Edit: Even Pokemon has a visible ranking system.
If it were just an indicator of PvP power instead of gating players behind an artificial wall I wouldn't mind MMR.
I am not sure how it works in other games, but I think separating players and increasing queue times is worse than a newer player having no chance. Most people learn from these losses the most, especially when fighting great opponents on a regular basis.
It is a double-edged sword as it has a chance of also deterring said new player from participating due to frustration. That is unfortunately always going to happen. With a quicker queue time at least the defeat doesn't leave such a sour taste .
I think they should make it visible so that players know who they may be going up against.
Edit: Even Pokemon has a visible ranking system.
If it were just an indicator of PvP power instead of gating players behind an artificial wall I wouldn't mind MMR.
I am not sure how it works in other games, but I think separating players and increasing queue times is worse than a newer player having no chance. Most people learn from these losses the most, especially when fighting great opponents on a regular basis.
It is a double-edged sword as it has a chance of also deterring said new player from participating due to frustration. That is unfortunately always going to happen. With a quicker queue time at least the defeat doesn't leave such a sour taste .
If not removed, it should be adjusted from it's current implementation.
At present, we know MMR ranking is increased by # games played, with little to no weight placed against score or kills earned.
The current system only stands to increase queue times for players who play often.
Before the resets, I was seeing 20+ minute queue times on my most played BG toons, while less used characters would be nearly instant. Those characters are now approaching 10 minute waits during prime time.
This is the only game I have ever played that punishes players with wait times for queuing often, regardless of performance.
If not removed, it should be adjusted from it's current implementation.
At present, we know MMR ranking is increased by # games played, with little to no weight placed against score or kills earned.
The current system only stands to increase queue times for players who play often.
Before the resets, I was seeing 20+ minute queue times on my most played BG toons, while less used characters would be nearly instant. Those characters are now approaching 10 minute waits during prime time.
This is the only game I have ever played that punishes players with wait times for queuing often, regardless of performance.
The only games I played extensive amounts of bgs on (aside from ESO of course) was Everquest 2 and SWTOR. In both of those I never experienced a wait time that I could remember.
It never punished players for playing a lot even if they weren't that great they just wanted to have fun and PVP. Which in my opinion is how it should be, as it stands there will always be lopsided matches from at least one dominant player.
Some matches you are just not going to win, it happens... But who cares? You have a few crappy matches but can constantly queue for matches and participate quickly. This is the best way to teach new players the ropes honestly, practice makes perfect.
SgtNuttzmeg wrote: »They need to add MMR. The game already lacks it. XD
SgtNuttzmeg wrote: »They need to add MMR. The game already lacks it. XD
do you have any proof?