There are actually several friendly Maormer NPCs in Hew's Bane that you can interact with (such as Noryesar). I really hope they become a playable race and one day we'll get to explore Pyandonea, even if the Maormer remain a (mostly) hostile race. ESO lets you do all quests in the game regardless of your race/alliance anyway so it shouldn't matter anymore unless you're extremely passionate about getting immersed in the lore, I guess.
Also, there is so much DLC content in the game now that technically you don't even have to worry about picking an alliance, unless you're a PVP player in Cyrodiil or questing in the vanilla alliance zones.
Araneae6537 wrote: »
Could not the same be said of many of the playable races? Perhaps because my introduction (and most beloved) ESO game was Morrowind, I thought Dunmer despised all other races, some even more so than others, as well as Dunmer not of the same affiliation as they and so forth!I still cannot wrap my head around how they are allied with Nords and Argonians in ESO!
Anyway, while most of the Maormer we encounter are hostile, there are exceptions, including one involved with an Altmer! I’m sure there are more Maormer with different views, but they’re not going to be found in the raiding parties, certainly. And no culture is monolithic, as we’ve seen with the others — there are always different interpretations of cultural values, etc.
TL;DR I don’t think it would be lore breaking and certainly much less so than running through town with Daedra in tow!
Araneae6537 wrote: »But they don’t look at all like any of the Maormer I’ve seen! The odd patches of scales are entirely dispensable while the skin color is not right but should be gray, usually a pale cool gray from what I recall, which you can get closer to with a Dunmer but not an Altmer. A max height Dunmer with either near-white or black hair and oracle eyes is the closest I’ve seen to achieving a Maormer appearance, albeit a shorter one.
prof-dracko wrote: »
Vayln_Ninetails wrote: »Because Sea Elves do not like the other races. They, quite literally, despise most if not all races on nirn and prefer to keep to themselves.
SilverIce58 wrote: »
YandereGirlfriend wrote: »Why arent sea sloads playable race
I'm not super familiar with Sload lore but there simply don't seem to be many of them in existence at any given time. They are enormous in comparison to the Tamrielic races such that you would need to re-scale the entire world in order to accommodate their giant models.
That's the same reason why the various Khajiit sub-races won't be included, as they are either too large (Senche-raht, etc.) or too small (Alfiq) to fit in comfortably with the rest of the world (for example, how does an Senche-raht ride a mount?). Other requests that I've seen, such as the Argonian Behemoth, have the same problems as the Sload while also having highly dubious levels of fan interest outside of certain niche communities.
Maormer, on the other hand, are already scaled (pardon the pun, hehe) using the same proportions as the other Tamrielic races and are treated as basically a feature-complete race (even with their own motif) within the confines of ESO.
The only other group that I can think of that approaches that same standard are the Reachfolk now that Markarth has expanded upon their lore a fair bit. But, unlike the Maormer, who split with the main Aldmeri race before either had set foot in Tamriel, it is hard to think of the Reachfolk as anything more than backwoods Bretons, which is more of a cultural distinction than a distinction of a unique Elder Scrolls race.
All that said, if I had to pick a second candidate along with Maormer it would be the Reachfolk. They would blend in easily enough to the rest of the game and I view them as far less gimmicky as, say, adding another beast-race (including a daedra) or even a sub-race of a beast-race.
I think because the playable races are Tamrielic. Sea elves are Pyandonean. They are also an invading force in Tamriel (the only reason they're in the game). So, I guess, to preserve that our player character is a hero of and native to Tamriel? There's then also the "stick to what we know" side of it, and of course, playing to what Bethesda has established. As Zaria says, new races in ESO means player expectation to have them in future TES games--which Bethesda may not agree with nor want to do.
On the flip side, just make a pale Altmer sorc, throw on the Maormer skin, oracle eyes, and a few lightning based gear sets like overwhelming.
There are actually several friendly Maormer NPCs in Hew's Bane that you can interact with (such as Noryesar). I really hope they become a playable race and one day we'll get to explore Pyandonea, even if the Maormer remain a (mostly) hostile race. ESO lets you do all quests in the game regardless of your race/alliance anyway so it shouldn't matter anymore unless you're extremely passionate about getting immersed in the lore, I guess.
Also, there is so much DLC content in the game now that technically you don't even have to worry about picking an alliance, unless you're a PVP player in Cyrodiil or questing in the vanilla alliance zones.
YandereGirlfriend wrote: »
That's the same reason why the various Khajiit sub-races won't be included, as they are either too large (Senche-raht, etc.) or too small (Alfiq) to fit in comfortably with the rest of the world (for example, how does an Senche-raht ride a mount?).
barney2525 wrote: »next people will want to play Daedra characters
barney2525 wrote: »next people will want to play Daedra characters
NotaDaedraWorshipper wrote: »Araneae6537 wrote: »
Could not the same be said of many of the playable races? Perhaps because my introduction (and most beloved) ESO game was Morrowind, I thought Dunmer despised all other races, some even more so than others, as well as Dunmer not of the same affiliation as they and so forth!I still cannot wrap my head around how they are allied with Nords and Argonians in ESO!
Anyway, while most of the Maormer we encounter are hostile, there are exceptions, including one involved with an Altmer! I’m sure there are more Maormer with different views, but they’re not going to be found in the raiding parties, certainly. And no culture is monolithic, as we’ve seen with the others — there are always different interpretations of cultural values, etc.
TL;DR I don’t think it would be lore breaking and certainly much less so than running through town with Daedra in tow!
There's nothing lore breaking or even illegal about having a daedra in tow. It's a common practice for mages to summon daedra. The only place it's illegal is it in Summerset.
Having maormer running around in vast numbers would ruin suspension of disbelief immensely. The majority of maormer are not chummy with other races, an opinion with is returned back at them.
People asking for maormer is almost as bad as people asking for playable the humanoid daedra. Not as lore breaking, but still is.