redspecter23 wrote: »The idea isn't to make your life difficult. The idea is to reduce calculations and increase server performance as well as encourage grouping (up to 12) and disable large groups with cross healing.
Knowing the goal, your suggestion is counterproductive to that goal. I get that you want to cross heal, but when taken to extremes, the result is crippling lag and performance issues.
redspecter23 wrote: »The idea isn't to make your life difficult. The idea is to reduce calculations and increase server performance as well as encourage grouping (up to 12) and disable large groups with cross healing.
Knowing the goal, your suggestion is counterproductive to that goal. I get that you want to cross heal, but when taken to extremes, the result is crippling lag and performance issues.
VaranisArano wrote: »redspecter23 wrote: »The idea isn't to make your life difficult. The idea is to reduce calculations and increase server performance as well as encourage grouping (up to 12) and disable large groups with cross healing.
Knowing the goal, your suggestion is counterproductive to that goal. I get that you want to cross heal, but when taken to extremes, the result is crippling lag and performance issues.
ZOS said that none of the changes made a big difference for players, performance wise. They changed it because they liked player behaviors during those tests. https://forums.elderscrollsonline.com/en/discussion/544305/details-for-aoe-testing-in-cyrodiil#latest
So yes, ZOS does apparently think that healers should stand by, letting players who aren't in their group die.
mrwizardguy wrote: »redspecter23 wrote: »The idea isn't to make your life difficult. The idea is to reduce calculations and increase server performance as well as encourage grouping (up to 12) and disable large groups with cross healing.
Knowing the goal, your suggestion is counterproductive to that goal. I get that you want to cross heal, but when taken to extremes, the result is crippling lag and performance issues.
I suppose players would probably just have 2 groups of 12, all dps. Then have two healers outside the group ghosting them around the map. Thus getting around the change.. Shame we can't just optimize the game for what it was made for.
redspecter23 wrote: »VaranisArano wrote: »redspecter23 wrote: »The idea isn't to make your life difficult. The idea is to reduce calculations and increase server performance as well as encourage grouping (up to 12) and disable large groups with cross healing.
Knowing the goal, your suggestion is counterproductive to that goal. I get that you want to cross heal, but when taken to extremes, the result is crippling lag and performance issues.
ZOS said that none of the changes made a big difference for players, performance wise. They changed it because they liked player behaviors during those tests. https://forums.elderscrollsonline.com/en/discussion/544305/details-for-aoe-testing-in-cyrodiil#latest
So yes, ZOS does apparently think that healers should stand by, letting players who aren't in their group die.
Yes, they do want that, but they are thinking on a larger scale. They don't want 50 healers cross healing 5 different groups of players. Even if they say it's because of player behavior, I'd have a hard time believing this won't improve performance at least a tiny amount.
redspecter23 wrote: »VaranisArano wrote: »redspecter23 wrote: »The idea isn't to make your life difficult. The idea is to reduce calculations and increase server performance as well as encourage grouping (up to 12) and disable large groups with cross healing.
Knowing the goal, your suggestion is counterproductive to that goal. I get that you want to cross heal, but when taken to extremes, the result is crippling lag and performance issues.
ZOS said that none of the changes made a big difference for players, performance wise. They changed it because they liked player behaviors during those tests. https://forums.elderscrollsonline.com/en/discussion/544305/details-for-aoe-testing-in-cyrodiil#latest
So yes, ZOS does apparently think that healers should stand by, letting players who aren't in their group die.
Yes, they do want that, but they are thinking on a larger scale. They don't want 50 healers cross healing 5 different groups of players. Even if they say it's because of player behavior, I'd have a hard time believing this won't improve performance at least a tiny amount.