This is the result of half ass measures. Give ice staff back to damage dealers as an option with a crit bonus to bring it in line with fire and shock.
Make a new weapon line for magicka tanking with real skills designed to fit.
[snip]
This is the result of half ass measures. Give ice staff back to damage dealers as an option with a crit bonus to bring it in line with fire and shock.
Make a new weapon line for magicka tanking with real skills designed to fit.
[snip]
it was STILL far more versatile than the garbage frost clench taunt they gave us because DPS continually whine about an ice staff none of them use.
This is the result of half ass measures. Give ice staff back to damage dealers as an option with a crit bonus to bring it in line with fire and shock.
Make a new weapon line for magicka tanking with real skills designed to fit.
Aka stop being so damn lazy ZOS.
This will not fix it.
If you want all 3 staves to be somewhat equally desired by DDs, you must streamline all of them to increase damage done by 8% to remove the advantage of fire and apply it to all 3. And then simply have that passive enable light and heavy attacks to have a chance to apply their associated status effect.
I use mostly inner beast to taunt big mob while I'm walking down the pack before CC the rest.
Clench is low range and CC mob to early, doesn't make sens.
Now I use dual frost stave on my warden heal for the 100% uptime on brittle, that all.
So, time to do it. Time to make inner rage go head to head with frost clench for the best ranged taunt for tanks! Ready? FIGHT!
Good idea for a thread.
Right now I lean more toward Inner Rage as a tank in PvE. It has greater range and the snare effect is relatively useless to me since the enemy is already taunted at that point anyway, so it is no longer a threat to the group.
That being said: I love Clench in PvP as a tank because it allows defensive builds to support their group with a cheap and effective CC. This also tends to incur the wrath of other players which is what a tank wants.
So I would say it depends on the activity.
I do miss the heavy attack taunt though, I'm not going to lie. It was nice to be able to get resources back and taunt at the same time, especially on bosses.