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Battlegrounds Balancing

Syrpynt
Syrpynt
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So I know recently the devs brought back group PvP Battlegrounds, I haven't played those again because of my horrible experiences with PUGs vs groups that obviously communicated via chat or Discord to coordinate better than the PUGs.

My main gripe has been longer since the last update. PvP and PvE have long been at odds with each other due to nerfs and buffs, etc. But I've been struggling as a dps in PvP because my healing is so poor but my damage is good (as long as I'm alive). Yet I see other players who are healers AND have good dps. How is this "allowed?" Another way to ask this question is "Why can 2-3 healers join the queue as dps and end up on the same team?" Then I thought, shouldn't the role you queue as have a benefit and a drawback? Hear me out:
• Dps and tanks are the only roles that should have a healing nerf.
• Tanks and healers are the only ones that should have dps nerf.
• Dps and healers should have "buff" nerfs.

This way player builds can't be abused in BG's with 3 healers healing everyone in their group while rekking the other teams, or 3 tanks permablocking and healing at flags, etc.

This would have downfalls, but it would force players to be honest with their roles when queueing so it doesn't feel like you get the short stick when your team is the only team without a healer because the other two teams has 2 healers each...


I've been playing ESO over 4 years now and recently used my access code to create an account. I did this because I feel like I needed to voice my unecessary opinion on stuff like game balancing.

inb4 "git gud, scrub."

I enjoy ESO very much but sometimes the "loopholes" make certain aspects toxic to play.
  • Dunning_Kruger
    Dunning_Kruger
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    There’s no way to enforce it. In wow specs have hard roles and abilities they can use so it’s easy to balance. In eso there aren’t hardline specs for PvP so no way to enforce balance.
    ____________________________________
    A G G R O - the legendary stamplar GM of <HALL MONITORS>

    For the Queen bby
  • zvavi
    zvavi
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    Bg's are not decided by roles, and to add roles to the MMR will make the queue split more. So you will have 2 options "role BG" and "no role BG" with random BG covering both options, all this instead of the group and non group queue.
  • Syrpynt
    Syrpynt
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    zvavi wrote: »
    Bg's are not decided by roles, and to add roles to the MMR will make the queue split more. So you will have 2 options "role BG" and "no role BG" with random BG covering both options, all this instead of the group and non group queue.

    You wouldn't need to add roles to the queue criteria, but simply need to nerf the other aspects to whatever roles you AREN'T queued under. 3 tanks would be useless if they didn't have the dps or heals. 3 heals would be useless if they didn't have the dps or buffs. I get that hybrids are meta, but it shouldn't be THIS powerful.
  • Nezyr_Jezz
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    In my opinion there is no way to optimize and balance NO-CP PVP when CP pvp exists. So unless we remove CP from pvp altogether NOCP will be a mess.
  • Syrpynt
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    Nezyr_Jezz wrote: »
    In my opinion there is no way to optimize and balance NO-CP PVP when CP pvp exists. So unless we remove CP from pvp altogether NOCP will be a mess.

    That makes no sense. You do realize "Battle Spirit" is a nerf right? Applied in BG's?
  • Recapitated
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    Why do you think the trinity should be relevant to PVP? It's a fundamentally different scenario from 12 players trying to kill a target with 100x their combined health and way more burst potential.

    It's not like the optimal premade composition is 3 healers 1 dps/tank either. 3 tanks pretty much ARE useless. Mind you some BGs modes reward corny builds and now you can't avoid those modes. We're also in a meta where it's possible to push a lot of damage from the top of a 40k health build, which wasn't a thing six months ago.

    The alternative, if you force a trinity, is that a group that happens to have 2 dps one tank and one healer absolutely mows down a group that has 4 dps. How is that an improvement?
  • Waffennacht
    Waffennacht
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    Why do you think the trinity should be relevant to PVP? It's a fundamentally different scenario from 12 players trying to kill a target with 100x their combined health and way more burst potential.

    It's not like the optimal premade composition is 3 healers 1 dps/tank either. 3 tanks pretty much ARE useless. Mind you some BGs modes reward corny builds and now you can't avoid those modes. We're also in a meta where it's possible to push a lot of damage from the top of a 40k health build, which wasn't a thing six months ago.

    The alternative, if you force a trinity, is that a group that happens to have 2 dps one tank and one healer absolutely mows down a group that has 4 dps. How is that an improvement?

    Its been possible for years. @RouDeR was Thews years ago
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Recapitated
    Recapitated
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    Why do you think the trinity should be relevant to PVP? It's a fundamentally different scenario from 12 players trying to kill a target with 100x their combined health and way more burst potential.

    It's not like the optimal premade composition is 3 healers 1 dps/tank either. 3 tanks pretty much ARE useless. Mind you some BGs modes reward corny builds and now you can't avoid those modes. We're also in a meta where it's possible to push a lot of damage from the top of a 40k health build, which wasn't a thing six months ago.

    The alternative, if you force a trinity, is that a group that happens to have 2 dps one tank and one healer absolutely mows down a group that has 4 dps. How is that an improvement?

    Its been possible for years. @RouDeR was Thews years ago

    I didn't specifically have Thews in mind, but that set went from doing 4-5% of your current health at the time to 7% of max now, buffed by Malacath.

    I started pvping somewhere around late 2018, maybe murkmire? and I just don't remember it ever being so common for 30-40k health builds to be potent damage-dealers in bgs as opposed to least-priority targets. Mind you I took a break from PVP for a while in the middle of that too, wasn't around for Scalebreaker at least.

    Edited by Recapitated on November 7, 2020 11:44PM
  • nsmurfer
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    This is the result of the proc meta. Everybody said it would happen and ZOS ignored it. Now you can spec in high mitigation and heals, and rely purely on proc sets to deal the damage for you. Malacath makes things even worse.
  • Syrpynt
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    Well, I only dislike PvP when the "unkillable" players fight they still somehow kill other players in 4-5 hits and heal through 3 players' damage. It makes it so you HAVE to be a healer+dps hybrid to even be worthwhile. Why even play as a healer or dps or even a tank? You can be OP as a healer dps hybrid and never die. All other builds are now worthless in game. Try anything else and you'll have a weakness--but never healer dps builds.

    /rant
    Edited by Syrpynt on November 14, 2020 9:15PM
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