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Modify negate and a new implementation of more negate like type of skills.

cs_spitfireb16_ESO
Since the negate skill from the sorcerer skill line feels so overpowered in pvp. I truely believe it is time for a small redesign of this skill.

My idea of a redesign is to both modify the existing negate and introduce a negate like skill to the other classes too. So things get a bit more fair in pvp again.

At the moment negate both prevents aoe abilities in the area and stuns the players. But what if it is changed to be a normal skill instead and not an ultimate anymore. (ZOS can add a new ultimate in its place). Also now preventing only damaging aoe abilities while still allowing healing aoe in the negated area.

At the same time classify this type of skill as a "globe" type of skill just like the way some skills are channeled or cast time skills, this can be a globe skill. With the unique property of this type of skill that it's an aoe on a fixed area and can never be blocked or be undone or prevented in any way. Also the moment one leaves the area all effects end immediately.

Psijic order already got Time Stop which acts as a globe skill.
Alliance Support got Siege shield which is a globe skill.
Sorcerer's negate is now a normal globe skill.
To make things fair again I believe now it's time to give the other classes their own globe skill too.

For example some nice ideas to start with:

Give Templar a globe skill that prevents all enemy healing, heals friendly, and sets enemy players off balance in the area.
Dragonknight can have a globe skill that burns and slows all players in the area.
Nightblade can have a globe skill that turns friendly players invisible and drains all enemy stamina in the area.
Warden's globe skill slows enemy players, deals cold damage in an area and drains all enemy magicka.
Necromancer's globe skill resurrects (channeled) all dead players in an area and gives any alive friendly players major protection inside the area.

And ohh yeah, this new type of "globe" skills should not come cheap.
The simple one.
  • Starlight_Whisper
    Starlight_Whisper
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    Negate is trash in PvE though...I was hoping this thread was about that... 😢
  • relentless_turnip
    relentless_turnip
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    No
  • Karm1cOne
    Karm1cOne
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    This is why sorcs cant have nice things.
  • cs_spitfireb16_ESO
    Explain yourselves.. otherwise I can only assume you are sorc mains.

    You can also throw in a good idea, modification, addition, of yourself instead of just replying with " no" . Let's start with why no?
    The simple one.
  • Bucky_13
    Bucky_13
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    Explain yourselves.. otherwise I can only assume you are sorc mains.

    You can also throw in a good idea, modification, addition, of yourself instead of just replying with " no" . Let's start with why no?

    Main stamblade, so for starters, negate is cute when most of my skills are stam based. I do play mag classes sometimes in PvP. Negate is a skill that has a use, it does that well, but is not over powered, much because it is an ult. It's very much a "if it ain't broke, don't fix it" skill to me. I also very much like variety between classes, and letting sorcs have negate is completely fine with me. It's close to the bottom on my figurative list of class skills that needs a tweak that put simply, no.
  • relentless_turnip
    relentless_turnip
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    I play a magdk, stamdk, Stamcro, stamden and stamsorc all very frequently. You are asking for homogenisation of what makes a single class unique.

    Negate can be very powerful if combined with cc and ult dump... otherwise no it isn't that powerful and shouldn't be available to all classes. It's certainly powerful enough to warrant it being a ultimate to address your other point.
  • cs_spitfireb16_ESO
    It's not just a skill with a use as in small use. It is driving complete raids to focus on negate or the raid has no advantage at all. And sorc is the only class that offers this.
    The simple one.
  • relentless_turnip
    relentless_turnip
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    It's not just a skill with a use as in small use. It is driving complete raids to focus on negate or the raid has no advantage at all. And sorc is the only class that offers this.

    I don't play trial content, but you are clearly not understanding why each class has unique buffs and skills. Not meaning offence, but you should probably take step back and look at the bigger picture... In terms of what different classes bring to an optimised group.
  • Bergzorn
    Bergzorn
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    At the moment negate both prevents aoe abilities in the area and stuns the players.

    Are you sure you are talking about PvP?
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • NeillMcAttack
    NeillMcAttack
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    Oh no, there is a skill that exists that is probably the only real counter to a regeneration spamming stack of mag toons as they target which solo players to roll over. Whatever shall we do??
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Bergzorn wrote: »
    At the moment negate both prevents aoe abilities in the area and stuns the players.

    Are you sure you are talking about PvP?

    Or about Negate at all.
  • relentless_turnip
    relentless_turnip
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    Bergzorn wrote: »
    At the moment negate both prevents aoe abilities in the area and stuns the players.

    Are you sure you are talking about PvP?

    Or about Negate at all.

    He referred to trials when replying to me.
  • Recapitated
    Recapitated
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    Negate is trash in PvE though...I was hoping this thread was about that... 😢

    It can be very useful. I've done a vAA run where the group struggled to get rid of chainspinners fast enough (this was in 2019 directly after a big meta lurch and people hadn't adjusted builds yet) on the stone atro and coordinating negates across two sorcs solved the issue instantly.

    Endgame groups also use them in speed runs.
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