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Important Community Question: Do we need a repair Month or two?

Skullstachio
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Title says it all really, but let’s be honest here.

Who here reckons we need Zenimax Online Studios to Consider dedicating a Month, maybe two or three Months, of Repairs, like a Quarterly Repair Time where ZOS take the time they need to make the Necessary Adjustments to Fix any Long-standing bugs that may or may not have been noticed and correct any graphical errors and what have it, to take the time to fix what’s broken and keep the community happy.

A Lot of us Players can Understand if fixes are needed for some, if not, a lot of things over the course of a few months to ensure lines of code and binary do not get misaligned and collapse the entire structural integrity of a masterpiece like the Elder Scrolls, but to ignore them is not the way to do things, We know there is a schedule to keep regarding the plans outlined in your dev streams and what not, But sometimes, you gotta go off-book to cater to the players who take their time to admire the work you put into The Elder Scrolls Online, to admire the areas they traverse Like the Wolf-Hunter DLC with the March of Sacrifices, I enjoyed the scenery and the very essence that aspect of Oblivion has to offer and allow my Orc Dragonknight to Embrace his inner Lycanthrope, And Wrothgar, what orc wouldn’t enjoy visiting the land of their ancestors. And who could forget the harsh murky swamplands of Murkmire, home to the Argonians which can be just as equally respected for their endurance of the Deadly Fauna and the many dangers that thrive within.(honestly, the Orsimer and Argonians could learn a lot from each other hazard wise.)

The Point being, it would be appreciated if you dedicated a good portion of time to take a break making content for just a bit, and focus on fixes to address long standing problems that have plagued the many vestiges of Tamriel for years on end.
If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

If a game does not respect your time, best thing to do is move on from it and find something else.
  • Dark_Lord_Kuro
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    Sure artist and story writer will help a lot...
    Edited by Dark_Lord_Kuro on November 13, 2020 10:38AM
  • Sanguinor2
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    We already had our performance year. I´d rather not have a repeat of a performance plan that breaks performance even more.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Husan
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    Sanguinor2 wrote: »
    We already had our performance year. I´d rather not have a repeat of a performance plan that breaks performance even more.

    That is a very sad fact. We are in month 11/12 of a PERFORMANCE year yet performance is still the main issue I have with this game.
  • Vlad9425
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    Let’s be real, game is broken yet many people still play and spend money on it so they probably won’t do this.
  • Gythral
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    Sanguinor2 wrote: »
    We already had our performance year. I´d rather not have a repeat of a performance plan that breaks performance even more.

    And all 11 so far have seen massive performace issues...
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • colossalvoids
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    Gythral wrote: »
    Sanguinor2 wrote: »
    We already had our performance year. I´d rather not have a repeat of a performance plan that breaks performance even more.

    And all 11 so far have seen massive performace issues...

    Most interesting thing to me is that those parches actually introduced new issues instead of reinforcing old ones.
    Edited by colossalvoids on November 13, 2020 12:50PM
  • Nairinhe
    Nairinhe
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    This dead horse needs a repair month or two
  • Girl_Number8
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    Guess they’re still killing it, oh wait it is dead

    Certainly until something is done about the dreadful performance. Time for real fixes and not game-killing shortcuts.
  • Danikat
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    As other people have said they carried out a year long 'performance improvement plan' in 2019 - 20. That was alongside normal updates of course, but it was intended to fix a lot of the problems with the game.

    I do think if a specific update has a lot of problems they should be willing and able to hold it back until it's ready. For example a lot of the issues being reported with Markath were mentioned when it was on the PTS as well, but presumably there wasn't enough time to fix it before it was released. In that case they should have delayed the release until it was ready instead of pushing ahead with what they knew was a broken update.

    I'm sure there would be a lot of complaining about the delay, but that's a lose/lose situation for ZOS, players will complain no matter what they do. (Even when they literally gave us free cake - the first anniversary event - people complained it wasn't good enough or the wanted a different kind of buff or whatever.) IMO it would be better to have players complaining that they have to wait because you made a professional decision than to push ahead with a rigid schedule no matter what and sell a broken update.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • twev
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    Ignoring the bugs is easier than adjusting their calendar driven projections and schedules.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Tandor
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    Vlad9425 wrote: »
    Let’s be real, game is broken yet many people still play and spend money on it so they probably won’t do this.

    That's because it's not broken for them.
  • SilverBride
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    The Point being, it would be appreciated if you dedicated a good portion of time to take a break making content for just a bit, and focus on fixes to address long standing problems that have plagued the many vestiges of Tamriel for years on end.

    I agree that putting some extra focus into fixing bugs would be nice, but taking a break from making new content isn't the solution.

    I assume there are different teams working on all the different aspects of the game. Stopping the team that is developing new content won't have any effect on the team who is working on fixing bugs.
    PCNA
  • LostToTheSea
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    .
    Edited by LostToTheSea on November 13, 2020 4:42PM
  • Jaraal
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    The tiger doesn't change it's stripes.

    Their business model is what it is, and unfortunately their reputation for rushing out buggy content will not change.
  • zaria
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    Tandor wrote: »
    Vlad9425 wrote: »
    Let’s be real, game is broken yet many people still play and spend money on it so they probably won’t do this.

    That's because it's not broken for them.
    Depend on content you run, dragonstar arena is an bad idea but did an trial marathon with 6 normal trials ending with sunspire +3 last weekend. Most guldmates are afraid of pledges but run random normals.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • twev
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    The Point being, it would be appreciated if you dedicated a good portion of time to take a break making content for just a bit, and focus on fixes to address long standing problems that have plagued the many vestiges of Tamriel for years on end.

    I agree that putting some extra focus into fixing bugs would be nice, but taking a break from making new content isn't the solution.

    I assume there are different teams working on all the different aspects of the game. Stopping the team that is developing new content won't have any effect on the team who is working on fixing bugs.

    Except that the company probably wouldn't justify paying for both, which leaves the bug team underfunded,
    Clearly, if the bugs aren't being worked on and fixed at a rate better than the lackluster rate we've seen in the years since the game came out - the company is considering fixes to be a low priority and not funding it well enough to catch up on bug fixing at an appreciable rate.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • SilverBride
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    twev wrote: »
    The Point being, it would be appreciated if you dedicated a good portion of time to take a break making content for just a bit, and focus on fixes to address long standing problems that have plagued the many vestiges of Tamriel for years on end.

    I agree that putting some extra focus into fixing bugs would be nice, but taking a break from making new content isn't the solution.

    I assume there are different teams working on all the different aspects of the game. Stopping the team that is developing new content won't have any effect on the team who is working on fixing bugs.

    Except that the company probably wouldn't justify paying for both, which leaves the bug team underfunded

    I'm pretty sure they pay for both now. I can't imagine some teams are working for free. And I'd like to add that I'm pretty sure all the teams are working on their areas all the time, not one team this week and another team the next week, etc..

    But the point in trying to make is that different groups of employees work on different aspects of the game. The new content team isn't going to stop what they are doing to go help the bug team because they probably wouldn't have the skill sets for that position.
    Edited by SilverBride on November 13, 2020 7:41PM
    PCNA
  • twev
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    twev wrote: »
    The Point being, it would be appreciated if you dedicated a good portion of time to take a break making content for just a bit, and focus on fixes to address long standing problems that have plagued the many vestiges of Tamriel for years on end.

    I agree that putting some extra focus into fixing bugs would be nice, but taking a break from making new content isn't the solution.

    I assume there are different teams working on all the different aspects of the game. Stopping the team that is developing new content won't have any effect on the team who is working on fixing bugs.

    Except that the company probably wouldn't justify paying for both, which leaves the bug team underfunded

    I'm pretty sure they pay for both now. I can't imagine some teams are working for free. And I'd like to add that I'm pretty sure all the teams are working on their areas all the time, not one team this week and another team the next week, etc..

    But the point in trying to make is that different groups of employees work on different aspects of the game. The new content team isn't going to stop what they are doing to go help the bug team because they probably wouldn't have the skill sets for that position.


    I was sloppy in my wording, my fault.
    I didn't mean anyone was working for free, and I didn't mean they weren't doing bug fixes at all.

    What I SHOULD have detailed was that they weren't going to pay for an intensive bug program that was close in scale to the effort they put into 2 months of development of new content.

    In all likelihood - they have a few interns learning the ropes of the game, and maybe occasionally a few mainline devs (who have some free time between tasks while they're waiting on results for work completed filling in some time) working on bugfixes.

    Considering the disparity between bugs discussed here on the forums, and discussed as being reported over the life of the game and after each chapter/DLC, compared to the number of fixes we've seen and the timeline involved with fixes, - I'm pretty sure they're not working on bugfixes anywhere near as intensively as would be expected from a AAA game that is supported by the numbers of players they claim.
    Edited by twev on November 13, 2020 8:17PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • SilverBride
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    twev wrote: »
    In all likelihood - they have a few interns learning the ropes of the game, and maybe occasionally a few mainline devs (who have some free time between tasks while they're waiting on results for work completed filling in some time) working on bugfixes.

    I hope they are doing more than that. The game has gotten buggier with each new content release and they need a full team of qualified personnel working on resolving these. That I am pretty sure we can agree on. :smile:
    PCNA
  • Jaraal
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    Everybody is talking about this being a manpower issue, rather than a quality issue.


    Why?
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