Sanguinor2 wrote: »We already had our performance year. I´d rather not have a repeat of a performance plan that breaks performance even more.
Sanguinor2 wrote: »We already had our performance year. I´d rather not have a repeat of a performance plan that breaks performance even more.
Sanguinor2 wrote: »We already had our performance year. I´d rather not have a repeat of a performance plan that breaks performance even more.
And all 11 so far have seen massive performace issues...
Skullstachio wrote: »The Point being, it would be appreciated if you dedicated a good portion of time to take a break making content for just a bit, and focus on fixes to address long standing problems that have plagued the many vestiges of Tamriel for years on end.
Depend on content you run, dragonstar arena is an bad idea but did an trial marathon with 6 normal trials ending with sunspire +3 last weekend. Most guldmates are afraid of pledges but run random normals.
SilverBride wrote: »Skullstachio wrote: »The Point being, it would be appreciated if you dedicated a good portion of time to take a break making content for just a bit, and focus on fixes to address long standing problems that have plagued the many vestiges of Tamriel for years on end.
I agree that putting some extra focus into fixing bugs would be nice, but taking a break from making new content isn't the solution.
I assume there are different teams working on all the different aspects of the game. Stopping the team that is developing new content won't have any effect on the team who is working on fixing bugs.
SilverBride wrote: »Skullstachio wrote: »The Point being, it would be appreciated if you dedicated a good portion of time to take a break making content for just a bit, and focus on fixes to address long standing problems that have plagued the many vestiges of Tamriel for years on end.
I agree that putting some extra focus into fixing bugs would be nice, but taking a break from making new content isn't the solution.
I assume there are different teams working on all the different aspects of the game. Stopping the team that is developing new content won't have any effect on the team who is working on fixing bugs.
Except that the company probably wouldn't justify paying for both, which leaves the bug team underfunded
SilverBride wrote: »SilverBride wrote: »Skullstachio wrote: »The Point being, it would be appreciated if you dedicated a good portion of time to take a break making content for just a bit, and focus on fixes to address long standing problems that have plagued the many vestiges of Tamriel for years on end.
I agree that putting some extra focus into fixing bugs would be nice, but taking a break from making new content isn't the solution.
I assume there are different teams working on all the different aspects of the game. Stopping the team that is developing new content won't have any effect on the team who is working on fixing bugs.
Except that the company probably wouldn't justify paying for both, which leaves the bug team underfunded
I'm pretty sure they pay for both now. I can't imagine some teams are working for free. And I'd like to add that I'm pretty sure all the teams are working on their areas all the time, not one team this week and another team the next week, etc..
But the point in trying to make is that different groups of employees work on different aspects of the game. The new content team isn't going to stop what they are doing to go help the bug team because they probably wouldn't have the skill sets for that position.
In all likelihood - they have a few interns learning the ropes of the game, and maybe occasionally a few mainline devs (who have some free time between tasks while they're waiting on results for work completed filling in some time) working on bugfixes.