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What is the Light Attack Bug?

FlopsyPrince
FlopsyPrince
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I don't want to debate the issue, just learn what the bug is. Can anyone explain the bug (and how it might impact me with top and leveling characters?

Things seem about the same to me, so I am wondering what I am missing.
PC
PS4/PS5
  • Veinblood1965
    Veinblood1965
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    It's a bug that attacks lights, similar to a moth but invisible. Shouldn't impact you at all unless you chose a toon that carries a light.
    Edited by Veinblood1965 on November 12, 2020 7:07PM
  • DTStormfox
    DTStormfox
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    Updated [FIX SCHEDULED FOR v6.2.6] Light Attack weaving is not working as before
    Source: https://forums.elderscrollsonline.com/en/discussion/551180/
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • FlopsyPrince
    FlopsyPrince
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    Thanks, but I still don't understand what "attack weaving" is.
    PC
    PS4/PS5
  • UntilValhalla13
    UntilValhalla13
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    Thanks, but I still don't understand what "attack weaving" is.

    Light attack weaving is when you light attack before each skill you use for the most dps; as opposed to just spamming light attacks or spamming skills. With this patch, the timing and animation are all screwed up, and it's really janky.
  • Miszou
    Miszou
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    Thanks, but I still don't understand what "attack weaving" is.

    It's basically an exploit that was reported as a bug that never got fixed and eventually ended up being reclassified as a feature, to keep the maxdps and pvp people happy.

    Sooo.... this bug sounds like they finally fixed it and everyone's mad because either a) their PVE DPS against dungeon bosses will drop by like 2k per second, obviously extending the fight into eternity or that b) victims in PvP no longer get instantly melted by a string of invisible attacks and can possibly actually fight back, exposing the ganker for the weak-sauce player that he really is.

    Something like that, anyway.
  • caperb
    caperb
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    Miszou wrote: »
    Thanks, but I still don't understand what "attack weaving" is.

    It's basically an exploit that was reported as a bug that never got fixed and eventually ended up being reclassified as a feature, to keep the maxdps and pvp people happy.

    Sooo.... this bug sounds like they finally fixed it and everyone's mad because either a) their PVE DPS against dungeon bosses will drop by like 2k per second, obviously extending the fight into eternity or that b) victims in PvP no longer get instantly melted by a string of invisible attacks and can possibly actually fight back, exposing the ganker for the weak-sauce player that he really is.

    Something like that, anyway.

    So light attacks are not about 20 to 25% of your damage? Or are you one of these players with 10k DPS xD light attack weaving has been an official part of the game for years now..

    @FlopsyPrince what this is basically about is that you could cancel the light attack animation by using a skill and in the result use both in the same global cooldown window. This is now bugged, often you will not cancel which results in clunky gameplay, skills not being used and frustrated players because the fluid way combat worked for the past 6 years suddenly doesn't work anymore.
  • Miszou
    Miszou
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    caperb wrote: »
    Miszou wrote: »
    Thanks, but I still don't understand what "attack weaving" is.

    It's basically an exploit that was reported as a bug that never got fixed and eventually ended up being reclassified as a feature, to keep the maxdps and pvp people happy.

    Sooo.... this bug sounds like they finally fixed it and everyone's mad because either a) their PVE DPS against dungeon bosses will drop by like 2k per second, obviously extending the fight into eternity or that b) victims in PvP no longer get instantly melted by a string of invisible attacks and can possibly actually fight back, exposing the ganker for the weak-sauce player that he really is.

    Something like that, anyway.

    So light attacks are not about 20 to 25% of your damage? Or are you one of these players with 10k DPS xD light attack weaving has been an official part of the game for years now..

    I main tanks, so 10k DPS would be pretty epic, tbh.
  • Recapitated
    Recapitated
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    Miszou wrote: »
    Thanks, but I still don't understand what "attack weaving" is.

    It's basically an exploit that was reported as a bug that never got fixed and eventually ended up being reclassified as a feature, to keep the maxdps and pvp people happy.

    Sooo.... this bug sounds like they finally fixed it and everyone's mad because either a) their PVE DPS against dungeon bosses will drop by like 2k per second, obviously extending the fight into eternity or that b) victims in PvP no longer get instantly melted by a string of invisible attacks and can possibly actually fight back, exposing the ganker for the weak-sauce player that he really is.

    Something like that, anyway.

    LA damage is negligible in PVE but it melts people instantly in PVP - I don't think that adds up...
  • Tannus15
    Tannus15
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    Anyone like @Miszou who thinks the current state represents "things working properly" have literally no idea what they are talking about.

    if you stand back from a target, like a skelly, with a mag sorc and cast light attack and mages fury over and over, mages fury will not animate, it'll look like a bunch of light attacks, and then a weird disco spam of 4 or 5 fury all happening at once.

    Things are broken badly and inconsistently across skills and the further you are from the target the worse it is.
  • FlopsyPrince
    FlopsyPrince
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    Thanks for the answers. I didn't do that much, if at all, so that would be why I haven't noticed it.

    I can barely use the disgusting new Crystal Blast morph on a stam sorc I am leveling. I am not impressed with that since it is such a pain to use, but I guess the context could be similar in that you want to do it before each attack, at least in theory.
    PC
    PS4/PS5
  • LashanW
    LashanW
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    Miszou wrote: »
    Sooo.... this bug sounds like they finally fixed it and everyone's mad because either a) their PVE DPS against dungeon bosses will drop by like 2k per second, obviously extending the fight into eternity or that b) victims in PvP no longer get instantly melted by a string of invisible attacks and can possibly actually fight back, exposing the ganker for the weak-sauce player that he really is.
    It's option c) You have a completely wrong understanding of what is happening.

    I can still light attack weave fine on my main dd (magsorc) and parse high dps (104k on raid dummy). Light attacks, skill casts, LA weaving everything works fine, but ONLY on server side.
    On client side, your character skill animations and sound effects are messed up when you LA weave. The greater the distance between you and your target, messier it is. LA weaving works mostly fine visually when you are in point blank range, which is why most stam melee DDs can do their rotation fine with minimal issues. There are also more obvious problems with certain skills like daedric curse, mage guild entropy where after casting them, your character stops displaying all attack animations for about 2 seconds.

    This being a fault in client side is one reason ZoS is pushing the fix to next patch maintenance, this is not an issue that can be hotfixed from server side.
    Edited by LashanW on November 13, 2020 9:36AM
    ---No longer active in ESO---
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  • BohnT2
    BohnT2
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    Thanks for the answers. I didn't do that much, if at all, so that would be why I haven't noticed it.

    I can barely use the disgusting new Crystal Blast morph on a stam sorc I am leveling. I am not impressed with that since it is such a pain to use, but I guess the context could be similar in that you want to do it before each attack, at least in theory.

    The skill is ment to be used with light attack weaving.
    I advice you to get used to it and slowly adopt it to your playstyle it'll only help you in the long run especially when using crystal weapon.

    Just to clear things up you use weaving in order to maximize your damage by adding more actions into your global cooldown that restricts the amount of actions that can be performed in a given time.

    As a rule of thumb you can cast 1 ability per global cooldown.

    In order to light attack weave you do the following:
    Hit your light attack button, wait a split second (less than 200ms unless it's very laggy) and then use the skill you intend to use.

    At first this might feel uncomfortable but after a very short time of doing it it'll feel natural and you'll miss the audio confirmation of your light attack hitting right before your skill's audio if you ever stop doing it.

    If you want to take things a step further you can weave in another action, if you want a little more damage or an interrupt you can bash right after you've used your skill.
    You can also dodge or block right after using your skill which is then called "animation canceling" which offers you means of defense in the same global cooldown that you already used offensive wise.

    Few short things to remember:
    Weaving doesn't allow you to cast multiple skills in 1 global cooldown.
    Weaving isn't an exploit and the devs encourage you in doing it.
    The order in which you have to do your actions is:
    Light/heavy attack ---> ability---> block/bash/dodge
    You cannot weave a light attack in the same global cooldown after you've used a kill.
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