Every patch does, and this isn't the worst one. You're not gonna get anything
I honestly think this is one of the worst ones in a very long game.
Several areas of the game are completely unplayable right now (WGT, vDSA...), other are barely playable.
I do not remember a patch that went live with so many serious bugs as this. I'm open to see some examples if you remember.
Nomadic_Atmoran wrote: »Aren't they all working from home?
I would assume that because of this communication and double checking work is suffering.
alanmatillab16_ESO wrote: »oh please, of course 90% of the feedback is ignored because 90% of the feedback is the sort of feedback youg et from a mic too close to a speaker...a high pitched whine about how a players favourite ability/set/combo is being nerfed.
If players actually tested on the PTS instead of working out the latest meta, instance tactics or exploit you wouldnt have half these so called bugs. Many which are not actually bugs but a change in how a particular skill works that a player doesnt like so claims bug.
alanmatillab16_ESO wrote: »oh please, of course 90% of the feedback is ignored because 90% of the feedback is the sort of feedback youg et from a mic too close to a speaker...a high pitched whine about how a players favourite ability/set/combo is being nerfed.
If players actually tested on the PTS instead of working out the latest meta, instance tactics or exploit you wouldnt have half these so called bugs. Many which are not actually bugs but a change in how a particular skill works that a player doesnt like so claims bug.
alanmatillab16_ESO wrote: »oh please, of course 90% of the feedback is ignored because 90% of the feedback is the sort of feedback youg et from a mic too close to a speaker...a high pitched whine about how a players favourite ability/set/combo is being nerfed.
If players actually tested on the PTS instead of working out the latest meta, instance tactics or exploit you wouldnt have half these so called bugs. Many which are not actually bugs but a change in how a particular skill works that a player doesnt like so claims bug.
https://forums.elderscrollsonline.com/en/discussion/549208/pts-laggy
https://forums.elderscrollsonline.com/en/discussion/549776/degeneration-skill-not-functioning-on-pts-6-2-4
They were brought up week 1 of the PTS, and nothing was done about them. Not even an acknowledgement.
alanmatillab16_ESO wrote: »oh please, of course 90% of the feedback is ignored because 90% of the feedback is the sort of feedback youg et from a mic too close to a speaker...a high pitched whine about how a players favourite ability/set/combo is being nerfed.
If players actually tested on the PTS instead of working out the latest meta, instance tactics or exploit you wouldnt have half these so called bugs. Many which are not actually bugs but a change in how a particular skill works that a player doesnt like so claims bug.
https://forums.elderscrollsonline.com/en/discussion/549208/pts-laggy
https://forums.elderscrollsonline.com/en/discussion/549776/degeneration-skill-not-functioning-on-pts-6-2-4
They were brought up week 1 of the PTS, and nothing was done about them. Not even an acknowledgement.
First, I want to say I love this game. More than any other game I've ever played. I want it to succeed and I've been promoting it for friends since 2015. I want ESO to last for years and years.
Second, I know we are in the middle of a pandemic and I work in software, so I understand that, sometimes, there is a business case to justify launching software you know is buggy because the benefits justifies the downsides.
But this patch was just too much. Too many fundamental things broke. Animations, basics about combat, dozens of instance dungeon/arenas are basically or literally unplayable right now. What is more worrisome is that several of those very serious bugs were reported in the first weeks of PTS. They were known for a full month before launch date.
What is going on? Why did Markarth still went live with so many issues?
This was one of the patches that generated the most excitement from everyone I know in the recent years. The Set Collection is an awesome feature. My "ESO bubble" was tremendously excited about VH. Then they logged in and all excitement became disappointment.
Honestly, the last time I saw this much excitement turn into the other side of the spectrum to disappointment that quickly was when Morrowind patch notes dropped. Everyone was in awe of the Morrowind announcement, then all the nerfs came in the notes. The result was that the end game scene suffered such a big hit that I don't think it has ever recovered.
I get the same feeling with Markarth. So many people were, finally, so excited about a patch. A patch with awesome new features, great updates, very reasonable changes and a great new, interesting mythic set... Then we logged in.
I'm not saying we "demand" or even "deserve" an answer or explanation. I'm not entitled like that. At all. But we can all see of the most loyal players are totally disappointed at the current state of the game and the quality of this patch.
As I said in other posts, if the issue is resources, hire more or try to do less. I'm sure all the community would be completely understanding if we went to a 3-patch cycle to slow things down a little and increase the QA of new patches.
Please, ZOS, Rich... Tell us, honestly, what happened? What can you do so this doesn't happen again at this stage of the game's life?
As I said before, I don't think the intention is to exclude players. The people involved in the game know that, without players, there is no game.
Feedback from the PTS is 90% or more ignored, even about serious bugs that are pushed to the live server. And I'm not speaking about the latest patch only. It's been that way for years. And I didn't even mention the increasingly aggressive push towards microtransaction revenue. How can players feel like they are taken seriously in such a climate? When they take away skills that you have enjoyed for years, and then introduce crown store solutions to help you get said skills back faster, what are we to think? Most players are intelligent, and perfectly capable of observing and evaluating trends. Look at the number of negative threads compared to positive threads here on the forums, and ask yourself why things are like that?
From my experience its that: Alot of players give Feedback about gameplay changes, but most of them are just theory crafting and only a few ppl spend time on the PTS in the first place, so actual bug reports and testing are sparse to begin with. This leaves most of the testing to the internal test teams. The problem is that the live servers are much much bigger compared to the test servers and this can lead to bugs along the way that are the result of code not scalling that well when brought into bigger systems. A good example for this is the dungeon finder and its bug with heavy load that are hard to track and hard to simulate.
From my perspective this update is not much worse compared to other updates in the past. There is just the bad luck that the bugs effected more players this time compared to bugs in the past that only effected limited numbers of players.
They always talk about "The Vision," unfortunately the vision doesn't include the players. They talk alot about balancing things on the spreadsheet.... meeting "standards" and whatnot.... but there never seems to be a fair balance.
All the DLC has bugs but it tend to be minor things, usually related to the new content.universal_wrath wrote: »First, I want to say I love this game. More than any other game I've ever played. I want it to succeed and I've been promoting it for friends since 2015. I want ESO to last for years and years.
Second, I know we are in the middle of a pandemic and I work in software, so I understand that, sometimes, there is a business case to justify launching software you know is buggy because the benefits justifies the downsides.
But this patch was just too much. Too many fundamental things broke. Animations, basics about combat, dozens of instance dungeon/arenas are basically or literally unplayable right now. What is more worrisome is that several of those very serious bugs were reported in the first weeks of PTS. They were known for a full month before launch date.
What is going on? Why did Markarth still went live with so many issues?
This was one of the patches that generated the most excitement from everyone I know in the recent years. The Set Collection is an awesome feature. My "ESO bubble" was tremendously excited about VH. Then they logged in and all excitement became disappointment.
Honestly, the last time I saw this much excitement turn into the other side of the spectrum to disappointment that quickly was when Morrowind patch notes dropped. Everyone was in awe of the Morrowind announcement, then all the nerfs came in the notes. The result was that the end game scene suffered such a big hit that I don't think it has ever recovered.
I get the same feeling with Markarth. So many people were, finally, so excited about a patch. A patch with awesome new features, great updates, very reasonable changes and a great new, interesting mythic set... Then we logged in.
I'm not saying we "demand" or even "deserve" an answer or explanation. I'm not entitled like that. At all. But we can all see of the most loyal players are totally disappointed at the current state of the game and the quality of this patch.
As I said in other posts, if the issue is resources, hire more or try to do less. I'm sure all the community would be completely understanding if we went to a 3-patch cycle to slow things down a little and increase the QA of new patches.
Please, ZOS, Rich... Tell us, honestly, what happened? What can you do so this doesn't happen again at this stage of the game's life?
It us zos and this is a normal phenomena. It happens with e every contents they release. Most games release content with handful of bugs they are not aware of, but they hotfix these bugs immeditaly. Zos hotfix bugs next time they release contnent, even then, they don't fix most bugs. Some bugs exist since 2014 and zos are know they exist, zos just simply can't fix them.


All the DLC has bugs but it tend to be minor things, usually related to the new content.universal_wrath wrote: »First, I want to say I love this game. More than any other game I've ever played. I want it to succeed and I've been promoting it for friends since 2015. I want ESO to last for years and years.
Second, I know we are in the middle of a pandemic and I work in software, so I understand that, sometimes, there is a business case to justify launching software you know is buggy because the benefits justifies the downsides.
But this patch was just too much. Too many fundamental things broke. Animations, basics about combat, dozens of instance dungeon/arenas are basically or literally unplayable right now. What is more worrisome is that several of those very serious bugs were reported in the first weeks of PTS. They were known for a full month before launch date.
What is going on? Why did Markarth still went live with so many issues?
This was one of the patches that generated the most excitement from everyone I know in the recent years. The Set Collection is an awesome feature. My "ESO bubble" was tremendously excited about VH. Then they logged in and all excitement became disappointment.
Honestly, the last time I saw this much excitement turn into the other side of the spectrum to disappointment that quickly was when Morrowind patch notes dropped. Everyone was in awe of the Morrowind announcement, then all the nerfs came in the notes. The result was that the end game scene suffered such a big hit that I don't think it has ever recovered.
I get the same feeling with Markarth. So many people were, finally, so excited about a patch. A patch with awesome new features, great updates, very reasonable changes and a great new, interesting mythic set... Then we logged in.
I'm not saying we "demand" or even "deserve" an answer or explanation. I'm not entitled like that. At all. But we can all see of the most loyal players are totally disappointed at the current state of the game and the quality of this patch.
As I said in other posts, if the issue is resources, hire more or try to do less. I'm sure all the community would be completely understanding if we went to a 3-patch cycle to slow things down a little and increase the QA of new patches.
Please, ZOS, Rich... Tell us, honestly, what happened? What can you do so this doesn't happen again at this stage of the game's life?
It us zos and this is a normal phenomena. It happens with e every contents they release. Most games release content with handful of bugs they are not aware of, but they hotfix these bugs immeditaly. Zos hotfix bugs next time they release contnent, even then, they don't fix most bugs. Some bugs exist since 2014 and zos are know they exist, zos just simply can't fix them.
This had pages on pages of bugs, many serious, other mind boggling and as other say it was reported on PTS early on.
From my experience its that: Alot of players give Feedback about gameplay changes, but most of them are just theory crafting and only a few ppl spend time on the PTS in the first place, so actual bug reports and testing are sparse to begin with. This leaves most of the testing to the internal test teams. The problem is that the live servers are much much bigger compared to the test servers and this can lead to bugs along the way that are the result of code not scalling that well when brought into bigger systems. A good example for this is the dungeon finder and its bug with heavy load that are hard to track and hard to simulate.
From my perspective this update is not much worse compared to other updates in the past. There is just the bad luck that the bugs effected more players this time compared to bugs in the past that only effected limited numbers of players.
This is the case. The PTS is never very populated so only a small number of players are giving actual feedback on the performance of the patch. Most have no direct idea of how things are working on the PTS.
That's so absolutely ridiculous that it's hard to take seriously. I could also just say that pvp is a cancer that ruins all balancing attempts at this game and should be removed, but that's absurd, isn't it? If ZoS were truly smart they'd simply separate both, like in Guild Wars 1. Don't lose sight of the overall picture here. The fact is ZoS could do that and they won't, which causes division between two wildly different player bases.ilovemycats wrote: »The yearly release schedule is just completely impractical with the resources ZOS have. They haven't been caught up since Vvardenfell, everything ships broken, half of it gets fixed in a year or so, then neglected. 18 or 24 month cycle might be enough time.
They'd also need to hire QA and developers, which they haven't seemed to be able to do in a long time. Maybe Microsoft's money can do that for them, but any advice from MS isn't going to help their product quality.
And of course my perpetual advice: Remove Cyrodil PVP, quit trying to balance that which will never work, and damages the PVE game that 95% of us play.
how about we remove PVE?
All the DLC has bugs but it tend to be minor things, usually related to the new content.universal_wrath wrote: »First, I want to say I love this game. More than any other game I've ever played. I want it to succeed and I've been promoting it for friends since 2015. I want ESO to last for years and years.
Second, I know we are in the middle of a pandemic and I work in software, so I understand that, sometimes, there is a business case to justify launching software you know is buggy because the benefits justifies the downsides.
But this patch was just too much. Too many fundamental things broke. Animations, basics about combat, dozens of instance dungeon/arenas are basically or literally unplayable right now. What is more worrisome is that several of those very serious bugs were reported in the first weeks of PTS. They were known for a full month before launch date.
What is going on? Why did Markarth still went live with so many issues?
This was one of the patches that generated the most excitement from everyone I know in the recent years. The Set Collection is an awesome feature. My "ESO bubble" was tremendously excited about VH. Then they logged in and all excitement became disappointment.
Honestly, the last time I saw this much excitement turn into the other side of the spectrum to disappointment that quickly was when Morrowind patch notes dropped. Everyone was in awe of the Morrowind announcement, then all the nerfs came in the notes. The result was that the end game scene suffered such a big hit that I don't think it has ever recovered.
I get the same feeling with Markarth. So many people were, finally, so excited about a patch. A patch with awesome new features, great updates, very reasonable changes and a great new, interesting mythic set... Then we logged in.
I'm not saying we "demand" or even "deserve" an answer or explanation. I'm not entitled like that. At all. But we can all see of the most loyal players are totally disappointed at the current state of the game and the quality of this patch.
As I said in other posts, if the issue is resources, hire more or try to do less. I'm sure all the community would be completely understanding if we went to a 3-patch cycle to slow things down a little and increase the QA of new patches.
Please, ZOS, Rich... Tell us, honestly, what happened? What can you do so this doesn't happen again at this stage of the game's life?
It us zos and this is a normal phenomena. It happens with e every contents they release. Most games release content with handful of bugs they are not aware of, but they hotfix these bugs immeditaly. Zos hotfix bugs next time they release contnent, even then, they don't fix most bugs. Some bugs exist since 2014 and zos are know they exist, zos just simply can't fix them.
This had pages on pages of bugs, many serious, other mind boggling and as other say it was reported on PTS early on.
Oh trust me, since the year of performance has began, literally every content patch introduced gamebreaking bugs.
Position desyncs from update 25 are still in the game and 9 months after.
They just dont prioritise a working product over short term sales of new content and purchase spikes in crown store which also aligns with new content release.
silky_soft wrote: »ZOS haven't played the game for years. The only time they play is on a live stream, even then they use dev cheats. As long as the crown store is working it's all good.
All they are using ESO for now is testing for their new MMO on a new engine, that isn't even a new engine. It's just this junk updated. Why would you put so many tests on PVP for so long with no end in site? When we all know you they don't want to spend a thousands on new servers that will actually fix the problem, due to the MS acquisition. That's the sad reality of it, why spend more improving something when you are already going to get paid for it as is.
They consistently fix something then break something else because of the poor conflicting code to begin with. If they don't rerelease eso on this 'new engine' to compete with New World, then you know they don't care. We are just in bandaid mode till their next AAA title takes the player base.
You can only hope MS wipes out some of high paid managers and promotes people who actually have passion for the game. Maybe then ESO will have the drive and direction it needs.
As I said before, I don't think the intention is to exclude players. The people involved in the game know that, without players, there is no game.
Feedback from the PTS is 90% or more ignored, even about serious bugs that are pushed to the live server. And I'm not speaking about the latest patch only. It's been that way for years. And I didn't even mention the increasingly aggressive push towards microtransaction revenue. How can players feel like they are taken seriously in such a climate? When they take away skills that you have enjoyed for years, and then introduce crown store solutions to help you get said skills back faster, what are we to think? Most players are intelligent, and perfectly capable of observing and evaluating trends. Look at the number of negative threads compared to positive threads here on the forums, and ask yourself why things are like that?
I don't disagree with you on that fact. At all.
I disagree on the motive. I don't think they ignore the feedback because they are malicious or don't care. At least the people that are actually, hands-on involved in the game. I think they "ignore" it because they simply do not have enough people to address it all in the time they have allotted before launch.
luen79rwb17_ESO wrote: »Looking at the good side of things... We now have a mega thread with all the known issues! Yaaaay!!!
As I said before, I don't think the intention is to exclude players. The people involved in the game know that, without players, there is no game.
Feedback from the PTS is 90% or more ignored, even about serious bugs that are pushed to the live server. And I'm not speaking about the latest patch only. It's been that way for years. And I didn't even mention the increasingly aggressive push towards microtransaction revenue. How can players feel like they are taken seriously in such a climate? When they take away skills that you have enjoyed for years, and then introduce crown store solutions to help you get said skills back faster, what are we to think? Most players are intelligent, and perfectly capable of observing and evaluating trends. Look at the number of negative threads compared to positive threads here on the forums, and ask yourself why things are like that?
I don't disagree with you on that fact. At all.
I disagree on the motive. I don't think they ignore the feedback because they are malicious or don't care. At least the people that are actually, hands-on involved in the game. I think they "ignore" it because they simply do not have enough people to address it all in the time they have allotted before launch.
There's an old saying that goes something like "don't wash your dirty laundry in public"....
Of course ZOS are going to avoid at all costs publishing bad things in their domain. On top of that, there's very little really good things to report on the service & upkeep of the business - therefore the obvious outcome is complete silence!
Maybe if ZOS put their fingers in their ears, all the complaints will go away? It's one of the few businesses I've come across that do not listen to the paying customers and refuse to be accountable.
First, I want to say I love this game. More than any other game I've ever played. I want it to succeed and I've been promoting it for friends since 2015. I want ESO to last for years and years.
Second, I know we are in the middle of a pandemic and I work in software, so I understand that, sometimes, there is a business case to justify launching software you know is buggy because the benefits justifies the downsides.
But this patch was just too much. Too many fundamental things broke. Animations, basics about combat, dozens of instance dungeon/arenas are basically or literally unplayable right now. What is more worrisome is that several of those very serious bugs were reported in the first weeks of PTS. They were known for a full month before launch date.
What is going on? Why did Markarth still went live with so many issues?
This was one of the patches that generated the most excitement from everyone I know in the recent years. The Set Collection is an awesome feature. My "ESO bubble" was tremendously excited about VH. Then they logged in and all excitement became disappointment.
Honestly, the last time I saw this much excitement turn into the other side of the spectrum to disappointment that quickly was when Morrowind patch notes dropped. Everyone was in awe of the Morrowind announcement, then all the nerfs came in the notes. The result was that the end game scene suffered such a big hit that I don't think it has ever recovered.
I get the same feeling with Markarth. So many people were, finally, so excited about a patch. A patch with awesome new features, great updates, very reasonable changes and a great new, interesting mythic set... Then we logged in.
I'm not saying we "demand" or even "deserve" an answer or explanation. I'm not entitled like that. At all. But we can all see of the most loyal players are totally disappointed at the current state of the game and the quality of this patch.
As I said in other posts, if the issue is resources, hire more or try to do less. I'm sure all the community would be completely understanding if we went to a 3-patch cycle to slow things down a little and increase the QA of new patches.
Please, ZOS, Rich... Tell us, honestly, what happened? What can you do so this doesn't happen again at this stage of the game's life?