MrBrownstone wrote: »They should change the name of those stats to make them easier to understand. Even if you know that weapon damage doesn't affect the damage of your staff, many people still misunderstand them. For example there are lots of people who think that +258 Spell damage actually increases the damage done by spells by 258. Also many people think major sorcery (+20% Spell damage) increases the damage of spells by 20%. Not the players fault.
Spell Damage > Magical Power
Weapon Damage > Physical Power
Also get rid of nonsense numbers. If Precise can say "7.2% critical" why can't sets say "3.8% critical" instead of the "833 critical"?
Wait, do you mean Major sorcery (potions or gear) don't increase damage of spells ?
Taleof2Cities wrote: »
Hello,
Today i created a Dunmer necromancer (DD), but because of the lore, and because i didn't wanted to play another time Aldmeri domain (my sorcerer is Altmer) i decided to create a Dunmer.
My friends told me i made a mistake, they told me i should have got the Altmer, but the dunmer have more dps (weapon+spells) and the altmer more regen.
What are your thought ?
Thanks
Ced