Why wasn't the release delayed? I'm sitting here on console dreading its release because I know none of these issues PC/Mac are seeing will be fixed for the console release. Can you guys just... not release it on console until all this is fixed? Can someone in the management please just make that call?
I mean, you have months of preparations. You have the Testing Environment, hours and hours of maintenance, upgrade spending hours for final checking. And still the game broke.. bad.
Nezyr_Jezz wrote: »Guys.
I know you are frustrated by the bugs but look at it from the developer side. You are aware that most of the people working on the coding and on the feature development are not the people that originally created the game right? Have you ever worked on a game development? You know that in order to fit tight game release shedules made by ivestors game code is usually messed up form the very begining and because coders have to cut corners to meet them later teams working on the code have a hard time figuring stuff out? Thats just the tip of the iceberg of problems involving every single mmo up to date. The more complex the game is the more problems constant changing of the code will bring... thats just a fact.
And this game is one of the most complex if not "the most complex" mmo released.
Im not fully justifying the team working on the game, but stating that doing a patch on live server is not like making a quarter pounder with cheese and thus can fail or have unexpected problems.
It would've been fine if they delayed PC release by 4 weeks to fix all of this, let console have 2 weeks of paid PTS.
Delays, as well as compensation, are user friendly. Especially since everyone is playing the game itself already.
I mean, you have months of preparations. You have the Testing Environment, hours and hours of maintenance, upgrade spending hours for final checking. And still the game broke.. bad.
I find it interesting that someone complains about issues with the update and even notes the testing environment yet I did not find one post in their history that indicated they spent any time testing on the PTS or even commenting in the PTS sub-forum on anything.
While Zos has been known to not correct some reported issues before the update went live many of the issues are not reported because only a small portion of our player base actually tests.
Nezyr_Jezz wrote: »Guys.
I know you are frustrated by the bugs but look at it from the developer side. You are aware that most of the people working on the coding and on the feature development are not the people that originally created the game right? Have you ever worked on a game development? You know that in order to fit tight game release shedules made by ivestors game code is usually messed up form the very begining and because coders have to cut corners to meet them later teams working on the code have a hard time figuring stuff out? Thats just the tip of the iceberg of problems involving every single mmo up to date. The more complex the game is the more problems constant changing of the code will bring... thats just a fact.
And this game is one of the most complex if not "the most complex" mmo released.
Im not fully justifying the team working on the game, but stating that doing a patch on live server is not like making a quarter pounder with cheese and thus can fail or have unexpected problems.
Suna_Ye_Sunnabe wrote: »Nezyr_Jezz wrote: »Guys.
I know you are frustrated by the bugs but look at it from the developer side. You are aware that most of the people working on the coding and on the feature development are not the people that originally created the game right? Have you ever worked on a game development? You know that in order to fit tight game release shedules made by ivestors game code is usually messed up form the very begining and because coders have to cut corners to meet them later teams working on the code have a hard time figuring stuff out? Thats just the tip of the iceberg of problems involving every single mmo up to date. The more complex the game is the more problems constant changing of the code will bring... thats just a fact.
And this game is one of the most complex if not "the most complex" mmo released.
Im not fully justifying the team working on the game, but stating that doing a patch on live server is not like making a quarter pounder with cheese and thus can fail or have unexpected problems.
Sorry, but there is literally no excuse they could come up with at this point that I would accept. None of what you listed are reasonable excuses to release content in such a laughable state, or to let bugs from six years ago persist to this day. If they really are so unfamiliar with the game, perhaps they should familiarize before changing its core mechanics from the inside out.
Nezyr_Jezz wrote: »Guys.
I know you are frustrated by the bugs but look at it from the developer side. You are aware that most of the people working on the coding and on the feature development are not the people that originally created the game right? Have you ever worked on a game development? You know that in order to fit tight game release shedules made by ivestors game code is usually messed up form the very begining and because coders have to cut corners to meet them later teams working on the code have a hard time figuring stuff out? Thats just the tip of the iceberg of problems involving every single mmo up to date. The more complex the game is the more problems constant changing of the code will bring... thats just a fact.
And this game is one of the most complex if not "the most complex" mmo released.
Im not fully justifying the team working on the game, but stating that doing a patch on live server is not like making a quarter pounder with cheese and thus can fail or have unexpected problems.
Really? Oh lol... Actually yes, I have worked on games development for couple of years. Sure stuff is hard and you can't simply listen to all players and cater to everyone. Applying patch is not like you do quarter pounder with cheese for sure but you can test the cheese and meet if it is good quality ^^
There is difference - when you don't listen to everyone but try to deliver quality content that is thoroughly tested and playable and when you don't listen to anyone reporting obvious bugs (not saying they want pink unicorn rainbow farting mount because that's just cosmetic... actually I want that ^^) and release bugs after bugs, without any quality check and ignoring every word of sense. I can understand dialogue with players, USERS OF THEIR PRODUCT but cannot and will not understand acting like **** towards customers.
Except for the fact that people can report bugs in-game and not just on the forums? Stating that 'no one complaining' has posted anything in the PTS forum and therefore assuming that means they haven't done any testing is extremely narrowminded, as you have no way of knowing how many (if any, granted) in-game tickets someone might have sent about any given problem.I mean, you have months of preparations. You have the Testing Environment, hours and hours of maintenance, upgrade spending hours for final checking. And still the game broke.. bad.
I find it interesting that someone complains about issues with the update and even notes the testing environment yet I did not find one post in their history that indicated they spent any time testing on the PTS or even commenting in the PTS sub-forum on anything.
While Zos has been known to not correct some reported issues before the update went live many of the issues are not reported because only a small portion of our player base actually tests.
Nezyr_Jezz wrote: »If i would blame anyone i would blame players, for opening the wallets and paying for unfinished bun with no cheese or a burger in it.
The longer the game's gone on, the fewer people it seems bother with testing, because people feel like their feedback, input, and reports are largely ignored or overlooked.
Also your post implies that somehow people aren't allowed to be upset with the number of bugs that push through to live if they weren't part of the testing
the1andonlyskwex wrote: »It would've been fine if they delayed PC release by 4 weeks to fix all of this, let console have 2 weeks of paid PTS.
Delays, as well as compensation, are user friendly. Especially since everyone is playing the game itself already.
And here I am hoping that most of this gets fixed before the console release next week. If that's not possible, I would certainly rather have Markarth delayed on console than have to deal with all of the current problems people are having on PC.
They fix plenty of things broken in PC launches before the update reaches console, that's the sad part about it. Especially the big game breaking issues like skill points disappearing and skill lines resetting to base I continuously.NordSwordnBoard wrote: »Correct me if I'm wrong, but they have never fixed something identified on PC launch before sending the same broken release to console. So the message is clear: Wait until they fix it or fall into the same hole you just watched all the PC players tumble into.