I'd also like to mention that when going to refarm the mythic in Nighthollow Keep, it's bugged where you can't even see or pick it up again when it's clearly up and ready for OTHERS to. Why would you refarm the Mythic? Because of the codex entries. You can't get that by reconstructing the ring. So not only is the grind tedious, hard, and quite frankly way too populated - I had to wait until super off peak hours to even gather the evidence needed to report the bug in the thread I linked.
How is this relevant to the thread? Like you, I'm about that lore. I'm already fighting with other players competing with chests, competing to fight underpopulated mobs in an otherwise forgettable public dungeon, and even was there spamming AoE trying to get credit on the delve boss AND the world bosses in Wrothgar - all of which has NOTHING to do with the actual lore. However I can't even compete against players to get the lead for something I can't even see and they can - that feels like the only one that matches the best WITH the lore (and that's not even all that much). It feels like how they've incorporated the majority of the leads just doesn't really make you explore the area and again seems a rather half-attempt at making old content relevant again when most are just going to farm it once and be on their way - which is exactly how bugs like this went unnoticed. It's like consistency doesn't matter.
I'd also like to mention that when going to refarm the mythic in Nighthollow Keep, it's bugged where you can't even see or pick it up again when it's clearly up and ready for OTHERS to. Why would you refarm the Mythic? Because of the codex entries. You can't get that by reconstructing the ring. So not only is the grind tedious, hard, and quite frankly way too populated - I had to wait until super off peak hours to even gather the evidence needed to report the bug in the thread I linked.
How is this relevant to the thread? Like you, I'm about that lore. I'm already fighting with other players competing with chests, competing to fight underpopulated mobs in an otherwise forgettable public dungeon, and even was there spamming AoE trying to get credit on the delve boss AND the world bosses in Wrothgar - all of which has NOTHING to do with the actual lore. However I can't even compete against players to get the lead for something I can't even see and they can - that feels like the only one that matches the best WITH the lore (and that's not even all that much). It feels like how they've incorporated the majority of the leads just doesn't really make you explore the area and again seems a rather half-attempt at making old content relevant again when most are just going to farm it once and be on their way - which is exactly how bugs like this went unnoticed. It's like consistency doesn't matter.
You summed it up nicely.
It doesn't feelike a treasure hunt, and with all the above mentioned examples it's even worse than regular item grinds in dungeons for example.
Dusk_Coven wrote: »Have you considered that the "grind" is intended? To get existing and new players to rehash old content over and over and therefore make it "relevant".
Once people are sick of the current lineup of mythics and other antiquities, they'll just add new ones and you get to do it all over again all over Tamriel.
[snip]
adilazimdegilx wrote: »There wont be 10-15 players in those places in about 1 to 2 weeks. It is just the crowdedness of patch dropping day. Sure, it can be handled better in a million different ways. But it's never that big of deal for me. Just lay down 2 ground AOE under spawn location and watch something else on your second screen or on your phone while keep refreshing your aoes. Since you can hit almost everthing before it actually spawns on your screen you should be ok.
Can we also include how long, and boring leveling antiquity are ? Especially on alt ? Uuuf, something need to be done about this too imho.
I know for a fact that i am not alone in thinking that the grind for mythic leads, well in 1 word: Tedious.
This was very apparent during Greymoor launch, and its every bit as apparent now.
Let me use an example:
Coldrock Diggings boss in Alikr, Beginer Joe finds this delve, walks and fights his way to the boss room, gloriously charges into battle... Just to see 10-15 max lvl players 1 shot the boss with aoe spam before Joe has a chance to even get in range of it. I am sure this is not fun for Joe, its sure as hell not fun for the 15 max lvl players camping there potentially for hours, hoping they can pump out enough damage so they get loot (this boss has 60k hp btw, so good luck, my "group" actually agreed to only use heavy attack spam on the boss spawn so more ppl can loot).
Or waiting in a conga line at the table in Nighthollow Keep( i actually came back at 2 am in the morning to avoid this exact issue)
Or having to camp 10k hp Skeevers and contend with all the other players also doing the same in Bad Mans Hallows, and the getting frustrated when someone gets to said mobs before you with spamming acid spray.
Or having so many ppl camp the world boss in Wrothgar that my game crashed 6 times from all the aoe spam, and then when i was finally able to actually fight the boss it dies before i can finish a single channel of Biting Jabs.
And this is just 1 item, dont even get me started with the 68 run "fun time" i had while farming for the Snow Treaders lead in Direfrost Keep.
This is all just tedious, and cant be good for the health of the game.
These grinds are nothing more than timewasters, and frankly i dont play videogames to have another job. Dont get me wrong i dont mind putting in the work to get these powerful mythic items, but to put it simply, there has to be a better way.
Heres the thing: When im just out and about in the world doing crafting survey or clearing some delve or whatever, and i stumble upon a lead a i didnt know about, i think oh cool!
I actually have a house completely furnished with just antiquites items. I think when this happens, the system works as intended, however when it comes to mythic items, most people will just go a particular website, look where they need to go and grind. And who can blame them, doing Vateshran hollow with and without the new ring is like night and day.
Also, i remember when the whole system was announced, we were told that it was supposed to teach us more about the lore of specific region.
How is spamming aoes on top of a delve bosses corpse teaching me about lore?
Here is a better idea: For mythic items specifically, how about we can go the Antiquarians Circle to pick up a starter quest for each, which then takes on a small hunt around to the regions where the leads are, maybe it tells us to go kill this boss, he might have a clue as to where this mythic fragment is, and when you go fight said boss you get lead 100%.
Or just have us run around reading lore books and doing puzzles and the such, like you know an ACTUAL treasure hunt.
The current lead grind for mythics just seems like lazy design, and frankly not fun.
Im sure theres going to be some Neckbeard down below telling me that MMOs are supposed to be grindy, well sir not every aspect has to be.
They couldve designed a system where it still takes time to get said mythics but without all the tedious, stupid and frustrating stuff i already mentioned above.
@ZOS_RichLambert i hope you read this post, i know for a fact that a lot people aggree with me on this one.
I know for a fact that i am not alone in thinking that the grind for mythic leads, well in 1 word: Tedious.
This was very apparent during Greymoor launch, and its every bit as apparent now.
Let me use an example:
Coldrock Diggings boss in Alikr, Beginer Joe finds this delve, walks and fights his way to the boss room, gloriously charges into battle... Just to see 10-15 max lvl players 1 shot the boss with aoe spam before Joe has a chance to even get in range of it. I am sure this is not fun for Joe, its sure as hell not fun for the 15 max lvl players camping there potentially for hours, hoping they can pump out enough damage so they get loot (this boss has 60k hp btw, so good luck, my "group" actually agreed to only use heavy attack spam on the boss spawn so more ppl can loot).
Or waiting in a conga line at the table in Nighthollow Keep( i actually came back at 2 am in the morning to avoid this exact issue)
Or having to camp 10k hp Skeevers and contend with all the other players also doing the same in Bad Mans Hallows, and the getting frustrated when someone gets to said mobs before you with spamming acid spray.
Or having so many ppl camp the world boss in Wrothgar that my game crashed 6 times from all the aoe spam, and then when i was finally able to actually fight the boss it dies before i can finish a single channel of Biting Jabs.
And this is just 1 item, dont even get me started with the 68 run "fun time" i had while farming for the Snow Treaders lead in Direfrost Keep.
This is all just tedious, and cant be good for the health of the game.
These grinds are nothing more than timewasters, and frankly i dont play videogames to have another job. Dont get me wrong i dont mind putting in the work to get these powerful mythic items, but to put it simply, there has to be a better way.
Heres the thing: When im just out and about in the world doing crafting survey or clearing some delve or whatever, and i stumble upon a lead a i didnt know about, i think oh cool!
I actually have a house completely furnished with just antiquites items. I think when this happens, the system works as intended, however when it comes to mythic items, most people will just go a particular website, look where they need to go and grind. And who can blame them, doing Vateshran hollow with and without the new ring is like night and day.
Also, i remember when the whole system was announced, we were told that it was supposed to teach us more about the lore of specific region.
How is spamming aoes on top of a delve bosses corpse teaching me about lore?
Here is a better idea: For mythic items specifically, how about we can go the Antiquarians Circle to pick up a starter quest for each, which then takes on a small hunt around to the regions where the leads are, maybe it tells us to go kill this boss, he might have a clue as to where this mythic fragment is, and when you go fight said boss you get lead 100%.
Or just have us run around reading lore books and doing puzzles and the such, like you know an ACTUAL treasure hunt.
The current lead grind for mythics just seems like lazy design, and frankly not fun.
Im sure theres going to be some Neckbeard down below telling me that MMOs are supposed to be grindy, well sir not every aspect has to be.
They couldve designed a system where it still takes time to get said mythics but without all the tedious, stupid and frustrating stuff i already mentioned above.
@ZOS_RichLambert i hope you read this post, i know for a fact that a lot people aggree with me on this one.
I know for a fact that i am not alone in thinking that the grind for mythic leads, well in 1 word: Tedious.
This was very apparent during Greymoor launch, and its every bit as apparent now.
Let me use an example:
Coldrock Diggings boss in Alikr, Beginer Joe finds this delve, walks and fights his way to the boss room, gloriously charges into battle... Just to see 10-15 max lvl players 1 shot the boss with aoe spam before Joe has a chance to even get in range of it. I am sure this is not fun for Joe, its sure as hell not fun for the 15 max lvl players camping there potentially for hours, hoping they can pump out enough damage so they get loot (this boss has 60k hp btw, so good luck, my "group" actually agreed to only use heavy attack spam on the boss spawn so more ppl can loot).
Or waiting in a conga line at the table in Nighthollow Keep( i actually came back at 2 am in the morning to avoid this exact issue)
Or having to camp 10k hp Skeevers and contend with all the other players also doing the same in Bad Mans Hallows, and the getting frustrated when someone gets to said mobs before you with spamming acid spray.
Or having so many ppl camp the world boss in Wrothgar that my game crashed 6 times from all the aoe spam, and then when i was finally able to actually fight the boss it dies before i can finish a single channel of Biting Jabs.
And this is just 1 item, dont even get me started with the 68 run "fun time" i had while farming for the Snow Treaders lead in Direfrost Keep.
This is all just tedious, and cant be good for the health of the game.
These grinds are nothing more than timewasters, and frankly i dont play videogames to have another job. Dont get me wrong i dont mind putting in the work to get these powerful mythic items, but to put it simply, there has to be a better way.
Heres the thing: When im just out and about in the world doing crafting survey or clearing some delve or whatever, and i stumble upon a lead a i didnt know about, i think oh cool!
I actually have a house completely furnished with just antiquites items. I think when this happens, the system works as intended, however when it comes to mythic items, most people will just go a particular website, look where they need to go and grind. And who can blame them, doing Vateshran hollow with and without the new ring is like night and day.
Also, i remember when the whole system was announced, we were told that it was supposed to teach us more about the lore of specific region.
How is spamming aoes on top of a delve bosses corpse teaching me about lore?
Here is a better idea: For mythic items specifically, how about we can go the Antiquarians Circle to pick up a starter quest for each, which then takes on a small hunt around to the regions where the leads are, maybe it tells us to go kill this boss, he might have a clue as to where this mythic fragment is, and when you go fight said boss you get lead 100%.
Or just have us run around reading lore books and doing puzzles and the such, like you know an ACTUAL treasure hunt.
The current lead grind for mythics just seems like lazy design, and frankly not fun.
Im sure theres going to be some Neckbeard down below telling me that MMOs are supposed to be grindy, well sir not every aspect has to be.
They couldve designed a system where it still takes time to get said mythics but without all the tedious, stupid and frustrating stuff i already mentioned above.
@ZOS_RichLambert i hope you read this post, i know for a fact that a lot people aggree with me on this one.
I wouldn't exactly call it tedious lol. Annoying? Yes. Definitely. But...
I farmed both my 2nd Malacath Band and the New Ring of the Pale Order in no time yesterday. That's in a SINGLE day, and it barely took a couple hours!
Wanna know what's tedious? Grinding Psijic Skill Line, Grinding Undaunted AND OTHER GUILD SKILL LINES. Skill lines that you farm for hours and hours and really aren't fun AT ALL the 2nd/3rd/4th/5th etc. time you do them. And guess what, you need those skill lines more than mythics!
Can we focus resources on that instead, please?
Marcus_Thracius wrote: »You dont NEED to have mythic items to be competitive - if they make it easy to get , then it looses its value - [snip]
They are easy to get - to easy! - but at the same time not fun at all.Marcus_Thracius wrote: »if they make it easy to get , then it looses its value - [snip]
Thats just unlucky and "work" - but still easy.Well I would not say easy to get when you're spend 4 hours in Bad Man's Hollow and still don't have the lead
Well I would not say easy to get when you're spend 4 hours in Bad Man's Hollow and still don't have the lead
Marcus_Thracius wrote: »You dont NEED to have mythic items to be competitive - if they make it easy to get , then it looses its value - [snip]
Hallothiel wrote: »Confused.
@Sephyr You say you would prefer puzzles & not wanting leads handed to you, where you have to search for them, and yet you use an add-on to show where all the chests are? Is that not contradictory?
Play on console with no add-ons available & it is more like a treasure hunt! I just play the game, and if a lead drops then yay.
And why try & grind out the mythic items on the first day? They are not in anyway essential for the game & the first day will always always be full of idiots grinding it out so quickly - bet they are the type that then complain of nothing to do.
But I do like the OP’s suggestion of having to follow clues or puzzles to find some leads. That would be fun!
Hallothiel wrote: »Confused.
@Sephyr You say you would prefer puzzles & not wanting leads handed to you, where you have to search for them, and yet you use an add-on to show where all the chests are? Is that not contradictory?
Play on console with no add-ons available & it is more like a treasure hunt! I just play the game, and if a lead drops then yay.
And why try & grind out the mythic items on the first day? They are not in anyway essential for the game & the first day will always always be full of idiots grinding it out so quickly - bet they are the type that then complain of nothing to do.
But I do like the OP’s suggestion of having to follow clues or puzzles to find some leads. That would be fun!