Well I would not say easy to get when you're spend 4 hours in Bad Man's Hollow and still don't have the lead
Can we also include how long, and boring leveling antiquity are ? Especially on alt ? Uuuf, something need to be done about this too imho.
I have level 10 on one toon, level 9 on a second. I am dreading leveling it on my "main" (the 3rd toon to have it).
I wont have any zone purple leads left. Its gonna either be a green/blue/green/blue S L O W grind. OR farming yellow leads that take hours to get anyway.
Either way its backwards. Usually in MMO's it takes LESS time to grind stuff on alts after a main has completed it.
[snip]
I know for a fact that i am not alone in thinking that the grind for mythic leads, well in 1 word: Tedious.
This was very apparent during Greymoor launch, and its every bit as apparent now.
Let me use an example:
Coldrock Diggings boss in Alikr, Beginer Joe finds this delve, walks and fights his way to the boss room, gloriously charges into battle... Just to see 10-15 max lvl players 1 shot the boss with aoe spam before Joe has a chance to even get in range of it. I am sure this is not fun for Joe, its sure as hell not fun for the 15 max lvl players camping there potentially for hours, hoping they can pump out enough damage so they get loot (this boss has 60k hp btw, so good luck, my "group" actually agreed to only use heavy attack spam on the boss spawn so more ppl can loot).
Or waiting in a conga line at the table in Nighthollow Keep( i actually came back at 2 am in the morning to avoid this exact issue)
Or having to camp 10k hp Skeevers and contend with all the other players also doing the same in Bad Mans Hallows, and the getting frustrated when someone gets to said mobs before you with spamming acid spray.
Or having so many ppl camp the world boss in Wrothgar that my game crashed 6 times from all the aoe spam, and then when i was finally able to actually fight the boss it dies before i can finish a single channel of Biting Jabs.
And this is just 1 item, dont even get me started with the 68 run "fun time" i had while farming for the Snow Treaders lead in Direfrost Keep.
This is all just tedious, and cant be good for the health of the game.
These grinds are nothing more than timewasters, and frankly i dont play videogames to have another job. Dont get me wrong i dont mind putting in the work to get these powerful mythic items, but to put it simply, there has to be a better way.
Heres the thing: When im just out and about in the world doing crafting survey or clearing some delve or whatever, and i stumble upon a lead a i didnt know about, i think oh cool!
I actually have a house completely furnished with just antiquites items. I think when this happens, the system works as intended, however when it comes to mythic items, most people will just go a particular website, look where they need to go and grind. And who can blame them, doing Vateshran hollow with and without the new ring is like night and day.
Also, i remember when the whole system was announced, we were told that it was supposed to teach us more about the lore of specific region.
How is spamming aoes on top of a delve bosses corpse teaching me about lore?
Here is a better idea: For mythic items specifically, how about we can go the Antiquarians Circle to pick up a starter quest for each, which then takes on a small hunt around to the regions where the leads are, maybe it tells us to go kill this boss, he might have a clue as to where this mythic fragment is, and when you go fight said boss you get lead 100%.
Or just have us run around reading lore books and doing puzzles and the such, like you know an ACTUAL treasure hunt.
The current lead grind for mythics just seems like lazy design, and frankly not fun.
Im sure theres going to be some Neckbeard down below telling me that MMOs are supposed to be grindy, well sir not every aspect has to be.
They couldve designed a system where it still takes time to get said mythics but without all the tedious, stupid and frustrating stuff i already mentioned above.
@ZOS_RichLambert i hope you read this post, i know for a fact that a lot people aggree with me on this one.
I wouldn't exactly call it tedious lol. Annoying? Yes. Definitely. But...
I farmed both my 2nd Malacath Band and the New Ring of the Pale Order in no time yesterday. That's in a SINGLE day, and it barely took a couple hours!
Wanna know what's tedious? Grinding Psijic Skill Line, Grinding Undaunted AND OTHER GUILD SKILL LINES. Skill lines that you farm for hours and hours and really aren't fun AT ALL the 2nd/3rd/4th/5th etc. time you do them. And guess what, you need those skill lines more than mythics!
Can we focus resources on that instead, please?
Try farming the new ring a second time.You'll see how annoying it is when you can't even finish it the second time around for the codex entries. Trying to compete against other players along with that specific bug makes grinding the other skill lines actually, I don't know... Doable? Because I can actually progress in those a second, third, and even fourth time on multiple characters.
That specific lead? Can't even get it again on another character. So no, I'd say it's more tedious when it's something you can't even progress further.

I know for a fact that i am not alone in thinking that the grind for mythic leads, well in 1 word: Tedious.
This was very apparent during Greymoor launch, and its every bit as apparent now.
Let me use an example:
Coldrock Diggings boss in Alikr, Beginer Joe finds this delve, walks and fights his way to the boss room, gloriously charges into battle... Just to see 10-15 max lvl players 1 shot the boss with aoe spam before Joe has a chance to even get in range of it. I am sure this is not fun for Joe, its sure as hell not fun for the 15 max lvl players camping there potentially for hours, hoping they can pump out enough damage so they get loot (this boss has 60k hp btw, so good luck, my "group" actually agreed to only use heavy attack spam on the boss spawn so more ppl can loot).
Or waiting in a conga line at the table in Nighthollow Keep( i actually came back at 2 am in the morning to avoid this exact issue)
Or having to camp 10k hp Skeevers and contend with all the other players also doing the same in Bad Mans Hallows, and the getting frustrated when someone gets to said mobs before you with spamming acid spray.
Or having so many ppl camp the world boss in Wrothgar that my game crashed 6 times from all the aoe spam, and then when i was finally able to actually fight the boss it dies before i can finish a single channel of Biting Jabs.
And this is just 1 item, dont even get me started with the 68 run "fun time" i had while farming for the Snow Treaders lead in Direfrost Keep.
This is all just tedious, and cant be good for the health of the game.
These grinds are nothing more than timewasters, and frankly i dont play videogames to have another job. Dont get me wrong i dont mind putting in the work to get these powerful mythic items, but to put it simply, there has to be a better way.
Heres the thing: When im just out and about in the world doing crafting survey or clearing some delve or whatever, and i stumble upon a lead a i didnt know about, i think oh cool!
I actually have a house completely furnished with just antiquites items. I think when this happens, the system works as intended, however when it comes to mythic items, most people will just go a particular website, look where they need to go and grind. And who can blame them, doing Vateshran hollow with and without the new ring is like night and day.
Also, i remember when the whole system was announced, we were told that it was supposed to teach us more about the lore of specific region.
How is spamming aoes on top of a delve bosses corpse teaching me about lore?
Here is a better idea: For mythic items specifically, how about we can go the Antiquarians Circle to pick up a starter quest for each, which then takes on a small hunt around to the regions where the leads are, maybe it tells us to go kill this boss, he might have a clue as to where this mythic fragment is, and when you go fight said boss you get lead 100%.
Or just have us run around reading lore books and doing puzzles and the such, like you know an ACTUAL treasure hunt.
The current lead grind for mythics just seems like lazy design, and frankly not fun.
Im sure theres going to be some Neckbeard down below telling me that MMOs are supposed to be grindy, well sir not every aspect has to be.
They couldve designed a system where it still takes time to get said mythics but without all the tedious, stupid and frustrating stuff i already mentioned above.
@ZOS_RichLambert i hope you read this post, i know for a fact that a lot people aggree with me on this one.
I wouldn't exactly call it tedious lol. Annoying? Yes. Definitely. But...
I farmed both my 2nd Malacath Band and the New Ring of the Pale Order in no time yesterday. That's in a SINGLE day, and it barely took a couple hours!
Wanna know what's tedious? Grinding Psijic Skill Line, Grinding Undaunted AND OTHER GUILD SKILL LINES. Skill lines that you farm for hours and hours and really aren't fun AT ALL the 2nd/3rd/4th/5th etc. time you do them. And guess what, you need those skill lines more than mythics!
Can we focus resources on that instead, please?
Try farming the new ring a second time.You'll see how annoying it is when you can't even finish it the second time around for the codex entries. Trying to compete against other players along with that specific bug makes grinding the other skill lines actually, I don't know... Doable? Because I can actually progress in those a second, third, and even fourth time on multiple characters.
That specific lead? Can't even get it again on another character. So no, I'd say it's more tedious when it's something you can't even progress further.
[snip]
Meanwhile, 4 of my alts have been sitting at 3-4 Undaunted, for almost 2 weeks.
It's RNG, It's Luck, It's a part of the game, I have spent 1000s of hours farming other more competitive/important gear than this, even though these mythics took me entire playtime of yesterday and this morning. It's just not fair to call something so simple in comparison "tedious".
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[quoted content removed]
Huh... I don't. Huh.........
PS: God help me, if you keep at it, I'll record a video of myself actually bloody deconstructing the mythic and re-grinding it just to show you it's NOT THAT BAD. Period.
https://www.youtube.com/watch?v=Qloddr2H3Tosammeh1991 wrote: »I'm steering clear until you've all got whatever this thing is haha.
Got my first character to level 50 cp172 and I'm just questing and discovering at the moment.
This sounds like such a headache...
Well I would not say easy to get when you're spend 4 hours in Bad Man's Hollow and still don't have the lead
Time consuming is what it is. It's not difficult (anyone can do it) but if RNG isn't on your side it takes forever and can be mind numbing. I spent all night there and got the lead just before maintenance. The mobs are too few and too easy for experienced players to kill. They die so quickly that whoever runs to the mobs fastest gets the kill. It also sucks that other gold leads drop there and mess with your RNG. I got two other gold leads there before I got the Pale lead.
LadyNalcarya wrote: »Well I would not say easy to get when you're spend 4 hours in Bad Man's Hollow and still don't have the lead
Time consuming is what it is. It's not difficult (anyone can do it) but if RNG isn't on your side it takes forever and can be mind numbing. I spent all night there and got the lead just before maintenance. The mobs are too few and too easy for experienced players to kill. They die so quickly that whoever runs to the mobs fastest gets the kill. It also sucks that other gold leads drop there and mess with your RNG. I got two other gold leads there before I got the Pale lead.
Agreed.
I hate mind-numbing grind like this, but there's one thing about it that I hate even more: you're basically pitted against other players. Table lead? Good luck getting it with 4 people waiting around the table. Chest lead? Good luck getting it with people leaving half-looted chests all over the place. Boss lead? Good luck, the number of people that can get loot from the boss is capped and you only have 2 second to dps him. Same with those skeevers, grinding them is already obnoxious enough, but having other players around makes things much more annoying.
Imo mmo should encourage you to cooperate with people, not to hate them for doing the same thing as you.