




ZOS_SarahHecker wrote: »Thanks for the info! We're looking into this.
Ellimist_Entreri wrote: »When you say you can get through the wall sections up top, do you mean that the walls themselves have no collision and you can walk directly through them? If so it sounds like the collision geometry used might have become offset from it's intended location - which could indeed cause both the blocking off of previously accessible locations as well as walls that are not solid!