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Stillwaters Retreat homestead has invisible walls now (invis walls did not exist pre-Markarth patch)

Raideen
Raideen
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I purchased Stillwaters Retreat a few weeks ago. I made a staircase that leads to an upstairs area. That area is now walled off by an invisible walls.

Here is the entry after going down the the first set of stairs to help you get your bearing.
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This is the player created staircase just past the entry and to the right.
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And here you can see the avatar walking into the invisible wall. Note: That entire upstairs section is now not accessible.
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Thank you.
Edited by Raideen on November 2, 2020 6:44PM
  • ZOS_SarahHecker
    ZOS_SarahHecker
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    Thanks for the info! We're looking into this.
    Staff Post
  • Raideen
    Raideen
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    Thanks for the info! We're looking into this.

    Thank you maam.

    I have recorded some of the house. There are also ways to now glitch (easily) through a wall section at the top. I can literally just walk through the walls and see the space below, all the assets and how the house was created.

    I also find it interesting that most people (myself included) would think the interior and exterior are separate instances, they are not. I can clearly see the lake and everything I put in the lake area while in the house area. This makes sense now why you do not separate furniture by instance, because its all one instance.

  • Ellimist_Entreri
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    When you say you can get through the wall sections up top, do you mean that the walls themselves have no collision and you can walk directly through them? If so it sounds like the collision geometry used might have become offset from it's intended location - which could indeed cause both the blocking off of previously accessible locations as well as walls that are not solid!
    Edited by Ellimist_Entreri on November 2, 2020 7:58PM
  • Raideen
    Raideen
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    When you say you can get through the wall sections up top, do you mean that the walls themselves have no collision and you can walk directly through them? If so it sounds like the collision geometry used might have become offset from it's intended location - which could indeed cause both the blocking off of previously accessible locations as well as walls that are not solid!

    yes. I was just studying the invisible walls (I actually have one character that is stuck between two of them). They seem to form a A or X shape. It definitely feels like the invis barrier is offset.
  • Ellimist_Entreri
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    @ZOS_SarahHecker Just wanted to make sure you saw the additional relevant information posted as it might help track down a resolution to this one!
  • Raideen
    Raideen
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    @ZOS_SarahHecker

    Sorry, I do not mean to keep bothering you on this, I imagine you all have your hands full today. But I have some additional info.

    One of my characters was stuck in between two walls. I jumped on him and it put me on top of an invisible barrier (he walks in the air now).

    I was able to visit the 4 "tunnel" areas at the top, basically the shape of a "+" sign. I can hit the invis wall on all 4 of the tunnels, so it feels like the invisible barrier is not offset to the sides, but was lowered.

    This is kinda hard to describe so I hope this makes some sense.

    If you have a way to visit my house, you can see it first hand. Might make more sense then. Would just need to turn off god mode/clipping so you can interact with the barriers.

    ty again
  • ZOS_SarahHecker
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    Thanks both! Passing this on to the housing team.
    Staff Post
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