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Decrease the map size of Cyrodiil

MrTrenbolone
MrTrenbolone
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The current map is made for 1500vs1500vs1500.

Now, after 6 years of continues downgrades, Cyrodiil is 150vs150vs150.

You effectively reduced the player cap by an impressive 90%.

The map of Cyrodiil should be decreased by 90% too.
Edited by MrTrenbolone on October 29, 2020 6:57PM
  • Ackwalan
    Ackwalan
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    It's meant to be PvP in an open environment. A place where there is room to have a shifting battle front.
  • Beardimus
    Beardimus
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    The current map is made for 1500vs1500vs1500.

    Now, after 6 years of continues downgrades, Cyrodiil is 150vs150vs150.

    You effectively reduced the player cap by an impressive 90%.

    The map of Cyrodiil should be decreased by 90% too.

    No.

    If you want a battleground do battlegrounds.
    If you want CQB go Imp City

    Sorted .
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • LightYagami
    LightYagami
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    The size is fine but developers may add something in empty spaces...
    That said, they don't need to make the whole map full of five hundred copy-and-pasted keeps / outposts / towns, but slightly add something like mini capturing points, secret flaking tunnels, mount acceleration stations, etc.
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • idk
    idk
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    Ackwalan wrote: »
    It's meant to be PvP in an open environment. A place where there is room to have a shifting battle front.

    This.

    I think it has been a long while since Zos reduced the population last and the size of Cyrodiil has been just fine since then.
  • Theignson
    Theignson
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    I think you should make it an even number of increased factions, like 6, in the same size map. Can you imagine the chaos as various factions are routed, ignored, then go on a crazy territory grab.

    Of course if you ended up with 5 vs 1 that faction would be pretty miserable
    Quakrson, Stam DK, Grand Overlord
    Trackrsen, Stam Warden, Grand Overlord
    Quakrsen, Mag DK, Overlord
    Tolliverson, Stam NB, General
    Farfarel, Stam Necro, Praetorian
    Spencerson, Templar, Prefect
    Phosphorsen, Stam Sorc, Colonel
    Phosphorson, Mag Sorc, Centurion
    Glimson, Arcanist, Major
    All EP/ PC NA
  • Beaverton
    Beaverton
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    The distance between keeps seems to have been optimized to balance travel time for defenders responding to a flagged keep and the time it takes for a decent group of attackers to take down doors. Any changes in size would upset this balance unless you also reduced the number of keeps/outposts.
    Chook (fill in the blank) or Chookana (likewise): I learn more by dying so teach me some more!
  • ealdwin
    ealdwin
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    The size is fine but developers may add something in empty spaces...
    That said, they don't need to make the whole map full of five hundred copy-and-pasted keeps / outposts / towns, but slightly add something like mini capturing points, secret flaking tunnels, mount acceleration stations, etc.

    Small guard towers across the map would be nice.

    Imagine a single tower defended by 2-4 npc guards with one flag out in the wild. If you capture it for your alliance you get AP, and owning them adds to the alliance's score for the campaign. They wouldn't need to connect to the Transistus network, but could rather serve as respawn points spread throughout the wilderness, that could also be accessible through keep recall stones. Maybe certain towers could provide unique bonuses also upon capture.

    More small objectives that are less vital and spread out would certainly help provide some activity for players if they log on at a time when their alliance is low-pop and another alliance is dominating, that wouldn't necessarily attract the quick attention of a zerg of players seeking any sort of action.
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