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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Cyrodiil Testing Strategy

Romilly
Romilly
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Hi,

Of course you are welcome to test however you like. However, be aware that in the course of the last 2 months you've effectively destroyed a major guild as the changes made it impossible for us to play as group, morale was worn thin, and we split up.

So, on a personal level, I want to say great job guys. Destroyed what was a 100 person plus guild that was in existence for 3 years.

The fact you let AOE proc sets dominate the game, then wonder if heals are to blame, is absolutely unbelievable. Now, if you're goal was some giant psych test as to whether Cyrodiil raiding guilds would adapt - of course they fricking can't/won't - first of all, who the hell is gonna pay real gold and transmutes to experiment with builds that (a) might not work and (b) even if they do, will only work for a fricking week?

Why didn't you just give us free gear ala Test Server, and then roll back free changes at the end of testing? Well, who knows... [Snip].


[Edited for bashing]
Edited by ZOS_Volpe on October 29, 2020 3:58PM
  • Taleof2Cities
    Taleof2Cities
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    It's only another few days, @Romilly.

    It's not like the testing weeks were a surprise or anything ... ZOS gave ample notice ahead of time.

    What your guild(s) do in that time is up to them.

    Players that are gone now will be back ...

    Edited by Taleof2Cities on October 29, 2020 3:49PM
  • alterfenixeb17_ESO
    alterfenixeb17_ESO
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    It's only another few days, @Romilly.

    It's not like the testing weeks were a surprise or anything ... ZOS gave ample notice ahead of time.

    What your guild(s) do in that time is up to them.

    Players that are gone now will be back ...
    Another few days however keep in mind that should results of those tests be optimistic towards reducing server load ZoS still may want to go such direction in some future update.
  • Romilly
    Romilly
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    It was supposed to be 4 weeks. It ended up being double that.

    It's wrecked entire classes (Templars, which I actually dont play, but feel for). But more importantly, predictably wrecked group play.

    Where's the test to disable proc AOE damage sets? Or are they somehow able to do the math on those effects (but not group heals).

  • nk125x
    nk125x
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    Romilly wrote: »
    Where's the test to disable proc AOE damage sets? Or are they somehow able to do the math on those effects (but not group heals).

    Please - NO MORE TESTS
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    @Romilly
    We were able to play as a group without major issue. The only noticable change was in survivability. We did modifiy builds and setups to try different things on different weeks to combat the changes and some worked better than others.

    If they implemented the changes group play would certainly change slightly but not by too much in order to have the same effects as pre-testing group play.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast Podcast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • silky_soft
    silky_soft
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    It's only another few days, @Romilly.

    It's not like the testing weeks were a surprise or anything ... ZOS gave ample notice ahead of time.

    What your guild(s) do in that time is up to them.

    Players that are gone now will be back ...

    They won't be back if they are implemented. Why stay in a game where the devs are so out of touch with the community?

    Just scrap open world, get it over with. Make it multiple arenas. Then we can all go decorate our houses.
    Here $15, goat mount please. Not paying 45 : lol :
    Netch is free with a cleanse and free magika. You nerf siphon into the ground. Nice balance team.
    How do you go home every night and say, I did a great job at work today. You actually do your job properly.
    Step 1: roll templar. Step 2: level up jabs. Step 3: slap on weapon damage build. Step 4: que for bg. Step 5: leap...jabsjabsjabsjabs
  • LarsS
    LarsS
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    @Romilly
    We were able to play as a group without major issue. The only noticable change was in survivability. We did modifiy builds and setups to try different things on different weeks to combat the changes and some worked better than others.

    If they implemented the changes group play would certainly change slightly but not by too much in order to have the same effects as pre-testing group play.

    I agree its not to difficult to adapt, but the combat resulting from tests is not fun. I think many of us play eso because we like the fast paced battle, if that is removed, I think many will leave eso and go to New World or some other game.
    GM for The Daggerfall Authority EU PC
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