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add more skill points/skyshards

  • tmbrinks
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    tmbrinks wrote: »
    tmbrinks wrote: »
    I notice how the multiple times I have shown that you have gained FAR more (potential) skill points over the last 5 years than have been gained through the addition of skill lines, that you have not acknowledged in any way shape or form.

    Your entire premise of "losing" skill points has been debunked, so why are you bringing that up in every subsequent post?

    I don't feel that my opinion has been debunked, because no one has shown concrete proof that it is wrong.

    whatever dude... I've done so twice in this thread already. I honestly have no clue what else you want. So, I'm disengaging. Bye.

    Just to clarify, I'm not a dude. And I concur that we should just accept that we don't agree.

    Don't know how factual numerical evidence becomes an "opinion". But I digress...
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Disturbed_One
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    tmbrinks wrote: »
    tmbrinks wrote: »
    tmbrinks wrote: »
    I notice how the multiple times I have shown that you have gained FAR more (potential) skill points over the last 5 years than have been gained through the addition of skill lines, that you have not acknowledged in any way shape or form.

    Your entire premise of "losing" skill points has been debunked, so why are you bringing that up in every subsequent post?

    I don't feel that my opinion has been debunked, because no one has shown concrete proof that it is wrong.

    whatever dude... I've done so twice in this thread already. I honestly have no clue what else you want. So, I'm disengaging. Bye.

    Just to clarify, I'm not a dude. And I concur that we should just accept that we don't agree.

    Don't know how factual numerical evidence becomes an "opinion". But I digress...

    No sense in fighting with the innumerate. No matter what numerical evidence you have it won't be enough. Sadly, it's a problem in the real world as well.
  • Taleof2Cities
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    And I concur that we should just accept that we don't agree.

    I don't agree with your point either.

    The current number of skill points available in the game considers all playstyles.
  • volkeswagon
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    There are plenty of skills points. You Don't need to aquire every skill as that would be a waste. For example aquiring heavy armour skills if you wear meduim is a waste as they require you to wear 5 pieces to work. I have 20 extra skill points and still haven't gotten the skill points from Skyrim and half the dungeons. My problem is not enough skills to spend my points on. If you go over each skill you should find ones you don't actually use so you could respec. Don't forget that every dungeon and public dungeon gives skill points as does main questlines in each zone, especially the dlc and expansion zones. I remember the clockwork city quest line alone giving 7 skill points.
    Edited by volkeswagon on October 28, 2020 10:31PM
  • kirgeo
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    You don't get extra skill points for doing content on vet and Trials never gave skill points. If a person can't be bothered to grind the 50 skill points in PvP they probably don't need it.
  • volkeswagon
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    Is there a skill point completion list in game. Would be nice so we could see what skill points we have yet to acquire
  • Sylvermynx
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    Is there a skill point completion list in game. Would be nice so we could see what skill points we have yet to acquire

    Addon: Urich's Skill Point Finder.
  • Taleof2Cities
    Taleof2Cities
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    Is there a skill point completion list in game. Would be nice so we could see what skill points we have yet to acquire

    Players that are on PC can use the Ulrich’s Skill Point Finder (/uspf) add-on to track skill points.

    If you’re console steerage class, the only way to track (in-game) is going through each applicable achievement section.

    Edited by Taleof2Cities on October 28, 2020 10:44PM
  • doomette
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    I get the feeling that this is more of a “add easy to obtain skill points/skyshards” ask for some. There’s already sufficient skill points, and no skill point deficit, as has been demonstrated. It just takes some time and sometimes effort to get all those little nuggets out there. Tedious, but it’s a marathon, not a sprint. If you want to have your character be able to perform all roles, be a master crafter, a thief, an assassin, Indiana Jones, a time wizard, all of that, it’s going to take time/effort.
  • Sylvermynx
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    I have gathered pretty much all the easy shards on my mains, and my secondaries. Now it's down to delves (which all my characters can handle) and public dungeons (not really do-able with my ping). Then again, not every character needs all that many skill points - just depends what I'm planning to do with them.... I never do TG or DB, for instance *shudder*, and not everyone will do antiquities - not even for the chest thing, because I don't really have a problem knowing where all the chests are after 2+ years in game (I'm the one who remembers where every great piece of gear etc. is in every game I've ever played, beginning with the SSI Gold Box Games back in the late 80s....)

    I had enough skill points to max out antiquities on my mains. And I still have some left over.
  • volkeswagon
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    The treasure chest glowy skill is huge though
  • Sylvermynx
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    The treasure chest glowy skill is huge though

    Maybe for some folks, but I'm just not interested. In fact, I have it on my PC NA main, and I'm just going to refund those points.
  • Cundu_Ertur
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    There's no real value in having more than one crafter in your stable; since crafting is such a huge skill point sink, skipping that alone can allow you to spend skill points in a most wasteful fashion on your non-crafting toons.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Sylvermynx
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    There's no real value in having more than one crafter in your stable; since crafting is such a huge skill point sink, skipping that alone can allow you to spend skill points in a most wasteful fashion on your non-crafting toons.

    True. Only my mains craft. Except for when I need gold, then a few others craft too, but only basic.
  • Cundu_Ertur
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    Sylvermynx wrote: »
    There's no real value in having more than one crafter in your stable; since crafting is such a huge skill point sink, skipping that alone can allow you to spend skill points in a most wasteful fashion on your non-crafting toons.

    True. Only my mains craft. Except for when I need gold, then a few others craft too, but only basic.

    Even then my experience is having 3 toons (50/160+) doing the level 1 crafting dailies ends up with me not needing additional resources, but still getting the same coin as my main working with rubidite stuff. Most times I end up with more stuff than when I started, aside from style mats.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Mike0987
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    With Marcarth DLC there are now 468 skill points available to older characters, 469 for newer. I now have enough for all 6 weapon skills, all armor, scrying, ledgerman, crafting, most assult and support, and only some of mages and fighters guild. This leaves out psijic, dark brotherhood, and a few others.
  • JKorr
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    Raideen wrote: »
    Tandor wrote: »
    Raideen wrote: »
    I have:

    Two characters progressing the Blacksmithing craft (one for weapons & one for heavy armor).
    Two characters progressing the Clothier craft (one for light armor & one for medium armor).
    And one for each of the other craft, with the exception of Provisioning; which I do on my main (who has BS heavy armor).

    I find this greatly reduces the Skill Point burden. Not to mention the obvious advantage, where research times are concerned.

    Sounds like OP needs some alts? This game does not seem to be designed around players being able to achieve all things on a single character.

    You are going to run into some EXTREMELY expensive issues when it comes time to craft or do crafting writs.

    You are going to need to duplicate the amount of motifs you have on all 4 of those characters. The average price of a motif on the crown store is in the neighborhood of 45-50 US dollars.

    When I acquire a motif, I only use it on the character who's version of the profession is suitable to craft it. If I get a writ that I can't craft, I just don't do it.

    Agreed. The idea of playing multiple characters is to spread things around a bit, not to adopt a completionist approach to each and every one of them.

    Not in the case of crafting. Master writ drop rates are in part based on how many complete motifs as player has. The game is literally designed for a crafting character to have as much completed as possible.

    Yes, and? Before the crafting bag and writs, I had two master crafters, one got all the motifs first, and recipes if I had duplicates; the other got all the recipes first, and motifs only if I had duplicates. Once the craft bag and normal writs happened, the smith got all the motifs and recipes. Finding additional recipes is a lot cheaper than duplicating motifs. My main crafter for everything now is the first character I ever made in early release. She has psijic, werewolf, scrying, excavating, jewelry, persuasion and intimidation, one handed & shield, dual wield, racial passives, and heavy armor and possibly other things I'm forgetting atm. She also has 20 something skill points not used yet. My alts are "worse", because although all of them do crafting for writs, they don't have to have everything maxed out. They have even more points sitting unassigned.
  • Tandor
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    tmbrinks wrote: »
    tmbrinks wrote: »
    tmbrinks wrote: »
    I notice how the multiple times I have shown that you have gained FAR more (potential) skill points over the last 5 years than have been gained through the addition of skill lines, that you have not acknowledged in any way shape or form.

    Your entire premise of "losing" skill points has been debunked, so why are you bringing that up in every subsequent post?

    I don't feel that my opinion has been debunked, because no one has shown concrete proof that it is wrong.

    whatever dude... I've done so twice in this thread already. I honestly have no clue what else you want. So, I'm disengaging. Bye.

    Just to clarify, I'm not a dude. And I concur that we should just accept that we don't agree.

    Don't know how factual numerical evidence becomes an "opinion". But I digress...

    No sense in fighting with the innumerate. No matter what numerical evidence you have it won't be enough. Sadly, it's a problem in the real world as well.

    Seeing as you wrote that a few days before a certain real world event, I find it quite prophetic :wink: !
  • HertoginJanneke
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    Don't become a werewolf or vampire, don't join the various guilds, don't wield weapons and don't wear armor you don't intend to use and skip crafting. Saves you a lot of skillpoints because you don't know the skilllines, and voila, now you have more than enough skillpoints ;-p
    Edited by HertoginJanneke on November 23, 2020 4:12PM
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