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all sets should be craftable

  • starkerealm
    starkerealm
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    jircris11 wrote: »
    All I want is crafted gear to be worth a damn endgame.

    It varies patch to patch, but some of it is quite viable. Torug's used to be one of the main tank sets, and is still a legitimate choice. Hundings and Juli are reliable standards. You can do better, but they will always deliver. Fortified Brass was, for a couple patches, one of the best PvP sets in the game.

    Crafted sets aren't just throwaway garbage. Many of them are quite effective in the right build.
  • linuxlady
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    I have a healer using Torug and seducer cp 160 with skoria. Works great in vet dungeons as far as I can tell
  • RammsteinRko
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    the post makes no sense ...
  • hexentb16_ESO
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    This is basically being added to the game in Markarth whether any of us like it or not. I for one like it. Crafted sets do need more love tho.
  • Grianasteri
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    linuxlady wrote: »
    But then what would be the point in farming? This would in one fell swoop eradicate one of the pillars of the game... farming for gear.

    Would that save me a ton of time and effort and gold, yes. But would I have the motivation to run different content without the incentive to obtain the gear? Unlikely to anything like the same extent.

    ESO if chock full of intentionally created features that funnel players into areas and content, to ensure the population for them, remains at acceptable levels. Farming for gear is one, fundamental, such funnel, imagen how much fewer people would be in dungeon queues or looking to run trials, without it.

    Thats a pleasant image really

    Which part, not having enough people in dungeon queues to actually run them? If you drastically reduce the players engaging with that content, queue times will sky rocket. I cant see how that is pleasant?

    That's hyperbolic. Even in the most extreme circumstances, the worst you'd see is a breakdown of the groupfinder system.

    That'd be pretty extreme, given the volume of players that use and rely on the groupfinder system. That's the whole point I am making. If there are not enough players engaging with dungeon Qs, the Q times will increase, when they are already too long by most peoples objective measure (mainly with respect to the dps role, but also even for healers and tanks sometimes).

    What you say is hyperbolic, seems to be what you are acknowledging would happen to the groupfinder system.
  • starkerealm
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    linuxlady wrote: »
    But then what would be the point in farming? This would in one fell swoop eradicate one of the pillars of the game... farming for gear.

    Would that save me a ton of time and effort and gold, yes. But would I have the motivation to run different content without the incentive to obtain the gear? Unlikely to anything like the same extent.

    ESO if chock full of intentionally created features that funnel players into areas and content, to ensure the population for them, remains at acceptable levels. Farming for gear is one, fundamental, such funnel, imagen how much fewer people would be in dungeon queues or looking to run trials, without it.

    Thats a pleasant image really

    Which part, not having enough people in dungeon queues to actually run them? If you drastically reduce the players engaging with that content, queue times will sky rocket. I cant see how that is pleasant?

    That's hyperbolic. Even in the most extreme circumstances, the worst you'd see is a breakdown of the groupfinder system.

    That'd be pretty extreme, given the volume of players that use and rely on the groupfinder system. That's the whole point I am making. If there are not enough players engaging with dungeon Qs, the Q times will increase, when they are already too long by most peoples objective measure (mainly with respect to the dps role, but also even for healers and tanks sometimes).

    What you say is hyperbolic, seems to be what you are acknowledging would happen to the groupfinder system.

    The problem with the groupfinder isn't the lack of players. It's a lack of support roles, especially tanks. It's also why fake healers and fake tanks are such a problem for PUGs. If you're a DPS, it takes forever and a day. If you're a healer, it might take a couple minutes. If you're a tank, you'll get a group before you can close the finder window.
  • jircris11
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    jircris11 wrote: »
    All I want is crafted gear to be worth a damn endgame.

    It varies patch to patch, but some of it is quite viable. Torug's used to be one of the main tank sets, and is still a legitimate choice. Hundings and Juli are reliable standards. You can do better, but they will always deliver. Fortified Brass was, for a couple patches, one of the best PvP sets in the game.

    Crafted sets aren't just throwaway garbage. Many of them are quite effective in the right build.

    While true, majority BiS is trial crap. I wish there was crafted equivalent that just takes tons more materials and resources to make.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • starkerealm
    starkerealm
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    jircris11 wrote: »
    jircris11 wrote: »
    All I want is crafted gear to be worth a damn endgame.

    It varies patch to patch, but some of it is quite viable. Torug's used to be one of the main tank sets, and is still a legitimate choice. Hundings and Juli are reliable standards. You can do better, but they will always deliver. Fortified Brass was, for a couple patches, one of the best PvP sets in the game.

    Crafted sets aren't just throwaway garbage. Many of them are quite effective in the right build.

    While true, majority BiS is trial crap. I wish there was crafted equivalent that just takes tons more materials and resources to make.

    Anytime someone says BiS in ESO... it comes from a place where they haven't really looked at their options. I know, we had Asian who used go, "I've done the math, this set is the best," only for @Xynode to wander in with triple the parse on gear that Asian had disregarded as trash.

    The problem with trying to establish a BiS in ESO is, your entire gear loadout is very synergistic. So you can say, "this set is the best," or even, 'this set combo is the best," only for it to be upset by a combination you didn't even bother to check. A lot of this is because the high end theory crafting tends to latch onto a set, and then try to find the best set to compliment that.

    The second thing is that the margin between, "BiS" and entirely functional is actually pretty narrow most of the time. When there is a set with a major advantage, it's going to get pounded down with the next patch. We've seen this time and again. (Now, there are junk sets. There are sets that are simply upgraded versions of other sets. But,) on the whole, BiS doesn't mean nearly as much as it does in other MMOs, and even then, it's frequently not as true as you might expect.
  • idk
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    linuxlady wrote: »
    But then what would be the point in farming? This would in one fell swoop eradicate one of the pillars of the game... farming for gear.

    Would that save me a ton of time and effort and gold, yes. But would I have the motivation to run different content without the incentive to obtain the gear? Unlikely to anything like the same extent.

    ESO if chock full of intentionally created features that funnel players into areas and content, to ensure the population for them, remains at acceptable levels. Farming for gear is one, fundamental, such funnel, imagen how much fewer people would be in dungeon queues or looking to run trials, without it.

    Thats a pleasant image really

    Which part, not having enough people in dungeon queues to actually run them? If you drastically reduce the players engaging with that content, queue times will sky rocket. I cant see how that is pleasant?

    That's hyperbolic. Even in the most extreme circumstances, the worst you'd see is a breakdown of the groupfinder system.

    That'd be pretty extreme, given the volume of players that use and rely on the groupfinder system. That's the whole point I am making. If there are not enough players engaging with dungeon Qs, the Q times will increase, when they are already too long by most peoples objective measure (mainly with respect to the dps role, but also even for healers and tanks sometimes).

    What you say is hyperbolic, seems to be what you are acknowledging would happen to the groupfinder system.

    The problem with the groupfinder isn't the lack of players. It's a lack of support roles, especially tanks. It's also why fake healers and fake tanks are such a problem for PUGs. If you're a DPS, it takes forever and a day. If you're a healer, it might take a couple minutes. If you're a tank, you'll get a group before you can close the finder window.

    I would say the problem with the groupfinder is the number of players who are still learning the basics of gameplay yet still queue for a vet dungeon. I am not just talking about the low DPS but that they are so uncomfortable with their gameplay they do not notice the telegraph telling them about an avoidable attack. When they get rezzed they die to the same thing because they really do not know what is going on.

    It is things like that is why tanks avoid the GF. We have them, they are just not a glutton for punishment.
  • starkerealm
    starkerealm
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    idk wrote: »
    linuxlady wrote: »
    But then what would be the point in farming? This would in one fell swoop eradicate one of the pillars of the game... farming for gear.

    Would that save me a ton of time and effort and gold, yes. But would I have the motivation to run different content without the incentive to obtain the gear? Unlikely to anything like the same extent.

    ESO if chock full of intentionally created features that funnel players into areas and content, to ensure the population for them, remains at acceptable levels. Farming for gear is one, fundamental, such funnel, imagen how much fewer people would be in dungeon queues or looking to run trials, without it.

    Thats a pleasant image really

    Which part, not having enough people in dungeon queues to actually run them? If you drastically reduce the players engaging with that content, queue times will sky rocket. I cant see how that is pleasant?

    That's hyperbolic. Even in the most extreme circumstances, the worst you'd see is a breakdown of the groupfinder system.

    That'd be pretty extreme, given the volume of players that use and rely on the groupfinder system. That's the whole point I am making. If there are not enough players engaging with dungeon Qs, the Q times will increase, when they are already too long by most peoples objective measure (mainly with respect to the dps role, but also even for healers and tanks sometimes).

    What you say is hyperbolic, seems to be what you are acknowledging would happen to the groupfinder system.

    The problem with the groupfinder isn't the lack of players. It's a lack of support roles, especially tanks. It's also why fake healers and fake tanks are such a problem for PUGs. If you're a DPS, it takes forever and a day. If you're a healer, it might take a couple minutes. If you're a tank, you'll get a group before you can close the finder window.

    I would say the problem with the groupfinder is the number of players who are still learning the basics of gameplay yet still queue for a vet dungeon. I am not just talking about the low DPS but that they are so uncomfortable with their gameplay they do not notice the telegraph telling them about an avoidable attack. When they get rezzed they die to the same thing because they really do not know what is going on.

    It is things like that is why tanks avoid the GF. We have them, they are just not a glutton for punishment.

    As a tank, I really can't dispute that.
  • zaria
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    As i understand with next update random dungeons will drop 10 transmute crystals making it the obvious source for crystals.
    idk wrote: »
    linuxlady wrote: »
    But then what would be the point in farming? This would in one fell swoop eradicate one of the pillars of the game... farming for gear.

    Would that save me a ton of time and effort and gold, yes. But would I have the motivation to run different content without the incentive to obtain the gear? Unlikely to anything like the same extent.

    ESO if chock full of intentionally created features that funnel players into areas and content, to ensure the population for them, remains at acceptable levels. Farming for gear is one, fundamental, such funnel, imagen how much fewer people would be in dungeon queues or looking to run trials, without it.

    Thats a pleasant image really

    Which part, not having enough people in dungeon queues to actually run them? If you drastically reduce the players engaging with that content, queue times will sky rocket. I cant see how that is pleasant?

    That's hyperbolic. Even in the most extreme circumstances, the worst you'd see is a breakdown of the groupfinder system.

    That'd be pretty extreme, given the volume of players that use and rely on the groupfinder system. That's the whole point I am making. If there are not enough players engaging with dungeon Qs, the Q times will increase, when they are already too long by most peoples objective measure (mainly with respect to the dps role, but also even for healers and tanks sometimes).

    What you say is hyperbolic, seems to be what you are acknowledging would happen to the groupfinder system.

    The problem with the groupfinder isn't the lack of players. It's a lack of support roles, especially tanks. It's also why fake healers and fake tanks are such a problem for PUGs. If you're a DPS, it takes forever and a day. If you're a healer, it might take a couple minutes. If you're a tank, you'll get a group before you can close the finder window.

    I would say the problem with the groupfinder is the number of players who are still learning the basics of gameplay yet still queue for a vet dungeon. I am not just talking about the low DPS but that they are so uncomfortable with their gameplay they do not notice the telegraph telling them about an avoidable attack. When they get rezzed they die to the same thing because they really do not know what is going on.

    It is things like that is why tanks avoid the GF. We have them, they are just not a glutton for punishment.
    As i understand with next update random dungeons will drop 10 transmute crystals making it the obvious source for crystals.
    https://youtu.be/aYSibIXSfHc?t=276
    Agree with the video that trials get too little while random probably is a bit high.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • AlnilamE
    AlnilamE
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    idk wrote: »
    linuxlady wrote: »
    But then what would be the point in farming? This would in one fell swoop eradicate one of the pillars of the game... farming for gear.

    Would that save me a ton of time and effort and gold, yes. But would I have the motivation to run different content without the incentive to obtain the gear? Unlikely to anything like the same extent.

    ESO if chock full of intentionally created features that funnel players into areas and content, to ensure the population for them, remains at acceptable levels. Farming for gear is one, fundamental, such funnel, imagen how much fewer people would be in dungeon queues or looking to run trials, without it.

    Thats a pleasant image really

    Which part, not having enough people in dungeon queues to actually run them? If you drastically reduce the players engaging with that content, queue times will sky rocket. I cant see how that is pleasant?

    That's hyperbolic. Even in the most extreme circumstances, the worst you'd see is a breakdown of the groupfinder system.

    That'd be pretty extreme, given the volume of players that use and rely on the groupfinder system. That's the whole point I am making. If there are not enough players engaging with dungeon Qs, the Q times will increase, when they are already too long by most peoples objective measure (mainly with respect to the dps role, but also even for healers and tanks sometimes).

    What you say is hyperbolic, seems to be what you are acknowledging would happen to the groupfinder system.

    The problem with the groupfinder isn't the lack of players. It's a lack of support roles, especially tanks. It's also why fake healers and fake tanks are such a problem for PUGs. If you're a DPS, it takes forever and a day. If you're a healer, it might take a couple minutes. If you're a tank, you'll get a group before you can close the finder window.

    I would say the problem with the groupfinder is the number of players who are still learning the basics of gameplay yet still queue for a vet dungeon. I am not just talking about the low DPS but that they are so uncomfortable with their gameplay they do not notice the telegraph telling them about an avoidable attack. When they get rezzed they die to the same thing because they really do not know what is going on.

    It is things like that is why tanks avoid the GF. We have them, they are just not a glutton for punishment.

    The thing is that most people learn mechanics by doing the dungeon. If I'm in a dungeon the first couple of times, you can tell me what's going to happen, but my brain is not going to catch that telegraph until it's hit me a couple of times.

    Like, I remember before 1T when I would do the last fight in vet Banished Cells and there would be a lot of running around like a headless chicken, until my brain sorted out all the things that were happening and now I know exactly what to expect, what to do when each thing happens and the dungeon got 10x easier. Not because the difficulty changed, but because I got used to the fight.
    The Moot Councillor
  • jircris11
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    jircris11 wrote: »
    jircris11 wrote: »
    All I want is crafted gear to be worth a damn endgame.

    It varies patch to patch, but some of it is quite viable. Torug's used to be one of the main tank sets, and is still a legitimate choice. Hundings and Juli are reliable standards. You can do better, but they will always deliver. Fortified Brass was, for a couple patches, one of the best PvP sets in the game.

    Crafted sets aren't just throwaway garbage. Many of them are quite effective in the right build.

    While true, majority BiS is trial crap. I wish there was crafted equivalent that just takes tons more materials and resources to make.

    Anytime someone says BiS in ESO... it comes from a place where they haven't really looked at their options. I know, we had Asian who used go, "I've done the math, this set is the best," only for @Xynode to wander in with triple the parse on gear that Asian had disregarded as trash.

    The problem with trying to establish a BiS in ESO is, your entire gear loadout is very synergistic. So you can say, "this set is the best," or even, 'this set combo is the best," only for it to be upset by a combination you didn't even bother to check. A lot of this is because the high end theory crafting tends to latch onto a set, and then try to find the best set to compliment that.

    The second thing is that the margin between, "BiS" and entirely functional is actually pretty narrow most of the time. When there is a set with a major advantage, it's going to get pounded down with the next patch. We've seen this time and again. (Now, there are junk sets. There are sets that are simply upgraded versions of other sets. But,) on the whole, BiS doesn't mean nearly as much as it does in other MMOs, and even then, it's frequently not as true as you might expect.

    While you are correct most "end game guilds" tend to ignore you if your in full crafted. Personally I run a medium armor stamblade build i built for my playstyle. My dps is above average and people still try to tare in to it because it's not what x or y guide says to use.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • idk
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    zaria wrote: »
    As i understand with next update random dungeons will drop 10 transmute crystals making it the obvious source for crystals.
    idk wrote: »
    linuxlady wrote: »
    But then what would be the point in farming? This would in one fell swoop eradicate one of the pillars of the game... farming for gear.

    Would that save me a ton of time and effort and gold, yes. But would I have the motivation to run different content without the incentive to obtain the gear? Unlikely to anything like the same extent.

    ESO if chock full of intentionally created features that funnel players into areas and content, to ensure the population for them, remains at acceptable levels. Farming for gear is one, fundamental, such funnel, imagen how much fewer people would be in dungeon queues or looking to run trials, without it.

    Thats a pleasant image really

    Which part, not having enough people in dungeon queues to actually run them? If you drastically reduce the players engaging with that content, queue times will sky rocket. I cant see how that is pleasant?

    That's hyperbolic. Even in the most extreme circumstances, the worst you'd see is a breakdown of the groupfinder system.

    That'd be pretty extreme, given the volume of players that use and rely on the groupfinder system. That's the whole point I am making. If there are not enough players engaging with dungeon Qs, the Q times will increase, when they are already too long by most peoples objective measure (mainly with respect to the dps role, but also even for healers and tanks sometimes).

    What you say is hyperbolic, seems to be what you are acknowledging would happen to the groupfinder system.

    The problem with the groupfinder isn't the lack of players. It's a lack of support roles, especially tanks. It's also why fake healers and fake tanks are such a problem for PUGs. If you're a DPS, it takes forever and a day. If you're a healer, it might take a couple minutes. If you're a tank, you'll get a group before you can close the finder window.

    I would say the problem with the groupfinder is the number of players who are still learning the basics of gameplay yet still queue for a vet dungeon. I am not just talking about the low DPS but that they are so uncomfortable with their gameplay they do not notice the telegraph telling them about an avoidable attack. When they get rezzed they die to the same thing because they really do not know what is going on.

    It is things like that is why tanks avoid the GF. We have them, they are just not a glutton for punishment.
    As i understand with next update random dungeons will drop 10 transmute crystals making it the obvious source for crystals.
    Agree with the video that trials get too little while random probably is a bit high.

    Since you quoted me explaining why tanks do not use the GF to get into dungeon groups I have no idea how getting more transmutation crystals is relevant.

    We use the GF. We do random dungeons. We just prefer to not roll the dice and take a chance or getting a group that cannot clear a dungeon.
  • mairwen85
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    jircris11 wrote: »
    jircris11 wrote: »
    All I want is crafted gear to be worth a damn endgame.

    It varies patch to patch, but some of it is quite viable. Torug's used to be one of the main tank sets, and is still a legitimate choice. Hundings and Juli are reliable standards. You can do better, but they will always deliver. Fortified Brass was, for a couple patches, one of the best PvP sets in the game.

    Crafted sets aren't just throwaway garbage. Many of them are quite effective in the right build.

    While true, majority BiS is trial crap. I wish there was crafted equivalent that just takes tons more materials and resources to make.

    Anytime someone says BiS in ESO... it comes from a place where they haven't really looked at their options. I know, we had Asian who used go, "I've done the math, this set is the best," only for @Xynode to wander in with triple the parse on gear that Asian had disregarded as trash.

    The problem with trying to establish a BiS in ESO is, your entire gear loadout is very synergistic. So you can say, "this set is the best," or even, 'this set combo is the best," only for it to be upset by a combination you didn't even bother to check. A lot of this is because the high end theory crafting tends to latch onto a set, and then try to find the best set to compliment that.

    The second thing is that the margin between, "BiS" and entirely functional is actually pretty narrow most of the time. When there is a set with a major advantage, it's going to get pounded down with the next patch. We've seen this time and again. (Now, there are junk sets. There are sets that are simply upgraded versions of other sets. But,) on the whole, BiS doesn't mean nearly as much as it does in other MMOs, and even then, it's frequently not as true as you might expect.

    Just to add to the poster above, it's also a case of groups being optimized around certain compositions and loadouts. Some sets work better for players in certain group make ups, and others are situationally better. Bottom line: its not just the gear, but the whole picture, traits, gear, skills, rotation, CP, mundus, attributes, group composition, and encounter.
    Edited by mairwen85 on October 27, 2020 10:46PM
  • idk
    idk
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    AlnilamE wrote: »
    idk wrote: »
    linuxlady wrote: »
    But then what would be the point in farming? This would in one fell swoop eradicate one of the pillars of the game... farming for gear.

    Would that save me a ton of time and effort and gold, yes. But would I have the motivation to run different content without the incentive to obtain the gear? Unlikely to anything like the same extent.

    ESO if chock full of intentionally created features that funnel players into areas and content, to ensure the population for them, remains at acceptable levels. Farming for gear is one, fundamental, such funnel, imagen how much fewer people would be in dungeon queues or looking to run trials, without it.

    Thats a pleasant image really

    Which part, not having enough people in dungeon queues to actually run them? If you drastically reduce the players engaging with that content, queue times will sky rocket. I cant see how that is pleasant?

    That's hyperbolic. Even in the most extreme circumstances, the worst you'd see is a breakdown of the groupfinder system.

    That'd be pretty extreme, given the volume of players that use and rely on the groupfinder system. That's the whole point I am making. If there are not enough players engaging with dungeon Qs, the Q times will increase, when they are already too long by most peoples objective measure (mainly with respect to the dps role, but also even for healers and tanks sometimes).

    What you say is hyperbolic, seems to be what you are acknowledging would happen to the groupfinder system.

    The problem with the groupfinder isn't the lack of players. It's a lack of support roles, especially tanks. It's also why fake healers and fake tanks are such a problem for PUGs. If you're a DPS, it takes forever and a day. If you're a healer, it might take a couple minutes. If you're a tank, you'll get a group before you can close the finder window.

    I would say the problem with the groupfinder is the number of players who are still learning the basics of gameplay yet still queue for a vet dungeon. I am not just talking about the low DPS but that they are so uncomfortable with their gameplay they do not notice the telegraph telling them about an avoidable attack. When they get rezzed they die to the same thing because they really do not know what is going on.

    It is things like that is why tanks avoid the GF. We have them, they are just not a glutton for punishment.

    The thing is that most people learn mechanics by doing the dungeon. If I'm in a dungeon the first couple of times, you can tell me what's going to happen, but my brain is not going to catch that telegraph until it's hit me a couple of times.

    Like, I remember before 1T when I would do the last fight in vet Banished Cells and there would be a lot of running around like a headless chicken, until my brain sorted out all the things that were happening and now I know exactly what to expect, what to do when each thing happens and the dungeon got 10x easier. Not because the difficulty changed, but because I got used to the fight.

    @AlnilamE

    You bring up a good point. Heck, back in early 2014 I did not know how to do Vet Wayrest or Vet Fungal Grotto. I grouped up with some guildmates that had made it to the vet ranks and we worked together to learn the mechanics. Back then those dungeons were much more challenging than they are today.

    I did not go into random groups lacking an idea or even a basic understanding of how to play ESO. The problem is, that is what we have all to often using the GF. We queue 3-man a few times a week so we see the overall quality of players who queue solo. Some are decent players, but that is not the majority. It is not an issue for the group I run with as we can carry them through most dungeons.

    We ran into a CP500+ stamina melee player who actually said they did not have an interrupt. That is one of the first things we are taught yet this player lacked a clue concerning such very basic gameplay. We often find melee players who are oblivious to what is happening around them. They die to a PBAoE that is well telegraphed, we rez them and they die to the same PBAoE. We do not rez a second time in the same fight because they are not learning from such obvious issues. In the next fight, they die to that boss's PBAoE.

    These are players that have no business queueing for a vet dungeon and it has nothing to do with their DPS, though that is not very good either. That is the reason most decent tanks do not queue solo.
  • starkerealm
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    jircris11 wrote: »
    jircris11 wrote: »
    jircris11 wrote: »
    All I want is crafted gear to be worth a damn endgame.

    It varies patch to patch, but some of it is quite viable. Torug's used to be one of the main tank sets, and is still a legitimate choice. Hundings and Juli are reliable standards. You can do better, but they will always deliver. Fortified Brass was, for a couple patches, one of the best PvP sets in the game.

    Crafted sets aren't just throwaway garbage. Many of them are quite effective in the right build.

    While true, majority BiS is trial crap. I wish there was crafted equivalent that just takes tons more materials and resources to make.

    Anytime someone says BiS in ESO... it comes from a place where they haven't really looked at their options. I know, we had Asian who used go, "I've done the math, this set is the best," only for @Xynode to wander in with triple the parse on gear that Asian had disregarded as trash.

    The problem with trying to establish a BiS in ESO is, your entire gear loadout is very synergistic. So you can say, "this set is the best," or even, 'this set combo is the best," only for it to be upset by a combination you didn't even bother to check. A lot of this is because the high end theory crafting tends to latch onto a set, and then try to find the best set to compliment that.

    The second thing is that the margin between, "BiS" and entirely functional is actually pretty narrow most of the time. When there is a set with a major advantage, it's going to get pounded down with the next patch. We've seen this time and again. (Now, there are junk sets. There are sets that are simply upgraded versions of other sets. But,) on the whole, BiS doesn't mean nearly as much as it does in other MMOs, and even then, it's frequently not as true as you might expect.

    While you are correct most "end game guilds" tend to ignore you if your in full crafted. Personally I run a medium armor stamblade build i built for my playstyle. My dps is above average and people still try to tare in to it because it's not what x or y guide says to use.

    Most end game guilds will ignore you if you're not in their inner clique. They may say that's a crafted set thing, but if you're on the inside, the vast majority of them wouldn't care. If you're on the outside, they won't care even if you're running the exact, proscribed loadout, and even then, you'd only be a fill consideration at best.
  • idk
    idk
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    jircris11 wrote: »
    jircris11 wrote: »
    jircris11 wrote: »
    All I want is crafted gear to be worth a damn endgame.

    It varies patch to patch, but some of it is quite viable. Torug's used to be one of the main tank sets, and is still a legitimate choice. Hundings and Juli are reliable standards. You can do better, but they will always deliver. Fortified Brass was, for a couple patches, one of the best PvP sets in the game.

    Crafted sets aren't just throwaway garbage. Many of them are quite effective in the right build.

    While true, majority BiS is trial crap. I wish there was crafted equivalent that just takes tons more materials and resources to make.

    Anytime someone says BiS in ESO... it comes from a place where they haven't really looked at their options. I know, we had Asian who used go, "I've done the math, this set is the best," only for @Xynode to wander in with triple the parse on gear that Asian had disregarded as trash.

    The problem with trying to establish a BiS in ESO is, your entire gear loadout is very synergistic. So you can say, "this set is the best," or even, 'this set combo is the best," only for it to be upset by a combination you didn't even bother to check. A lot of this is because the high end theory crafting tends to latch onto a set, and then try to find the best set to compliment that.

    The second thing is that the margin between, "BiS" and entirely functional is actually pretty narrow most of the time. When there is a set with a major advantage, it's going to get pounded down with the next patch. We've seen this time and again. (Now, there are junk sets. There are sets that are simply upgraded versions of other sets. But,) on the whole, BiS doesn't mean nearly as much as it does in other MMOs, and even then, it's frequently not as true as you might expect.

    While you are correct most "end game guilds" tend to ignore you if your in full crafted. Personally I run a medium armor stamblade build i built for my playstyle. My dps is above average and people still try to tare in to it because it's not what x or y guide says to use.

    Most end game guilds will ignore you if you're not in their inner clique. They may say that's a crafted set thing, but if you're on the inside, the vast majority of them wouldn't care. If you're on the outside, they won't care even if you're running the exact, proscribed loadout, and even then, you'd only be a fill consideration at best.

    I disagree. Most end game guilds could care less about what gear you are wearing. They care about the end result which the DPS a DD pulls in actual fights and of course how well they handle mechanics including not dying.

    In one aspect you are correct that there is an inner circle but that is the case with any guild. However, competitive raiding guilds will take in players that demonstrate ability and many will work to try to develop players that show potential. They are always looking for new talent which is required to stay alive as players take breaks or change raid groups.

    Granted, they will not take in just anyone. Any well-run raid guild, regardless of what level they raid at, has goals and then set the requirements of players to meet those goals. Everyone needs to know what is expected even if it is merely that they need to raid with the guild X times a month.
  • starkerealm
    starkerealm
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    idk wrote: »
    jircris11 wrote: »
    jircris11 wrote: »
    jircris11 wrote: »
    All I want is crafted gear to be worth a damn endgame.

    It varies patch to patch, but some of it is quite viable. Torug's used to be one of the main tank sets, and is still a legitimate choice. Hundings and Juli are reliable standards. You can do better, but they will always deliver. Fortified Brass was, for a couple patches, one of the best PvP sets in the game.

    Crafted sets aren't just throwaway garbage. Many of them are quite effective in the right build.

    While true, majority BiS is trial crap. I wish there was crafted equivalent that just takes tons more materials and resources to make.

    Anytime someone says BiS in ESO... it comes from a place where they haven't really looked at their options. I know, we had Asian who used go, "I've done the math, this set is the best," only for @Xynode to wander in with triple the parse on gear that Asian had disregarded as trash.

    The problem with trying to establish a BiS in ESO is, your entire gear loadout is very synergistic. So you can say, "this set is the best," or even, 'this set combo is the best," only for it to be upset by a combination you didn't even bother to check. A lot of this is because the high end theory crafting tends to latch onto a set, and then try to find the best set to compliment that.

    The second thing is that the margin between, "BiS" and entirely functional is actually pretty narrow most of the time. When there is a set with a major advantage, it's going to get pounded down with the next patch. We've seen this time and again. (Now, there are junk sets. There are sets that are simply upgraded versions of other sets. But,) on the whole, BiS doesn't mean nearly as much as it does in other MMOs, and even then, it's frequently not as true as you might expect.

    While you are correct most "end game guilds" tend to ignore you if your in full crafted. Personally I run a medium armor stamblade build i built for my playstyle. My dps is above average and people still try to tare in to it because it's not what x or y guide says to use.

    Most end game guilds will ignore you if you're not in their inner clique. They may say that's a crafted set thing, but if you're on the inside, the vast majority of them wouldn't care. If you're on the outside, they won't care even if you're running the exact, proscribed loadout, and even then, you'd only be a fill consideration at best.

    I disagree. Most end game guilds could care less about what gear you are wearing. They care about the end result which the DPS a DD pulls in actual fights and of course how well they handle mechanics including not dying.

    In one aspect you are correct that there is an inner circle but that is the case with any guild. However, competitive raiding guilds will take in players that demonstrate ability and many will work to try to develop players that show potential. They are always looking for new talent which is required to stay alive as players take breaks or change raid groups.

    Granted, they will not take in just anyone. Any well-run raid guild, regardless of what level they raid at, has goals and then set the requirements of players to meet those goals. Everyone needs to know what is expected even if it is merely that they need to raid with the guild X times a month.

    With respect to you, in a lot of cases this isn't entirely true. While most endgame raid guilds will hold up your performance as the determining factor. Many do not apply that standard evenly. Members of the inner circle are given far more leeway, while members outside of it may be required to hit much higher marks to get a seat, and even then it's not guaranteed.

    In theory, you're correct, but the reality is that many endgame guilds really do run off of social connections more than a true meritocracy.

    Further, there are a lot of endgame guilds out there that do get neurotic about gear choices. Now, there is a valid point about coordinating loadouts so that people synergize together effectively, and so that necessary buffs and debuffs are being applied. That's absolutely a thing. But, you'll also see groups where the raid leader will dictate what new players need to wear, while not really caring what their friends bring to the fight.
  • idk
    idk
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    idk wrote: »
    jircris11 wrote: »
    jircris11 wrote: »
    jircris11 wrote: »
    All I want is crafted gear to be worth a damn endgame.

    It varies patch to patch, but some of it is quite viable. Torug's used to be one of the main tank sets, and is still a legitimate choice. Hundings and Juli are reliable standards. You can do better, but they will always deliver. Fortified Brass was, for a couple patches, one of the best PvP sets in the game.

    Crafted sets aren't just throwaway garbage. Many of them are quite effective in the right build.

    While true, majority BiS is trial crap. I wish there was crafted equivalent that just takes tons more materials and resources to make.

    Anytime someone says BiS in ESO... it comes from a place where they haven't really looked at their options. I know, we had Asian who used go, "I've done the math, this set is the best," only for @Xynode to wander in with triple the parse on gear that Asian had disregarded as trash.

    The problem with trying to establish a BiS in ESO is, your entire gear loadout is very synergistic. So you can say, "this set is the best," or even, 'this set combo is the best," only for it to be upset by a combination you didn't even bother to check. A lot of this is because the high end theory crafting tends to latch onto a set, and then try to find the best set to compliment that.

    The second thing is that the margin between, "BiS" and entirely functional is actually pretty narrow most of the time. When there is a set with a major advantage, it's going to get pounded down with the next patch. We've seen this time and again. (Now, there are junk sets. There are sets that are simply upgraded versions of other sets. But,) on the whole, BiS doesn't mean nearly as much as it does in other MMOs, and even then, it's frequently not as true as you might expect.

    While you are correct most "end game guilds" tend to ignore you if your in full crafted. Personally I run a medium armor stamblade build i built for my playstyle. My dps is above average and people still try to tare in to it because it's not what x or y guide says to use.

    Most end game guilds will ignore you if you're not in their inner clique. They may say that's a crafted set thing, but if you're on the inside, the vast majority of them wouldn't care. If you're on the outside, they won't care even if you're running the exact, proscribed loadout, and even then, you'd only be a fill consideration at best.

    I disagree. Most end game guilds could care less about what gear you are wearing. They care about the end result which the DPS a DD pulls in actual fights and of course how well they handle mechanics including not dying.

    In one aspect you are correct that there is an inner circle but that is the case with any guild. However, competitive raiding guilds will take in players that demonstrate ability and many will work to try to develop players that show potential. They are always looking for new talent which is required to stay alive as players take breaks or change raid groups.

    Granted, they will not take in just anyone. Any well-run raid guild, regardless of what level they raid at, has goals and then set the requirements of players to meet those goals. Everyone needs to know what is expected even if it is merely that they need to raid with the guild X times a month.

    With respect to you, in a lot of cases this isn't entirely true. While most endgame raid guilds will hold up your performance as the determining factor. Many do not apply that standard evenly. Members of the inner circle are given far more leeway, while members outside of it may be required to hit much higher marks to get a seat, and even then it's not guaranteed.

    In theory, you're correct, but the reality is that many endgame guilds really do run off of social connections more than a true meritocracy.

    Further, there are a lot of endgame guilds out there that do get neurotic about gear choices. Now, there is a valid point about coordinating loadouts so that people synergize together effectively, and so that necessary buffs and debuffs are being applied. That's absolutely a thing. But, you'll also see groups where the raid leader will dictate what new players need to wear, while not really caring what their friends bring to the fight.

    I would suggest it is easy to generalize based on a limited experience which is what both of us have. I know I have not been in most end game guilds even though I have experienced a number of them. Also, as a raid leader, I dictate, to a degree, what anyone wears for the groups benefit to make sure certain sets are worn. However, singling out a new player as is pointed out is also something that is specific to some raid leaders. As such it is a generalization.
  • starkerealm
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    idk wrote: »
    I would suggest it is easy to generalize based on a limited experience which is what both of us have.

    In fairness, when talking about the priority of social connections in guild politics... that's not just an ESO thing, or even just an endgame raiding thing. It's pretty universal.

    Now the exact importance of build will vary by community, but, it's not particularly controversial to say that when a Raid lead has to pick between a member of their core team, and a newbie who is running a "meta" setup, the newbie is going to have a lower priority more often than not.
  • El_Borracho
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    I have never been able to figure out is why someone wants to be able to get trials gear without running trials (or dungeons for that matter). Yes, I realize some PVPers use this gear on occasion, but that's a different animal. Because more often than not, these threads are split between two groups:

    1. Players who want trial/dungeon gear but do not want to run with other players to get it; and
    2. Players who want to run trials but are not able to obtain the gear in the trials because they are not strong enough, i.e. perfected gear from VSS or VCR.

    I don't understand the first group, as most trials gear is meant to be used in group content and there are plenty, if not better solo sets out there. As for the second group, the trials gear will not make you a better player. Everyone who has Perfected Relequen gear beat VCR without it. VCR, VSS, VHOF, VMOL, and VAS is not supposed to be content where you can slap on a gear set and turn into a 90K DPS instantly. Its not the gear, its the player.

    Besides, isn't the point of ESO to play the game? I'm not here to collect gear sets and flex at the Belkarth wayshrine
  • starkerealm
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    I have never been able to figure out is why someone wants to be able to get trials gear without running trials

    I suspect some of this comes from people who have never gotten into that content and have a fundamental misunderstanding of the gear contained within.

    It may be that they see the performance from endgame players and think that trial gear is what allows for that massive power disparity.

    It may be that they think you need trial gear to engage in endgame content.

    They may simply be looking at Alcast builds and thinking that, if trial gear is included in the, "best," version, they should simply be able to make that build.

    It may be something else. Given I'm estimating the thought process of many individuals, I'm sure there's a lot of varied thoughts on the subject. But, I do suspect that the majority have a very distorted perspective of just how good trial gear is.
  • josiahva
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    ::shrug:: in the end, the only reason ZOS has dungeon and trial gear BOP to start with is to sell content...just look back to the days ESO was subscription for access...trial gear was BOE then. No one cared then whether the gear you were wearing was bought or acquired in trial....its only people who think of equipment as some sort of achievement that are against the idea of crafting/selling what is currently BOP/group trade-able only. I am willing to bet they would sing a different tune entirely if it was still like it used to be...BOP only...no group trading.

    People already pay for carries for gear....what end-game focused people are worried about is that their easy source of gold is threatened by this idea.

  • El_Borracho
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    @starkerealm Totally. I remember once upon a time thinking "If I only had that Vicious Ophidian gear, I would be amazing," back when I was brand new at ESO. And yep, it was from looking at guides like Alcast, and these boards too.

    But then I went and ran Hel Ra and AA. Got my VO. Found out that VO wasn't the magic bullet to my DPS. Which got me into guilds and learning rotations and mechanics and so on. Found out that I really like PVE group endgame content. Also found out it can be very challenging and can take time to become competent at.

    I don't want players to think I'm mocking them or dumping on them, but it is true. The gear doesn't make you better, running the content to get the gear does. Heck, in PVP I'm mostly a victim, even though I am rocking all that OP gear those guides and proficient players recommend. Because I don't play a lot of PVP.

    If someone doesn't like group content, cool. Its a game, you play it to have fun. Just know that getting killed in VSS is the same experience whether you wear Perfected False Gods or Necropotence.
    Edited by El_Borracho on October 28, 2020 8:03PM
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